| /* |
| * Bitmap of bitmaps, where each layer is number-of-bits-per-word smaller than |
| * the previous. Hence an 'axmap', since we axe each previous layer into a |
| * much smaller piece. I swear, that is why it's named like that. It has |
| * nothing to do with anything remotely narcissistic. |
| * |
| * A set bit at layer N indicates a full word at layer N-1, and so forth. As |
| * the bitmap becomes progressively more full, checking for existence |
| * becomes cheaper (since fewer layers are walked, making it a lot more |
| * cache friendly) and locating the next free space likewise. |
| * |
| * Axmaps get pretty close to optimal (1 bit per block) space usage, since |
| * layers quickly diminish in size. Doing the size math is straight forward, |
| * since we have log64(blocks) layers of maps. For 20000 blocks, overhead |
| * is roughly 1.9%, or 1.019 bits per block. The number quickly converges |
| * towards 1.0158, or 1.58% of overhead. |
| */ |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <assert.h> |
| |
| #include "../arch/arch.h" |
| #include "axmap.h" |
| #include "../smalloc.h" |
| #include "../minmax.h" |
| |
| #if BITS_PER_LONG == 64 |
| #define UNIT_SHIFT 6 |
| #elif BITS_PER_LONG == 32 |
| #define UNIT_SHIFT 5 |
| #else |
| #error "Number of arch bits unknown" |
| #endif |
| |
| #define BLOCKS_PER_UNIT (1UL << UNIT_SHIFT) |
| #define BLOCKS_PER_UNIT_MASK (BLOCKS_PER_UNIT - 1) |
| |
| #define firstfree_valid(b) ((b)->first_free != (uint64_t) -1) |
| |
| struct axmap_level { |
| int level; |
| unsigned long map_size; |
| unsigned long *map; |
| }; |
| |
| struct axmap { |
| unsigned int nr_levels; |
| struct axmap_level *levels; |
| uint64_t first_free; |
| uint64_t nr_bits; |
| }; |
| |
| static unsigned long ulog64(unsigned long val, unsigned int log) |
| { |
| while (log-- && val) |
| val >>= UNIT_SHIFT; |
| |
| return val; |
| } |
| |
| void axmap_reset(struct axmap *axmap) |
| { |
| int i; |
| |
| for (i = 0; i < axmap->nr_levels; i++) { |
| struct axmap_level *al = &axmap->levels[i]; |
| |
| memset(al->map, 0, al->map_size * sizeof(unsigned long)); |
| } |
| |
| axmap->first_free = 0; |
| } |
| |
| void axmap_free(struct axmap *axmap) |
| { |
| unsigned int i; |
| |
| if (!axmap) |
| return; |
| |
| for (i = 0; i < axmap->nr_levels; i++) |
| sfree(axmap->levels[i].map); |
| |
| sfree(axmap->levels); |
| sfree(axmap); |
| } |
| |
| struct axmap *axmap_new(unsigned long nr_bits) |
| { |
| struct axmap *axmap; |
| unsigned int i, levels; |
| |
| axmap = smalloc(sizeof(*axmap)); |
| if (!axmap) |
| return NULL; |
| |
| levels = 1; |
| i = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; |
| while (i > 1) { |
| i = (i + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; |
| levels++; |
| } |
| |
| axmap->nr_levels = levels; |
| axmap->levels = smalloc(axmap->nr_levels * sizeof(struct axmap_level)); |
| axmap->nr_bits = nr_bits; |
| |
| for (i = 0; i < axmap->nr_levels; i++) { |
| struct axmap_level *al = &axmap->levels[i]; |
| |
| al->level = i; |
| al->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; |
| al->map = smalloc(al->map_size * sizeof(unsigned long)); |
| if (!al->map) |
| goto err; |
| |
| nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; |
| } |
| |
| axmap_reset(axmap); |
| return axmap; |
| err: |
| for (i = 0; i < axmap->nr_levels; i++) |
| if (axmap->levels[i].map) |
| sfree(axmap->levels[i].map); |
| |
| sfree(axmap->levels); |
| return NULL; |
| } |
| |
| static int axmap_handler(struct axmap *axmap, uint64_t bit_nr, |
| int (*func)(struct axmap_level *, unsigned long, unsigned int, |
| void *), void *data) |
| { |
| struct axmap_level *al; |
| int i; |
| |
| for (i = 0; i < axmap->nr_levels; i++) { |
| unsigned long index = ulog64(bit_nr, i); |
| unsigned long offset = index >> UNIT_SHIFT; |
