/* | |
* Copyright (c) 2009-2010 jMonkeyEngine | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are | |
* met: | |
* | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors | |
* may be used to endorse or promote products derived from this software | |
* without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
package com.jme3.bounding; | |
/** | |
* NOTE: This class has been commented out as it has too many dependencies. | |
*/ | |
// | |
//import java.io.IOException; | |
//import java.nio.FloatBuffer; | |
// | |
////import com.jme.scene.TriMesh; | |
// | |
///** | |
// * Started Date: Sep 5, 2004 <br> | |
// * <br> | |
// * | |
// * @author Jack Lindamood | |
// * @author Joshua Slack (alterations for .9) | |
// * @version $Id: OrientedBoundingBox.java,v 1.35 2007/09/21 15:45:31 nca Exp $ | |
// */ | |
//public class OrientedBoundingBox extends BoundingVolume { | |
// | |
// private static final long serialVersionUID = 1L; | |
// | |
// static private final Vector3f _compVect3 = new Vector3f(); | |
// | |
// static private final Vector3f _compVect4 = new Vector3f(); | |
// | |
// static private final Vector3f _compVect5 = new Vector3f(); | |
// | |
// static private final Vector3f _compVect6 = new Vector3f(); | |
// | |
// static private final Vector3f _compVect7 = new Vector3f(); | |
// | |
// static private final Vector3f _compVect8 = new Vector3f(); | |
// | |
// static private final Vector3f _compVect9 = new Vector3f(); | |
// | |
// static private final Vector3f _compVect10 = new Vector3f(); | |
// | |
// static private final Vector3f tempVe = new Vector3f(); | |
// | |
// static private final Matrix3f tempMa = new Matrix3f(); | |
// | |
// static private final Quaternion tempQa = new Quaternion(); | |
// | |
// static private final Quaternion tempQb = new Quaternion(); | |
// | |
// private static final float[] fWdU = new float[3]; | |
// | |
// private static final float[] fAWdU = new float[3]; | |
// | |
// private static final float[] fDdU = new float[3]; | |
// | |
// private static final float[] fADdU = new float[3]; | |
// | |
// private static final float[] fAWxDdU = new float[3]; | |
// | |
// private static final float[] tempFa = new float[3]; | |
// | |
// private static final float[] tempFb = new float[3]; | |
// | |
// /** X axis of the Oriented Box. */ | |
// public final Vector3f xAxis = new Vector3f(1, 0, 0); | |
// | |
// /** Y axis of the Oriented Box. */ | |
// public final Vector3f yAxis = new Vector3f(0, 1, 0); | |
// | |
// /** Z axis of the Oriented Box. */ | |
// public final Vector3f zAxis = new Vector3f(0, 0, 1); | |
// | |
// /** Extents of the box along the x,y,z axis. */ | |
// public final Vector3f extent = new Vector3f(0, 0, 0); | |
// | |
// /** Vector array used to store the array of 8 corners the box has. */ | |
// public final Vector3f[] vectorStore = new Vector3f[8]; | |
// | |
// private final Vector3f tempVk = new Vector3f(); | |
// private final Vector3f tempForword = new Vector3f(0, 0, 1); | |
// private final Vector3f tempLeft = new Vector3f(1, 0, 0); | |
// private final Vector3f tempUp = new Vector3f(0, 1, 0); | |
// | |
// static private final FloatBuffer _mergeBuf = BufferUtils | |
// .createVector3Buffer(16); | |
// | |
// /** | |
// * If true, the box's vectorStore array correctly represents the box's | |
// * corners. | |
// */ | |
// public boolean correctCorners = false; | |
// | |
// public OrientedBoundingBox() { | |
// for (int x = 0; x < 8; x++) | |
// vectorStore[x] = new Vector3f(); | |
// } | |
// | |
// public Type getType() { | |
// return Type.OBB; | |
// } | |
// | |
// public BoundingVolume transform(Quaternion rotate, Vector3f translate, | |
// Vector3f scale, BoundingVolume store) { | |
// rotate.toRotationMatrix(tempMa); | |
// return transform(tempMa, translate, scale, store); | |
// } | |
// | |
// public BoundingVolume transform(Matrix3f rotate, Vector3f translate, | |
// Vector3f scale, BoundingVolume store) { | |
// if (store == null || store.getType() != Type.OBB) { | |
// store = new OrientedBoundingBox(); | |
// } | |
// OrientedBoundingBox toReturn = (OrientedBoundingBox) store; | |
// toReturn.extent.set(FastMath.abs(extent.x * scale.x), | |
// FastMath.abs(extent.y * scale.y), | |
// FastMath.abs(extent.z * scale.z)); | |
// rotate.mult(xAxis, toReturn.xAxis); | |
// rotate.mult(yAxis, toReturn.yAxis); | |
// rotate.mult(zAxis, toReturn.zAxis); | |
// center.mult(scale, toReturn.center); | |
// rotate.mult(toReturn.center, toReturn.center); | |
// toReturn.center.addLocal(translate); | |
// toReturn.correctCorners = false; | |
// return toReturn; | |
// } | |
// | |
// public int whichSide(Plane plane) { | |
// float fRadius = FastMath.abs(extent.x * (plane.getNormal().dot(xAxis))) | |
// + FastMath.abs(extent.y * (plane.getNormal().dot(yAxis))) | |
// + FastMath.abs(extent.z * (plane.getNormal().dot(zAxis))); | |
// float fDistance = plane.pseudoDistance(center); | |
// if (fDistance <= -fRadius) | |
// return Plane.NEGATIVE_SIDE; | |
// else if (fDistance >= fRadius) | |
// return Plane.POSITIVE_SIDE; | |
// else | |
// return Plane.NO_SIDE; | |
// } | |
// | |
// public void computeFromPoints(FloatBuffer points) { | |
// containAABB(points); | |
// } | |
// | |
// /** | |
// * Calculates an AABB of the given point values for this OBB. | |
// * | |
// * @param points | |
// * The points this OBB should contain. | |
// */ | |
// private void containAABB(FloatBuffer points) { | |
// if (points == null || points.limit() <= 2) { // we need at least a 3 | |
// // float vector | |
// return; | |
// } | |
// | |
// BufferUtils.populateFromBuffer(_compVect1, points, 0); | |
// float minX = _compVect1.x, minY = _compVect1.y, minZ = _compVect1.z; | |
// float maxX = _compVect1.x, maxY = _compVect1.y, maxZ = _compVect1.z; | |
// | |
// for (int i = 1, len = points.limit() / 3; i < len; i++) { | |
// BufferUtils.populateFromBuffer(_compVect1, points, i); | |
// | |
