| //===-- SelectionDAGCSEMap.cpp - Implement the SelectionDAG CSE Map -------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by Chris Lattner and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This implements the SelectionDAGCSEMap class. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/CodeGen/SelectionDAG.h" |
| using namespace llvm; |
| |
| //===----------------------------------------------------------------------===// |
| // SelectionDAGCSEMap::NodeID Implementation |
| |
| SelectionDAGCSEMap::NodeID::NodeID(SDNode *N) { |
| SetOpcode(N->getOpcode()); |
| // Add the return value info. |
| SetValueTypes(N->value_begin()); |
| // Add the operand info. |
| SetOperands(N->op_begin(), N->getNumOperands()); |
| |
| // Handle SDNode leafs with special info. |
| if (N->getNumOperands() == 0) { |
| switch (N->getOpcode()) { |
| default: break; // Normal nodes don't need extra info. |
| case ISD::TargetConstant: |
| case ISD::Constant: |
| AddInteger(cast<ConstantSDNode>(N)->getValue()); |
| break; |
| case ISD::TargetGlobalAddress: |
| case ISD::GlobalAddress: |
| AddPointer(cast<GlobalAddressSDNode>(N)->getGlobal()); |
| AddInteger(cast<GlobalAddressSDNode>(N)->getOffset()); |
| break; |
| case ISD::BasicBlock: |
| AddPointer(cast<BasicBlockSDNode>(N)->getBasicBlock()); |
| break; |
| case ISD::Register: |
| AddInteger(cast<RegisterSDNode>(N)->getReg()); |
| break; |
| case ISD::SRCVALUE: |
| AddPointer(cast<SrcValueSDNode>(N)->getValue()); |
| AddInteger(cast<SrcValueSDNode>(N)->getOffset()); |
| break; |
| } |
| } |
| } |
| |
| SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList) { |
| SetOpcode(ID); |
| SetValueTypes(VTList); |
| SetOperands(); |
| } |
| SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList, |
| SDOperand Op) { |
| SetOpcode(ID); |
| SetValueTypes(VTList); |
| SetOperands(Op); |
| } |
| SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList, |
| SDOperand Op1, SDOperand Op2) { |
| SetOpcode(ID); |
| SetValueTypes(VTList); |
| SetOperands(Op1, Op2); |
| } |
| SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList, |
| SDOperand Op1, SDOperand Op2, |
| SDOperand Op3) { |
| SetOpcode(ID); |
| SetValueTypes(VTList); |
| SetOperands(Op1, Op2, Op3); |
| } |
| SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList, |
| const SDOperand *OpList, unsigned N) { |
| SetOpcode(ID); |
| SetValueTypes(VTList); |
| SetOperands(OpList, N); |
| } |
| |
| void SelectionDAGCSEMap::NodeID::AddPointer(const void *Ptr) { |
| // Note: this adds pointers to the hash using sizes and endianness that depend |
| // on the host. It doesn't matter however, because hashing on pointer values |
| // in inherently unstable. Nothing in the SelectionDAG should depend on the |
| // ordering of nodes in the CSEMap. |
| union { |
| intptr_t PtrI; |
| unsigned char PtrA[sizeof(intptr_t)]; |
| }; |
| PtrI = (intptr_t)Ptr; |
| Bits.append(PtrA, PtrA+sizeof(intptr_t)); |
| } |
| |
| void SelectionDAGCSEMap::NodeID::AddOperand(SDOperand Op) { |
| AddPointer(Op.Val); |
| // 2 bytes of resno might be too small, three should certainly be enough. :) |
| assert(Op.ResNo < (1 << 24) && "ResNo too large for CSE Map to handle!"); |
| Bits.push_back((Op.ResNo >> 0) & 0xFF); |
| Bits.push_back((Op.ResNo >> 8) & 0xFF); |
| Bits.push_back((Op.ResNo >> 16) & 0xFF); |
| } |
| |
| void SelectionDAGCSEMap::NodeID::SetOperands(const SDOperand *Ops, |
| unsigned NumOps) { |
| for (; NumOps; --NumOps, ++Ops) |
| AddOperand(*Ops); |
| } |
| |
| |
| /// ComputeHash - Compute a strong hash value for this NodeID, for lookup in |
| /// the SelectionDAGCSEMap. |
| unsigned SelectionDAGCSEMap::NodeID::ComputeHash() const { |
| // FIXME: this hash function sucks. |
| unsigned Hash = 0; |
| for (unsigned i = 0, e = Bits.size(); i != e; ++i) |
| Hash += Bits[i]; |
| return Hash; |
| } |
| |
| bool SelectionDAGCSEMap::NodeID::operator==(const NodeID &RHS) const { |
| if (Bits.size() != RHS.Bits.size()) return false; |
| return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()) == 0; |
| } |
| |
| |
| //===----------------------------------------------------------------------===// |
| // SelectionDAGCSEMap Implementation |
| |
| SelectionDAGCSEMap::SelectionDAGCSEMap() { |
| NumBuckets = 256; |
| Buckets = new void*[NumBuckets]; |
| memset(Buckets, 0, NumBuckets*sizeof(void*)); |
| } |
| SelectionDAGCSEMap::~SelectionDAGCSEMap() { |
| delete [] Buckets; |
| } |
| |
| /// GetNextPtr - In order to save space, each bucket is a singly-linked-list. In |
