| .. _coding_standards: |
| |
| ===================== |
| LLVM Coding Standards |
| ===================== |
| |
| .. contents:: |
| :local: |
| |
| Introduction |
| ============ |
| |
| This document attempts to describe a few coding standards that are being used in |
| the LLVM source tree. Although no coding standards should be regarded as |
| absolute requirements to be followed in all instances, coding standards are |
| particularly important for large-scale code bases that follow a library-based |
| design (like LLVM). |
| |
| This document intentionally does not prescribe fixed standards for religious |
| issues such as brace placement and space usage. For issues like this, follow |
| the golden rule: |
| |
| .. _Golden Rule: |
| |
| **If you are extending, enhancing, or bug fixing already implemented code, |
| use the style that is already being used so that the source is uniform and |
| easy to follow.** |
| |
| Note that some code bases (e.g. ``libc++``) have really good reasons to deviate |
| from the coding standards. In the case of ``libc++``, this is because the |
| naming and other conventions are dictated by the C++ standard. If you think |
| there is a specific good reason to deviate from the standards here, please bring |
| it up on the LLVMdev mailing list. |
| |
| There are some conventions that are not uniformly followed in the code base |
| (e.g. the naming convention). This is because they are relatively new, and a |
| lot of code was written before they were put in place. Our long term goal is |
| for the entire codebase to follow the convention, but we explicitly *do not* |
| want patches that do large-scale reformating of existing code. On the other |
| hand, it is reasonable to rename the methods of a class if you're about to |
| change it in some other way. Just do the reformating as a separate commit from |
| the functionality change. |
| |
| The ultimate goal of these guidelines is the increase readability and |
| maintainability of our common source base. If you have suggestions for topics to |
| be included, please mail them to `Chris <mailto:sabre@nondot.org>`_. |
| |
| Mechanical Source Issues |
| ======================== |
| |
| Source Code Formatting |
| ---------------------- |
| |
| Commenting |
| ^^^^^^^^^^ |
| |
| Comments are one critical part of readability and maintainability. Everyone |
| knows they should comment their code, and so should you. When writing comments, |
| write them as English prose, which means they should use proper capitalization, |
| punctuation, etc. Aim to describe what the code is trying to do and why, not |
| *how* it does it at a micro level. Here are a few critical things to document: |
| |
| .. _header file comment: |
| |
| File Headers |
| """""""""""" |
| |
| Every source file should have a header on it that describes the basic purpose of |
| the file. If a file does not have a header, it should not be checked into the |
| tree. The standard header looks like this: |
| |
| .. code-block:: c++ |
| |
| //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| /// |
| /// \file |
| /// \brief This file contains the declaration of the Instruction class, which is |
| /// the base class for all of the VM instructions. |
| /// |
| //===----------------------------------------------------------------------===// |
| |
| A few things to note about this particular format: The "``-*- C++ -*-``" string |
| on the first line is there to tell Emacs that the source file is a C++ file, not |
| a C file (Emacs assumes ``.h`` files are C files by default). |
| |
| .. note:: |
| |
| This tag is not necessary in ``.cpp`` files. The name of the file is also |
| on the first line, along with a very short description of the purpose of the |
| file. This is important when printing out code and flipping though lots of |
| pages. |
| |
| The next section in the file is a concise note that defines the license that the |
| file is released under. This makes it perfectly clear what terms the source |
| code can be distributed under and should not be modified in any way. |
| |
| The main body is a ``doxygen`` comment describing the purpose of the file. It |
| should have a ``\brief`` command that describes the file in one or two |
| sentences. Any additional information should be separated by a blank line. If |
| an algorithm is being implemented or something tricky is going on, a reference |
| to the paper where it is published should be included, as well as any notes or |
| *gotchas* in the code to watch out for. |
| |
| Class overviews |
| """"""""""""""" |
| |
| Classes are one fundamental part of a good object oriented design. As such, a |
| class definition should have a comment block that explains what the class is |
| used for and how it works. Every non-trivial class is expected to have a |
| ``doxygen`` comment block. |
| |
| Method information |
| """""""""""""""""" |
| |
| Methods defined in a class (as well as any global functions) should also be |
| documented properly. A quick note about what it does and a description of the |
| borderline behaviour is all that is necessary here (unless something |
| particularly tricky or insidious is going on). The hope is that people can |
| figure out how to use your interfaces without reading the code itself. |
| |
| Good things to talk about here are what happens when something unexpected |
| happens: does the method return null? Abort? Format your hard disk? |
| |
| Comment Formatting |
| ^^^^^^^^^^^^^^^^^^ |
| |
| In general, prefer C++ style (``//``) comments. They take less space, require |
| less typing, don't have nesting problems, etc. There are a few cases when it is |
| useful to use C style (``/* */``) comments however: |
| |
| #. When writing C code: Obviously if you are writing C code, use C style |
| comments. |
| |
| #. When writing a header file that may be ``#include``\d by a C source file. |
| |
| #. When writing a source file that is used by a tool that only accepts C style |
| comments. |
| |
| To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest |
| properly and are better behaved in general than C style comments. |
| |
| Doxygen Use in Documentation Comments |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Use the ``\file`` command to turn the standard file header into a file-level |
| comment. |
| |
| Include descriptive ``\brief`` paragraphs for all public interfaces (public |
| classes, member and non-member functions). Explain API use and purpose in |
| ``\brief`` paragraphs, don't just restate the information that can be inferred |
