| //===- ValueNumbering.cpp - Value #'ing Implementation ----------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the non-abstract Value Numbering methods as well as a |
| // default implementation for the analysis group. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Analysis/Passes.h" |
| #include "llvm/Analysis/ValueNumbering.h" |
| #include "llvm/Support/InstVisitor.h" |
| #include "llvm/BasicBlock.h" |
| #include "llvm/Instructions.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Type.h" |
| #include "llvm/Support/Compiler.h" |
| using namespace llvm; |
| |
| char ValueNumbering::ID = 0; |
| // Register the ValueNumbering interface, providing a nice name to refer to. |
| static RegisterAnalysisGroup<ValueNumbering> X("Value Numbering"); |
| |
| /// ValueNumbering destructor: DO NOT move this to the header file for |
| /// ValueNumbering or else clients of the ValueNumbering class may not depend on |
| /// the ValueNumbering.o file in the current .a file, causing alias analysis |
| /// support to not be included in the tool correctly! |
| /// |
| ValueNumbering::~ValueNumbering() {} |
| |
| //===----------------------------------------------------------------------===// |
| // Basic ValueNumbering Pass Implementation |
| //===----------------------------------------------------------------------===// |
| // |
| // Because of the way .a files work, the implementation of the BasicVN class |
| // MUST be in the ValueNumbering file itself, or else we run the risk of |
| // ValueNumbering being used, but the default implementation not being linked |
| // into the tool that uses it. As such, we register and implement the class |
| // here. |
| // |
| |
| namespace { |
| /// BasicVN - This class is the default implementation of the ValueNumbering |
| /// interface. It walks the SSA def-use chains to trivially identify |
| /// lexically identical expressions. This does not require any ahead of time |
| /// analysis, so it is a very fast default implementation. |
| /// |
| struct VISIBILITY_HIDDEN BasicVN |
| : public ImmutablePass, public ValueNumbering { |
| static char ID; // Class identification, replacement for typeinfo |
| BasicVN() : ImmutablePass((intptr_t)&ID) {} |
| |
| /// getEqualNumberNodes - Return nodes with the same value number as the |
| /// specified Value. This fills in the argument vector with any equal |
| /// values. |
| /// |
| /// This is where our implementation is. |
| /// |
| virtual void getEqualNumberNodes(Value *V1, |
| std::vector<Value*> &RetVals) const; |
| }; |
| |
| char BasicVN::ID = 0; |
| // Register this pass... |
| RegisterPass<BasicVN> |
| X("basicvn", "Basic Value Numbering (default GVN impl)"); |
| |
| // Declare that we implement the ValueNumbering interface |
| RegisterAnalysisGroup<ValueNumbering, true> Y(X); |
| |
| /// BVNImpl - Implement BasicVN in terms of a visitor class that |
| /// handles the different types of instructions as appropriate. |
| /// |
| struct VISIBILITY_HIDDEN BVNImpl : public InstVisitor<BVNImpl> { |
| std::vector<Value*> &RetVals; |
| BVNImpl(std::vector<Value*> &RV) : RetVals(RV) {} |
| |
| void visitCastInst(CastInst &I); |
| void visitGetElementPtrInst(GetElementPtrInst &I); |
| void visitCmpInst(CmpInst &I); |
| |
| void handleBinaryInst(Instruction &I); |
| void visitBinaryOperator(Instruction &I) { handleBinaryInst(I); } |
| void visitShiftInst(Instruction &I) { handleBinaryInst(I); } |
| void visitExtractElementInst(Instruction &I) { handleBinaryInst(I); } |
| |
| void handleTernaryInst(Instruction &I); |
