| //===- ComputeClosure.cpp - Implement interprocedural closing of graphs ---===// |
| // |
| // Compute the interprocedural closure of a data structure graph |
| // |
| //===----------------------------------------------------------------------===// |
| |
| // DEBUG_IP_CLOSURE - Define this to debug the act of linking up graphs |
| //#define DEBUG_IP_CLOSURE 1 |
| |
| #include "llvm/Analysis/DataStructure.h" |
| #include "llvm/Function.h" |
| #include "llvm/iOther.h" |
| #include "Support/STLExtras.h" |
| #include <algorithm> |
| |
| // Make all of the pointers that point to Val also point to N. |
| // |
| static void copyEdgesFromTo(PointerVal Val, DSNode *N) { |
| unsigned ValIdx = Val.Index; |
| unsigned NLinks = N->getNumLinks(); |
| |
| const vector<PointerValSet*> &PVSsToUpdate(Val.Node->getReferrers()); |
| for (unsigned i = 0, e = PVSsToUpdate.size(); i != e; ++i) { |
| // Loop over all of the pointers pointing to Val... |
| PointerValSet &PVS = *PVSsToUpdate[i]; |
| for (unsigned j = 0, je = PVS.size(); j != je; ++j) { |
| if (PVS[j].Node == Val.Node && PVS[j].Index >= ValIdx && |
| PVS[j].Index < ValIdx+NLinks) |
| PVS.add(PointerVal(N, PVS[j].Index-ValIdx)); |
| } |
| } |
| } |
| |
| static void ResolveNodesTo(const PointerValSet &FromVals, |
| const PointerValSet &ToVals) { |
| // Only resolve the first pointer, although there many be many pointers here. |
| // The problem is that the inlined function might return one of the arguments |
| // to the function, and if so, extra values can be added to the arg or call |
| // node that point to what the other one got resolved to. Since these will |
| // be added to the end of the PVS pointed in, we just ignore them. |
| // |
| assert(!FromVals.empty() && "From should have at least a shadow node!"); |
| const PointerVal &FromPtr = FromVals[0]; |
| |
| assert(FromPtr.Index == 0 && |
| "Resolved node return pointer should be index 0!"); |
| DSNode *N = FromPtr.Node; |
| |
| // Make everything that pointed to the shadow node also point to the values in |
| // ToVals... |
| // |
| for (unsigned i = 0, e = ToVals.size(); i != e; ++i) |
| copyEdgesFromTo(ToVals[i], N); |
| |
| // Make everything that pointed to the shadow node now also point to the |
| // values it is equivalent to... |
| const vector<PointerValSet*> &PVSToUpdate(N->getReferrers()); |
| for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i) |
| PVSToUpdate[i]->add(ToVals); |
| } |
| |
| |
| // ResolveNodeTo - The specified node is now known to point to the set of values |
| // in ToVals, instead of the old shadow node subgraph that it was pointing to. |
| // |
| static void ResolveNodeTo(DSNode *Node, const PointerValSet &ToVals) { |
| assert(Node->getNumLinks() == 1 && "Resolved node can only be a scalar!!"); |
| |
| const PointerValSet &PVS = Node->getLink(0); |
| ResolveNodesTo(PVS, ToVals); |
| } |
| |
| // isResolvableCallNode - Return true if node is a call node and it is a call |
| // node that we can inline... |
| // |
| static bool isResolvableCallNode(CallDSNode *CN) { |
| // Only operate on call nodes with direct method calls |
| Function *F = CN->getCall()->getCalledFunction(); |
| if (F == 0) return false; |
| |
| // Only work on call nodes with direct calls to methods with bodies. |
| return !F->isExternal(); |
| } |
| |
| |
| // computeClosure - Replace all of the resolvable call nodes with the contents |
| // of their corresponding method data structure graph... |
| // |
| void FunctionDSGraph::computeClosure(const DataStructure &DS) { |
| // Note that this cannot be a real vector because the keys will be changing |
| // as nodes are eliminated! |
| // |
| typedef pair<vector<PointerValSet>, CallInst *> CallDescriptor; |
| vector<pair<CallDescriptor, PointerValSet> > CallMap; |
| |
| unsigned NumInlines = 0; |
| |
| // Loop over the resolvable call nodes... |
| vector<CallDSNode*>::iterator NI; |
| NI = std::find_if(CallNodes.begin(), CallNodes.end(), isResolvableCallNode); |
| while (NI != CallNodes.end()) { |
| CallDSNode *CN = *NI; |
| Function *F = CN->getCall()->getCalledFunction(); |
| |
| if (NumInlines++ == 100) { // CUTE hack huh? |
| cerr << "Infinite (?) recursion halted\n"; |
| return; |
| } |
| |
| CallNodes.erase(NI); // Remove the call node from the graph |
| |
| unsigned CallNodeOffset = NI-CallNodes.begin(); |
| |