// if (_compVect1.x < minX) | |
// minX = _compVect1.x; | |
// else if (_compVect1.x > maxX) | |
// maxX = _compVect1.x; | |
// | |
// if (_compVect1.y < minY) | |
// minY = _compVect1.y; | |
// else if (_compVect1.y > maxY) | |
// maxY = _compVect1.y; | |
// | |
// if (_compVect1.z < minZ) | |
// minZ = _compVect1.z; | |
// else if (_compVect1.z > maxZ) | |
// maxZ = _compVect1.z; | |
// } | |
// | |
// center.set(minX + maxX, minY + maxY, minZ + maxZ); | |
// center.multLocal(0.5f); | |
// | |
// extent.set(maxX - center.x, maxY - center.y, maxZ - center.z); | |
// | |
// xAxis.set(1, 0, 0); | |
// yAxis.set(0, 1, 0); | |
// zAxis.set(0, 0, 1); | |
// | |
// correctCorners = false; | |
// } | |
// | |
// public BoundingVolume merge(BoundingVolume volume) { | |
// // clone ourselves into a new bounding volume, then merge. | |
// return clone(new OrientedBoundingBox()).mergeLocal(volume); | |
// } | |
// | |
// public BoundingVolume mergeLocal(BoundingVolume volume) { | |
// if (volume == null) | |
// return this; | |
// | |
// switch (volume.getType()) { | |
// | |
// case OBB: { | |
// return mergeOBB((OrientedBoundingBox) volume); | |
// } | |
// | |
// case AABB: { | |
// return mergeAABB((BoundingBox) volume); | |
// } | |
// | |
// case Sphere: { | |
// return mergeSphere((BoundingSphere) volume); | |
// } | |
// | |
// default: | |
// return null; | |
// | |
// } | |
// } | |
// | |
// private BoundingVolume mergeSphere(BoundingSphere volume) { | |
// BoundingSphere mergeSphere = volume; | |
// if (!correctCorners) | |
// this.computeCorners(); | |
// | |
// _mergeBuf.rewind(); | |
// for (int i = 0; i < 8; i++) { | |
// _mergeBuf.put(vectorStore[i].x); | |
// _mergeBuf.put(vectorStore[i].y); | |
// _mergeBuf.put(vectorStore[i].z); | |
// } | |
// _mergeBuf.put(mergeSphere.center.x + mergeSphere.radius).put( | |
// mergeSphere.center.y + mergeSphere.radius).put( | |
// mergeSphere.center.z + mergeSphere.radius); | |
// _mergeBuf.put(mergeSphere.center.x - mergeSphere.radius).put( | |
// mergeSphere.center.y + mergeSphere.radius).put( | |
// mergeSphere.center.z + mergeSphere.radius); | |
// _mergeBuf.put(mergeSphere.center.x + mergeSphere.radius).put( | |
// mergeSphere.center.y - mergeSphere.radius).put( | |
// mergeSphere.center.z + mergeSphere.radius); | |
// _mergeBuf.put(mergeSphere.center.x + mergeSphere.radius).put( | |
// mergeSphere.center.y + mergeSphere.radius).put( | |
// mergeSphere.center.z - mergeSphere.radius); | |
// _mergeBuf.put(mergeSphere.center.x - mergeSphere.radius).put( | |
// mergeSphere.center.y - mergeSphere.radius).put( | |
// mergeSphere.center.z + mergeSphere.radius); | |
// _mergeBuf.put(mergeSphere.center.x - mergeSphere.radius).put( | |
// mergeSphere.center.y + mergeSphere.radius).put( | |
// mergeSphere.center.z - mergeSphere.radius); | |
// _mergeBuf.put(mergeSphere.center.x + mergeSphere.radius).put( | |
// mergeSphere.center.y - mergeSphere.radius).put( | |
// mergeSphere.center.z - mergeSphere.radius); | |
// _mergeBuf.put(mergeSphere.center.x - mergeSphere.radius).put( | |
// mergeSphere.center.y - mergeSphere.radius).put( | |
// mergeSphere.center.z - mergeSphere.radius); | |
// containAABB(_mergeBuf); | |
// correctCorners = false; | |
// return this; | |
// } | |
// | |
// private BoundingVolume mergeAABB(BoundingBox volume) { | |
// BoundingBox mergeBox = volume; | |
// if (!correctCorners) | |
// this.computeCorners(); | |
// | |
// _mergeBuf.rewind(); | |
// for (int i = 0; i < 8; i++) { | |
// _mergeBuf.put(vectorStore[i].x); | |
// _mergeBuf.put(vectorStore[i].y); | |
// _mergeBuf.put(vectorStore[i].z); | |
// } | |
// _mergeBuf.put(mergeBox.center.x + mergeBox.xExtent).put( | |
// mergeBox.center.y + mergeBox.yExtent).put( | |
// mergeBox.center.z + mergeBox.zExtent); | |
// _mergeBuf.put(mergeBox.center.x - mergeBox.xExtent).put( | |
// mergeBox.center.y + mergeBox.yExtent).put( | |
// mergeBox.center.z + mergeBox.zExtent); | |
// _mergeBuf.put(mergeBox.center.x + mergeBox.xExtent).put( | |
// mergeBox.center.y - mergeBox.yExtent).put( | |
// mergeBox.center.z + mergeBox.zExtent); | |
// _mergeBuf.put(mergeBox.center.x + mergeBox.xExtent).put( | |
// mergeBox.center.y + mergeBox.yExtent).put( | |
// mergeBox.center.z - mergeBox.zExtent); | |
// _mergeBuf.put(mergeBox.center.x - mergeBox.xExtent).put( | |
// mergeBox.center.y - mergeBox.yExtent).put( | |
// mergeBox.center.z + mergeBox.zExtent); | |
// _mergeBuf.put(mergeBox.center.x - mergeBox.xExtent).put( | |
// mergeBox.center.y + mergeBox.yExtent).put( | |
// mergeBox.center.z - mergeBox.zExtent); | |
// _mergeBuf.put(mergeBox.center.x + mergeBox.xExtent).put( | |
// mergeBox.center.y - mergeBox.yExtent).put( | |
// mergeBox.center.z - mergeBox.zExtent); | |
// _mergeBuf.put(mergeBox.center.x - mergeBox.xExtent).put( | |
// mergeBox.center.y - mergeBox.yExtent).put( | |
// mergeBox.center.z - mergeBox.zExtent); | |
// containAABB(_mergeBuf); | |
// correctCorners = false; | |
// return this; | |
// } | |
// | |
// private BoundingVolume mergeOBB(OrientedBoundingBox volume) { | |
// // OrientedBoundingBox mergeBox=(OrientedBoundingBox) volume; | |
// // if (!correctCorners) this.computeCorners(); | |
// // if (!mergeBox.correctCorners) mergeBox.computeCorners(); | |
// // Vector3f[] mergeArray=new Vector3f[16]; | |
// // for (int i=0;i<vectorStore.length;i++){ | |
// // mergeArray[i*2+0]=this .vectorStore[i]; | |
// // mergeArray[i*2+1]=mergeBox.vectorStore[i]; | |
// // } | |
// // containAABB(mergeArray); | |
// // correctCorners=false; | |
// // return this; | |
// // construct a box that contains the input boxes | |
// // Box3<Real> kBox; | |
// OrientedBoundingBox rkBox0 = this; | |
// OrientedBoundingBox rkBox1 = volume; | |
// | |
// // The first guess at the box center. This value will be updated later | |
// // after the input box vertices are projected onto axes determined by an | |
// // average of box axes. | |
// Vector3f kBoxCenter = (rkBox0.center.add(rkBox1.center, _compVect7)) | |
