| //===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file defines the RABasic function pass, which provides a minimal |
| // implementation of the basic register allocator. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "regalloc" |
| #include "RegAllocBase.h" |
| #include "LiveDebugVariables.h" |
| #include "RenderMachineFunction.h" |
| #include "Spiller.h" |
| #include "VirtRegMap.h" |
| #include "llvm/Analysis/AliasAnalysis.h" |
| #include "llvm/Function.h" |
| #include "llvm/PassAnalysisSupport.h" |
| #include "llvm/CodeGen/CalcSpillWeights.h" |
| #include "llvm/CodeGen/LiveIntervalAnalysis.h" |
| #include "llvm/CodeGen/LiveRangeEdit.h" |
| #include "llvm/CodeGen/LiveStackAnalysis.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineInstr.h" |
| #include "llvm/CodeGen/MachineLoopInfo.h" |
| #include "llvm/CodeGen/MachineRegisterInfo.h" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/CodeGen/RegAllocRegistry.h" |
| #include "llvm/Target/TargetMachine.h" |
| #include "llvm/Target/TargetOptions.h" |
| #include "llvm/Target/TargetRegisterInfo.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/raw_ostream.h" |
| |
| #include <cstdlib> |
| #include <queue> |
| |
| using namespace llvm; |
| |
| static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator", |
| createBasicRegisterAllocator); |
| |
| namespace { |
| struct CompSpillWeight { |
| bool operator()(LiveInterval *A, LiveInterval *B) const { |
| return A->weight < B->weight; |
| } |
| }; |
| } |
| |
| namespace { |
| /// RABasic provides a minimal implementation of the basic register allocation |
| /// algorithm. It prioritizes live virtual registers by spill weight and spills |
| /// whenever a register is unavailable. This is not practical in production but |
| /// provides a useful baseline both for measuring other allocators and comparing |
| /// the speed of the basic algorithm against other styles of allocators. |
| class RABasic : public MachineFunctionPass, public RegAllocBase |
| { |
| // context |
| MachineFunction *MF; |
| |
| // analyses |
| LiveStacks *LS; |
| RenderMachineFunction *RMF; |
| |
| // state |
| std::auto_ptr<Spiller> SpillerInstance; |
| std::priority_queue<LiveInterval*, std::vector<LiveInterval*>, |
| CompSpillWeight> Queue; |
| |
| // Scratch space. Allocated here to avoid repeated malloc calls in |
| // selectOrSplit(). |
| BitVector UsableRegs; |
| |
| public: |
| RABasic(); |
| |
| /// Return the pass name. |
| virtual const char* getPassName() const { |
| return "Basic Register Allocator"; |
| } |
| |
| /// RABasic analysis usage. |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const; |
| |
| virtual void releaseMemory(); |
| |
| virtual Spiller &spiller() { return *SpillerInstance; } |
| |
| virtual float getPriority(LiveInterval *LI) { return LI->weight; } |
| |
| virtual void enqueue(LiveInterval *LI) { |
| Queue.push(LI); |
| } |
| |
| virtual LiveInterval *dequeue() { |
| if (Queue.empty()) |
| return 0; |
| LiveInterval *LI = Queue.top(); |
| Queue.pop(); |
| return LI; |
| } |
| |
| virtual unsigned selectOrSplit(LiveInterval &VirtReg, |
| SmallVectorImpl<LiveInterval*> &SplitVRegs); |
| |
| /// Perform register allocation. |
| virtual bool runOnMachineFunction(MachineFunction &mf); |
| |
| // Helper for spilling all live virtual registers currently unified under preg |
| // that interfere with the most recently queried lvr. Return true if spilling |
| // was successful, and append any new spilled/split intervals to splitLVRs. |
| bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, |
| SmallVectorImpl<LiveInterval*> &SplitVRegs); |
| |
| void spillReg(LiveInterval &VirtReg, unsigned PhysReg, |
| SmallVectorImpl<LiveInterval*> &SplitVRegs); |
| |
| static char ID; |
| }; |
| |
| char RABasic::ID = 0; |
| |
| } // end anonymous namespace |
| |
| RABasic::RABasic(): MachineFunctionPass(ID) { |
| initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry()); |
| initializeLiveIntervalsPass(*PassRegistry::getPassRegistry()); |
| initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); |
| initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry()); |
| initializeMachineSchedulerPass(*PassRegistry::getPassRegistry()); |
| initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry()); |
| initializeLiveStacksPass(*PassRegistry::getPassRegistry()); |
| initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); |
| initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); |
| initializeVirtRegMapPass(*PassRegistry::getPassRegistry()); |
| initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry()); |
| } |
| |
| void RABasic::getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesCFG(); |
| AU.addRequired<AliasAnalysis>(); |
| AU.addPreserved<AliasAnalysis>(); |
| AU.addRequired<LiveIntervals>(); |
| AU.addPreserved<SlotIndexes>(); |
| AU.addRequired<LiveDebugVariables>(); |
| AU.addPreserved<LiveDebugVariables>(); |
| AU.addRequired<CalculateSpillWeights>(); |
| AU.addRequired<LiveStacks>(); |
| AU.addPreserved<LiveStacks>(); |
| AU.addRequiredID(MachineDominatorsID); |
| AU.addPreservedID(MachineDominatorsID); |
| AU.addRequired<MachineLoopInfo>(); |
| AU.addPreserved<MachineLoopInfo>(); |
| AU.addRequired<VirtRegMap>(); |
| AU.addPreserved<VirtRegMap>(); |
| DEBUG(AU.addRequired<RenderMachineFunction>()); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| |
| void RABasic::releaseMemory() { |
| SpillerInstance.reset(0); |
| RegAllocBase::releaseMemory(); |
| } |
| |
| // Helper for spillInterferences() that spills all interfering vregs currently |
| // assigned to this physical register. |
| void RABasic::spillReg(LiveInterval& VirtReg, unsigned PhysReg, |
| SmallVectorImpl<LiveInterval*> &SplitVRegs) { |
| LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg); |
| assert(Q.seenAllInterferences() && "need collectInterferences()"); |
| const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs(); |
| |
| for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(), |
| E = PendingSpills.end(); I != E; ++I) { |
| LiveInterval &SpilledVReg = **I; |
| DEBUG(dbgs() << "extracting from " << |
| TRI->getName(PhysReg) << " " << SpilledVReg << '\n'); |
| |
| // Deallocate the interfering vreg by removing it from the union. |
| // A LiveInterval instance may not be in a union during modification! |
| unassign(SpilledVReg, PhysReg); |
| |
| // Spill the extracted interval. |
| LiveRangeEdit LRE(SpilledVReg, SplitVRegs, *MF, *LIS, VRM); |
| spiller().spill(LRE); |
| } |
| // After extracting segments, the query's results are invalid. But keep the |
| // contents valid until we're done accessing pendingSpills. |
| Q.clear(); |
| } |
| |
| // Spill or split all live virtual registers currently unified under PhysReg |
| // that interfere with VirtReg. The newly spilled or split live intervals are |
| // returned by appending them to SplitVRegs. |
| bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, |
| SmallVectorImpl<LiveInterval*> &SplitVRegs) { |
| // Record each interference and determine if all are spillable before mutating |
| // either the union or live intervals. |
| unsigned NumInterferences = 0; |
| // Collect interferences assigned to any alias of the physical register. |
| for (const uint16_t *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) { |
| LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI); |
| NumInterferences += QAlias.collectInterferingVRegs(); |
| if (QAlias.seenUnspillableVReg()) { |
| return false; |
| } |
| } |
| DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) << |
| " interferences with " << VirtReg << "\n"); |
| assert(NumInterferences > 0 && "expect interference"); |
| |
| // Spill each interfering vreg allocated to PhysReg or an alias. |
| for (const uint16_t *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) |
| spillReg(VirtReg, *AliasI, SplitVRegs); |
| return true; |
| } |
| |
| // Driver for the register assignment and splitting heuristics. |
| // Manages iteration over the LiveIntervalUnions. |
| // |
| // This is a minimal implementation of register assignment and splitting that |
| // spills whenever we run out of registers. |
| // |
| // selectOrSplit can only be called once per live virtual register. We then do a |
| // single interference test for each register the correct class until we find an |
| // available register. So, the number of interference tests in the worst case is |
| // |vregs| * |machineregs|. And since the number of interference tests is |
| // minimal, there is no value in caching them outside the scope of |
| // selectOrSplit(). |
| unsigned RABasic::selectOrSplit(LiveInterval &VirtReg, |
| SmallVectorImpl<LiveInterval*> &SplitVRegs) { |
| // Check for register mask interference. When live ranges cross calls, the |