| // Find out if we have already incorporated this node... if so, it will be |
| // in the CallMap... |
| // |
| |
| #if 0 |
| cerr << "\nSearching for: " << (void*)CN->getCall() << ": "; |
| for (unsigned X = 0; X != CN->getArgs().size(); ++X) { |
| cerr << " " << X << " is\n"; |
| CN->getArgs().first[X].print(cerr); |
| } |
| #endif |
| |
| const vector<PointerValSet> &Args = CN->getArgs(); |
| PointerValSet *CMI = 0; |
| for (unsigned i = 0, e = CallMap.size(); i != e; ++i) { |
| #if 0 |
| cerr << "Found: " << (void*)CallMap[i].first.second << ": "; |
| for (unsigned X = 0; X != CallMap[i].first.first.size(); ++X) { |
| cerr << " " << X << " is\n"; CallMap[i].first.first[X].print(cerr); |
| } |
| #endif |
| |
| // Look to see if the function call takes a superset of the values we are |
| // providing as input |
| // |
| CallDescriptor &CD = CallMap[i].first; |
| if (CD.second == CN->getCall() && CD.first.size() == Args.size()) { |
| bool FoundMismatch = false; |
| for (unsigned j = 0, je = Args.size(); j != je; ++j) { |
| PointerValSet ArgSet = CD.first[j]; |
| if (ArgSet.add(Args[j])) { |
| FoundMismatch = true; break; |
| } |
| } |
| |
| if (!FoundMismatch) { CMI = &CallMap[i].second; break; } |
| } |
| } |
| |
| // Hold the set of values that correspond to the incorporated methods |
| // return set. |
| // |
| PointerValSet RetVals; |
| |
| if (CMI) { |
| // We have already inlined an identical function call! |
| RetVals = *CMI; |
| } else { |
| // Get the datastructure graph for the new method. Note that we are not |
| // allowed to modify this graph because it will be the cached graph that |
| // is returned by other users that want the local datastructure graph for |
| // a method. |
| // |
| const FunctionDSGraph &NewFunction = DS.getDSGraph(F); |
| |
| // StartNode - The first node of the incorporated graph, last node of the |
| // preexisting data structure graph... |
| // |
| unsigned StartAllocNode = AllocNodes.size(); |
| |
| // Incorporate a copy of the called function graph into the current graph, |
| // allowing us to do local transformations to local graph to link |
| // arguments to call values, and call node to return value... |
| // |
| vector<PointerValSet> Args; |
| RetVals = cloneFunctionIntoSelf(NewFunction, false, Args); |
| CallMap.push_back(make_pair(CallDescriptor(CN->getArgs(), CN->getCall()), |
| RetVals)); |
| |
| // If the call node has arguments, process them now! |
| assert(Args.size() == CN->getNumArgs() && |
| "Call node doesn't match function?"); |
| |
| for (unsigned i = 0, e = Args.size(); i != e; ++i) { |
| // Now we make all of the nodes inside of the incorporated method |
| // point to the real arguments values, not to the shadow nodes for the |
| // argument. |
| ResolveNodesTo(Args[i], CN->getArgValues(i)); |
| } |
| |
| // Loop through the nodes, deleting alloca nodes in the inlined function. |
| // Since the memory has been released, we cannot access their pointer |
| // fields (with defined results at least), so it is not possible to use |
| // any pointers to the alloca. Drop them now, and remove the alloca's |
| // since they are dead (we just removed all links to them). |
| // |
| for (unsigned i = StartAllocNode; i != AllocNodes.size(); ++i) |
| if (AllocNodes[i]->isAllocaNode()) { |
| AllocDSNode *NDS = AllocNodes[i]; |
| NDS->removeAllIncomingEdges(); // These edges are invalid now |
| delete NDS; // Node is dead |
| AllocNodes.erase(AllocNodes.begin()+i); // Remove slot in Nodes array |
| --i; // Don't skip the next node |
| } |
| } |
| |
| // If the function returns a pointer value... Resolve values pointing to |
| // the shadow nodes pointed to by CN to now point the values in RetVals... |
| // |
| if (CN->getNumLinks()) ResolveNodeTo(CN, RetVals); |
| |
| // Now the call node is completely destructable. Eliminate it now. |
| delete CN; |
| |
| bool Changed = true; |
| while (Changed) { |
| // Eliminate shadow nodes that are not distinguishable from some other |
| // node in the graph... |
| // |
| Changed = UnlinkUndistinguishableNodes(); |
| |
| // Eliminate shadow nodes that are now extraneous due to linking... |
| Changed |= RemoveUnreachableNodes(); |
| } |
| |
| //if (F == Func) return; // Only do one self inlining |
| |
| // Move on to the next call node... |
| NI = std::find_if(CallNodes.begin(), CallNodes.end(), isResolvableCallNode); |
| } |
| } |