| from the API name. Put detailed discussion into separate paragraphs. |
| |
| To refer to parameter names inside a paragraph, use the ``\p name`` command. |
| Don't use the ``\arg name`` command since it starts a new paragraph that |
| contains documentation for the parameter. |
| |
| Wrap non-inline code examples in ``\code ... \endcode``. |
| |
| To document a function parameter, start a new paragraph with the |
| ``\param name`` command. If the parameter is used as an out or an in/out |
| parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, |
| respectively. |
| |
| To describe function return value, start a new paragraph with the ``\returns`` |
| command. |
| |
| A minimal documentation comment: |
| |
| .. code-block:: c++ |
| |
| /// \brief Does foo and bar. |
| void fooBar(bool Baz); |
| |
| A documentation comment that uses all Doxygen features in a preferred way: |
| |
| .. code-block:: c++ |
| |
| /// \brief Does foo and bar. |
| /// |
| /// Does not do foo the usual way if \p Baz is true. |
| /// |
| /// Typical usage: |
| /// \code |
| /// fooBar(false, "quux", Res); |
| /// \endcode |
| /// |
| /// \param Quux kind of foo to do. |
| /// \param [out] Result filled with bar sequence on foo success. |
| /// |
| /// \returns true on success. |
| bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); |
| |
| Don't duplicate the documentation comment in the header file and in the |
| implementation file. Put the documentation comments for public APIs into the |
| header file. Documentation comments for private APIs can go to the |
| implementation file. In any case, implementation files can include additional |
| comments (not necessarily in Doxygen markup) to explain implementation details |
| as needed. |
| |
| Don't duplicate function or class name at the beginning of the comment. |
| For humans it is obvious which function or class is being documented; |
| automatic documentation processing tools are smart enough to bind the comment |
| to the correct declaration. |
| |
| Wrong: |
| |
| .. code-block:: c++ |
| |
| // In Something.h: |
| |
| /// Something - An abstraction for some complicated thing. |
| class Something { |
| public: |
| /// fooBar - Does foo and bar. |
| void fooBar(); |
| }; |
| |
| // In Something.cpp: |
| |
| /// fooBar - Does foo and bar. |
| void Something::fooBar() { ... } |
| |
| Correct: |
| |
| .. code-block:: c++ |
| |
| // In Something.h: |
| |
| /// \brief An abstraction for some complicated thing. |
| class Something { |
| public: |
| /// \brief Does foo and bar. |
| void fooBar(); |
| }; |
| |
| // In Something.cpp: |
| |
| // Builds a B-tree in order to do foo. See paper by... |
| void Something::fooBar() { ... } |
| |
| It is not required to use additional Doxygen features, but sometimes it might |
| be a good idea to do so. |
| |
| Consider: |
| |
| * adding comments to any narrow namespace containing a collection of |
| related functions or types; |
| |
| * using top-level groups to organize a collection of related functions at |
| namespace scope where the grouping is smaller than the namespace; |
| |
| * using member groups and additional comments attached to member |
| groups to organize within a class. |
| |
| For example: |
| |
| .. code-block:: c++ |
| |
| class Something { |
| /// \name Functions that do Foo. |
| /// @{ |
| void fooBar(); |
| void fooBaz(); |
| /// @} |
| ... |
| }; |
| |
| ``#include`` Style |
| ^^^^^^^^^^^^^^^^^^ |
| |
| Immediately after the `header file comment`_ (and include guards if working on a |
| header file), the `minimal list of #includes`_ required by the file should be |
| listed. We prefer these ``#include``\s to be listed in this order: |
| |
| .. _Main Module Header: |
| .. _Local/Private Headers: |
| |
| #. Main Module Header |
| #. Local/Private Headers |
| #. ``llvm/...`` |
| #. System ``#include``\s |
| |
| and each category should be sorted lexicographically by the full path. |
| |
| The `Main Module Header`_ file applies to ``.cpp`` files which implement an |
| interface defined by a ``.h`` file. This ``#include`` should always be included |
| **first** regardless of where it lives on the file system. By including a |
| header file first in the ``.cpp`` files that implement the interfaces, we ensure |
| that the header does not have any hidden dependencies which are not explicitly |
| ``#include``\d in the header, but should be. It is also a form of documentation |
| in the ``.cpp`` file to indicate where the interfaces it implements are defined. |
| |
| .. _fit into 80 columns: |
| |
| Source Code Width |
| ^^^^^^^^^^^^^^^^^ |
| |
| Write your code to fit within 80 columns of text. This helps those of us who |
| like to print out code and look at your code in an ``xterm`` without resizing |
| it. |
| |
| The longer answer is that there must be some limit to the width of the code in |
| order to reasonably allow developers to have multiple files side-by-side in |
| windows on a modest display. If you are going to pick a width limit, it is |
| somewhat arbitrary but you might as well pick something standard. Going with 90 |
| columns (for example) instead of 80 columns wouldn't add any significant value |
| and would be detrimental to printing out code. Also many other projects have |
| standardized on 80 columns, so some people have already configured their editors |
| for it (vs something else, like 90 columns). |
| |
| This is one of many contentious issues in coding standards, but it is not up for |
| debate. |
| |
| Use Spaces Instead of Tabs |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In all cases, prefer spaces to tabs in source files. People have different |
| preferred indentation levels, and different styles of indentation that they |
| like; this is fine. What isn't fine is that different editors/viewers expand |
| tabs out to different tab stops. This can cause your code to look completely |
| unreadable, and it is not worth dealing with. |
| |
| As always, follow the `Golden Rule`_ above: follow the style of |
| existing code if you are modifying and extending it. If you like four spaces of |
| indentation, **DO NOT** do that in the middle of a chunk of code with two spaces |
| of indentation. Also, do not reindent a whole source file: it makes for |
| incredible diffs that are absolutely worthless. |
| |
| Indent Code Consistently |
| ^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Okay, in your first year of programming you were told that indentation is |
| important. If you didn't believe and internalize this then, now is the time. |
| Just do it. |
| |
| Compiler Issues |
| --------------- |