// .multLocal(.5f); | |
// | |
// // A box's axes, when viewed as the columns of a matrix, form a rotation | |
// // matrix. The input box axes are converted to quaternions. The average | |
// // quaternion is computed, then normalized to unit length. The result is | |
// // the slerp of the two input quaternions with t-value of 1/2. The | |
// // result is converted back to a rotation matrix and its columns are | |
// // selected as the merged box axes. | |
// Quaternion kQ0 = tempQa, kQ1 = tempQb; | |
// kQ0.fromAxes(rkBox0.xAxis, rkBox0.yAxis, rkBox0.zAxis); | |
// kQ1.fromAxes(rkBox1.xAxis, rkBox1.yAxis, rkBox1.zAxis); | |
// | |
// if (kQ0.dot(kQ1) < 0.0f) | |
// kQ1.negate(); | |
// | |
// Quaternion kQ = kQ0.addLocal(kQ1); | |
// kQ.normalize(); | |
// | |
// Matrix3f kBoxaxis = kQ.toRotationMatrix(tempMa); | |
// Vector3f newXaxis = kBoxaxis.getColumn(0, _compVect8); | |
// Vector3f newYaxis = kBoxaxis.getColumn(1, _compVect9); | |
// Vector3f newZaxis = kBoxaxis.getColumn(2, _compVect10); | |
// | |
// // Project the input box vertices onto the merged-box axes. Each axis | |
// // D[i] containing the current center C has a minimum projected value | |
// // pmin[i] and a maximum projected value pmax[i]. The corresponding end | |
// // points on the axes are C+pmin[i]*D[i] and C+pmax[i]*D[i]. The point C | |
// // is not necessarily the midpoint for any of the intervals. The actual | |
// // box center will be adjusted from C to a point C' that is the midpoint | |
// // of each interval, | |
// // C' = C + sum_{i=0}^1 0.5*(pmin[i]+pmax[i])*D[i] | |
// // The box extents are | |
// // e[i] = 0.5*(pmax[i]-pmin[i]) | |
// | |
// int i; | |
// float fDot; | |
// Vector3f kDiff = _compVect4; | |
// Vector3f kMin = _compVect5; | |
// Vector3f kMax = _compVect6; | |
// kMin.zero(); | |
// kMax.zero(); | |
// | |
// if (!rkBox0.correctCorners) | |
// rkBox0.computeCorners(); | |
// for (i = 0; i < 8; i++) { | |
// rkBox0.vectorStore[i].subtract(kBoxCenter, kDiff); | |
// | |
// fDot = kDiff.dot(newXaxis); | |
// if (fDot > kMax.x) | |
// kMax.x = fDot; | |
// else if (fDot < kMin.x) | |
// kMin.x = fDot; | |
// | |
// fDot = kDiff.dot(newYaxis); | |
// if (fDot > kMax.y) | |
// kMax.y = fDot; | |
// else if (fDot < kMin.y) | |
// kMin.y = fDot; | |
// | |
// fDot = kDiff.dot(newZaxis); | |
// if (fDot > kMax.z) | |
// kMax.z = fDot; | |
// else if (fDot < kMin.z) | |
// kMin.z = fDot; | |
// | |
// } | |
// | |
// if (!rkBox1.correctCorners) | |
// rkBox1.computeCorners(); | |
// for (i = 0; i < 8; i++) { | |
// rkBox1.vectorStore[i].subtract(kBoxCenter, kDiff); | |
// | |
// fDot = kDiff.dot(newXaxis); | |
// if (fDot > kMax.x) | |
// kMax.x = fDot; | |
// else if (fDot < kMin.x) | |
// kMin.x = fDot; | |
// | |
// fDot = kDiff.dot(newYaxis); | |
// if (fDot > kMax.y) | |
// kMax.y = fDot; | |
// else if (fDot < kMin.y) | |
// kMin.y = fDot; | |
// | |
// fDot = kDiff.dot(newZaxis); | |
// if (fDot > kMax.z) | |
// kMax.z = fDot; | |
// else if (fDot < kMin.z) | |
// kMin.z = fDot; | |
// } | |
// | |
// this.xAxis.set(newXaxis); | |
// this.yAxis.set(newYaxis); | |
// this.zAxis.set(newZaxis); | |
// | |
// this.extent.x = .5f * (kMax.x - kMin.x); | |
// kBoxCenter.addLocal(this.xAxis.mult(.5f * (kMax.x + kMin.x), tempVe)); | |
// | |
// this.extent.y = .5f * (kMax.y - kMin.y); | |
// kBoxCenter.addLocal(this.yAxis.mult(.5f * (kMax.y + kMin.y), tempVe)); | |
// | |
// this.extent.z = .5f * (kMax.z - kMin.z); | |
// kBoxCenter.addLocal(this.zAxis.mult(.5f * (kMax.z + kMin.z), tempVe)); | |
// | |
// this.center.set(kBoxCenter); | |
// | |
// this.correctCorners = false; | |
// return this; | |
// } | |
// | |
// public BoundingVolume clone(BoundingVolume store) { | |
// OrientedBoundingBox toReturn; | |
// if (store instanceof OrientedBoundingBox) { | |
// toReturn = (OrientedBoundingBox) store; | |
// } else { | |
// toReturn = new OrientedBoundingBox(); | |
// } | |
// toReturn.extent.set(extent); | |
// toReturn.xAxis.set(xAxis); | |
// toReturn.yAxis.set(yAxis); | |
// toReturn.zAxis.set(zAxis); | |
// toReturn.center.set(center); | |
// toReturn.checkPlane = checkPlane; | |
// for (int x = vectorStore.length; --x >= 0; ) | |
// toReturn.vectorStore[x].set(vectorStore[x]); | |
// toReturn.correctCorners = this.correctCorners; | |
// return toReturn; | |
// } | |
// | |
// /** | |
// * Sets the vectorStore information to the 8 corners of the box. | |
// */ | |
// public void computeCorners() { | |
// Vector3f akEAxis0 = xAxis.mult(extent.x, _compVect1); | |
// Vector3f akEAxis1 = yAxis.mult(extent.y, _compVect2); | |
// Vector3f akEAxis2 = zAxis.mult(extent.z, _compVect3); | |
// | |
// vectorStore[0].set(center).subtractLocal(akEAxis0).subtractLocal(akEAxis1).subtractLocal(akEAxis2); | |
// vectorStore[1].set(center).addLocal(akEAxis0).subtractLocal(akEAxis1).subtractLocal(akEAxis2); | |
// vectorStore[2].set(center).addLocal(akEAxis0).addLocal(akEAxis1).subtractLocal(akEAxis2); | |
// vectorStore[3].set(center).subtractLocal(akEAxis0).addLocal(akEAxis1).subtractLocal(akEAxis2); | |
// vectorStore[4].set(center).subtractLocal(akEAxis0).subtractLocal(akEAxis1).addLocal(akEAxis2); | |
// vectorStore[5].set(center).addLocal(akEAxis0).subtractLocal(akEAxis1).addLocal(akEAxis2); | |
// vectorStore[6].set(center).addLocal(akEAxis0).addLocal(akEAxis1).addLocal(akEAxis2); | |
// vectorStore[7].set(center).subtractLocal(akEAxis0).addLocal(akEAxis1).addLocal(akEAxis2); | |
// correctCorners = true; | |
// } | |
// | |
//// public void computeFromTris(int[] indices, TriMesh mesh, int start, int end) { | |
//// if (end - start <= 0) { | |
//// return; | |
//// } | |
//// Vector3f[] verts = new Vector3f[3]; | |
//// Vector3f min = _compVect1.set(new Vector3f(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY)); | |
//// Vector3f max = _compVect2.set(new Vector3f(Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY)); | |
