blob: 5e77548d126102e792d44c23bac05f904913e131 [file] [log] [blame]
Scott Barta59b2e682012-03-01 12:35:35 -08001uniform bool m_UseTex;
2uniform sampler2D m_Texture;
3uniform vec4 m_Color;
4
5varying vec2 texCoord;
6varying vec4 color;
7
8void main() {
9 vec4 texVal = texture2D(m_Texture, texCoord);
10 texVal = m_UseTex ? texVal : vec4(1.0);
11 gl_FragColor = texVal * color * m_Color;
12}
13