| // set of usable registers is reduced to the callee-saved ones. |
| bool CrossRegMasks = LIS->checkRegMaskInterference(VirtReg, UsableRegs); |
| |
| // Populate a list of physical register spill candidates. |
| SmallVector<unsigned, 8> PhysRegSpillCands; |
| |
| // Check for an available register in this class. |
| ArrayRef<unsigned> Order = |
| RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg)); |
| for (ArrayRef<unsigned>::iterator I = Order.begin(), E = Order.end(); I != E; |
| ++I) { |
| unsigned PhysReg = *I; |
| |
| // If PhysReg is clobbered by a register mask, it isn't useful for |
| // allocation or spilling. |
| if (CrossRegMasks && !UsableRegs.test(PhysReg)) |
| continue; |
| |
| // Check interference and as a side effect, intialize queries for this |
| // VirtReg and its aliases. |
| unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg); |
| if (interfReg == 0) { |
| // Found an available register. |
| return PhysReg; |
| } |
| LiveIntervalUnion::Query &IntfQ = query(VirtReg, interfReg); |
| IntfQ.collectInterferingVRegs(1); |
| LiveInterval *interferingVirtReg = IntfQ.interferingVRegs().front(); |
| |
| // The current VirtReg must either be spillable, or one of its interferences |
| // must have less spill weight. |
| if (interferingVirtReg->weight < VirtReg.weight ) { |
| PhysRegSpillCands.push_back(PhysReg); |
| } |
| } |
| // Try to spill another interfering reg with less spill weight. |
| for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(), |
| PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) { |
| |
| if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue; |
| |
| assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 && |
| "Interference after spill."); |
| // Tell the caller to allocate to this newly freed physical register. |
| return *PhysRegI; |
| } |
| |
| // No other spill candidates were found, so spill the current VirtReg. |
| DEBUG(dbgs() << "spilling: " << VirtReg << '\n'); |
| if (!VirtReg.isSpillable()) |
| return ~0u; |
| LiveRangeEdit LRE(VirtReg, SplitVRegs, *MF, *LIS, VRM); |
| spiller().spill(LRE); |
| |
| // The live virtual register requesting allocation was spilled, so tell |
| // the caller not to allocate anything during this round. |
| return 0; |
| } |
| |
| bool RABasic::runOnMachineFunction(MachineFunction &mf) { |
| DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n" |
| << "********** Function: " |
| << ((Value*)mf.getFunction())->getName() << '\n'); |
| |
| MF = &mf; |
| DEBUG(RMF = &getAnalysis<RenderMachineFunction>()); |
| |
| RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>()); |
| SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); |
| |
| allocatePhysRegs(); |
| |
| addMBBLiveIns(MF); |
| |
| // Diagnostic output before rewriting |
| DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n"); |
| |
| // optional HTML output |
| DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM)); |
| |
| // FIXME: Verification currently must run before VirtRegRewriter. We should |
| // make the rewriter a separate pass and override verifyAnalysis instead. When |
| // that happens, verification naturally falls under VerifyMachineCode. |
| #ifndef NDEBUG |
| if (VerifyEnabled) { |
| // Verify accuracy of LiveIntervals. The standard machine code verifier |
| // ensures that each LiveIntervals covers all uses of the virtual reg. |
| |
| // FIXME: MachineVerifier is badly broken when using the standard |
| // spiller. Always use -spiller=inline with -verify-regalloc. Even with the |
| // inline spiller, some tests fail to verify because the coalescer does not |
| // always generate verifiable code. |
| MF->verify(this, "In RABasic::verify"); |
| |
| // Verify that LiveIntervals are partitioned into unions and disjoint within |
| // the unions. |
| verify(); |
| } |
| #endif // !NDEBUG |
| |
| // Run rewriter |
| VRM->rewrite(LIS->getSlotIndexes()); |
| |
| // Write out new DBG_VALUE instructions. |
| getAnalysis<LiveDebugVariables>().emitDebugValues(VRM); |
| |
| // All machine operands and other references to virtual registers have been |
| // replaced. Remove the virtual registers and release all the transient data. |
| VRM->clearAllVirt(); |
| MRI->clearVirtRegs(); |
| releaseMemory(); |
| |
| return true; |
| } |
| |
| FunctionPass* llvm::createBasicRegisterAllocator() |
| { |
| return new RABasic(); |
| } |