//// Vector3f point; | |
//// for (int i = start; i < end; i++) { | |
//// mesh.getTriangle(indices[i], verts); | |
//// point = verts[0]; | |
//// if (point.x < min.x) | |
//// min.x = point.x; | |
//// else if (point.x > max.x) | |
//// max.x = point.x; | |
//// if (point.y < min.y) | |
//// min.y = point.y; | |
//// else if (point.y > max.y) | |
//// max.y = point.y; | |
//// if (point.z < min.z) | |
//// min.z = point.z; | |
//// else if (point.z > max.z) | |
//// max.z = point.z; | |
//// | |
//// point = verts[1]; | |
//// if (point.x < min.x) | |
//// min.x = point.x; | |
//// else if (point.x > max.x) | |
//// max.x = point.x; | |
//// if (point.y < min.y) | |
//// min.y = point.y; | |
//// else if (point.y > max.y) | |
//// max.y = point.y; | |
//// if (point.z < min.z) | |
//// min.z = point.z; | |
//// else if (point.z > max.z) | |
//// max.z = point.z; | |
//// | |
//// point = verts[2]; | |
//// if (point.x < min.x) | |
//// min.x = point.x; | |
//// else if (point.x > max.x) | |
//// max.x = point.x; | |
//// | |
//// if (point.y < min.y) | |
//// min.y = point.y; | |
//// else if (point.y > max.y) | |
//// max.y = point.y; | |
//// | |
//// if (point.z < min.z) | |
//// min.z = point.z; | |
//// else if (point.z > max.z) | |
//// max.z = point.z; | |
//// } | |
//// | |
//// center.set(min.addLocal(max)); | |
//// center.multLocal(0.5f); | |
//// | |
//// extent.set(max.x - center.x, max.y - center.y, max.z - center.z); | |
//// | |
//// xAxis.set(1, 0, 0); | |
//// yAxis.set(0, 1, 0); | |
//// zAxis.set(0, 0, 1); | |
//// | |
//// correctCorners = false; | |
//// } | |
// | |
// public void computeFromTris(Triangle[] tris, int start, int end) { | |
// if (end - start <= 0) { | |
// return; | |
// } | |
// | |
// Vector3f min = _compVect1.set(tris[start].get(0)); | |
// Vector3f max = _compVect2.set(min); | |
// Vector3f point; | |
// for (int i = start; i < end; i++) { | |
// | |
// point = tris[i].get(0); | |
// if (point.x < min.x) | |
// min.x = point.x; | |
// else if (point.x > max.x) | |
// max.x = point.x; | |
// if (point.y < min.y) | |
// min.y = point.y; | |
// else if (point.y > max.y) | |
// max.y = point.y; | |
// if (point.z < min.z) | |
// min.z = point.z; | |
// else if (point.z > max.z) | |
// max.z = point.z; | |
// | |
// point = tris[i].get(1); | |
// if (point.x < min.x) | |
// min.x = point.x; | |
// else if (point.x > max.x) | |
// max.x = point.x; | |
// if (point.y < min.y) | |
// min.y = point.y; | |
// else if (point.y > max.y) | |
// max.y = point.y; | |
// if (point.z < min.z) | |
// min.z = point.z; | |
// else if (point.z > max.z) | |
// max.z = point.z; | |
// | |
// point = tris[i].get(2); | |
// if (point.x < min.x) | |
// min.x = point.x; | |
// else if (point.x > max.x) | |
// max.x = point.x; | |
// | |
// if (point.y < min.y) | |
// min.y = point.y; | |
// else if (point.y > max.y) | |
// max.y = point.y; | |
// | |
// if (point.z < min.z) | |
// min.z = point.z; | |
// else if (point.z > max.z) | |
// max.z = point.z; | |
// } | |
// | |
// center.set(min.addLocal(max)); | |
// center.multLocal(0.5f); | |
// | |
// extent.set(max.x - center.x, max.y - center.y, max.z - center.z); | |
// | |
// xAxis.set(1, 0, 0); | |
// yAxis.set(0, 1, 0); | |
// zAxis.set(0, 0, 1); | |
// | |
// correctCorners = false; | |
// } | |
// | |
// public boolean intersection(OrientedBoundingBox box1) { | |
// // Cutoff for cosine of angles between box axes. This is used to catch | |
// // the cases when at least one pair of axes are parallel. If this | |
// // happens, | |
// // there is no need to test for separation along the Cross(A[i],B[j]) | |
// // directions. | |
// OrientedBoundingBox box0 = this; | |
// float cutoff = 0.999999f; | |
// boolean parallelPairExists = false; | |
// int i; | |
// | |
// // convenience variables | |
// Vector3f akA[] = new Vector3f[] { box0.xAxis, box0.yAxis, box0.zAxis }; | |
// Vector3f[] akB = new Vector3f[] { box1.xAxis, box1.yAxis, box1.zAxis }; | |
// Vector3f afEA = box0.extent; | |
// Vector3f afEB = box1.extent; | |
// | |
// // compute difference of box centers, D = C1-C0 | |
// Vector3f kD = box1.center.subtract(box0.center, _compVect1); | |
// | |
// float[][] aafC = { fWdU, fAWdU, fDdU }; | |
// | |
// float[][] aafAbsC = { fADdU, fAWxDdU, tempFa }; | |
// | |
// float[] afAD = tempFb; | |
// float fR0, fR1, fR; // interval radii and distance between centers | |
// float fR01; // = R0 + R1 | |
// | |
// // axis C0+t*A0 | |
// for (i = 0; i < 3; i++) { | |
// aafC[0][i] = akA[0].dot(akB[i]); | |
// aafAbsC[0][i] = FastMath.abs(aafC[0][i]); | |
// if (aafAbsC[0][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[0] = akA[0].dot(kD); | |
// fR = FastMath.abs(afAD[0]); | |
// fR1 = afEB.x * aafAbsC[0][0] + afEB.y * aafAbsC[0][1] + afEB.z | |
// * aafAbsC[0][2]; | |
// fR01 = afEA.x + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1 | |
// for (i = 0; i < 3; i++) { | |
// aafC[1][i] = akA[1].dot(akB[i]); | |
// aafAbsC[1][i] = FastMath.abs(aafC[1][i]); | |
// if (aafAbsC[1][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[1] = akA[1].dot(kD); | |
// fR = FastMath.abs(afAD[1]); | |
// fR1 = afEB.x * aafAbsC[1][0] + afEB.y * aafAbsC[1][1] + afEB.z | |
// * aafAbsC[1][2]; | |
// fR01 = afEA.y + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2 | |
// for (i = 0; i < 3; i++) { | |
// aafC[2][i] = akA[2].dot(akB[i]); | |
// aafAbsC[2][i] = FastMath.abs(aafC[2][i]); | |
// if (aafAbsC[2][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[2] = akA[2].dot(kD); | |
// fR = FastMath.abs(afAD[2]); | |
// fR1 = afEB.x * aafAbsC[2][0] + afEB.y * aafAbsC[2][1] + afEB.z | |
// * aafAbsC[2][2]; | |
// fR01 = afEA.z + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B0 | |
// fR = FastMath.abs(akB[0].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][0] + afEA.y * aafAbsC[1][0] + afEA.z | |
// * aafAbsC[2][0]; | |
// fR01 = fR0 + afEB.x; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B1 | |