| /// order to make deletion more efficient, we make the list circular, so we can |
| /// delete a node without computing its hash. The problem with this is that the |
| /// start of the hash buckets are not SDNodes. If NextInBucketPtr is a bucket |
| /// pointer, this method returns null: use GetBucketPtr when this happens. |
| SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr) { |
| if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets) |
| return 0; |
| return static_cast<SDNode*>(NextInBucketPtr); |
| } |
| |
| void **SelectionDAGCSEMap::GetBucketPtr(void *NextInBucketPtr) { |
| assert(NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets && |
| "NextInBucketPtr is not a bucket ptr"); |
| return static_cast<void**>(NextInBucketPtr); |
| } |
| |
| /// GetBucketFor - Hash the specified node ID and return the hash bucket for the |
| /// specified ID. |
| void **SelectionDAGCSEMap::GetBucketFor(const NodeID &ID) const { |
| // TODO: if load is high, resize hash table. |
| |
| // NumBuckets is always a power of 2. |
| unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1); |
| return Buckets+BucketNum; |
| } |
| |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, |
| /// return it. If not, return the insertion token that will make insertion |
| /// faster. |
| SDNode *SelectionDAGCSEMap::FindNodeOrInsertPos(const NodeID &ID, |
| void *&InsertPos) { |
| void **Bucket = GetBucketFor(ID); |
| void *Probe = *Bucket; |
| |
| InsertPos = 0; |
| |
| unsigned Opc = ID.getOpcode(); |
| while (SDNode *NodeInBucket = GetNextPtr(Probe)) { |
| // If we found a node with the same opcode, it might be a matching node. |
| // Because it is in the same bucket as this one, we know the hash values |
| // match. Compute the NodeID for the possible match and do a final compare. |
| if (NodeInBucket->getOpcode() == Opc) { |
| NodeID OtherID(NodeInBucket); |
| if (OtherID == ID) |
| return NodeInBucket; |
| } |
| |
| Probe = NodeInBucket->getNextInBucket(); |
| } |
| |
| // Didn't find the node, return null with the bucket as the InsertPos. |
| InsertPos = Bucket; |
| return 0; |
| } |
| |
| /// InsertNode - Insert the specified node into the CSE Map, knowing that it |
| /// is not already in the map. InsertPos must be obtained from |
| /// FindNodeOrInsertPos. |
| void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) { |
| /// The insert position is actually a bucket pointer. |
| void **Bucket = static_cast<void**>(InsertPos); |
| |
| void *Next = *Bucket; |
| |
| // If this is the first insertion into this bucket, its next pointer will be |
| // null. Pretend as if it pointed to itself. |
| if (Next == 0) |
| Next = Bucket; |
| |
| // Set the nodes next pointer, and make the bucket point to the node. |
| N->SetNextInBucket(Next); |
| *Bucket = N; |
| } |
| |
| |
| /// RemoveNode - Remove a node from the CSE map, returning true if one was |
| /// removed or false if the node was not in the CSE map. |
| bool SelectionDAGCSEMap::RemoveNode(SDNode *N) { |
| // Because each bucket is a circular list, we don't need to compute N's hash |
| // to remove it. Chase around the list until we find the node (or bucket) |
| // which points to N. |
| void *Ptr = N->getNextInBucket(); |
| if (Ptr == 0) return false; // Not in CSEMap. |
| |
| void *NodeNextPtr = Ptr; |
| N->SetNextInBucket(0); |
| while (1) { |
| if (SDNode *NodeInBucket = GetNextPtr(Ptr)) { |
| // Advance pointer. |
| Ptr = NodeInBucket->getNextInBucket(); |
| |
| // We found a node that points to N, change it to point to N's next node, |
| // removing N from the list. |
| if (Ptr == N) { |
| NodeInBucket->SetNextInBucket(NodeNextPtr); |
| return true; |
| } |
| } else { |
| void **Bucket = GetBucketPtr(Ptr); |
| Ptr = *Bucket; |
| |
| // If we found that the bucket points to N, update the bucket to point to |
| // whatever is next. |
| if (Ptr == N) { |
| *Bucket = NodeNextPtr; |
| return true; |
| } |
| } |
| } |
| } |
| |
| /// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly |
| /// equal to the specified node, return it. Otherwise, insert 'N' and it |
| /// instead. This only works on *simple* SDNodes, not ConstantSDNode or any |
| /// other classes derived from SDNode. |
| SDNode *SelectionDAGCSEMap::GetOrInsertNode(SDNode *N) { |
| SelectionDAGCSEMap::NodeID ID(N); |
| void *IP; |
| if (SDNode *E = FindNodeOrInsertPos(ID, IP)) |
| return E; |
| InsertNode(N, IP); |
| return N; |
| } |