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The <strong>LLDB</strong> Debugger | |
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<div class="post"> | |
<h1 class="postheader">Debug Symbols on MacOSX</h1> | |
<div class="postcontent"> | |
<p>On MacOSX, debug symbols are often in stand alone bundles called <b>dSYM</b> files. | |
These are bundles that contain DWARF debug information and other resources related to | |
builds and debug info.</p> | |
<p>The DebugSymbols.framework framework helps locate dSYM files when given a UUID. It can | |
locate the symbols using a variety of methods:</p> | |
<ul> | |
<li>Spotlight</li> | |
<li>Explicit search paths</li> | |
<li>Implicit search paths</li> | |
<li>File mapped UUID paths</li> | |
<li>Running one or more shell scripts</li> | |
</ul> | |
<p>DebugSymbols.framework also has global defaults that can be modified to allow | |
all of the debug tools (lldb, gdb, sample, CoreSymbolication.framework) to easily | |
find important debug symbols. The domain for the DebugSymbols.framework defaults | |
is <b>com.apple.DebugSymbols</b>, and the defaults can be read, written or modified | |
using the <b>defaults</b> shell command: | |
<code><pre><tt><b>% defaults read com.apple.DebugSymbols | |
% defaults write com.apple.DebugSymbols KEY ... | |
% defaults delete com.apple.DebugSymbols KEY</b> | |
</tt></pre></code> | |
<p>The following is a list of the defaults key value | |
setting pairs that can be used to enhance symbol location:</p> | |
<table class="stats" width="620" cellspacing="0"> | |
<tr> | |
<td class="hed" width="20%">Defaults Key</td> | |
<td class="hed" width="70%">Description</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGFileMappedPaths</b> | |
</td> | |
<td class="content"> | |
This default can be specified as a single string, or an array of strings. | |
Each string represents a directory that contains file mapped UUID values | |
that point to dSYM files. See the "File Mapped UUID Directories" section | |
below for more details. Whenever DebugSymbols.framework is asked to lookup | |
a dSYM file, it will first look in any file mapped UUID directories | |
for a quick match. | |
</td> | |
</tr> | |
<td class="content" colspan="2"> | |
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths -string /path/to/uuidmap1</b> | |
<b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths -array /path/to/uuidmap1 | |
/path/to/uuidmap2</b> | |
</tt></pre></code> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGShellCommands</b> | |
</td> | |
<td class="content"> | |
This default can be specified as a single string, or an array of strings. | |
Specifies a shell script that will get run in order to find the dSYM. | |
The shell script will be run given a single UUID value as the shell | |
command arguments and the shell command is expected to return a property | |
list. See the property list format defined below. | |
</td> | |
</tr> | |
<td class="content" colspan="2"> | |
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGShellCommands -string /path/to/script1</b> | |
<b>% defaults write com.apple.DebugSymbols DBGShellCommands -array /path/to/script1 | |
/path/to/script2</b> | |
</tt></pre></code> | |
</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGSpotlightPaths</b> | |
</td> | |
<td class="content"> | |
Specifies the directories to limit spotlight searches to as a string or array of strings. When any | |
other defaults are supplied to <b>com.apple.DebugSymbols</b>, spotlight | |
searches will be disabled unless this default is set to an empty array: | |
</td> | |
</tr> | |
<td class="content" colspan="2"> | |
<code><pre><tt><font color="green"># Specify an empty array to keep Spotlight searches enabled in all locations</font> | |
<b>% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array</b> | |
<font color="green"># Specify an array of paths to limit spotlight searches to certain directories</font> | |
<b>% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array /path/dir1 /path/dir2</b> | |
</tt></pre></code> | |
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<h1 class="postheader">Shell Script Property List Format</h1> | |
<div class="postcontent"> | |
<p>Shell scripts that are specified with the <b>DBGShellCommands</b> defaults key | |
will be run in the order in which they are specified until a match is found. | |
The shell script will be invoked with a single UUID string value like | |
"23516BE4-29BE-350C-91C9-F36E7999F0F1". The shell script must respond with a | |
property list being written to STDOUT. | |
The property list returned must contain UUID string values as the root key values, with | |