| |
| Treat Compiler Warnings Like Errors |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| If your code has compiler warnings in it, something is wrong --- you aren't |
| casting values correctly, you have "questionable" constructs in your code, or |
| you are doing something legitimately wrong. Compiler warnings can cover up |
| legitimate errors in output and make dealing with a translation unit difficult. |
| |
| It is not possible to prevent all warnings from all compilers, nor is it |
| desirable. Instead, pick a standard compiler (like ``gcc``) that provides a |
| good thorough set of warnings, and stick to it. At least in the case of |
| ``gcc``, it is possible to work around any spurious errors by changing the |
| syntax of the code slightly. For example, a warning that annoys me occurs when |
| I write code like this: |
| |
| .. code-block:: c++ |
| |
| if (V = getValue()) { |
| ... |
| } |
| |
| ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I |
| probably mistyped it. In most cases, I haven't, and I really don't want the |
| spurious errors. To fix this particular problem, I rewrite the code like |
| this: |
| |
| .. code-block:: c++ |
| |
| if ((V = getValue())) { |
| ... |
| } |
| |
| which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by |
| massaging the code appropriately. |
| |
| Write Portable Code |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| In almost all cases, it is possible and within reason to write completely |
| portable code. If there are cases where it isn't possible to write portable |
| code, isolate it behind a well defined (and well documented) interface. |
| |
| In practice, this means that you shouldn't assume much about the host compiler |
| (and Visual Studio tends to be the lowest common denominator). If advanced |
| features are used, they should only be an implementation detail of a library |
| which has a simple exposed API, and preferably be buried in ``libSystem``. |
| |
| Do not use RTTI or Exceptions |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In an effort to reduce code and executable size, LLVM does not use RTTI |
| (e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate |
| the general C++ principle of *"you only pay for what you use"*, causing |
| executable bloat even if exceptions are never used in the code base, or if RTTI |
| is never used for a class. Because of this, we turn them off globally in the |
| code. |
| |
| That said, LLVM does make extensive use of a hand-rolled form of RTTI that use |
| templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_. |
| This form of RTTI is opt-in and can be |
| :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also |
| substantially more efficient than ``dynamic_cast<>``. |
| |
| .. _static constructor: |
| |
| Do not use Static Constructors |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Static constructors and destructors (e.g. global variables whose types have a |
| constructor or destructor) should not be added to the code base, and should be |
| removed wherever possible. Besides `well known problems |
| <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of |
| initialization is undefined between globals in different source files, the |
| entire concept of static constructors is at odds with the common use case of |
| LLVM as a library linked into a larger application. |
| |
| Consider the use of LLVM as a JIT linked into another application (perhaps for |
| `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies |
| <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the |
| design of static constructors, they must be executed at startup time of the |
| entire application, regardless of whether or how LLVM is used in that larger |
| application. There are two problems with this: |
| |
| * The time to run the static constructors impacts startup time of applications |
| --- a critical time for GUI apps, among others. |
| |
| * The static constructors cause the app to pull many extra pages of memory off |
| the disk: both the code for the constructor in each ``.o`` file and the small |
| amount of data that gets touched. In addition, touched/dirty pages put more |
| pressure on the VM system on low-memory machines. |
| |
| We would really like for there to be zero cost for linking in an additional LLVM |
| target or other library into an application, but static constructors violate |
| this goal. |
| |
| That said, LLVM unfortunately does contain static constructors. It would be a |
| `great project <http://llvm.org/PR11944>`_ for someone to purge all static |
| constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning |
| flag (when building with Clang) to ensure we do not regress in the future. |
| |
| Use of ``class`` and ``struct`` Keywords |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In C++, the ``class`` and ``struct`` keywords can be used almost |
| interchangeably. The only difference is when they are used to declare a class: |
| ``class`` makes all members private by default while ``struct`` makes all |
| members public by default. |
| |
| Unfortunately, not all compilers follow the rules and some will generate |
| different symbols based on whether ``class`` or ``struct`` was used to declare |
| the symbol. This can lead to problems at link time. |
| |
| So, the rule for LLVM is to always use the ``class`` keyword, unless **all** |
| members are public and the type is a C++ `POD |
| <http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case |
| ``struct`` is allowed. |
| |
| Style Issues |
| ============ |
| |
| The High-Level Issues |
| --------------------- |
| |
| A Public Header File **is** a Module |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| C++ doesn't do too well in the modularity department. There is no real |
| encapsulation or data hiding (unless you use expensive protocol classes), but it |
| is what we have to work with. When you write a public header file (in the LLVM |
| source tree, they live in the top level "``include``" directory), you are |
| defining a module of functionality. |
| |
| Ideally, modules should be completely independent of each other, and their |
| header files should only ``#include`` the absolute minimum number of headers |
| possible. A module is not just a class, a function, or a namespace: it's a |
| collection of these that defines an interface. This interface may be several |
| functions, classes, or data structures, but the important issue is how they work |
| together. |
| |
| In general, a module should be implemented by one or more ``.cpp`` files. Each |
