| package com.jme3.light; |
| |
| import com.jme3.scene.Spatial; |
| |
| /** |
| * An ambient light adds a constant color to the scene. |
| * <p> |
| * Ambient lights are unaffected by the surface normal, and are constant |
| * regardless of the model's location. The material's ambient color is |
| * multiplied by the ambient light color to get the final ambient color of |
| * an object. |
| * |
| * @author Kirill Vainer |
| */ |
| public class AmbientLight extends Light { |
| |
| @Override |
| public void computeLastDistance(Spatial owner) { |
| } |
| |
| @Override |
| public Type getType() { |
| return Type.Ambient; |
| } |
| |
| } |