blob: d4b092dd33ea9836f6c9f1ebcdd4923a5ce91cab [file] [log] [blame]
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.collision;
import com.jme3.math.Vector3f;
/**
* Contains the results of a PhysicsSpace rayTest
* bulletAppState.getPhysicsSpace().rayTest(new Vector3f(0,1000,0),new Vector3f(0,-1000,0));
javap -s java.util.List
* @author Empire-Phoenix,normenhansen
*/
public class PhysicsRayTestResult {
private PhysicsCollisionObject collisionObject;
private Vector3f hitNormalLocal;
private float hitFraction;
private boolean normalInWorldSpace = true;
/**
* allocated by native code only
*/
private PhysicsRayTestResult() {
}
/**
* @return the collisionObject
*/
public PhysicsCollisionObject getCollisionObject() {
return collisionObject;
}
/**
* @return the hitNormalLocal
*/
public Vector3f getHitNormalLocal() {
return hitNormalLocal;
}
/**
* @return the hitFraction
*/
public float getHitFraction() {
return hitFraction;
}
/**
* @return the normalInWorldSpace
*/
public boolean isNormalInWorldSpace() {
return normalInWorldSpace;
}
}