| of these ``.cpp`` files should include the header that defines their interface |
| first. This ensures that all of the dependences of the module header have been |
| properly added to the module header itself, and are not implicit. System |
| headers should be included after user headers for a translation unit. |
| |
| .. _minimal list of #includes: |
| |
| ``#include`` as Little as Possible |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| ``#include`` hurts compile time performance. Don't do it unless you have to, |
| especially in header files. |
| |
| But wait! Sometimes you need to have the definition of a class to use it, or to |
| inherit from it. In these cases go ahead and ``#include`` that header file. Be |
| aware however that there are many cases where you don't need to have the full |
| definition of a class. If you are using a pointer or reference to a class, you |
| don't need the header file. If you are simply returning a class instance from a |
| prototyped function or method, you don't need it. In fact, for most cases, you |
| simply don't need the definition of a class. And not ``#include``\ing speeds up |
| compilation. |
| |
| It is easy to try to go too overboard on this recommendation, however. You |
| **must** include all of the header files that you are using --- you can include |
| them either directly or indirectly through another header file. To make sure |
| that you don't accidentally forget to include a header file in your module |
| header, make sure to include your module header **first** in the implementation |
| file (as mentioned above). This way there won't be any hidden dependencies that |
| you'll find out about later. |
| |
| Keep "Internal" Headers Private |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Many modules have a complex implementation that causes them to use more than one |
| implementation (``.cpp``) file. It is often tempting to put the internal |
| communication interface (helper classes, extra functions, etc) in the public |
| module header file. Don't do this! |
| |
| If you really need to do something like this, put a private header file in the |
| same directory as the source files, and include it locally. This ensures that |
| your private interface remains private and undisturbed by outsiders. |
| |
| .. note:: |
| |
| It's okay to put extra implementation methods in a public class itself. Just |
| make them private (or protected) and all is well. |
| |
| .. _early exits: |
| |
| Use Early Exits and ``continue`` to Simplify Code |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| When reading code, keep in mind how much state and how many previous decisions |
| have to be remembered by the reader to understand a block of code. Aim to |
| reduce indentation where possible when it doesn't make it more difficult to |
| understand the code. One great way to do this is by making use of early exits |
| and the ``continue`` keyword in long loops. As an example of using an early |
| exit from a function, consider this "bad" code: |
| |
| .. code-block:: c++ |
| |
| Value *doSomething(Instruction *I) { |
| if (!isa<TerminatorInst>(I) && |
| I->hasOneUse() && doOtherThing(I)) { |
| ... some long code .... |
| } |
| |
| return 0; |
| } |
| |
| This code has several problems if the body of the ``'if'`` is large. When |
| you're looking at the top of the function, it isn't immediately clear that this |
| *only* does interesting things with non-terminator instructions, and only |
| applies to things with the other predicates. Second, it is relatively difficult |
| to describe (in comments) why these predicates are important because the ``if`` |
| statement makes it difficult to lay out the comments. Third, when you're deep |
| within the body of the code, it is indented an extra level. Finally, when |
| reading the top of the function, it isn't clear what the result is if the |
| predicate isn't true; you have to read to the end of the function to know that |
| it returns null. |
| |
| It is much preferred to format the code like this: |
| |
| .. code-block:: c++ |
| |
| Value *doSomething(Instruction *I) { |
| // Terminators never need 'something' done to them because ... |
| if (isa<TerminatorInst>(I)) |
| return 0; |
| |
| // We conservatively avoid transforming instructions with multiple uses |
| // because goats like cheese. |
| if (!I->hasOneUse()) |
| return 0; |
| |
| // This is really just here for example. |
| if (!doOtherThing(I)) |
| return 0; |
| |
| ... some long code .... |
| } |
| |
| This fixes these problems. A similar problem frequently happens in ``for`` |
| loops. A silly example is something like this: |
| |
| .. code-block:: c++ |
| |
| for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { |
| if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { |
| Value *LHS = BO->getOperand(0); |
| Value *RHS = BO->getOperand(1); |
| if (LHS != RHS) { |
| ... |
| } |
| } |
| } |
| |
| When you have very, very small loops, this sort of structure is fine. But if it |
| exceeds more than 10-15 lines, it becomes difficult for people to read and |
| understand at a glance. The problem with this sort of code is that it gets very |
| nested very quickly. Meaning that the reader of the code has to keep a lot of |
| context in their brain to remember what is going immediately on in the loop, |
| because they don't know if/when the ``if`` conditions will have ``else``\s etc. |
| It is strongly preferred to structure the loop like this: |
| |
| .. code-block:: c++ |
| |
| for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { |
| BinaryOperator *BO = dyn_cast<BinaryOperator>(II); |
| if (!BO) continue; |
| |
| Value *LHS = BO->getOperand(0); |
| Value *RHS = BO->getOperand(1); |
| if (LHS == RHS) continue; |
| |
| ... |
| } |
| |
| This has all the benefits of using early exits for functions: it reduces nesting |
| of the loop, it makes it easier to describe why the conditions are true, and it |
| makes it obvious to the reader that there is no ``else`` coming up that they |
| have to push context into their brain for. If a loop is large, this can be a |
| big understandability win. |
| |
| Don't use ``else`` after a ``return`` |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| For similar reasons above (reduction of indentation and easier reading), please |
| do not use ``'else'`` or ``'else if'`` after something that interrupts control |
| flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For |
| example, this is *bad*: |
| |
| .. code-block:: c++ |
| |
| case 'J': { |
| if (Signed) { |
