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 |   <title>The LLVM Target-Independent Code Generator</title> | 
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 |  | 
 | <div class="doc_title"> | 
 |   The LLVM Target-Independent Code Generator | 
 | </div> | 
 |  | 
 | <ol> | 
 |   <li><a href="#introduction">Introduction</a> | 
 |     <ul> | 
 |       <li><a href="#required">Required components in the code generator</a></li> | 
 |       <li><a href="#high-level-design">The high-level design of the code generator</a></li> | 
 |       <li><a href="#tablegen">Using TableGen for target description</a></li> | 
 |     </ul> | 
 |   </li> | 
 |   <li><a href="#targetdesc">Target description classes</a> | 
 |     <ul> | 
 |       <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li> | 
 |       <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li> | 
 |       <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li> | 
 |       <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li> | 
 |       <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li> | 
 |       <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li> | 
 |       <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li> | 
 |     </ul> | 
 |   </li> | 
 |   <li><a href="#codegendesc">Machine code description classes</a> | 
 |     <ul> | 
 |     <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li> | 
 |     </ul> | 
 |   </li> | 
 |   <li><a href="#codegenalgs">Target-independent code generation algorithms</a> | 
 |     <ul> | 
 |     <li><a href="#instselect">Instruction Selection</a> | 
 |       <ul> | 
 |       <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li> | 
 |       <li><a href="#selectiondag_process">SelectionDAG Code Generation | 
 |                                           Process</a></li> | 
 |       <li><a href="#selectiondag_build">Initial SelectionDAG | 
 |                                         Construction</a></li> | 
 |       <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li> | 
 |       <li><a href="#selectiondag_optimize">SelectionDAG Optimization | 
 |                                            Phase</a></li> | 
 |       <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li> | 
 |       <li><a href="#selectiondag_future">Future directions for the | 
 |                                          SelectionDAG</a></li> | 
 |       </ul></li> | 
 |     </ul> | 
 |   </li> | 
 |   <li><a href="#targetimpls">Target description implementations</a> | 
 |     <ul> | 
 |     <li><a href="#x86">The X86 backend</a></li> | 
 |     </ul> | 
 |   </li> | 
 |  | 
 | </ol> | 
 |  | 
 | <div class="doc_author"> | 
 |   <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p> | 
 | </div> | 
 |  | 
 | <div class="doc_warning"> | 
 |   <p>Warning: This is a work in progress.</p> | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="introduction">Introduction</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The LLVM target-independent code generator is a framework that provides a | 
 | suite of reusable components for translating the LLVM internal representation to | 
 | the machine code for a specified target -- either in assembly form (suitable for | 
 | a static compiler) or in binary machine code format (usable for a JIT compiler). | 
 | The LLVM target-independent code generator consists of five main components:</p> | 
 |  | 
 | <ol> | 
 | <li><a href="#targetdesc">Abstract target description</a> interfaces which | 
 | capture important properties about various aspects of the machine, independently | 
 | of how they will be used.  These interfaces are defined in | 
 | <tt>include/llvm/Target/</tt>.</li> | 
 |  | 
 | <li>Classes used to represent the <a href="#codegendesc">machine code</a> being | 
 | generated for a target.  These classes are intended to be abstract enough to | 
 | represent the machine code for <i>any</i> target machine.  These classes are | 
 | defined in <tt>include/llvm/CodeGen/</tt>.</li> | 
 |  | 
 | <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement | 
 | various phases of native code generation (register allocation, scheduling, stack | 
 | frame representation, etc).  This code lives in <tt>lib/CodeGen/</tt>.</li> | 
 |  | 
 | <li><a href="#targetimpls">Implementations of the abstract target description | 
 | interfaces</a> for particular targets.  These machine descriptions make use of | 
 | the components provided by LLVM, and can optionally provide custom | 
 | target-specific passes, to build complete code generators for a specific target. | 
 | Target descriptions live in <tt>lib/Target/</tt>.</li> | 
 |  | 
 | <li><a href="#jit">The target-independent JIT components</a>.  The LLVM JIT is | 
 | completely target independent (it uses the <tt>TargetJITInfo</tt> structure to | 
 | interface for target-specific issues.  The code for the target-independent | 
 | JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li> | 
 |  | 
 | </ol> | 
 |  | 
 | <p> | 
 | Depending on which part of the code generator you are interested in working on, | 