| unsigned int bit = index & BLOCKS_PER_UNIT_MASK; |
| |
| al = &axmap->levels[i]; |
| |
| if (func(al, offset, bit, data)) |
| return 1; |
| } |
| |
| return 0; |
| } |
| |
| static int axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr, |
| int (*func)(struct axmap_level *, unsigned long, unsigned int, void *), |
| void *data) |
| { |
| struct axmap_level *al; |
| int i, level = axmap->nr_levels; |
| |
| for (i = axmap->nr_levels - 1; i >= 0; i--) { |
| unsigned long index = ulog64(bit_nr, --level); |
| unsigned long offset = index >> UNIT_SHIFT; |
| unsigned int bit = index & BLOCKS_PER_UNIT_MASK; |
| |
| al = &axmap->levels[i]; |
| |
| if (func(al, offset, bit, data)) |
| return 1; |
| } |
| |
| return 0; |
| } |
| |
| static int axmap_clear_fn(struct axmap_level *al, unsigned long offset, |
| unsigned int bit, void *unused) |
| { |
| if (!(al->map[offset] & (1UL << bit))) |
| return 1; |
| |
| al->map[offset] &= ~(1UL << bit); |
| return 0; |
| } |
| |
| void axmap_clear(struct axmap *axmap, uint64_t bit_nr) |
| { |
| axmap_handler(axmap, bit_nr, axmap_clear_fn, NULL); |
| } |
| |
| struct axmap_set_data { |
| unsigned int nr_bits; |
| unsigned int set_bits; |
| }; |
| |
| static unsigned long bit_masks[] = { |
| 0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007, |
| 0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f, |
| 0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff, |
| 0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff, |
| 0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff, |
| 0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff, |
| 0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff, |
| 0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff, |
| 0x00000000ffffffff, |
| #if BITS_PER_LONG == 64 |
| 0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff, |
| 0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff, |
| 0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff, |
| 0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff, |
| 0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff, |
| 0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff, |
| 0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff, |
| 0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff |
| #endif |
| }; |
| |
| static int axmap_set_fn(struct axmap_level *al, unsigned long offset, |
| unsigned int bit, void *__data) |
| { |
| struct axmap_set_data *data = __data; |
| unsigned long mask, overlap; |
| unsigned int nr_bits; |
| |
| nr_bits = min(data->nr_bits, BLOCKS_PER_UNIT - bit); |
| |
| mask = bit_masks[nr_bits] << bit; |
| |
| /* |
| * Mask off any potential overlap, only sets contig regions |
| */ |
| overlap = al->map[offset] & mask; |
| if (overlap == mask) |
| return 1; |
| |
| while (overlap) { |
| unsigned long clear_mask = ~(1UL << ffz(~overlap)); |
| |
| mask &= clear_mask; |
| overlap &= clear_mask; |
| nr_bits--; |
| } |
| |
| assert(mask); |
| assert(!(al->map[offset] & mask)); |
| |
| al->map[offset] |= mask; |
| |
| if (!al->level) |
| data->set_bits = nr_bits; |
| |
| data->nr_bits = 1; |
| return al->map[offset] != -1UL; |
| } |
| |
| static void __axmap_set(struct axmap *axmap, uint64_t bit_nr, |
| struct axmap_set_data *data) |
| { |
| unsigned int set_bits, nr_bits = data->nr_bits; |
| |
| if (axmap->first_free >= bit_nr && |
| axmap->first_free < bit_nr + data->nr_bits) |
| axmap->first_free = -1ULL; |
| |
| if (bit_nr > axmap->nr_bits) |
| return; |
| else if (bit_nr + nr_bits > axmap->nr_bits) |
| nr_bits = axmap->nr_bits - bit_nr; |
| |
| set_bits = 0; |
| while (nr_bits) { |
| axmap_handler(axmap, bit_nr, axmap_set_fn, data); |
| set_bits += data->set_bits; |
| |
| if (!data->set_bits || |
| data->set_bits != (BLOCKS_PER_UNIT - nr_bits)) |
| break; |
| |
| nr_bits -= data->set_bits; |