| Type = Context.getsigjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_sigjmp_buf; |
| return QualType(); |
| } else { |
| break; |
| } |
| } else { |
| Type = Context.getjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_jmp_buf; |
| return QualType(); |
| } else { |
| break; |
| } |
| } |
| } |
| |
| It is better to write it like this: |
| |
| .. code-block:: c++ |
| |
| case 'J': |
| if (Signed) { |
| Type = Context.getsigjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_sigjmp_buf; |
| return QualType(); |
| } |
| } else { |
| Type = Context.getjmp_bufType(); |
| if (Type.isNull()) { |
| Error = ASTContext::GE_Missing_jmp_buf; |
| return QualType(); |
| } |
| } |
| break; |
| |
| Or better yet (in this case) as: |
| |
| .. code-block:: c++ |
| |
| case 'J': |
| if (Signed) |
| Type = Context.getsigjmp_bufType(); |
| else |
| Type = Context.getjmp_bufType(); |
| |
| if (Type.isNull()) { |
| Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : |
| ASTContext::GE_Missing_jmp_buf; |
| return QualType(); |
| } |
| break; |
| |
| The idea is to reduce indentation and the amount of code you have to keep track |
| of when reading the code. |
| |
| Turn Predicate Loops into Predicate Functions |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| It is very common to write small loops that just compute a boolean value. There |
| are a number of ways that people commonly write these, but an example of this |
| sort of thing is: |
| |
| .. code-block:: c++ |
| |
| bool FoundFoo = false; |
| for (unsigned I = 0, E = BarList.size(); I != E; ++I) |
| if (BarList[I]->isFoo()) { |
| FoundFoo = true; |
| break; |
| } |
| |
| if (FoundFoo) { |
| ... |
| } |
| |
| This sort of code is awkward to write, and is almost always a bad sign. Instead |
| of this sort of loop, we strongly prefer to use a predicate function (which may |
| be `static`_) that uses `early exits`_ to compute the predicate. We prefer the |
| code to be structured like this: |
| |
| .. code-block:: c++ |
| |
| /// \returns true if the specified list has an element that is a foo. |
| static bool containsFoo(const std::vector<Bar*> &List) { |
| for (unsigned I = 0, E = List.size(); I != E; ++I) |
| if (List[I]->isFoo()) |
| return true; |
| return false; |
| } |
| ... |
| |
| if (containsFoo(BarList)) { |
| ... |
| } |
| |
| There are many reasons for doing this: it reduces indentation and factors out |
| code which can often be shared by other code that checks for the same predicate. |
| More importantly, it *forces you to pick a name* for the function, and forces |
| you to write a comment for it. In this silly example, this doesn't add much |
| value. However, if the condition is complex, this can make it a lot easier for |
| the reader to understand the code that queries for this predicate. Instead of |
| being faced with the in-line details of how we check to see if the BarList |
| contains a foo, we can trust the function name and continue reading with better |
| locality. |
| |
| The Low-Level Issues |
| -------------------- |
| |
| Name Types, Functions, Variables, and Enumerators Properly |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Poorly-chosen names can mislead the reader and cause bugs. We cannot stress |
| enough how important it is to use *descriptive* names. Pick names that match |
| the semantics and role of the underlying entities, within reason. Avoid |
| abbreviations unless they are well known. After picking a good name, make sure |
| to use consistent capitalization for the name, as inconsistency requires clients |
| to either memorize the APIs or to look it up to find the exact spelling. |
| |
| In general, names should be in camel case (e.g. ``TextFileReader`` and |
| ``isLValue()``). Different kinds of declarations have different rules: |
| |
| * **Type names** (including classes, structs, enums, typedefs, etc) should be |
| nouns and start with an upper-case letter (e.g. ``TextFileReader``). |
| |
| * **Variable names** should be nouns (as they represent state). The name should |
| be camel case, and start with an upper case letter (e.g. ``Leader`` or |
| ``Boats``). |
| |
| * **Function names** should be verb phrases (as they represent actions), and |
| command-like function should be imperative. The name should be camel case, |
| and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). |
| |
| * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should |
| follow the naming conventions for types. A common use for enums is as a |
| discriminator for a union, or an indicator of a subclass. When an enum is |
| used for something like this, it should have a ``Kind`` suffix |
| (e.g. ``ValueKind``). |
| |
| * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** |
| should start with an upper-case letter, just like types. Unless the |
| enumerators are defined in their own small namespace or inside a class, |
| enumerators should have a prefix corresponding to the enum declaration name. |
| For example, ``enum ValueKind { ... };`` may contain enumerators like |
| ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just |
| convenience constants are exempt from the requirement for a prefix. For |
| instance: |
| |
| .. code-block:: c++ |
| |
| enum { |
| MaxSize = 42, |
| Density = 12 |
| }; |
| |
| As an exception, classes that mimic STL classes can have member names in STL's |
| style of lower-case words separated by underscores (e.g. ``begin()``, |
| ``push_back()``, and ``empty()``). |
| |
| Here are some examples of good and bad names: |
| |
| .. code-block:: c++ |
| |
| class VehicleMaker { |
| ... |
| Factory<Tire> F; // Bad -- abbreviation and non-descriptive. |
| Factory<Tire> Factory; // Better. |
| Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one |
| // kind of factories. |
| }; |
| |
| Vehicle MakeVehicle(VehicleType Type) { |
| VehicleMaker M; // Might be OK if having a short life-span. |
| Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. |
| Light Headlight = M.makeLight("head"); // Good -- descriptive. |
| ... |
| } |
| |
| Assert Liberally |
| ^^^^^^^^^^^^^^^^ |
| |
| Use the "``assert``" macro to its fullest. Check all of your preconditions and |
| assumptions, you never know when a bug (not necessarily even yours) might be |
| caught early by an assertion, which reduces debugging time dramatically. The |
| "``<cassert>``" header file is probably already included by the header files you |
| are using, so it doesn't cost anything to use it. |
| |
| To further assist with debugging, make sure to put some kind of error message in |
| the assertion statement, which is printed if the assertion is tripped. This |