 | different pieces of this will be useful to you.  In any case, you should be | 
 | familiar with the <a href="#targetdesc">target description</a> and <a | 
 | href="#codegendesc">machine code representation</a> classes.  If you want to add | 
 | a backend for a new target, you will need to <a href="#targetimpls">implement the | 
 | target description</a> classes for your new target and understand the <a | 
 | href="LangRef.html">LLVM code representation</a>.  If you are interested in | 
 | implementing a new <a href="#codegenalgs">code generation algorithm</a>, it | 
 | should only depend on the target-description and machine code representation | 
 | classes, ensuring that it is portable. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |  <a name="required">Required components in the code generator</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The two pieces of the LLVM code generator are the high-level interface to the | 
 | code generator and the set of reusable components that can be used to build | 
 | target-specific backends.  The two most important interfaces (<a | 
 | href="#targetmachine"><tt>TargetMachine</tt></a> and <a | 
 | href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are | 
 | required to be defined for a backend to fit into the LLVM system, but the others | 
 | must be defined if the reusable code generator components are going to be | 
 | used.</p> | 
 |  | 
 | <p>This design has two important implications.  The first is that LLVM can | 
 | support completely non-traditional code generation targets.  For example, the C | 
 | backend does not require register allocation, instruction selection, or any of | 
 | the other standard components provided by the system.  As such, it only | 
 | implements these two interfaces, and does its own thing.  Another example of a | 
 | code generator like this is a (purely hypothetical) backend that converts LLVM | 
 | to the GCC RTL form and uses GCC to emit machine code for a target.</p> | 
 |  | 
 | <p>This design also implies that it is possible to design and | 
 | implement radically different code generators in the LLVM system that do not | 
 | make use of any of the built-in components.  Doing so is not recommended at all, | 
 | but could be required for radically different targets that do not fit into the | 
 | LLVM machine description model: programmable FPGAs for example.</p> | 
 |  | 
 | <p><b>Important Note:</b> For historical reasons, the LLVM SparcV9 code | 
 | generator uses almost entirely different code paths than described in this | 
 | document.  For this reason, there are some deprecated interfaces (such as | 
 | <tt>TargetRegInfo</tt> and <tt>TargetSchedInfo</tt>), which are only used by the | 
 | V9 backend and should not be used by any other targets.  Also, all code in the | 
 | <tt>lib/Target/SparcV9</tt> directory and subdirectories should be considered | 
 | deprecated, and should not be used as the basis for future code generator work. | 
 | The SparcV9 backend is slowly being merged into the rest of the | 
 | target-independent code generators, but this is a low-priority process with no | 
 | predictable completion date.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |  <a name="high-level-design">The high-level design of the code generator</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The LLVM target-independent code generator is designed to support efficient and | 
 | quality code generation for standard register-based microprocessors.  Code | 
 | generation in this model is divided into the following stages:</p> | 
 |  | 
 | <ol> | 
 | <li><b><a href="#instselect">Instruction Selection</a></b> - Determining an | 
 | efficient implementation of the input LLVM code in the target instruction set. | 
 | This stage produces the initial code for the program in the target instruction | 
 | set, then makes use of virtual registers in SSA form and physical registers that | 
 | represent any required register assignments due to target constraints or calling | 
 | conventions.</li> | 
 |  | 
 | <li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This  | 
 | optional stage consists of a series of machine-code optimizations that  | 
 | operate on the SSA-form produced by the instruction selector.  Optimizations  | 
 | like modulo-scheduling, normal scheduling, or peephole optimization work here. | 
 | </li> | 
 |  | 
 | <li><b><a name="#regalloc">Register Allocation</a></b> - The | 
 | target code is transformed from an infinite virtual register file in SSA form  | 
 | to the concrete register file used by the target.  This phase introduces spill  | 
 | code and eliminates all virtual register references from the program.</li> | 
 |  | 
 | <li><b><a name="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the  | 
 | machine code has been generated for the function and the amount of stack space  | 
 | required is known (used for LLVM alloca's and spill slots), the prolog and  | 
 | epilog code for the function can be inserted and "abstract stack location  | 
 | references" can be eliminated.  This stage is responsible for implementing  | 