// fR = FastMath.abs(akB[1].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][1] + afEA.y * aafAbsC[1][1] + afEA.z | |
// * aafAbsC[2][1]; | |
// fR01 = fR0 + afEB.y; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B2 | |
// fR = FastMath.abs(akB[2].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][2] + afEA.y * aafAbsC[1][2] + afEA.z | |
// * aafAbsC[2][2]; | |
// fR01 = fR0 + afEB.z; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // At least one pair of box axes was parallel, so the separation is | |
// // effectively in 2D where checking the "edge" normals is sufficient for | |
// // the separation of the boxes. | |
// if (parallelPairExists) { | |
// return true; | |
// } | |
// | |
// // axis C0+t*A0xB0 | |
// fR = FastMath.abs(afAD[2] * aafC[1][0] - afAD[1] * aafC[2][0]); | |
// fR0 = afEA.y * aafAbsC[2][0] + afEA.z * aafAbsC[1][0]; | |
// fR1 = afEB.y * aafAbsC[0][2] + afEB.z * aafAbsC[0][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A0xB1 | |
// fR = FastMath.abs(afAD[2] * aafC[1][1] - afAD[1] * aafC[2][1]); | |
// fR0 = afEA.y * aafAbsC[2][1] + afEA.z * aafAbsC[1][1]; | |
// fR1 = afEB.x * aafAbsC[0][2] + afEB.z * aafAbsC[0][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A0xB2 | |
// fR = FastMath.abs(afAD[2] * aafC[1][2] - afAD[1] * aafC[2][2]); | |
// fR0 = afEA.y * aafAbsC[2][2] + afEA.z * aafAbsC[1][2]; | |
// fR1 = afEB.x * aafAbsC[0][1] + afEB.y * aafAbsC[0][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB0 | |
// fR = FastMath.abs(afAD[0] * aafC[2][0] - afAD[2] * aafC[0][0]); | |
// fR0 = afEA.x * aafAbsC[2][0] + afEA.z * aafAbsC[0][0]; | |
// fR1 = afEB.y * aafAbsC[1][2] + afEB.z * aafAbsC[1][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB1 | |
// fR = FastMath.abs(afAD[0] * aafC[2][1] - afAD[2] * aafC[0][1]); | |
// fR0 = afEA.x * aafAbsC[2][1] + afEA.z * aafAbsC[0][1]; | |
// fR1 = afEB.x * aafAbsC[1][2] + afEB.z * aafAbsC[1][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB2 | |
// fR = FastMath.abs(afAD[0] * aafC[2][2] - afAD[2] * aafC[0][2]); | |
// fR0 = afEA.x * aafAbsC[2][2] + afEA.z * aafAbsC[0][2]; | |
// fR1 = afEB.x * aafAbsC[1][1] + afEB.y * aafAbsC[1][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB0 | |
// fR = FastMath.abs(afAD[1] * aafC[0][0] - afAD[0] * aafC[1][0]); | |
// fR0 = afEA.x * aafAbsC[1][0] + afEA.y * aafAbsC[0][0]; | |
// fR1 = afEB.y * aafAbsC[2][2] + afEB.z * aafAbsC[2][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB1 | |
// fR = FastMath.abs(afAD[1] * aafC[0][1] - afAD[0] * aafC[1][1]); | |
// fR0 = afEA.x * aafAbsC[1][1] + afEA.y * aafAbsC[0][1]; | |
// fR1 = afEB.x * aafAbsC[2][2] + afEB.z * aafAbsC[2][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB2 | |
// fR = FastMath.abs(afAD[1] * aafC[0][2] - afAD[0] * aafC[1][2]); | |
// fR0 = afEA.x * aafAbsC[1][2] + afEA.y * aafAbsC[0][2]; | |
// fR1 = afEB.x * aafAbsC[2][1] + afEB.y * aafAbsC[2][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// return true; | |
// } | |
// | |
// /* | |
// * (non-Javadoc) | |
// * | |
// * @see com.jme.bounding.BoundingVolume#intersects(com.jme.bounding.BoundingVolume) | |
// */ | |
// public boolean intersects(BoundingVolume bv) { | |
// if (bv == null) | |
// return false; | |
// | |
// return bv.intersectsOrientedBoundingBox(this); | |
// } | |
// | |
// /* | |
// * (non-Javadoc) | |
// * | |
// * @see com.jme.bounding.BoundingVolume#intersectsSphere(com.jme.bounding.BoundingSphere) | |
// */ | |
// public boolean intersectsSphere(BoundingSphere bs) { | |
// if (!Vector3f.isValidVector(center) || !Vector3f.isValidVector(bs.center)) return false; | |
// | |
// _compVect1.set(bs.getCenter()).subtractLocal(center); | |
// tempMa.fromAxes(xAxis, yAxis, zAxis); | |
// | |
// tempMa.mult(_compVect1, _compVect2); | |
// | |
// if (FastMath.abs(_compVect2.x) < bs.getRadius() + extent.x | |
// && FastMath.abs(_compVect2.y) < bs.getRadius() + extent.y | |
// && FastMath.abs(_compVect2.z) < bs.getRadius() + extent.z) | |
// return true; | |
// | |
// return false; | |
// } | |
// | |
// /* | |
// * (non-Javadoc) | |
// * | |
// * @see com.jme.bounding.BoundingVolume#intersectsBoundingBox(com.jme.bounding.BoundingBox) | |
// */ | |
// public boolean intersectsBoundingBox(BoundingBox bb) { | |
// if (!Vector3f.isValidVector(center) || !Vector3f.isValidVector(bb.center)) return false; | |
// | |
// // Cutoff for cosine of angles between box axes. This is used to catch | |
// // the cases when at least one pair of axes are parallel. If this | |
// // happens, | |
// // there is no need to test for separation along the Cross(A[i],B[j]) | |
// // directions. | |
// float cutoff = 0.999999f; | |
// boolean parallelPairExists = false; | |
// int i; | |
// | |
// // convenience variables | |
// Vector3f akA[] = new Vector3f[] { xAxis, yAxis, zAxis }; | |
// Vector3f[] akB = new Vector3f[] { tempForword, tempLeft, tempUp }; | |
// Vector3f afEA = extent; | |
// Vector3f afEB = tempVk.set(bb.xExtent, bb.yExtent, bb.zExtent); | |
// | |
// // compute difference of box centers, D = C1-C0 | |
// Vector3f kD = bb.getCenter().subtract(center, _compVect1); | |
// | |
// float[][] aafC = { fWdU, fAWdU, fDdU }; | |
// | |
// float[][] aafAbsC = { fADdU, fAWxDdU, tempFa }; | |
// | |
// float[] afAD = tempFb; | |
// float fR0, fR1, fR; // interval radii and distance between centers | |
// float fR01; // = R0 + R1 | |
// | |
// // axis C0+t*A0 | |
// for (i = 0; i < 3; i++) { | |
// aafC[0][i] = akA[0].dot(akB[i]); | |
// aafAbsC[0][i] = FastMath.abs(aafC[0][i]); | |
// if (aafAbsC[0][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[0] = akA[0].dot(kD); | |
// fR = FastMath.abs(afAD[0]); | |
// fR1 = afEB.x * aafAbsC[0][0] + afEB.y * aafAbsC[0][1] + afEB.z | |
// * aafAbsC[0][2]; | |
// fR01 = afEA.x + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1 | |
// for (i = 0; i < 3; i++) { | |
// aafC[1][i] = akA[1].dot(akB[i]); | |
// aafAbsC[1][i] = FastMath.abs(aafC[1][i]); | |
