/* | |
* Copyright (c) 2009-2010 jMonkeyEngine | |
* All rights reserved. | |
* | |
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* * Redistributions in binary form must reproduce the above copyright | |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors | |
* may be used to endorse or promote products derived from this software | |
* without specific prior written permission. | |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
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*/ | |
package jme3test.bullet; | |
import com.jme3.app.SimpleApplication; | |
import com.jme3.asset.TextureKey; | |
import com.jme3.bullet.BulletAppState; | |
import com.jme3.bullet.PhysicsSpace; | |
import com.jme3.bullet.collision.shapes.BoxCollisionShape; | |
import com.jme3.bullet.collision.shapes.SphereCollisionShape; | |
import com.jme3.bullet.control.RigidBodyControl; | |
import com.jme3.font.BitmapText; | |
import com.jme3.input.KeyInput; | |
import com.jme3.input.MouseInput; | |
import com.jme3.input.controls.ActionListener; | |
import com.jme3.input.controls.KeyTrigger; | |
import com.jme3.input.controls.MouseButtonTrigger; | |
import com.jme3.material.Material; | |
import com.jme3.math.Vector2f; | |
import com.jme3.math.Vector3f; | |
import com.jme3.renderer.queue.RenderQueue.ShadowMode; | |
import com.jme3.scene.Geometry; | |
import com.jme3.scene.shape.Box; | |
import com.jme3.scene.shape.Sphere; | |
import com.jme3.scene.shape.Sphere.TextureMode; | |
import com.jme3.shadow.BasicShadowRenderer; | |
import com.jme3.texture.Texture; | |
import com.jme3.texture.Texture.WrapMode; | |
/** | |
* | |
* @author double1984 | |
*/ | |
public class TestBrickWall extends SimpleApplication { | |
static float bLength = 0.48f; | |
static float bWidth = 0.24f; | |
static float bHeight = 0.12f; | |
Material mat; | |
Material mat2; | |
Material mat3; | |
BasicShadowRenderer bsr; | |
private static Sphere bullet; | |
private static Box brick; | |
private static SphereCollisionShape bulletCollisionShape; | |
private BulletAppState bulletAppState; | |
public static void main(String args[]) { | |
TestBrickWall f = new TestBrickWall(); | |
f.start(); | |
} | |
@Override | |
public void simpleInitApp() { | |
bulletAppState = new BulletAppState(); | |
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); | |
stateManager.attach(bulletAppState); | |
bullet = new Sphere(32, 32, 0.4f, true, false); | |
bullet.setTextureMode(TextureMode.Projected); | |
bulletCollisionShape = new SphereCollisionShape(0.4f); | |
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); | |
brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); | |
initMaterial(); | |
initWall(); | |
initFloor(); | |
initCrossHairs(); | |
this.cam.setLocation(new Vector3f(0, 6f, 6f)); | |
cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); | |
cam.setFrustumFar(15); | |
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | |
inputManager.addListener(actionListener, "shoot"); | |
inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X)); | |
inputManager.addListener(actionListener, "gc"); | |
rootNode.setShadowMode(ShadowMode.Off); | |
bsr = new BasicShadowRenderer(assetManager, 256); | |
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); | |
viewPort.addProcessor(bsr); | |
} | |
private PhysicsSpace getPhysicsSpace() { | |
return bulletAppState.getPhysicsSpace(); | |
} | |
private ActionListener actionListener = new ActionListener() { | |
public void onAction(String name, boolean keyPressed, float tpf) { | |
if (name.equals("shoot") && !keyPressed) { | |
Geometry bulletg = new Geometry("bullet", bullet); | |
bulletg.setMaterial(mat2); | |
bulletg.setShadowMode(ShadowMode.CastAndReceive); | |
bulletg.setLocalTranslation(cam.getLocation()); | |
SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f); | |
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); | |
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1); | |
bulletNode.setLinearVelocity(cam.getDirection().mult(25)); | |
bulletg.addControl(bulletNode); | |
rootNode.attachChild(bulletg); | |
getPhysicsSpace().add(bulletNode); | |
} | |
if (name.equals("gc") && !keyPressed) { | |
System.gc(); | |
} | |
} | |
}; | |
public void initWall() { | |
float startpt = bLength / 4; | |
float height = 0; | |
for (int j = 0; j < 15; j++) { | |
for (int i = 0; i < 4; i++) { | |
Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, 0); | |
addBrick(vt); | |
} | |
startpt = -startpt; | |
height += 2 * bHeight; | |
} | |
} | |
public void initFloor() { | |
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f); | |
floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); | |
Geometry floor = new Geometry("floor", floorBox); | |
floor.setMaterial(mat3); | |
floor.setShadowMode(ShadowMode.Receive); | |
floor.setLocalTranslation(0, -0.1f, 0); | |
floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0)); | |
this.rootNode.attachChild(floor); | |
this.getPhysicsSpace().add(floor); | |
} | |
public void initMaterial() { | |
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); | |
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); | |
key.setGenerateMips(true); | |
Texture tex = assetManager.loadTexture(key); | |
mat.setTexture("ColorMap", tex); | |
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); | |
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); | |
key2.setGenerateMips(true); | |
Texture tex2 = assetManager.loadTexture(key2); | |
mat2.setTexture("ColorMap", tex2); | |
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); | |
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg"); | |
key3.setGenerateMips(true); | |
Texture tex3 = assetManager.loadTexture(key3); | |
tex3.setWrap(WrapMode.Repeat); | |
mat3.setTexture("ColorMap", tex3); | |
} | |
public void addBrick(Vector3f ori) { | |
Geometry reBoxg = new Geometry("brick", brick); | |
reBoxg.setMaterial(mat); | |
reBoxg.setLocalTranslation(ori); | |
//for geometry with sphere mesh the physics system automatically uses a sphere collision shape | |
reBoxg.addControl(new RigidBodyControl(1.5f)); | |
reBoxg.setShadowMode(ShadowMode.CastAndReceive); | |
reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); | |
this.rootNode.attachChild(reBoxg); | |
this.getPhysicsSpace().add(reBoxg); | |
} | |
protected void initCrossHairs() { | |
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); | |
BitmapText ch = new BitmapText(guiFont, false); | |
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); | |
ch.setText("+"); // crosshairs | |
ch.setLocalTranslation( // center | |
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, | |
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); | |
guiNode.attachChild(ch); | |
} | |
} |