 | optimizations like frame-pointer elimination and stack packing.</li> | 
 |  | 
 | <li><b><a name="latemco">Late Machine Code Optimizations</a></b> - Optimizations | 
 | that operate on "final" machine code can go here, such as spill code scheduling | 
 | and peephole optimizations.</li> | 
 |  | 
 | <li><b><a name="codemission">Code Emission</a></b> - The final stage actually  | 
 | puts out the code for the current function, either in the target assembler  | 
 | format or in machine code.</li> | 
 |  | 
 | </ol> | 
 |  | 
 | <p> | 
 | The code generator is based on the assumption that the instruction selector will | 
 | use an optimal pattern matching selector to create high-quality sequences of | 
 | native instructions.  Alternative code generator designs based on pattern  | 
 | expansion and | 
 | aggressive iterative peephole optimization are much slower.  This design  | 
 | permits efficient compilation (important for JIT environments) and | 
 | aggressive optimization (used when generating code offline) by allowing  | 
 | components of varying levels of sophistication to be used for any step of  | 
 | compilation.</p> | 
 |  | 
 | <p> | 
 | In addition to these stages, target implementations can insert arbitrary | 
 | target-specific passes into the flow.  For example, the X86 target uses a | 
 | special pass to handle the 80x87 floating point stack architecture.  Other | 
 | targets with unusual requirements can be supported with custom passes as needed. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |  <a name="tablegen">Using TableGen for target description</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The target description classes require a detailed description of the target | 
 | architecture.  These target descriptions often have a large amount of common | 
 | information (e.g., an <tt>add</tt> instruction is almost identical to a  | 
 | <tt>sub</tt> instruction). | 
 | In order to allow the maximum amount of commonality to be factored out, the LLVM | 
 | code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to | 
 | describe big chunks of the target machine, which allows the use of | 
 | domain-specific and target-specific abstractions to reduce the amount of  | 
 | repetition. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="targetdesc">Target description classes</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The LLVM target description classes (which are located in the | 
 | <tt>include/llvm/Target</tt> directory) provide an abstract description of the | 
 | target machine; independent of any particular client.  These classes are | 
 | designed to capture the <i>abstract</i> properties of the target (such as the | 
 | instructions and registers it has), and do not incorporate any particular pieces | 
 | of code generation algorithms. These interfaces do not take interference graphs | 
 | as inputs or other algorithm-specific data structures.</p> | 
 |  | 
 | <p>All of the target description classes (except the <tt><a | 
 | href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by | 
 | the concrete target implementation, and have virtual methods implemented.  To | 
 | get to these implementations, the <tt><a | 
 | href="#targetmachine">TargetMachine</a></tt> class provides accessors that | 
 | should be implemented by the target.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="targetmachine">The <tt>TargetMachine</tt> class</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The <tt>TargetMachine</tt> class provides virtual methods that are used to | 
 | access the target-specific implementations of the various target description | 
 | classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>, | 
 | <tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.).  This class is  | 
 | designed to be specialized by | 
 | a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which | 
 | implements the various virtual methods.  The only required target description | 
 | class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the | 
 | code generator components are to be used, the other interfaces should be | 
 | implemented as well.</p> | 
 |  | 
 | </div> | 
 |  | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="targetdata">The <tt>TargetData</tt> class</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The <tt>TargetData</tt> class is the only required target description class, | 
 | and it is the only class that is not extensible. You cannot derived  a new  | 
 | class from it.  <tt>TargetData</tt> specifies information about how the target  | 
 | lays out memory for structures, the alignment requirements for various data  | 
 | types, the size of pointers in the target, and whether the target is  | 
 | little-endian or big-endian.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="targetlowering">The <tt>TargetLowering</tt> class</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction | 
 | selectors primarily to describe how LLVM code should be lowered to SelectionDAG | 
 | operations.  Among other things, this class indicates: | 
 | <ul><li>an initial register class to use for various ValueTypes,</li> | 