| void visitSelectInst(Instruction &I) { handleTernaryInst(I); } |
| void visitInsertElementInst(Instruction &I) { handleTernaryInst(I); } |
| void visitShuffleVectorInst(Instruction &I) { handleTernaryInst(I); } |
| void visitInstruction(Instruction &) { |
| // Cannot value number calls or terminator instructions. |
| } |
| }; |
| } |
| |
| ImmutablePass *llvm::createBasicVNPass() { return new BasicVN(); } |
| |
| // getEqualNumberNodes - Return nodes with the same value number as the |
| // specified Value. This fills in the argument vector with any equal values. |
| // |
| void BasicVN::getEqualNumberNodes(Value *V, std::vector<Value*> &RetVals) const{ |
| assert(V->getType() != Type::VoidTy && |
| "Can only value number non-void values!"); |
| // We can only handle the case where I is an instruction! |
| if (Instruction *I = dyn_cast<Instruction>(V)) |
| BVNImpl(RetVals).visit(I); |
| } |
| |
| void BVNImpl::visitCastInst(CastInst &CI) { |
| Instruction &I = (Instruction&)CI; |
| Value *Op = I.getOperand(0); |
| Function *F = I.getParent()->getParent(); |
| |
| for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end(); |
| UI != UE; ++UI) |
| if (CastInst *Other = dyn_cast<CastInst>(*UI)) |
| // Check that the opcode is the same |
| if (Other->getOpcode() == Instruction::CastOps(I.getOpcode()) && |
| // Check that the destination types are the same |
| Other->getType() == I.getType() && |
| // Is it embedded in the same function? (This could be false if LHS |
| // is a constant or global!) |
| Other->getParent()->getParent() == F && |
| // Check to see if this new cast is not I. |
| Other != &I) { |
| // These instructions are identical. Add to list... |
| RetVals.push_back(Other); |
| } |
| } |
| |
| void BVNImpl::visitCmpInst(CmpInst &CI1) { |
| Value *LHS = CI1.getOperand(0); |
| for (Value::use_iterator UI = LHS->use_begin(), UE = LHS->use_end(); |
| UI != UE; ++UI) |
| if (CmpInst *CI2 = dyn_cast<CmpInst>(*UI)) |
| // Check to see if this compare instruction is not CI, but same opcode, |
| // same predicate, and in the same function. |
| if (CI2 != &CI1 && CI2->getOpcode() == CI1.getOpcode() && |
| CI2->getPredicate() == CI1.getPredicate() && |
| CI2->getParent()->getParent() == CI1.getParent()->getParent()) |
| // If the operands are the same |
| if ((CI2->getOperand(0) == CI1.getOperand(0) && |
| CI2->getOperand(1) == CI1.getOperand(1)) || |
| // Or the compare is commutative and the operands are reversed |
| (CI1.isCommutative() && |
| CI2->getOperand(0) == CI1.getOperand(1) && |
| CI2->getOperand(1) == CI1.getOperand(0))) |
| // Then the instructiosn are identical, add to list. |
| RetVals.push_back(CI2); |
| } |
| |
| |
| |
| // isIdenticalBinaryInst - Return true if the two binary instructions are |
| // identical. |
| // |
| static inline bool isIdenticalBinaryInst(const Instruction &I1, |
| const Instruction *I2) { |
| // Is it embedded in the same function? (This could be false if LHS |
| // is a constant or global!) |
| if (I1.getOpcode() != I2->getOpcode() || |
| I1.getParent()->getParent() != I2->getParent()->getParent()) |
| return false; |
| |
| // If they are CmpInst instructions, check their predicates |
| if (CmpInst *CI1 = dyn_cast<CmpInst>(&const_cast<Instruction&>(I1))) |
| if (CI1->getPredicate() != cast<CmpInst>(I2)->getPredicate()) |
| return false; |
| |
| // They are identical if both operands are the same! |
| if (I1.getOperand(0) == I2->getOperand(0) && |
| I1.getOperand(1) == I2->getOperand(1)) |
| return true; |
| |
| // If the instruction is commutative, the instruction can match if the |
