| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.bullet; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.asset.plugins.HttpZipLocator; |
| import com.jme3.asset.plugins.ZipLocator; |
| import com.jme3.bullet.BulletAppState; |
| import com.jme3.bullet.PhysicsSpace; |
| import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
| import com.jme3.bullet.control.RigidBodyControl; |
| import com.jme3.bullet.objects.PhysicsCharacter; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.light.AmbientLight; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.material.MaterialList; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.plugins.ogre.OgreMeshKey; |
| import java.io.File; |
| |
| public class TestQ3 extends SimpleApplication implements ActionListener { |
| |
| private BulletAppState bulletAppState; |
| private Node gameLevel; |
| private PhysicsCharacter player; |
| private Vector3f walkDirection = new Vector3f(); |
| private static boolean useHttp = false; |
| private boolean left=false,right=false,up=false,down=false; |
| |
| public static void main(String[] args) { |
| File file = new File("quake3level.zip"); |
| if (!file.exists()) { |
| useHttp = true; |
| } |
| TestQ3 app = new TestQ3(); |
| app.start(); |
| } |
| |
| public void simpleInitApp() { |
| bulletAppState = new BulletAppState(); |
| stateManager.attach(bulletAppState); |
| flyCam.setMoveSpeed(100); |
| setupKeys(); |
| |
| this.cam.setFrustumFar(2000); |
| |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setColor(ColorRGBA.White.clone().multLocal(2)); |
| dl.setDirection(new Vector3f(-1, -1, -1).normalize()); |
| rootNode.addLight(dl); |
| |
| AmbientLight am = new AmbientLight(); |
| am.setColor(ColorRGBA.White.mult(2)); |
| rootNode.addLight(am); |
| |
| // load the level from zip or http zip |
| if (useHttp) { |
| assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/quake3level.zip", HttpZipLocator.class.getName()); |
| } else { |
| assetManager.registerLocator("quake3level.zip", ZipLocator.class.getName()); |
| } |
| |
| // create the geometry and attach it |
| MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material"); |
| OgreMeshKey key = new OgreMeshKey("main.meshxml", matList); |
| gameLevel = (Node) assetManager.loadAsset(key); |
| gameLevel.setLocalScale(0.1f); |
| |
| // add a physics control, it will generate a MeshCollisionShape based on the gameLevel |
| gameLevel.addControl(new RigidBodyControl(0)); |
| |
| player = new PhysicsCharacter(new SphereCollisionShape(5), .01f); |
| player.setJumpSpeed(20); |
| player.setFallSpeed(30); |
| player.setGravity(30); |
| |
| player.setPhysicsLocation(new Vector3f(60, 10, -60)); |
| |
| rootNode.attachChild(gameLevel); |
| |
| getPhysicsSpace().addAll(gameLevel); |
| getPhysicsSpace().add(player); |
| } |
| |
| private PhysicsSpace getPhysicsSpace(){ |
| return bulletAppState.getPhysicsSpace(); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| Vector3f camDir = cam.getDirection().clone().multLocal(0.6f); |
| Vector3f camLeft = cam.getLeft().clone().multLocal(0.4f); |
| walkDirection.set(0,0,0); |
| if(left) |
| walkDirection.addLocal(camLeft); |
| if(right) |
| walkDirection.addLocal(camLeft.negate()); |
| if(up) |
| walkDirection.addLocal(camDir); |
| if(down) |
| walkDirection.addLocal(camDir.negate()); |
| player.setWalkDirection(walkDirection); |
| cam.setLocation(player.getPhysicsLocation()); |
| } |
| |
| private void setupKeys() { |
| inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); |
| inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); |
| inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); |
| inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); |
| inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE)); |
| inputManager.addListener(this,"Lefts"); |
| inputManager.addListener(this,"Rights"); |
| inputManager.addListener(this,"Ups"); |
| inputManager.addListener(this,"Downs"); |
| inputManager.addListener(this,"Space"); |
| } |
| |
| public void onAction(String binding, boolean value, float tpf) { |
| |
| if (binding.equals("Lefts")) { |
| if(value) |
| left=true; |
| else |
| left=false; |
| } else if (binding.equals("Rights")) { |
| if(value) |
| right=true; |
| else |
| right=false; |
| } else if (binding.equals("Ups")) { |
| if(value) |
| up=true; |
| else |
| up=false; |
| } else if (binding.equals("Downs")) { |
| if(value) |
| down=true; |
| else |
| down=false; |
| } else if (binding.equals("Space")) { |
| player.jump(); |
| } |
| } |
| } |