 |   <li>which operations are natively supported by the target machine,</li> | 
 |   <li>the return type of setcc operations, and</li> | 
 |   <li>the type to use for shift amounts, etc</li>. | 
 | </ol></p> | 
 |  | 
 | </div> | 
 |  | 
 |  | 
 |      | 
 |  | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to | 
 | <tt>TargetRegisterInfo</tt>) is used to describe the register file of the | 
 | target and any interactions between the registers.</p> | 
 |  | 
 | <p>Registers in the code generator are represented in the code generator by | 
 | unsigned numbers.  Physical registers (those that actually exist in the target | 
 | description) are unique small numbers, and virtual registers are generally | 
 | large.</p> | 
 |  | 
 | <p>Each register in the processor description has an associated | 
 | <tt>MRegisterDesc</tt> entry, which provides a textual name for the register | 
 | (used for assembly output and debugging dumps), a set of aliases (used to | 
 | indicate that one register overlaps with another), and some flag bits. | 
 | </p> | 
 |  | 
 | <p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class | 
 | exposes a set of processor specific register classes (instances of the | 
 | <tt>TargetRegisterClass</tt> class).  Each register class contains sets of | 
 | registers that have the same properties (for example, they are all 32-bit | 
 | integer registers).  Each SSA virtual register created by the instruction | 
 | selector has an associated register class.  When the register allocator runs, it | 
 | replaces virtual registers with a physical register in the set.</p> | 
 |  | 
 | <p> | 
 | The target-specific implementations of these classes is auto-generated from a <a | 
 | href="TableGenFundamentals.html">TableGen</a> description of the register file. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a> | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a> | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a> | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="codegendesc">Machine code description classes</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p> | 
 | At the high-level, LLVM code is translated to a machine specific representation | 
 | formed out of MachineFunction, MachineBasicBlock, and <a  | 
 | href="#machineinstr"><tt>MachineInstr</tt></a> instances | 
 | (defined in include/llvm/CodeGen).  This representation is completely target | 
 | agnostic, representing instructions in their most abstract form: an opcode and a | 
 | series of operands.  This representation is designed to support both SSA | 
 | representation for machine code, as well as a register allocated, non-SSA form. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="machineinstr">The <tt>MachineInstr</tt> class</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Target machine instructions are represented as instances of the | 
 | <tt>MachineInstr</tt> class.  This class is an extremely abstract way of | 
 | representing machine instructions.  In particular, it only keeps track of  | 
 | an opcode number and a set of operands.</p> | 
 |  | 
 | <p>The opcode number is a simple unsigned number that only has meaning to a  | 
 | specific backend.  All of the instructions for a target should be defined in  | 
 | the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values | 
 | are auto-generated from this description.  The <tt>MachineInstr</tt> class does | 
 | not have any information about how to interpret the instruction (i.e., what the  | 
 | semantics of the instruction are): for that you must refer to the  | 
 | <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>  | 
 |  | 
 | <p>The operands of a machine instruction can be of several different types: | 
 | they can be a register reference, constant integer, basic block reference, etc. | 
 | In addition, a machine operand should be marked as a def or a use of the value | 
 | (though only registers are allowed to be defs).</p> | 
 |  | 
 | <p>By convention, the LLVM code generator orders instruction operands so that | 
 | all register definitions come before the register uses, even on architectures | 
 | that are normally printed in other orders.  For example, the SPARC add  | 
 | instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers | 
 | and stores the result into the "%i3" register.  In the LLVM code generator, | 
 | the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination | 
 | first.</p> | 
 |  | 
 | <p>Keeping destination (definition) operands at the beginning of the operand  | 
 | list has several advantages.  In particular, the debugging printer will print  | 
 | the instruction like this:</p> | 
 |  | 
 | <pre> | 
 |   %r3 = add %i1, %i2 | 
 | </pre> | 
 |  | 
 | <p>If the first operand is a def, and it is also easier to <a  | 
 | href="#buildmi">create instructions</a> whose only def is the first  | 
 | operand.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Machine instructions are created by using the <tt>BuildMI</tt> functions, | 
 | located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file.  The | 