| // operands are swapped! |
| // |
| if ((I1.getOperand(0) == I2->getOperand(1) && |
| I1.getOperand(1) == I2->getOperand(0)) && |
| I1.isCommutative()) |
| return true; |
| |
| return false; |
| } |
| |
| // isIdenticalTernaryInst - Return true if the two ternary instructions are |
| // identical. |
| // |
| static inline bool isIdenticalTernaryInst(const Instruction &I1, |
| const Instruction *I2) { |
| // Is it embedded in the same function? (This could be false if LHS |
| // is a constant or global!) |
| if (I1.getParent()->getParent() != I2->getParent()->getParent()) |
| return false; |
| |
| // They are identical if all operands are the same! |
| return I1.getOperand(0) == I2->getOperand(0) && |
| I1.getOperand(1) == I2->getOperand(1) && |
| I1.getOperand(2) == I2->getOperand(2); |
| } |
| |
| |
| |
| void BVNImpl::handleBinaryInst(Instruction &I) { |
| Value *LHS = I.getOperand(0); |
| |
| for (Value::use_iterator UI = LHS->use_begin(), UE = LHS->use_end(); |
| UI != UE; ++UI) |
| if (Instruction *Other = dyn_cast<Instruction>(*UI)) |
| // Check to see if this new binary operator is not I, but same operand... |
| if (Other != &I && isIdenticalBinaryInst(I, Other)) { |
| // These instructions are identical. Handle the situation. |
| RetVals.push_back(Other); |
| } |
| } |
| |
| // IdenticalComplexInst - Return true if the two instructions are the same, by |
| // using a brute force comparison. This is useful for instructions with an |
| // arbitrary number of arguments. |
| // |
| static inline bool IdenticalComplexInst(const Instruction *I1, |
| const Instruction *I2) { |
| assert(I1->getOpcode() == I2->getOpcode()); |
| // Equal if they are in the same function... |
| return I1->getParent()->getParent() == I2->getParent()->getParent() && |
| // And return the same type... |
| I1->getType() == I2->getType() && |
| // And have the same number of operands... |
| I1->getNumOperands() == I2->getNumOperands() && |
| // And all of the operands are equal. |
| std::equal(I1->op_begin(), I1->op_end(), I2->op_begin()); |
| } |
| |
| void BVNImpl::visitGetElementPtrInst(GetElementPtrInst &I) { |
| Value *Op = I.getOperand(0); |
| |
| // Try to pick a local operand if possible instead of a constant or a global |
| // that might have a lot of uses. |
| for (unsigned i = 1, e = I.getNumOperands(); i != e; ++i) |
| if (isa<Instruction>(I.getOperand(i)) || isa<Argument>(I.getOperand(i))) { |
| Op = I.getOperand(i); |
| break; |
| } |
| |
| for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end(); |
| UI != UE; ++UI) |
| if (GetElementPtrInst *Other = dyn_cast<GetElementPtrInst>(*UI)) |
| // Check to see if this new getelementptr is not I, but same operand... |
| if (Other != &I && IdenticalComplexInst(&I, Other)) { |
| // These instructions are identical. Handle the situation. |
| RetVals.push_back(Other); |
| } |
| } |
| |
| void BVNImpl::handleTernaryInst(Instruction &I) { |
| Value *Op0 = I.getOperand(0); |
| Instruction *OtherInst; |
| |
| for (Value::use_iterator UI = Op0->use_begin(), UE = Op0->use_end(); |
| UI != UE; ++UI) |
| if ((OtherInst = dyn_cast<Instruction>(*UI)) && |
| OtherInst->getOpcode() == I.getOpcode()) { |
| // Check to see if this new select is not I, but has the same operands. |
| if (OtherInst != &I && isIdenticalTernaryInst(I, OtherInst)) { |
| // These instructions are identical. Handle the situation. |
| RetVals.push_back(OtherInst); |
| } |
| |
| } |
| } |
| |
| |
| // Ensure that users of ValueNumbering.h will link with this file |
| DEFINING_FILE_FOR(BasicValueNumbering) |