// if (aafAbsC[1][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[1] = akA[1].dot(kD); | |
// fR = FastMath.abs(afAD[1]); | |
// fR1 = afEB.x * aafAbsC[1][0] + afEB.y * aafAbsC[1][1] + afEB.z | |
// * aafAbsC[1][2]; | |
// fR01 = afEA.y + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2 | |
// for (i = 0; i < 3; i++) { | |
// aafC[2][i] = akA[2].dot(akB[i]); | |
// aafAbsC[2][i] = FastMath.abs(aafC[2][i]); | |
// if (aafAbsC[2][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[2] = akA[2].dot(kD); | |
// fR = FastMath.abs(afAD[2]); | |
// fR1 = afEB.x * aafAbsC[2][0] + afEB.y * aafAbsC[2][1] + afEB.z | |
// * aafAbsC[2][2]; | |
// fR01 = afEA.z + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B0 | |
// fR = FastMath.abs(akB[0].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][0] + afEA.y * aafAbsC[1][0] + afEA.z | |
// * aafAbsC[2][0]; | |
// fR01 = fR0 + afEB.x; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B1 | |
// fR = FastMath.abs(akB[1].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][1] + afEA.y * aafAbsC[1][1] + afEA.z | |
// * aafAbsC[2][1]; | |
// fR01 = fR0 + afEB.y; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B2 | |
// fR = FastMath.abs(akB[2].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][2] + afEA.y * aafAbsC[1][2] + afEA.z | |
// * aafAbsC[2][2]; | |
// fR01 = fR0 + afEB.z; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // At least one pair of box axes was parallel, so the separation is | |
// // effectively in 2D where checking the "edge" normals is sufficient for | |
// // the separation of the boxes. | |
// if (parallelPairExists) { | |
// return true; | |
// } | |
// | |
// // axis C0+t*A0xB0 | |
// fR = FastMath.abs(afAD[2] * aafC[1][0] - afAD[1] * aafC[2][0]); | |
// fR0 = afEA.y * aafAbsC[2][0] + afEA.z * aafAbsC[1][0]; | |
// fR1 = afEB.y * aafAbsC[0][2] + afEB.z * aafAbsC[0][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A0xB1 | |
// fR = FastMath.abs(afAD[2] * aafC[1][1] - afAD[1] * aafC[2][1]); | |
// fR0 = afEA.y * aafAbsC[2][1] + afEA.z * aafAbsC[1][1]; | |
// fR1 = afEB.x * aafAbsC[0][2] + afEB.z * aafAbsC[0][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A0xB2 | |
// fR = FastMath.abs(afAD[2] * aafC[1][2] - afAD[1] * aafC[2][2]); | |
// fR0 = afEA.y * aafAbsC[2][2] + afEA.z * aafAbsC[1][2]; | |
// fR1 = afEB.x * aafAbsC[0][1] + afEB.y * aafAbsC[0][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB0 | |
// fR = FastMath.abs(afAD[0] * aafC[2][0] - afAD[2] * aafC[0][0]); | |
// fR0 = afEA.x * aafAbsC[2][0] + afEA.z * aafAbsC[0][0]; | |
// fR1 = afEB.y * aafAbsC[1][2] + afEB.z * aafAbsC[1][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB1 | |
// fR = FastMath.abs(afAD[0] * aafC[2][1] - afAD[2] * aafC[0][1]); | |
// fR0 = afEA.x * aafAbsC[2][1] + afEA.z * aafAbsC[0][1]; | |
// fR1 = afEB.x * aafAbsC[1][2] + afEB.z * aafAbsC[1][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB2 | |
// fR = FastMath.abs(afAD[0] * aafC[2][2] - afAD[2] * aafC[0][2]); | |
// fR0 = afEA.x * aafAbsC[2][2] + afEA.z * aafAbsC[0][2]; | |
// fR1 = afEB.x * aafAbsC[1][1] + afEB.y * aafAbsC[1][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB0 | |
// fR = FastMath.abs(afAD[1] * aafC[0][0] - afAD[0] * aafC[1][0]); | |
// fR0 = afEA.x * aafAbsC[1][0] + afEA.y * aafAbsC[0][0]; | |
// fR1 = afEB.y * aafAbsC[2][2] + afEB.z * aafAbsC[2][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB1 | |
// fR = FastMath.abs(afAD[1] * aafC[0][1] - afAD[0] * aafC[1][1]); | |
// fR0 = afEA.x * aafAbsC[1][1] + afEA.y * aafAbsC[0][1]; | |
// fR1 = afEB.x * aafAbsC[2][2] + afEB.z * aafAbsC[2][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB2 | |
// fR = FastMath.abs(afAD[1] * aafC[0][2] - afAD[0] * aafC[1][2]); | |
// fR0 = afEA.x * aafAbsC[1][2] + afEA.y * aafAbsC[0][2]; | |
// fR1 = afEB.x * aafAbsC[2][1] + afEB.y * aafAbsC[2][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// return true; | |
// } | |
// | |
// /* | |
// * (non-Javadoc) | |
// * | |
// * @see com.jme.bounding.BoundingVolume#intersectsOBB2(com.jme.bounding.OBB2) | |
// */ | |
// public boolean intersectsOrientedBoundingBox(OrientedBoundingBox obb) { | |
// if (!Vector3f.isValidVector(center) || !Vector3f.isValidVector(obb.center)) return false; | |
// | |
// // Cutoff for cosine of angles between box axes. This is used to catch | |
// // the cases when at least one pair of axes are parallel. If this | |
// // happens, | |
// // there is no need to test for separation along the Cross(A[i],B[j]) | |
// // directions. | |
// float cutoff = 0.999999f; | |
// boolean parallelPairExists = false; | |
// int i; | |
// | |
// // convenience variables | |
// Vector3f akA[] = new Vector3f[] { xAxis, yAxis, zAxis }; | |
// Vector3f[] akB = new Vector3f[] { obb.xAxis, obb.yAxis, obb.zAxis }; | |
// Vector3f afEA = extent; | |
// Vector3f afEB = obb.extent; | |
// | |
// // compute difference of box centers, D = C1-C0 | |
// Vector3f kD = obb.center.subtract(center, _compVect1); | |
// | |
// float[][] aafC = { fWdU, fAWdU, fDdU }; | |
// | |
// float[][] aafAbsC = { fADdU, fAWxDdU, tempFa }; | |
// | |
// float[] afAD = tempFb; | |
// float fR0, fR1, fR; // interval radii and distance between centers | |
// float fR01; // = R0 + R1 | |
// | |
// // axis C0+t*A0 | |
// for (i = 0; i < 3; i++) { | |
// aafC[0][i] = akA[0].dot(akB[i]); | |
// aafAbsC[0][i] = FastMath.abs(aafC[0][i]); | |
// if (aafAbsC[0][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[0] = akA[0].dot(kD); | |
// fR = FastMath.abs(afAD[0]); | |
// fR1 = afEB.x * aafAbsC[0][0] + afEB.y * aafAbsC[0][1] + afEB.z | |
// * aafAbsC[0][2]; | |
// fR01 = afEA.x + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1 | |
// for (i = 0; i < 3; i++) { | |
// aafC[1][i] = akA[1].dot(akB[i]); | |
// aafAbsC[1][i] = FastMath.abs(aafC[1][i]); | |
// if (aafAbsC[1][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[1] = akA[1].dot(kD); | |
// fR = FastMath.abs(afAD[1]); | |