 | <tt>BuildMI</tt> functions make it easy to build arbitrary machine  | 
 | instructions.  Usage of the <tt>BuildMI</tt> functions look like this:  | 
 | </p> | 
 |  | 
 | <pre> | 
 |   // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') | 
 |   // instruction.  The '1' specifies how many operands will be added. | 
 |   MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); | 
 |  | 
 |   // Create the same instr, but insert it at the end of a basic block. | 
 |   MachineBasicBlock &MBB = ... | 
 |   BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); | 
 |  | 
 |   // Create the same instr, but insert it before a specified iterator point. | 
 |   MachineBasicBlock::iterator MBBI = ... | 
 |   BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); | 
 |  | 
 |   // Create a 'cmp Reg, 0' instruction, no destination reg. | 
 |   MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); | 
 |   // Create an 'sahf' instruction which takes no operands and stores nothing. | 
 |   MI = BuildMI(X86::SAHF, 0); | 
 |  | 
 |   // Create a self looping branch instruction. | 
 |   BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); | 
 | </pre> | 
 |  | 
 | <p> | 
 | The key thing to remember with the <tt>BuildMI</tt> functions is that you have | 
 | to specify the number of operands that the machine instruction will take. This | 
 | allows for efficient memory allocation.  You also need to specify if operands  | 
 | default to be uses of values, not definitions.  If you need to add a definition | 
 | operand (other than the optional destination register), you must explicitly  | 
 | mark it as such. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="fixedregs">Fixed (preassigned) registers</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>One important issue that the code generator needs to be aware of is the | 
 | presence of fixed registers.  In particular, there are often places in the  | 
 | instruction stream where the register allocator <em>must</em> arrange for a | 
 | particular value to be in a particular register.  This can occur due to  | 
 | limitations of the instruction set (e.g., the X86 can only do a 32-bit divide  | 
 | with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling | 
 | conventions.  In any case, the instruction selector should emit code that  | 
 | copies a virtual register into or out of a physical register when needed.</p> | 
 |  | 
 | <p>For example, consider this simple LLVM example:</p> | 
 |  | 
 | <pre> | 
 |   int %test(int %X, int %Y) { | 
 |     %Z = div int %X, %Y | 
 |     ret int %Z | 
 |   } | 
 | </pre> | 
 |  | 
 | <p>The X86 instruction selector produces this machine code for the div  | 
 | and ret (use  | 
 | "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p> | 
 |  | 
 | <pre> | 
 |         ;; Start of div | 
 |         %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX | 
 |         %reg1027 = sar %reg1024, 31 | 
 |         %EDX = mov %reg1027           ;; Sign extend X into EDX | 
 |         idiv %reg1025                 ;; Divide by Y (in reg1025) | 
 |         %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX | 
 |  | 
 |         ;; Start of ret | 
 |         %EAX = mov %reg1026           ;; 32-bit return value goes in EAX | 
 |         ret | 
 | </pre> | 
 |  | 
 | <p>By the end of code generation, the register allocator has coalesced | 
 | the registers and deleted the resultant identity moves, producing the | 
 | following code:</p> | 
 |  | 
 | <pre> | 
 |         ;; X is in EAX, Y is in ECX | 
 |         mov %EAX, %EDX | 
 |         sar %EDX, 31 | 
 |         idiv %ECX | 
 |         ret  | 
 | </pre> | 
 |  | 
 | <p>This approach is extremely general (if it can handle the X86 architecture,  | 
 | it can handle anything!) and allows all of the target specific | 
 | knowledge about the instruction stream to be isolated in the instruction  | 
 | selector.  Note that physical registers should have a short lifetime for good  | 
 | code generation, and all physical registers are assumed dead on entry and | 
 | exit of basic blocks (before register allocation).  Thus if you need a value | 
 | to be live across basic block boundaries, it <em>must</em> live in a virtual  | 
 | register.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="ssa">Machine code SSA form</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and | 
 | are maintained in SSA-form until register allocation happens.  For the most  | 
 | part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes | 
 | become machine code PHI nodes, and virtual registers are only allowed to have a | 
 | single definition.</p> | 
 |  | 
 | <p>After register allocation, machine code is no longer in SSA-form, as there  | 
 | are no virtual registers left in the code.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="codegenalgs">Target-independent code generation algorithms</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>This section documents the phases described in the <a | 
 | href="high-level-design">high-level design of the code generator</a>.  It | 
