| //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by James M. Laskey and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file defines a hash set that can be used to remove duplication of nodes |
| // in a graph. This code was originally created by Chris Lattner for use with |
| // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_ADT_FOLDINGSET_H |
| #define LLVM_ADT_FOLDINGSET_H |
| |
| #include "llvm/ADT/SmallVector.h" |
| |
| namespace llvm { |
| |
| /// This folding set used for two purposes: |
| /// 1. Given information about a node we want to create, look up the unique |
| /// instance of the node in the set. If the node already exists, return |
| /// it, otherwise return the bucket it should be inserted into. |
| /// 2. Given a node that has already been created, remove it from the set. |
| /// |
| /// This class is implemented as a single-link chained hash table, where the |
| /// "buckets" are actually the nodes themselves (the next pointer is in the |
| /// node). The last node points back to the bucket to simplified node removal. |
| /// |
| /// Any node that is to be included in the folding set must be a subclass of |
| /// FoldingSetNode. The node class must also define a Profile method used to |
| /// establish the unique bits of data for the node. The Profile method is |
| /// passed a FoldingSetNodeID object which is used to gather the bits. Just |
| /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class. |
| /// NOTE: That the folding set does not own the nodes and it is the |
| /// responsibility of the user to dispose of the nodes. |
| /// |
| /// Eg. |
| /// class MyNode : public FoldingSetNode { |
| /// private: |
| /// std::string Name; |
| /// unsigned Value; |
| /// public: |
| /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {} |
| /// ... |
| /// void Profile(FoldingSetNodeID &ID) { |
| /// ID.AddString(Name); |
| /// ID.AddInteger(Value); |
| /// } |
| /// ... |
| /// }; |
| /// |
| /// To define the folding set itself use the FoldingSet template; |
| /// |
| /// Eg. |
| /// FoldingSet<MyNode> MyFoldingSet; |
| /// |
| /// Four public methods are available to manipulate the folding set; |
| /// |
| /// 1) If you have an existing node that you want add to the set but unsure |
| /// that the node might already exist then call; |
| /// |
| /// MyNode *M = MyFoldingSet.GetOrInsertNode(N); |
| /// |
| /// If The result is equal to the input then the node has been inserted. |
| /// Otherwise, the result is the node existing in the folding set, and the |
| /// input can be discarded (use the result instead.) |
| /// |
| /// 2) If you are ready to construct a node but want to check if it already |
| /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to |
| /// check; |
| /// |
| /// FoldingSetNodeID ID; |
| /// ID.AddString(Name); |
| /// ID.AddInteger(Value); |
| /// void *InsertPoint; |
| /// |
| /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); |
| /// |
| /// If found then M with be non-NULL, else InsertPoint will point to where it |
| /// should be inserted using InsertNode. |
| /// |
| /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new |
| /// node with FindNodeOrInsertPos; |
| /// |
| /// InsertNode(N, InsertPoint); |
| /// |
| /// 4) Finally, if you want to remove a node from the folding set call; |
| /// |
| /// bool WasRemoved = RemoveNode(N); |
| /// |
| /// The result indicates whether the node existed in the folding set. |
| |
| |
| //===----------------------------------------------------------------------===// |
| /// FoldingSetImpl - Implements the folding set functionality. The main |
| /// structure is an array of buckets. Each bucket is indexed by the hash of |
| /// the nodes it contains. The bucket itself points to the nodes contained |
| /// in the bucket via a singly linked list. The last node in the list points |
| /// back to the bucket to facilitate node removal. |
| /// |
| class FoldingSetImpl { |
| private: |
| /// Buckets - Array of bucket chains. |
| /// |
| void **Buckets; |
| |
| /// NumBuckets - Length of the Buckets array. Always a power of 2. |
| /// |
| unsigned NumBuckets; |
| |
| /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes |
| /// is greater than twice the number of buckets. |
| unsigned NumNodes; |
| |
| public: |
| FoldingSetImpl(unsigned Log2InitSize = 6); |
| virtual ~FoldingSetImpl(); |
| |
| // Forward declaration. |
| class Node; |
| |