// fR1 = afEB.x * aafAbsC[1][0] + afEB.y * aafAbsC[1][1] + afEB.z | |
// * aafAbsC[1][2]; | |
// fR01 = afEA.y + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2 | |
// for (i = 0; i < 3; i++) { | |
// aafC[2][i] = akA[2].dot(akB[i]); | |
// aafAbsC[2][i] = FastMath.abs(aafC[2][i]); | |
// if (aafAbsC[2][i] > cutoff) { | |
// parallelPairExists = true; | |
// } | |
// } | |
// afAD[2] = akA[2].dot(kD); | |
// fR = FastMath.abs(afAD[2]); | |
// fR1 = afEB.x * aafAbsC[2][0] + afEB.y * aafAbsC[2][1] + afEB.z | |
// * aafAbsC[2][2]; | |
// fR01 = afEA.z + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B0 | |
// fR = FastMath.abs(akB[0].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][0] + afEA.y * aafAbsC[1][0] + afEA.z | |
// * aafAbsC[2][0]; | |
// fR01 = fR0 + afEB.x; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B1 | |
// fR = FastMath.abs(akB[1].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][1] + afEA.y * aafAbsC[1][1] + afEA.z | |
// * aafAbsC[2][1]; | |
// fR01 = fR0 + afEB.y; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*B2 | |
// fR = FastMath.abs(akB[2].dot(kD)); | |
// fR0 = afEA.x * aafAbsC[0][2] + afEA.y * aafAbsC[1][2] + afEA.z | |
// * aafAbsC[2][2]; | |
// fR01 = fR0 + afEB.z; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // At least one pair of box axes was parallel, so the separation is | |
// // effectively in 2D where checking the "edge" normals is sufficient for | |
// // the separation of the boxes. | |
// if (parallelPairExists) { | |
// return true; | |
// } | |
// | |
// // axis C0+t*A0xB0 | |
// fR = FastMath.abs(afAD[2] * aafC[1][0] - afAD[1] * aafC[2][0]); | |
// fR0 = afEA.y * aafAbsC[2][0] + afEA.z * aafAbsC[1][0]; | |
// fR1 = afEB.y * aafAbsC[0][2] + afEB.z * aafAbsC[0][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A0xB1 | |
// fR = FastMath.abs(afAD[2] * aafC[1][1] - afAD[1] * aafC[2][1]); | |
// fR0 = afEA.y * aafAbsC[2][1] + afEA.z * aafAbsC[1][1]; | |
// fR1 = afEB.x * aafAbsC[0][2] + afEB.z * aafAbsC[0][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A0xB2 | |
// fR = FastMath.abs(afAD[2] * aafC[1][2] - afAD[1] * aafC[2][2]); | |
// fR0 = afEA.y * aafAbsC[2][2] + afEA.z * aafAbsC[1][2]; | |
// fR1 = afEB.x * aafAbsC[0][1] + afEB.y * aafAbsC[0][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB0 | |
// fR = FastMath.abs(afAD[0] * aafC[2][0] - afAD[2] * aafC[0][0]); | |
// fR0 = afEA.x * aafAbsC[2][0] + afEA.z * aafAbsC[0][0]; | |
// fR1 = afEB.y * aafAbsC[1][2] + afEB.z * aafAbsC[1][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB1 | |
// fR = FastMath.abs(afAD[0] * aafC[2][1] - afAD[2] * aafC[0][1]); | |
// fR0 = afEA.x * aafAbsC[2][1] + afEA.z * aafAbsC[0][1]; | |
// fR1 = afEB.x * aafAbsC[1][2] + afEB.z * aafAbsC[1][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A1xB2 | |
// fR = FastMath.abs(afAD[0] * aafC[2][2] - afAD[2] * aafC[0][2]); | |
// fR0 = afEA.x * aafAbsC[2][2] + afEA.z * aafAbsC[0][2]; | |
// fR1 = afEB.x * aafAbsC[1][1] + afEB.y * aafAbsC[1][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB0 | |
// fR = FastMath.abs(afAD[1] * aafC[0][0] - afAD[0] * aafC[1][0]); | |
// fR0 = afEA.x * aafAbsC[1][0] + afEA.y * aafAbsC[0][0]; | |
// fR1 = afEB.y * aafAbsC[2][2] + afEB.z * aafAbsC[2][1]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB1 | |
// fR = FastMath.abs(afAD[1] * aafC[0][1] - afAD[0] * aafC[1][1]); | |
// fR0 = afEA.x * aafAbsC[1][1] + afEA.y * aafAbsC[0][1]; | |
// fR1 = afEB.x * aafAbsC[2][2] + afEB.z * aafAbsC[2][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// // axis C0+t*A2xB2 | |
// fR = FastMath.abs(afAD[1] * aafC[0][2] - afAD[0] * aafC[1][2]); | |
// fR0 = afEA.x * aafAbsC[1][2] + afEA.y * aafAbsC[0][2]; | |
// fR1 = afEB.x * aafAbsC[2][1] + afEB.y * aafAbsC[2][0]; | |
// fR01 = fR0 + fR1; | |
// if (fR > fR01) { | |
// return false; | |
// } | |
// | |
// return true; | |
// } | |
// | |
// /* | |
// * (non-Javadoc) | |
// * | |
// * @see com.jme.bounding.BoundingVolume#intersects(com.jme.math.Ray) | |
// */ | |
// public boolean intersects(Ray ray) { | |
// if (!Vector3f.isValidVector(center)) return false; | |
// | |
// float rhs; | |
// Vector3f diff = ray.origin.subtract(getCenter(_compVect2), _compVect1); | |
// | |
// fWdU[0] = ray.getDirection().dot(xAxis); | |
// fAWdU[0] = FastMath.abs(fWdU[0]); | |
// fDdU[0] = diff.dot(xAxis); | |
// fADdU[0] = FastMath.abs(fDdU[0]); | |
// if (fADdU[0] > extent.x && fDdU[0] * fWdU[0] >= 0.0) { | |
// return false; | |
// } | |
// | |
// fWdU[1] = ray.getDirection().dot(yAxis); | |
// fAWdU[1] = FastMath.abs(fWdU[1]); | |
// fDdU[1] = diff.dot(yAxis); | |
// fADdU[1] = FastMath.abs(fDdU[1]); | |
// if (fADdU[1] > extent.y && fDdU[1] * fWdU[1] >= 0.0) { | |
// return false; | |
// } | |
// | |
// fWdU[2] = ray.getDirection().dot(zAxis); | |
// fAWdU[2] = FastMath.abs(fWdU[2]); | |
// fDdU[2] = diff.dot(zAxis); | |
// fADdU[2] = FastMath.abs(fDdU[2]); | |
// if (fADdU[2] > extent.z && fDdU[2] * fWdU[2] >= 0.0) { | |
// return false; | |
// } | |
// | |
// Vector3f wCrossD = ray.getDirection().cross(diff, _compVect2); | |
// | |
// fAWxDdU[0] = FastMath.abs(wCrossD.dot(xAxis)); | |
// rhs = extent.y * fAWdU[2] + extent.z * fAWdU[1]; | |
// if (fAWxDdU[0] > rhs) { | |
// return false; | |
// } | |
// | |
// fAWxDdU[1] = FastMath.abs(wCrossD.dot(yAxis)); | |
// rhs = extent.x * fAWdU[2] + extent.z * fAWdU[0]; | |
// if (fAWxDdU[1] > rhs) { | |
// return false; | |
// } | |
// | |
// fAWxDdU[2] = FastMath.abs(wCrossD.dot(zAxis)); | |
// rhs = extent.x * fAWdU[1] + extent.y * fAWdU[0]; | |
// if (fAWxDdU[2] > rhs) { | |
// return false; | |
// | |
// } | |
// | |
// return true; | |
// } | |
// | |
// /** | |
// * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray) | |
// */ | |
// public IntersectionRecord intersectsWhere(Ray ray) { | |
// Vector3f diff = _compVect1.set(ray.origin).subtractLocal(center); | |
// // convert ray to box coordinates | |