 | explains how they work and some of the rationale behind their design.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="instselect">Instruction Selection</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 | <p> | 
 | Instruction Selection is the process of translating LLVM code presented to the | 
 | code generator into target-specific machine instructions.  There are several | 
 | well-known ways to do this in the literature.  In LLVM there are two main forms: | 
 | the old-style 'simple' instruction selector (which effectively peephole selects | 
 | each LLVM instruction into a series of machine instructions), and the new | 
 | SelectionDAG based instruction selector. | 
 | </p> | 
 |  | 
 | <p>The 'simple' instruction selectors are tedious to write, require a lot of | 
 | boiler plate code, and are difficult to get correct.  Additionally, any | 
 | optimizations written for a simple instruction selector cannot be used by other | 
 | targets.  For this reason, LLVM is moving to a new SelectionDAG based | 
 | instruction selector, which is described in this section.  If you are starting a | 
 | new port, we recommend that you write the instruction selector using the | 
 | SelectionDAG infrastructure.</p> | 
 |  | 
 | <p>In time, most of the target-specific code for instruction selection will be | 
 | auto-generated from the target description (<tt>*.td</tt>) files.  For now,  | 
 | however, the <a href="#selectiondag_select">Select Phase</a> must still be  | 
 | written by hand.</p> | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="selectiondag_intro">Introduction to SelectionDAGs</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p> | 
 | The SelectionDAG provides an abstraction for code representation in a way that  | 
 | is amenable to instruction selection using automatic techniques | 
 | (e.g. dynamic-programming based optimal pattern matching selectors), It is also | 
 | well suited to other phases of code generation; in particular, instruction scheduling.  Additionally, the SelectionDAG provides a host representation where a  | 
 | large variety of very-low-level (but target-independent)  | 
 | <a href="#selectiondag_optimize">optimizations</a> may be | 
 | performed: ones which require extensive information about the instructions | 
 | efficiently supported by the target. | 
 | </p> | 
 |  | 
 | <p> | 
 | The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the | 
 | <tt>SDNode</tt> class.  The primary payload of the <tt>SDNode</tt> is its  | 
 | operation code (Opcode) that indicates what operation the node performs.   | 
 | The various operation node types are described at the top of the | 
 | <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file.  Depending on the  | 
 | operation, nodes may contain additional information (e.g. the condition code | 
 | for a SETCC node) contained in a derived class.</p> | 
 |  | 
 | <p>Although most operations define a single value, each node in the graph may  | 
 | define multiple values.  For example, a combined div/rem operation will define | 
 | both the dividend and the remainder. Many other situations require multiple | 
 | values as well.  Each node also has some number of operands, which are edges  | 
 | to the node defining the used value.  Because nodes may define multiple values, | 
 | edges are represented by instances of the <tt>SDOperand</tt> class, which is  | 
 | a <SDNode, unsigned> pair, indicating the node and result | 
 | value being used, respectively.  Each value produced by an SDNode has an  | 
 | associated MVT::ValueType, indicating what type the value is. | 
 | </p> | 
 |  | 
 | <p> | 
 | SelectionDAGs contain two different kinds of values: those that represent data | 
 | flow and those that represent control flow dependencies.  Data values are simple | 
 | edges with an integer or floating point value type.  Control edges are | 
 | represented as "chain" edges which are of type MVT::Other.  These edges provide | 
 | an ordering between nodes that have side effects (such as | 
 | loads/stores/calls/return/etc).  All nodes that have side effects should take a | 
 | token chain as input and produce a new one as output.  By convention, token | 
 | chain inputs are always operand #0, and chain results are always the last | 
 | value produced by an operation.</p> | 
 |  | 
 | <p> | 
 | A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is | 
 | always a marker node with an Opcode of ISD::EntryToken.  The Root node is the | 
 | final side-effecting node in the token chain. For example, in a single basic | 
 | block function, this would be the return node. | 
 | </p> | 
 |  | 
 | <p> | 
 | One important concept for SelectionDAGs is the notion of a "legal" vs. "illegal" | 
 | DAG.  A legal DAG for a target is one that only uses supported operations and | 
 | supported types.  On PowerPC, for example, a DAG with any values of i1, i8, i16, | 
 | or i64 type would be illegal.  The <a href="#selectiondag_legalize">legalize</a> | 
 | phase is responsible for turning an illegal DAG into a legal DAG. | 
 | </p> | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p> | 