a dictionary for each UUID. The dictionaries can contain one or more of the following keys: | |
<table class="stats" width="620" cellspacing="0"> | |
<tr> | |
<td class="hed" width="20%">Key</td> | |
<td class="hed" width="70%">Description</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGArchitecture</b> | |
</td> | |
<td class="content">A textual architecture or target triple like "x86_64", "i386", or "x86_64-apple-macosx". | |
</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGBuildSourcePath</b> | |
</td> | |
<td class="content">A path prefix that was used when building the dSYM file. The debug information will | |
contain paths with this prefix. | |
</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGSourcePath</b> | |
</td> | |
<td class="content">A path prefix for where the sources exist after the build has completed. Often when | |
building projects, build machines will host the sources in a temporary directory while building, then | |
move the sources to another location for archiving. If the paths in the debug info don't match where | |
the sources are currently hosted, then specifying this path along with the <b>DBGBuildSourcePath</b> | |
will help the developer tools always show you sources when debugging or symbolicating. | |
</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGDSYMPath</b> | |
</td> | |
<td class="content">A path to the dSYM mach-o file inside the dSYM bundle. | |
</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGSymbolRichExecutable</b> | |
</td> | |
<td class="content">A path to the symbol rich executable. Binaries are often stripped after | |
being built and packaged into a release. If your build systems saves an unstripped executable | |
a path to this executable can be provided. | |
</td> | |
</tr> | |
<tr> | |
<td class="content"> | |
<b>DBGError</b> | |
</td> | |
<td class="content">If a binary can not be located for the supplied UUID, a user readable error | |
can be returned. | |
</td> | |
</tr> | |
</table> | |
<p>Below is a sample shell script output for a binary that contains two architectures: | |
<code><pre><tt> | |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>23516BE4-29BE-350C-91C9-F36E7999F0F1</key> | |
<dict> | |
<key>DBGArchitecture</key> | |
<string>i386</string> | |
<key>DBGBuildSourcePath</key> | |
<string>/path/to/build/sources</string> | |
<key>DBGSourcePath</key> | |
<string>/path/to/actual/sources</string> | |
<key>DBGDSYMPath</key> | |
<string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string> | |
<key>DBGSymbolRichExecutable</key> | |
<string>/path/to/unstripped/exectuable</string> | |
</dict> | |
<key>A40597AA-5529-3337-8C09-D8A014EB1578</key> | |
<dict> | |
<key>DBGArchitecture</key> | |
<string>x86_64</string> | |
<key>DBGBuildSourcePath</key> | |
<string>/path/to/build/sources</string> | |
<key>DBGSourcePath</key> | |
<string>/path/to/actual/sources</string> | |
<key>DBGDSYMPath</key> | |
<string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string> | |
<key>DBGSymbolRichExecutable</key> | |
<string>/path/to/unstripped/exectuable</string> | |
</dict> | |
</dict> | |
</plist> | |
</tt></pre></code> | |
<p>There is no timeout imposed on a shell script when is it asked to locate a dSYM file, so be careful to not make a shell | |
script that has high latency or takes a long time to download unless this | |
is really what you want. This can slow down debug sessions in LLDB and GDB, symbolication | |
with CoreSymbolication or Report Crash, with no visible feedback to the user. You can | |
quickly return a plist with a single <b>DBGError</b> key that indicates a timeout | |
has been reached. You might also want to exec new processes to do the downloads so | |
that if you return an error that indicates a timeout, your download can still proceed | |
after your shell script has exited so subsequent debug sessions can use the cached files. | |
It is also important to track when a current download is in progress in case you get multiple requests for the same UUID so | |
that you don't end up downloading the same file simultaneously. Also you will want | |
to verify the download was successful and then and only then place the file into the | |
cache for tools that will cache files locally. | |
</div> | |
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<div class="post"> | |
<h1 class="postheader">Embedding UUID property lists inside the dSYM bundles</h1> | |
<div class="postcontent"> | |
<p>Since dSYM files are bundles, you can also place UUID info plists files inside | |
your dSYM bundles in the <b>Contents/Resources</b> directory. One of the main | |
reasons to create the UUID plists inside the dSYM bundles | |
is that it will help LLDB and other developer tools show you source. LLDB currently | |