| //===--------------------------------------------------------------------===// |
| /// NodeID - This class is used to gather all the unique data bits of a |
| /// node. When all the bits are gathered this class is used to produce a |
| /// hash value for the node. |
| /// |
| class NodeID { |
| /// Bits - Vector of all the data bits that make the node unique. |
| /// Use a SmallVector to avoid a heap allocation in the common case. |
| SmallVector<unsigned, 32> Bits; |
| |
| public: |
| NodeID() {} |
| |
| /// getRawData - Return the ith entry in the Bits data. |
| /// |
| unsigned getRawData(unsigned i) const { |
| return Bits[i]; |
| } |
| |
| /// Add* - Add various data types to Bit data. |
| /// |
| void AddPointer(const void *Ptr); |
| void AddInteger(signed I); |
| void AddInteger(unsigned I); |
| void AddInteger(uint64_t I); |
| void AddFloat(float F); |
| void AddDouble(double D); |
| void AddString(const std::string &String); |
| |
| /// ComputeHash - Compute a strong hash value for this NodeID, used to |
| /// lookup the node in the FoldingSetImpl. |
| unsigned ComputeHash() const; |
| |
| /// operator== - Used to compare two nodes to each other. |
| /// |
| bool operator==(const NodeID &RHS) const; |
| }; |
| |
| //===--------------------------------------------------------------------===// |
| /// Node - This class is used to maintain the singly linked bucket list in |
| /// a folding set. |
| /// |
| class Node { |
| private: |
| // NextInFoldingSetBucket - next link in the bucket list. |
| void *NextInFoldingSetBucket; |
| |
| public: |
| |
| Node() : NextInFoldingSetBucket(0) {} |
| |
| // Accessors |
| void *getNextInBucket() const { return NextInFoldingSetBucket; } |
| void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; } |
| }; |
| |
| /// RemoveNode - Remove a node from the folding set, returning true if one |
| /// was removed or false if the node was not in the folding set. |
| bool RemoveNode(Node *N); |
| |
| /// GetOrInsertNode - If there is an existing simple Node exactly |
| /// equal to the specified node, return it. Otherwise, insert 'N' and return |
| /// it instead. |
| Node *GetOrInsertNode(Node *N); |
| |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, |
| /// return it. If not, return the insertion token that will make insertion |
| /// faster. |
| Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos); |
| |
| /// InsertNode - Insert the specified node into the folding set, knowing that |
| /// it is not already in the folding set. InsertPos must be obtained from |
| /// FindNodeOrInsertPos. |
| void InsertNode(Node *N, void *InsertPos); |
| |
| private: |
| |
| /// GrowHashTable - Double the size of the hash table and rehash everything. |
| /// |
| void GrowHashTable(); |
| |
| protected: |
| |
| /// GetNodeProfile - Instantiations of the FoldingSet template implement |
| /// this function to gather data bits for the given node. |
| virtual void GetNodeProfile(NodeID &ID, Node *N) const = 0; |
| }; |
| |
| // Convenience types to hide the implementation of the folding set. |
| typedef FoldingSetImpl::Node FoldingSetNode; |
| typedef FoldingSetImpl::NodeID FoldingSetNodeID; |
| |
| //===--------------------------------------------------------------------===// |
| /// FoldingSet - This template class is used to instantiate a specialized |
| /// implementation of the folding set to the node class T. T must be a |
| /// subclass of FoldingSetNode and implement a Profile function. |
| /// |
| template<class T> class FoldingSet : public FoldingSetImpl { |
| private: |
| /// GetNodeProfile - Each instantiatation of the FoldingSet |
| virtual void GetNodeProfile(NodeID &ID, Node *N) const { |
| T *TN = static_cast<T *>(N); |
| TN->Profile(ID); |
| } |
| |
| public: |
| FoldingSet(unsigned Log2InitSize = 6) |
| : FoldingSetImpl(Log2InitSize) |
| {} |
| |
| /// GetOrInsertNode - If there is an existing simple Node exactly |
| /// equal to the specified node, return it. Otherwise, insert 'N' and |
| /// return it instead. |
| T *GetOrInsertNode(Node *N) { |
| return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N)); |
| } |
| |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, |
| /// return it. If not, return the insertion token that will make insertion |
| /// faster. |
| T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { |
| return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, |
| InsertPos)); |
| } |
| }; |
| |
| } // End of namespace llvm. |
| |
| |
| #endif |
| |