// Vector3f direction = _compVect2.set(ray.direction.x, ray.direction.y, | |
// ray.direction.z); | |
// float[] t = { 0f, Float.POSITIVE_INFINITY }; | |
// | |
// float saveT0 = t[0], saveT1 = t[1]; | |
// boolean notEntirelyClipped = clip(+direction.x, -diff.x - extent.x, t) | |
// && clip(-direction.x, +diff.x - extent.x, t) | |
// && clip(+direction.y, -diff.y - extent.y, t) | |
// && clip(-direction.y, +diff.y - extent.y, t) | |
// && clip(+direction.z, -diff.z - extent.z, t) | |
// && clip(-direction.z, +diff.z - extent.z, t); | |
// | |
// if (notEntirelyClipped && (t[0] != saveT0 || t[1] != saveT1)) { | |
// if (t[1] > t[0]) { | |
// float[] distances = t; | |
// Vector3f[] points = new Vector3f[] { | |
// new Vector3f(ray.direction).multLocal(distances[0]).addLocal(ray.origin), | |
// new Vector3f(ray.direction).multLocal(distances[1]).addLocal(ray.origin) | |
// }; | |
// IntersectionRecord record = new IntersectionRecord(distances, points); | |
// return record; | |
// } | |
// | |
// float[] distances = new float[] { t[0] }; | |
// Vector3f[] points = new Vector3f[] { | |
// new Vector3f(ray.direction).multLocal(distances[0]).addLocal(ray.origin), | |
// }; | |
// IntersectionRecord record = new IntersectionRecord(distances, points); | |
// return record; | |
// } | |
// | |
// return new IntersectionRecord(); | |
// | |
// } | |
// | |
// /** | |
// * <code>clip</code> determines if a line segment intersects the current | |
// * test plane. | |
// * | |
// * @param denom | |
// * the denominator of the line segment. | |
// * @param numer | |
// * the numerator of the line segment. | |
// * @param t | |
// * test values of the plane. | |
// * @return true if the line segment intersects the plane, false otherwise. | |
// */ | |
// private boolean clip(float denom, float numer, float[] t) { | |
// // Return value is 'true' if line segment intersects the current test | |
// // plane. Otherwise 'false' is returned in which case the line segment | |
// // is entirely clipped. | |
// if (denom > 0.0f) { | |
// if (numer > denom * t[1]) | |
// return false; | |
// if (numer > denom * t[0]) | |
// t[0] = numer / denom; | |
// return true; | |
// } else if (denom < 0.0f) { | |
// if (numer > denom * t[0]) | |
// return false; | |
// if (numer > denom * t[1]) | |
// t[1] = numer / denom; | |
// return true; | |
// } else { | |
// return numer <= 0.0; | |
// } | |
// } | |
// | |
// public void setXAxis(Vector3f axis) { | |
// xAxis.set(axis); | |
// correctCorners = false; | |
// } | |
// | |
// public void setYAxis(Vector3f axis) { | |
// yAxis.set(axis); | |
// correctCorners = false; | |
// } | |
// | |
// public void setZAxis(Vector3f axis) { | |
// zAxis.set(axis); | |
// correctCorners = false; | |
// } | |
// | |
// public void setExtent(Vector3f ext) { | |
// extent.set(ext); | |
// correctCorners = false; | |
// } | |
// | |
// public Vector3f getXAxis() { | |
// return xAxis; | |
// } | |
// | |
// public Vector3f getYAxis() { | |
// return yAxis; | |
// } | |
// | |
// public Vector3f getZAxis() { | |
// return zAxis; | |
// } | |
// | |
// public Vector3f getExtent() { | |
// return extent; | |
// } | |
// | |
// @Override | |
// public boolean contains(Vector3f point) { | |
// _compVect1.set(point).subtractLocal(center); | |
// float coeff = _compVect1.dot(xAxis); | |
// if (FastMath.abs(coeff) > extent.x) return false; | |
// | |
// coeff = _compVect1.dot(yAxis); | |
// if (FastMath.abs(coeff) > extent.y) return false; | |
// | |
// coeff = _compVect1.dot(zAxis); | |
// if (FastMath.abs(coeff) > extent.z) return false; | |
// | |
// return true; | |
// } | |
// | |
// @Override | |
// public float distanceToEdge(Vector3f point) { | |
// // compute coordinates of point in box coordinate system | |
// Vector3f diff = point.subtract(center); | |
// Vector3f closest = new Vector3f(diff.dot(xAxis), diff.dot(yAxis), diff | |
// .dot(zAxis)); | |
// | |
// // project test point onto box | |
// float sqrDistance = 0.0f; | |
// float delta; | |
// | |
// if (closest.x < -extent.x) { | |
// delta = closest.x + extent.x; | |
// sqrDistance += delta * delta; | |
// closest.x = -extent.x; | |
// } else if (closest.x > extent.x) { | |
// delta = closest.x - extent.x; | |
// sqrDistance += delta * delta; | |
// closest.x = extent.x; | |
// } | |
// | |
// if (closest.y < -extent.y) { | |
// delta = closest.y + extent.y; | |
// sqrDistance += delta * delta; | |
// closest.y = -extent.y; | |
// } else if (closest.y > extent.y) { | |
// delta = closest.y - extent.y; | |
// sqrDistance += delta * delta; | |
// closest.y = extent.y; | |
// } | |
// | |
// if (closest.z < -extent.z) { | |
// delta = closest.z + extent.z; | |
// sqrDistance += delta * delta; | |
// closest.z = -extent.z; | |
// } else if (closest.z > extent.z) { | |
// delta = closest.z - extent.z; | |
// sqrDistance += delta * delta; | |
// closest.z = extent.z; | |
// } | |
// | |
// return FastMath.sqrt(sqrDistance); | |
// } | |
// | |
// public void write(JMEExporter e) throws IOException { | |
// super.write(e); | |
// OutputCapsule capsule = e.getCapsule(this); | |
// capsule.write(xAxis, "xAxis", Vector3f.UNIT_X); | |
// capsule.write(yAxis, "yAxis", Vector3f.UNIT_Y); | |
// capsule.write(zAxis, "zAxis", Vector3f.UNIT_Z); | |
// capsule.write(extent, "extent", Vector3f.ZERO); | |
// } | |
// | |
// public void read(JMEImporter e) throws IOException { | |
// super.read(e); | |
// InputCapsule capsule = e.getCapsule(this); | |
// xAxis.set((Vector3f) capsule.readSavable("xAxis", Vector3f.UNIT_X.clone())); | |
// yAxis.set((Vector3f) capsule.readSavable("yAxis", Vector3f.UNIT_Y.clone())); | |
// zAxis.set((Vector3f) capsule.readSavable("zAxis", Vector3f.UNIT_Z.clone())); | |
// extent.set((Vector3f) capsule.readSavable("extent", Vector3f.ZERO.clone())); | |
// correctCorners = false; | |
// } | |
// | |
// @Override | |
// public float getVolume() { | |
// return (8*extent.x*extent.y*extent.z); | |
// } | |
//} |