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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input.event;
/**
* <code>TouchEvent</code> represents a single event from multi-touch input devices
* @author larynx
*/
public class TouchEvent extends InputEvent {
public enum Type {
/**
* Touch down event, fields: posX, posY, pressure
*/
DOWN,
/**
* Move/Drag event, fields: posX, posY, deltaX, deltaY, pressure
*/
MOVE,
/**
* Touch up event, fields: posX, posY, pressure
*/
UP,
/**
* Virtual keyboard or hardware key event down, fields: keyCode, characters
*/
KEY_DOWN,
/**
* Virtual keyboard or hardware key event up, fields: keyCode, characters
*/
KEY_UP,
// Single finger gestures
FLING,
TAP,
DOUBLETAP,
LONGPRESSED,
// Two finger scale events
/**
* Two finger scale event start, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
*/
SCALE_START,
/**
* Two finger scale event, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
*/
SCALE_MOVE,
/**
* Two finger scale event end, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
*/
SCALE_END,
/**
* Scroll event
*/
SCROLL,
/**
* The user has performed a down MotionEvent and not performed a move or up yet. This event is commonly used to provide visual feedback to the user to let them know that their action has been recognized i.e. highlight an element.
*/
SHOWPRESS,
// Others
OUTSIDE,
IDLE
}
private Type type = Type.IDLE;
private int pointerId;
private float posX;
private float posY;
private float deltaX;
private float deltaY;
private float pressure;
// Used only with KEY* events
private int keyCode;
private String characters;
// Used only with SCALE* events
private float scaleFactor;
private float scaleSpan;
public TouchEvent() {
set(Type.IDLE, 0f, 0f, 0f, 0f);
}
public TouchEvent(Type type, float x, float y, float deltax, float deltay) {
set(type, x, y, deltax, deltay);
}
public void set(Type type) {
set(type, 0f, 0f, 0f, 0f);
}
public void set(Type type, float x, float y, float deltax, float deltay) {
this.type = type;
this.posX = x;
this.posY = y;
this.deltaX = deltax;
this.deltaY = deltay;
pointerId = 0;
pressure = 0;
keyCode = 0;
scaleFactor = 0;
scaleSpan = 0;
characters = "";
consumed = false;
}
/**
* Returns the type of touch event.
*
* @return the type of touch event.
*/
public Type getType() {
return type;
}
public float getX() {
return posX;
}
public float getY() {
return posY;
}
public float getDeltaX() {
return deltaX;
}
public float getDeltaY() {
return deltaY;
}
public float getPressure()
{
return pressure;
}
public void setPressure(float pressure)
{
this.pressure = pressure;
}
public int getPointerId()
{
return pointerId;
}
public void setPointerId(int pointerId) {
this.pointerId = pointerId;
}
public int getKeyCode() {
return keyCode;
}
public void setKeyCode(int keyCode) {
this.keyCode = keyCode;
}
public String getCharacters() {
return characters;
}
public void setCharacters(String characters) {
this.characters = characters;
}
public float getScaleFactor() {
return scaleFactor;
}
public void setScaleFactor(float scaleFactor) {
this.scaleFactor = scaleFactor;
}
public float getScaleSpan() {
return scaleSpan;
}
public void setScaleSpan(float scaleSpan) {
this.scaleSpan = scaleSpan;
}
}