| bit_nr += data->set_bits; |
| |
| data->nr_bits = nr_bits; |
| } |
| |
| data->set_bits = set_bits; |
| } |
| |
| void axmap_set(struct axmap *axmap, uint64_t bit_nr) |
| { |
| struct axmap_set_data data = { .nr_bits = 1, }; |
| |
| __axmap_set(axmap, bit_nr, &data); |
| } |
| |
| unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, unsigned int nr_bits) |
| { |
| unsigned int set_bits = 0; |
| |
| do { |
| struct axmap_set_data data = { .nr_bits = nr_bits, }; |
| unsigned int max_bits, this_set; |
| |
| max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK); |
| if (max_bits < nr_bits) |
| data.nr_bits = max_bits; |
| |
| this_set = data.nr_bits; |
| __axmap_set(axmap, bit_nr, &data); |
| set_bits += data.set_bits; |
| if (data.set_bits != this_set) |
| break; |
| |
| nr_bits -= data.set_bits; |
| bit_nr += data.set_bits; |
| } while (nr_bits); |
| |
| return set_bits; |
| } |
| |
| static int axmap_isset_fn(struct axmap_level *al, unsigned long offset, |
| unsigned int bit, void *unused) |
| { |
| return (al->map[offset] & (1UL << bit)) != 0; |
| } |
| |
| int axmap_isset(struct axmap *axmap, uint64_t bit_nr) |
| { |
| if (bit_nr <= axmap->nr_bits) |
| return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn, NULL); |
| |
| return 0; |
| } |
| |
| static uint64_t axmap_find_first_free(struct axmap *axmap, unsigned int level, |
| uint64_t index) |
| { |
| uint64_t ret = -1ULL; |
| unsigned long j; |
| int i; |
| |
| /* |
| * Start at the bottom, then converge towards first free bit at the top |
| */ |
| for (i = level; i >= 0; i--) { |
| struct axmap_level *al = &axmap->levels[i]; |
| |
| /* |
| * Clear 'ret', this is a bug condition. |
| */ |
| if (index >= al->map_size) { |
| ret = -1ULL; |
| break; |
| } |
| |
| for (j = index; j < al->map_size; j++) { |
| if (al->map[j] == -1UL) |
| continue; |
| |
| /* |
| * First free bit here is our index into the first |
| * free bit at the next higher level |
| */ |
| ret = index = (j << UNIT_SHIFT) + ffz(al->map[j]); |
| break; |
| } |
| } |
| |
| if (ret < axmap->nr_bits) |
| return ret; |
| |
| return (uint64_t) -1ULL; |
| } |
| |
| uint64_t axmap_first_free(struct axmap *axmap) |
| { |
| if (firstfree_valid(axmap)) |
| return axmap->first_free; |
| |
| axmap->first_free = axmap_find_first_free(axmap, axmap->nr_levels - 1, 0); |
| return axmap->first_free; |
| } |
| |
| struct axmap_next_free_data { |
| unsigned int level; |
| unsigned long offset; |
| uint64_t bit; |
| }; |
| |
| static int axmap_next_free_fn(struct axmap_level *al, unsigned long offset, |
| unsigned int bit, void *__data) |
| { |
| struct axmap_next_free_data *data = __data; |
| uint64_t mask = ~bit_masks[(data->bit + 1) & BLOCKS_PER_UNIT_MASK]; |
| |
| if (!(mask & ~al->map[offset])) |
| return 0; |
| |
| if (al->map[offset] != -1UL) { |
| data->level = al->level; |
| data->offset = offset; |
| return 1; |
| } |
| |
| data->bit = (data->bit + BLOCKS_PER_UNIT - 1) / BLOCKS_PER_UNIT; |
| return 0; |
| } |
| |
| /* |
| * 'bit_nr' is already set. Find the next free bit after this one. |
| */ |
| uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr) |
| { |
| struct axmap_next_free_data data = { .level = -1U, .bit = bit_nr, }; |
| uint64_t ret; |
| |
| if (firstfree_valid(axmap) && bit_nr < axmap->first_free) |
| return axmap->first_free; |
| |
| if (!axmap_handler(axmap, bit_nr, axmap_next_free_fn, &data)) |
| return axmap_first_free(axmap); |
| |
| assert(data.level != -1U); |
| |
| /* |
| * In the rare case that the map is unaligned, we might end up |
| * finding an offset that's beyond the valid end. For that case, |
| * find the first free one, the map is practically full. |
| */ |
| ret = axmap_find_first_free(axmap, data.level, data.offset); |
| if (ret != -1ULL) |
| return ret; |
| |
| return axmap_first_free(axmap); |
| } |