| //===-- X86.h - Top-level interface for X86 representation ------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file contains the entry points for global functions defined in the x86 |
| // target library, as used by the LLVM JIT. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef TARGET_X86_H |
| #define TARGET_X86_H |
| |
| #include <iosfwd> |
| |
| namespace llvm { |
| |
| class TargetMachine; |
| class PassManager; |
| class FunctionPass; |
| class IntrinsicLowering; |
| class MachineCodeEmitter; |
| |
| enum X86VectorEnum { |
| NoSSE, SSE, SSE2, SSE3 |
| }; |
| |
| extern X86VectorEnum X86Vector; |
| extern bool X86ScalarSSE; |
| |
| /// createX86SimpleInstructionSelector - This pass converts an LLVM function |
| /// into a machine code representation in a very simple peep-hole fashion. The |
| /// generated code sucks but the implementation is nice and simple. |
| /// |
| FunctionPass *createX86SimpleInstructionSelector(TargetMachine &TM); |
| |
| /// createX86PatternInstructionSelector - This pass converts an LLVM function |
| /// into a machine code representation in a more aggressive way. |
| /// |
| FunctionPass *createX86PatternInstructionSelector(TargetMachine &TM); |
| |
| /// createX86SSAPeepholeOptimizerPass - Create a pass to perform SSA-based X86 |
| /// specific peephole optimizations. |
| /// |
| FunctionPass *createX86SSAPeepholeOptimizerPass(); |
| |
| /// createX86PeepholeOptimizer - Create a pass to perform X86 specific peephole |
| /// optimizations. |
| /// |
| FunctionPass *createX86PeepholeOptimizerPass(); |
| |
| /// createX86FloatingPointStackifierPass - This function returns a pass which |
| /// converts floating point register references and pseudo instructions into |
| /// floating point stack references and physical instructions. |
| /// |
| FunctionPass *createX86FloatingPointStackifierPass(); |
| |
| /// createX86CodePrinterPass - Returns a pass that prints the X86 |
| /// assembly code for a MachineFunction to the given output stream, |
| /// using the given target machine description. |
| /// |
| FunctionPass *createX86CodePrinterPass(std::ostream &o, TargetMachine &tm); |
| |
| /// createX86CodeEmitterPass - Return a pass that emits the collected X86 code |
| /// to the specified MCE object. |
| FunctionPass *createX86CodeEmitterPass(MachineCodeEmitter &MCE); |
| |
| /// addX86ELFObjectWriterPass - Add passes to the FPM that output the generated |
| /// code as an ELF object file. |
| /// |
| void addX86ELFObjectWriterPass(PassManager &FPM, |
| std::ostream &o, TargetMachine &tm); |
| |
| /// createX86EmitCodeToMemory - Returns a pass that converts a register |
| /// allocated function into raw machine code in a dynamically |
| /// allocated chunk of memory. |
| /// |
| FunctionPass *createEmitX86CodeToMemory(); |
| |
| } // End llvm namespace |
| |
| // Defines symbolic names for X86 registers. This defines a mapping from |
| // register name to register number. |
| // |
| #include "X86GenRegisterNames.inc" |
| |
| // Defines symbolic names for the X86 instructions. |
| // |
| #include "X86GenInstrNames.inc" |
| |
| #endif |