 | SelectionDAG-based instruction selection consists of the following steps: | 
 | </p> | 
 |  | 
 | <ol> | 
 | <li><a href="#selectiondag_build">Build initial DAG</a> - This stage performs | 
 |     a simple translation from the input LLVM code to an illegal SelectionDAG. | 
 |     </li> | 
 | <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> - This stage | 
 |     performs simple optimizations on the SelectionDAG to simplify it and | 
 |     recognize meta instructions (like rotates and div/rem pairs) for | 
 |     targets that support these meta operations.  This makes the resultant code | 
 |     more efficient and the 'select instructions from DAG' phase (below) simpler. | 
 | </li> | 
 | <li><a href="#selectiondag_legalize">Legalize SelectionDAG</a> - This stage | 
 |     converts the illegal SelectionDAG to a legal SelectionDAG, by eliminating | 
 |     unsupported operations and data types.</li> | 
 | <li><a href="#selectiondag_optimize">Optimize SelectionDAG (#2)</a> - This | 
 |     second run of the SelectionDAG optimized the newly legalized DAG, to | 
 |     eliminate inefficiencies introduced by legalization.</li> | 
 | <li><a href="#selectiondag_select">Select instructions from DAG</a> - Finally, | 
 |     the target instruction selector matches the DAG operations to target | 
 |     instructions, emitting them and building the MachineFunction being | 
 |     compiled.</li> | 
 | </ol> | 
 |  | 
 | <p>After all of these steps are complete, the SelectionDAG is destroyed and the | 
 | rest of the code generation passes are run.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="selectiondag_build">Initial SelectionDAG Construction</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p> | 
 | The initial SelectionDAG is naively peephole expanded from the LLVM input by | 
 | the <tt>SelectionDAGLowering</tt> class in the SelectionDAGISel.cpp file.  The  | 
 | intent of  this pass is to expose as much low-level, target-specific details  | 
 | to the SelectionDAG as possible.  This pass is mostly hard-coded (e.g. an LLVM  | 
 | add turns into an SDNode add while a geteelementptr is expanded into the obvious | 
 | arithmetic). This pass requires target-specific hooks to lower calls and | 
 | returns, varargs, etc.  For these features, the TargetLowering interface is | 
 | used. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The Legalize phase is in charge of converting a DAG to only use the types and | 
 | operations that are natively supported by the target.  This involves two major | 
 | tasks:</p> | 
 |  | 
 | <ol> | 
 | <li><p>Convert values of unsupported types to values of supported types.</p> | 
 |     <p>There are two main ways of doing this: promoting a small type to a larger | 
 |        type (e.g. f32 -> f64, or i16 -> i32), and breaking up large  | 
 |        integer types | 
 |        to smaller ones (e.g. implementing i64 with i32 operations where | 
 |        possible).  Type conversions can insert sign and zero extensions as  | 
 |        needed to make sure that the final code has the same behavior as the  | 
 |        input.</p> | 
 | </li> | 
 |  | 
 | <li><p>Eliminate operations that are not supported by the target in a supported | 
 |        type.</p> | 
 |     <p>Targets often have wierd constraints, such as not supporting every | 
 |        operation on every supported datatype (e.g. X86 does not support byte | 
 |        conditional moves).  Legalize takes care of either open-coding another  | 
 |        sequence of operations to emulate the operation (this is known as | 
 |        expansion), promoting to a larger type that supports the operation | 
 |        (promotion), or using a target-specific hook to implement the | 
 |        legalization.</p> | 
 | </li> | 
 | </ol> | 
 |  | 
 | <p> | 
 | Instead of using a Legalize pass, we could require that every target-specific  | 
 | <a href="#selectiondag_optimize">selector</a> supports and expands every  | 
 | operator and type even if they are not supported and may require many  | 
 | instructions to implement (in fact, this is the approach taken by the  | 
 | "simple" selectors).  However, using a Legalize pass allows all of the  | 
 | cannonicalization patterns to be shared across targets which makes it very  | 
 | easy to optimize the cannonicalized code because it is still in the form of  | 
 | a DAG. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="selectiondag_optimize">SelectionDAG Optimization Phase</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p> | 
 | The SelectionDAG optimization phase is run twice for code generation: once | 
 | immediately after the DAG is built and once after legalization.  The first run | 
 | of the pass allows the initial code to be cleaned up (e.g. performing  | 
 | optimizations that depend on knowing that the operators have restricted type  | 
 | inputs).  The second run of the pass cleans up the messy code generated by the  | 
 | Legalize pass, allowing Legalize to be very simple since it can ignore many  | 
 | special cases.  | 
 | </p> | 
 |  | 
 | <p> | 