knows how to check for these plist files so it can automatically remap the source | |
location information in the debug info. | |
<p>If we take the two UUID values from the returns plist above, we can split | |
them out and save then in the dSYM bundle: | |
<code><pre><tt><b>% ls /path/to/foo.dSYM/Contents/Resources</b> | |
23516BE4-29BE-350C-91C9-F36E7999F0F1.plist | |
A40597AA-5529-3337-8C09-D8A014EB1578.plist | |
<b>% cat /path/to/foo.dSYM/Contents/Resources/23516BE4-29BE-350C-91C9-F36E7999F0F1.plist</b> | |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>DBGArchitecture</key> | |
<string>i386</string> | |
<key>DBGBuildSourcePath</key> | |
<string>/path/to/build/sources</string> | |
<key>DBGSourcePath</key> | |
<string>/path/to/actual/sources</string> | |
<key>DBGDSYMPath</key> | |
<string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string> | |
<key>DBGSymbolRichExecutable</key> | |
<string>/path/to/unstripped/exectuable</string> | |
</dict> | |
</plist> | |
</tt></pre></code> | |
<p>Note that the output is very close to what is needed by shell script output, | |
so making the results of your shell script will be very easy to create by | |
combining two plists into a single one where you take the UUID and use it a | |
string key, and the value is the contents of the plist. | |
</div> | |
<div class="postfooter"></div> | |
</div> | |
<div class="post"> | |
<h1 class="postheader">File Mapped UUID Directories</h1> | |
<div class="postcontent"> | |
<p>File Mapped directories can be used for efficient dSYM file lookups for | |
local or remote dSYM files. The UUID is broken up by splitting the first | |
20 hex digits into 4 character chunks, and a directory is created for each | |
chunk, and each subsequent directory is created inside the previous one. | |
A symlink is then created whose name is the last 12 hex digits in the deepest | |
directory. The symlinks value is a full path to the mach-o files inside the | |
dSYM bundle which contains the DWARF. Whenever DebugSymbols.framework is asked | |
to lookup a dSYM file, it will first look in any file mapped UUID directories | |
for a quick match if the defaults are appropriately set. | |
<p>For example, if we take the sample UUID plist inforamtion from above, we | |
can create a File Mapped UUID directory cache in <b>~/Library/SymbolCache/dsyms/uuids</b>. | |
We can easily see how things are laid out: | |
<code><pre><tt><b>% find ~/Library/SymbolCache/dsyms/uuids -type l</b> | |
~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1 | |
~/Library/SymbolCache/dsyms/uuids/A405/97AA/5529/3337/8C09/D8A014EB1578 | |
</tt></pre></code> | |
<p>The last entries in these file mapped directories are symlinks to the actual dsym mach file in the dsym bundle: | |
<code><pre><tt><b>% ls -lAF ~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1</b> | |
~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1@ -> ../../../../../../dsyms/foo.dSYM/Contents/Resources/DWARF/foo | |
</tt></pre></code> | |
<p>Then you can also tell DebugSymbols to check this UUID file map cache using: | |
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids</b> | |
</tt></pre></code> | |
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<div class="postfooter"></div> | |
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<div class="post"> | |
<h1 class="postheader">dSYM Locating Shell Script Tips</h1> | |
<div class="postcontent"> | |
<p>One possible implementation of a dSYM finding shell script is to have the script | |
download and cache files locally in a known location. Then create a UUID map | |
for each UUID value that was found in a local UUID File Map cache so the next query for the dSYM | |
file will be able to use the cached version. So the shell script is used to | |
initially download and cache the file, and subsequent accesses will use the | |
cache and avoid calling the shell script. | |
<p>Then the defaults for DebugSymbols.framework will entail enabling your shell script, | |
enabling the file mapped path setting so that already downloaded dSYMS fill quickly | |
be found without needing to run the shell script every time, and also leaving spotlight enabled | |
so that other normal dSYM files are still found: | |
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGShellCommands /path/to/shellscript | |
% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids | |
% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array</b> | |
</tt></pre></code> | |
Hopefully this helps explain how DebugSymbols.framework can help any company | |
implement a smart symbol finding and caching with minimal overhead. | |
</p> | |
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