| helps the poor debugger make sense of why an assertion is being made and |
| enforced, and hopefully what to do about it. Here is one complete example: |
| |
| .. code-block:: c++ |
| |
| inline Value *getOperand(unsigned I) { |
| assert(I < Operands.size() && "getOperand() out of range!"); |
| return Operands[I]; |
| } |
| |
| Here are more examples: |
| |
| .. code-block:: c++ |
| |
| assert(Ty->isPointerType() && "Can't allocate a non pointer type!"); |
| |
| assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); |
| |
| assert(idx < getNumSuccessors() && "Successor # out of range!"); |
| |
| assert(V1.getType() == V2.getType() && "Constant types must be identical!"); |
| |
| assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); |
| |
| You get the idea. |
| |
| In the past, asserts were used to indicate a piece of code that should not be |
| reached. These were typically of the form: |
| |
| .. code-block:: c++ |
| |
| assert(0 && "Invalid radix for integer literal"); |
| |
| This has a few issues, the main one being that some compilers might not |
| understand the assertion, or warn about a missing return in builds where |
| assertions are compiled out. |
| |
| Today, we have something much better: ``llvm_unreachable``: |
| |
| .. code-block:: c++ |
| |
| llvm_unreachable("Invalid radix for integer literal"); |
| |
| When assertions are enabled, this will print the message if it's ever reached |
| and then exit the program. When assertions are disabled (i.e. in release |
| builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating |
| code for this branch. If the compiler does not support this, it will fall back |
| to the "abort" implementation. |
| |
| Another issue is that values used only by assertions will produce an "unused |
| value" warning when assertions are disabled. For example, this code will warn: |
| |
| .. code-block:: c++ |
| |
| unsigned Size = V.size(); |
| assert(Size > 42 && "Vector smaller than it should be"); |
| |
| bool NewToSet = Myset.insert(Value); |
| assert(NewToSet && "The value shouldn't be in the set yet"); |
| |
| These are two interesting different cases. In the first case, the call to |
| ``V.size()`` is only useful for the assert, and we don't want it executed when |
| assertions are disabled. Code like this should move the call into the assert |
| itself. In the second case, the side effects of the call must happen whether |
| the assert is enabled or not. In this case, the value should be cast to void to |
| disable the warning. To be specific, it is preferred to write the code like |
| this: |
| |
| .. code-block:: c++ |
| |
| assert(V.size() > 42 && "Vector smaller than it should be"); |
| |
| bool NewToSet = Myset.insert(Value); (void)NewToSet; |
| assert(NewToSet && "The value shouldn't be in the set yet"); |
| |
| Do Not Use ``using namespace std`` |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In LLVM, we prefer to explicitly prefix all identifiers from the standard |
| namespace with an "``std::``" prefix, rather than rely on "``using namespace |
| std;``". |
| |
| In header files, adding a ``'using namespace XXX'`` directive pollutes the |
| namespace of any source file that ``#include``\s the header. This is clearly a |
| bad thing. |
| |
| In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic |
| rule, but is still important. Basically, using explicit namespace prefixes |
| makes the code **clearer**, because it is immediately obvious what facilities |
| are being used and where they are coming from. And **more portable**, because |
| namespace clashes cannot occur between LLVM code and other namespaces. The |
| portability rule is important because different standard library implementations |
| expose different symbols (potentially ones they shouldn't), and future revisions |
| to the C++ standard will add more symbols to the ``std`` namespace. As such, we |
| never use ``'using namespace std;'`` in LLVM. |
| |
| The exception to the general rule (i.e. it's not an exception for the ``std`` |
| namespace) is for implementation files. For example, all of the code in the |
| LLVM project implements code that lives in the 'llvm' namespace. As such, it is |
| ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace |
| llvm;'`` directive at the top, after the ``#include``\s. This reduces |
| indentation in the body of the file for source editors that indent based on |
| braces, and keeps the conceptual context cleaner. The general form of this rule |
| is that any ``.cpp`` file that implements code in any namespace may use that |
| namespace (and its parents'), but should not use any others. |
| |
| Provide a Virtual Method Anchor for Classes in Headers |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| If a class is defined in a header file and has a vtable (either it has virtual |
| methods or it derives from classes with virtual methods), it must always have at |
| least one out-of-line virtual method in the class. Without this, the compiler |
| will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the |
| header, bloating ``.o`` file sizes and increasing link times. |
| |
| Don't use default labels in fully covered switches over enumerations |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| ``-Wswitch`` warns if a switch, without a default label, over an enumeration |
| does not cover every enumeration value. If you write a default label on a fully |
| covered switch over an enumeration then the ``-Wswitch`` warning won't fire |
| when new elements are added to that enumeration. To help avoid adding these |
| kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is |
| off by default but turned on when building LLVM with a version of Clang that |
| supports the warning. |
| |
| A knock-on effect of this stylistic requirement is that when building LLVM with |
| GCC you may get warnings related to "control may reach end of non-void function" |
| if you return from each case of a covered switch-over-enum because GCC assumes |
| that the enum expression may take any representable value, not just those of |
| individual enumerators. To suppress this warning, use ``llvm_unreachable`` after |
| the switch. |
| |
| Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Prior to C++11, a common pattern to make a class uncopyable was to declare an |
| unimplemented copy constructor and copy assignment operator and make them |
| private. This would give a compiler error for accessing a private method or a |
| linker error because it wasn't implemented. |
| |