 | One important class of optimizations that this pass will do in the future is | 
 | optimizing inserted sign and zero extension instructions.  Here are some good | 
 | papers on the subject:</p> | 
 |  | 
 | <p> | 
 | "<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening | 
 | integer arithmetic</a>"<br> | 
 | Kevin Redwine and Norman Ramsey<br> | 
 | International Conference on Compiler Construction (CC) 2004 | 
 | </p> | 
 |  | 
 |  | 
 | <p> | 
 |  "<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective | 
 |  sign extension elimination</a>"<br> | 
 |  Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br> | 
 |  Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design | 
 |  and Implementation. | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="selectiondag_select">SelectionDAG Select Phase</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The Select phase is the bulk of the target-specific code for instruction | 
 | selection.  This phase takes a legal SelectionDAG as input, and does simple | 
 | pattern matching on the DAG to generate code.  In time, the Select phase will | 
 | be automatically generated from the target's InstrInfo.td file, which is why we | 
 | want to make the Select phase as simple and mechanical as possible.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="selectiondag_future">Future directions for the SelectionDAG</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <ol> | 
 | <li>Optional whole-function selection.</li> | 
 | <li>Select is a graph translation phase.</li> | 
 | <li>Place the machine instructions resulting from Select according to register  | 
 | pressure or a schedule.</li> | 
 | <li>DAG Scheduling.</li> | 
 | <li>Auto-generate the Select phase from the target description (*.td) files. | 
 | </li> | 
 | </ol> | 
 |  | 
 | </div> | 
 |   | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="ssamco">SSA-based Machine Code Optimizations</a> | 
 | </div> | 
 | <div class="doc_text"><p>To Be Written</p></div> | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="regalloc">Register Allocation</a> | 
 | </div> | 
 | <div class="doc_text"><p>To Be Written</p></div> | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="proepicode">Prolog/Epilog Code Insertion</a> | 
 | </div> | 
 | <div class="doc_text"><p>To Be Written</p></div> | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="latemco">Late Machine Code Optimizations</a> | 
 | </div> | 
 | <div class="doc_text"><p>To Be Written</p></div> | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="codemission">Code Emission</a> | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="targetimpls">Target description implementations</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>This section of the document explains features or design decisions that | 
 | are specific to the code generator for a particular target.</p> | 
 |  | 
 | </div> | 
 |  | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="x86">The X86 backend</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p> | 
 | The X86 code generator lives in the <tt>lib/Target/X86</tt> directory.  This | 
 | code generator currently targets a generic P6-like processor.  As such, it | 
 | produces a few P6-and-above instructions (like conditional moves), but it does | 
 | not make use of newer features like MMX or SSE.  In the future, the X86 backend | 
 | will have sub-target support added for specific processor families and  | 
 | implementations.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The x86 has a very flexible way of accessing memory.  It is capable of | 
 | forming memory addresses of the following expression directly in integer | 
 | instructions (which use ModR/M addressing):</p> | 
 |  | 
 | <pre> | 
 |    Base+[1,2,4,8]*IndexReg+Disp32 | 
 | </pre> | 
 |  | 
 | <p>In order to represent this, LLVM tracks no less than 4 operands for each | 
 | memory operand of this form.  This means that the "load" form of 'mov' has the | 
 | following <tt>MachineOperand</tt>s in this order:</p> | 
 |  | 
 | <pre> | 
 | Index:        0     |    1        2       3           4 | 
 | Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement | 
 | OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm | 
 | </pre> | 
 |  | 
 | <p>Stores, and all other instructions, treat the four memory operands in the  | 
 | same way, in the same order.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="x86_names">Instruction naming</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p> | 
 | An instruction name consists of the base name, a default operand size, and a | 
 | a character per operand with an optional special size. For example:</p> | 
 |  | 
 | <p> | 
 | <tt>ADD8rr</tt> -> add, 8-bit register, 8-bit register<br> | 
 | <tt>IMUL16rmi</tt> -> imul, 16-bit register, 16-bit memory, 16-bit immediate<br> | 
 | <tt>IMUL16rmi8</tt> -> imul, 16-bit register, 16-bit memory, 8-bit immediate<br> | 
 | <tt>MOVSX32rm16</tt> -> movsx, 32-bit register, 16-bit memory | 
 | </p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <hr> | 
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