| With C++11, we can mark methods that won't be implemented with ``= delete``. |
| This will trigger a much better error message and tell the compiler that the |
| method will never be implemented. This enables other checks like |
| ``-Wunused-private-field`` to run correctly on classes that contain these |
| methods. |
| |
| To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used |
| which will expand to ``= delete`` if the compiler supports it. These methods |
| should still be declared private. Example of the uncopyable pattern: |
| |
| .. code-block:: c++ |
| |
| class DontCopy { |
| private: |
| DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION; |
| DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION; |
| public: |
| ... |
| }; |
| |
| Don't evaluate ``end()`` every time through a loop |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Because C++ doesn't have a standard "``foreach``" loop (though it can be |
| emulated with macros and may be coming in C++'0x) we end up writing a lot of |
| loops that manually iterate from begin to end on a variety of containers or |
| through other data structures. One common mistake is to write a loop in this |
| style: |
| |
| .. code-block:: c++ |
| |
| BasicBlock *BB = ... |
| for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) |
| ... use I ... |
| |
| The problem with this construct is that it evaluates "``BB->end()``" every time |
| through the loop. Instead of writing the loop like this, we strongly prefer |
| loops to be written so that they evaluate it once before the loop starts. A |
| convenient way to do this is like so: |
| |
| .. code-block:: c++ |
| |
| BasicBlock *BB = ... |
| for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) |
| ... use I ... |
| |
| The observant may quickly point out that these two loops may have different |
| semantics: if the container (a basic block in this case) is being mutated, then |
| "``BB->end()``" may change its value every time through the loop and the second |
| loop may not in fact be correct. If you actually do depend on this behavior, |
| please write the loop in the first form and add a comment indicating that you |
| did it intentionally. |
| |
| Why do we prefer the second form (when correct)? Writing the loop in the first |
| form has two problems. First it may be less efficient than evaluating it at the |
| start of the loop. In this case, the cost is probably minor --- a few extra |
| loads every time through the loop. However, if the base expression is more |
| complex, then the cost can rise quickly. I've seen loops where the end |
| expression was actually something like: "``SomeMap[X]->end()``" and map lookups |
| really aren't cheap. By writing it in the second form consistently, you |
| eliminate the issue entirely and don't even have to think about it. |
| |
| The second (even bigger) issue is that writing the loop in the first form hints |
| to the reader that the loop is mutating the container (a fact that a comment |
| would handily confirm!). If you write the loop in the second form, it is |
| immediately obvious without even looking at the body of the loop that the |
| container isn't being modified, which makes it easier to read the code and |
| understand what it does. |
| |
| While the second form of the loop is a few extra keystrokes, we do strongly |
| prefer it. |
| |
| ``#include <iostream>`` is Forbidden |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The use of ``#include <iostream>`` in library files is hereby **forbidden**, |
| because many common implementations transparently inject a `static constructor`_ |
| into every translation unit that includes it. |
| |
| Note that using the other stream headers (``<sstream>`` for example) is not |
| problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` |
| provides various APIs that are better performing for almost every use than |
| ``std::ostream`` style APIs. |
| |
| .. note:: |
| |
| New code should always use `raw_ostream`_ for writing, or the |
| ``llvm::MemoryBuffer`` API for reading files. |
| |
| .. _raw_ostream: |
| |
| Use ``raw_ostream`` |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| LLVM includes a lightweight, simple, and efficient stream implementation in |
| ``llvm/Support/raw_ostream.h``, which provides all of the common features of |
| ``std::ostream``. All new code should use ``raw_ostream`` instead of |
| ``ostream``. |
| |
| Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward |
| declared as ``class raw_ostream``. Public headers should generally not include |
| the ``raw_ostream`` header, but use forward declarations and constant references |
| to ``raw_ostream`` instances. |
| |
| Avoid ``std::endl`` |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to |
| the output stream specified. In addition to doing this, however, it also |
| flushes the output stream. In other words, these are equivalent: |
| |
| .. code-block:: c++ |
| |
| std::cout << std::endl; |
| std::cout << '\n' << std::flush; |
| |
| Most of the time, you probably have no reason to flush the output stream, so |
| it's better to use a literal ``'\n'``. |
| |
| Microscopic Details |
| ------------------- |
| |
| This section describes preferred low-level formatting guidelines along with |
| reasoning on why we prefer them. |
| |
| Spaces Before Parentheses |
| ^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| We prefer to put a space before an open parenthesis only in control flow |
| statements, but not in normal function call expressions and function-like |
| macros. For example, this is good: |
| |
| .. code-block:: c++ |
| |
| if (X) ... |
| for (I = 0; I != 100; ++I) ... |
| while (LLVMRocks) ... |
| |
| somefunc(42); |
| assert(3 != 4 && "laws of math are failing me"); |
| |
| A = foo(42, 92) + bar(X); |
| |
| and this is bad: |
| |
| .. code-block:: c++ |
| |
| if(X) ... |
| for(I = 0; I != 100; ++I) ... |
| while(LLVMRocks) ... |
| |
| somefunc (42); |
| assert (3 != 4 && "laws of math are failing me"); |
| |
| A = foo (42, 92) + bar (X); |
| |
| The reason for doing this is not completely arbitrary. This style makes control |
| flow operators stand out more, and makes expressions flow better. The function |
| call operator binds very tightly as a postfix operator. Putting a space after a |
| function name (as in the last example) makes it appear that the code might bind |
| the arguments of the left-hand-side of a binary operator with the argument list |
| of a function and the name of the right side. More specifically, it is easy to |
| misread the "``A``" example as: |
| |
| .. code-block:: c++ |
| |
| A = foo ((42, 92) + bar) (X); |
| |
| when skimming through the code. By avoiding a space in a function, we avoid |
| this misinterpretation. |
| |
| Prefer Preincrement |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| Hard fast rule: Preincrement (``++X``) may be no slower than postincrement |
| (``X++``) and could very well be a lot faster than it. Use preincrementation |
| whenever possible. |
| |
| The semantics of postincrement include making a copy of the value being |
| incremented, returning it, and then preincrementing the "work value". For |
| primitive types, this isn't a big deal. But for iterators, it can be a huge |
| issue (for example, some iterators contains stack and set objects in them... |
| copying an iterator could invoke the copy ctor's of these as well). In general, |
| get in the habit of always using preincrement, and you won't have a problem. |
| |
| |
| Namespace Indentation |
| ^^^^^^^^^^^^^^^^^^^^^ |
| |
| In general, we strive to reduce indentation wherever possible. This is useful |
| because we want code to `fit into 80 columns`_ without wrapping horribly, but |
| also because it makes it easier to understand the code. Namespaces are a funny |
| thing: they are often large, and we often desire to put lots of stuff into them |
| (so they can be large). Other times they are tiny, because they just hold an |
| enum or something similar. In order to balance this, we use different |
| approaches for small versus large namespaces. |
| |
| If a namespace definition is small and *easily* fits on a screen (say, less than |
| 35 lines of code), then you should indent its body. Here's an example: |
| |
| .. code-block:: c++ |
| |
| namespace llvm { |
| namespace X86 { |
| /// \brief An enum for the x86 relocation codes. Note that |
| /// the terminology here doesn't follow x86 convention - word means |
| /// 32-bit and dword means 64-bit. |
| enum RelocationType { |
| /// \brief PC relative relocation, add the relocated value to |
| /// the value already in memory, after we adjust it for where the PC is. |
| reloc_pcrel_word = 0, |
| |
| /// \brief PIC base relative relocation, add the relocated value to |
| /// the value already in memory, after we adjust it for where the |
| /// PIC base is. |
| reloc_picrel_word = 1, |
| |
| /// \brief Absolute relocation, just add the relocated value to the |
| /// value already in memory. |
| reloc_absolute_word = 2, |
| reloc_absolute_dword = 3 |
| }; |
| } |
| } |
| |
| Since the body is small, indenting adds value because it makes it very clear |
| where the namespace starts and ends, and it is easy to take the whole thing in |
| in one "gulp" when reading the code. If the blob of code in the namespace is |
| larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces), |
| do not indent the code, and add a comment indicating what namespace is being |
| closed. For example: |
| |
| .. code-block:: c++ |
| |
| namespace llvm { |
| namespace knowledge { |
| |
| /// This class represents things that Smith can have an intimate |
| /// understanding of and contains the data associated with it. |
| class Grokable { |
| ... |
| public: |
| explicit Grokable() { ... } |
| virtual ~Grokable() = 0; |
| |
| ... |
| |
| }; |
| |
| } // end namespace knowledge |
| } // end namespace llvm |
| |
| Because the class is large, we don't expect that the reader can easily |
| understand the entire concept in a glance, and the end of the file (where the |
| namespaces end) may be a long ways away from the place they open. As such, |
| indenting the contents of the namespace doesn't add any value, and detracts from |
| the readability of the class. In these cases it is best to *not* indent the |
| contents of the namespace. |
| |
| .. _static: |
| |
| Anonymous Namespaces |
| ^^^^^^^^^^^^^^^^^^^^ |
| |
| After talking about namespaces in general, you may be wondering about anonymous |
| namespaces in particular. Anonymous namespaces are a great language feature |
| that tells the C++ compiler that the contents of the namespace are only visible |
| within the current translation unit, allowing more aggressive optimization and |
| eliminating the possibility of symbol name collisions. Anonymous namespaces are |
| to C++ as "static" is to C functions and global variables. While "``static``" |
| is available in C++, anonymous namespaces are more general: they can make entire |
| classes private to a file. |
| |
| The problem with anonymous namespaces is that they naturally want to encourage |
| indentation of their body, and they reduce locality of reference: if you see a |
| random function definition in a C++ file, it is easy to see if it is marked |
| static, but seeing if it is in an anonymous namespace requires scanning a big |
| chunk of the file. |
| |
| Because of this, we have a simple guideline: make anonymous namespaces as small |
| as possible, and only use them for class declarations. For example, this is |
| good: |
| |
| .. code-block:: c++ |
| |
| namespace { |
| class StringSort { |
| ... |
| public: |
| StringSort(...) |
| bool operator<(const char *RHS) const; |
| }; |
| } // end anonymous namespace |
| |
| static void runHelper() { |
| ... |
| } |
| |
| bool StringSort::operator<(const char *RHS) const { |
| ... |
| } |
| |
| This is bad: |
| |
| .. code-block:: c++ |
| |
| namespace { |
| class StringSort { |
| ... |
| public: |
| StringSort(...) |
| bool operator<(const char *RHS) const; |
| }; |
| |
| void runHelper() { |
| ... |
| } |
| |
| bool StringSort::operator<(const char *RHS) const { |
| ... |
| } |
| |
| } // end anonymous namespace |
| |
| This is bad specifically because if you're looking at "``runHelper``" in the middle |
| of a large C++ file, that you have no immediate way to tell if it is local to |
| the file. When it is marked static explicitly, this is immediately obvious. |
| Also, there is no reason to enclose the definition of "``operator<``" in the |
| namespace just because it was declared there. |
| |
| See Also |
| ======== |
| |
| A lot of these comments and recommendations have been culled for other sources. |
| Two particularly important books for our work are: |
| |
| #. `Effective C++ |
| <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ |
| by Scott Meyers. Also interesting and useful are "More Effective C++" and |
| "Effective STL" by the same author. |
| |
| #. `Large-Scale C++ Software Design |
| <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ |
| by John Lakos |
| |
| If you get some free time, and you haven't read them: do so, you might learn |
| something. |