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//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass is responsible for finalizing the functions frame layout, saving
// callee saved registers, and for emitting prolog & epilog code for the
// function.
//
// This pass must be run after register allocation. After this pass is
// executed, it is illegal to construct MO_FrameIndex operands.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
using namespace llvm;
namespace {
struct PEI : public MachineFunctionPass {
const char *getPassName() const {
return "Prolog/Epilog Insertion & Frame Finalization";
}
/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
/// frame indexes with appropriate references.
///
bool runOnMachineFunction(MachineFunction &Fn) {
// Scan the function for modified caller saved registers and insert spill
// code for any caller saved registers that are modified. Also calculate
// the MaxCallFrameSize and HasCalls variables for the function's frame
// information and eliminates call frame pseudo instructions.
calculateCallerSavedRegisters(Fn);
// Add the code to save and restore the caller saved registers
saveCallerSavedRegisters(Fn);
// Allow the target machine to make final modifications to the function
// before the frame layout is finalized.
Fn.getTarget().getRegisterInfo()->processFunctionBeforeFrameFinalized(Fn);
// Calculate actual frame offsets for all of the abstract stack objects...
calculateFrameObjectOffsets(Fn);
// Add prolog and epilog code to the function. This function is required
// to align the stack frame as necessary for any stack variables or
// called functions. Because of this, calculateCallerSavedRegisters
// must be called before this function in order to set the HasCalls
// and MaxCallFrameSize variables.
insertPrologEpilogCode(Fn);
// Replace all MO_FrameIndex operands with physical register references
// and actual offsets.
//
replaceFrameIndices(Fn);
RegsToSave.clear();
StackSlots.clear();
return true;
}
private:
std::vector<unsigned> RegsToSave;
std::vector<int> StackSlots;
void calculateCallerSavedRegisters(MachineFunction &Fn);
void saveCallerSavedRegisters(MachineFunction &Fn);
void calculateFrameObjectOffsets(MachineFunction &Fn);
void replaceFrameIndices(MachineFunction &Fn);
void insertPrologEpilogCode(MachineFunction &Fn);
};
}
/// createPrologEpilogCodeInserter - This function returns a pass that inserts
/// prolog and epilog code, and eliminates abstract frame references.
///
FunctionPass *llvm::createPrologEpilogCodeInserter() { return new PEI(); }
/// calculateCallerSavedRegisters - Scan the function for modified caller saved
/// registers. Also calculate the MaxCallFrameSize and HasCalls variables for
/// the function's frame information and eliminates call frame pseudo
/// instructions.
///
void PEI::calculateCallerSavedRegisters(MachineFunction &Fn) {
const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo();
// Get the callee saved register list...
const unsigned *CSRegs = RegInfo->getCalleeSaveRegs();
// Get the function call frame set-up and tear-down instruction opcode
int FrameSetupOpcode = RegInfo->getCallFrameSetupOpcode();
int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode();
// Early exit for targets which have no callee saved registers and no call
// frame setup/destroy pseudo instructions.
if ((CSRegs == 0 || CSRegs[0] == 0) &&
FrameSetupOpcode == -1 && FrameDestroyOpcode == -1)
return;
// This bitset contains an entry for each physical register for the target...
std::vector<bool> ModifiedRegs(RegInfo->getNumRegs());
unsigned MaxCallFrameSize = 0;
bool HasCalls = false;
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); )
if (I->getOpcode() == FrameSetupOpcode ||
I->getOpcode() == FrameDestroyOpcode) {
assert(I->getNumOperands() == 1 && "Call Frame Setup/Destroy Pseudo"
" instructions should have a single immediate argument!");
unsigned Size = I->getOperand(0).getImmedValue();
if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
HasCalls = true;
RegInfo->eliminateCallFramePseudoInstr(Fn, *BB, I++);
} else {
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
MachineOperand &MO = I->getOperand(i);
if (MO.isRegister() && MO.isDef()) {
assert(MRegisterInfo::isPhysicalRegister(MO.getReg()) &&
"Register allocation must be performed!");
ModifiedRegs[MO.getReg()] = true; // Register is modified
}
}
++I;
}
MachineFrameInfo *FFI = Fn.getFrameInfo();
FFI->setHasCalls(HasCalls);
FFI->setMaxCallFrameSize(MaxCallFrameSize);
// Now figure out which *callee saved* registers are modified by the current
// function, thus needing to be saved and restored in the prolog/epilog.
//
for (unsigned i = 0; CSRegs[i]; ++i) {
unsigned Reg = CSRegs[i];
if (ModifiedRegs[Reg]) {
RegsToSave.push_back(Reg); // If modified register...
} else {
for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
*AliasSet; ++AliasSet) { // Check alias registers too...
if (ModifiedRegs[*AliasSet]) {
RegsToSave.push_back(Reg);
break;
}
}
}
}
if (RegsToSave.empty())
return; // Early exit if no caller saved registers are modified!
unsigned NumFixedSpillSlots;
const std::pair<unsigned,int> *FixedSpillSlots =
TFI->getCalleeSaveSpillSlots(NumFixedSpillSlots);
// Now that we know which registers need to be saved and restored, allocate
// stack slots for them.
for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
unsigned Reg = RegsToSave[i];
// Check to see if this physreg must be spilled to a particular stack slot
// on this target.
const std::pair<unsigned,int> *FixedSlot = FixedSpillSlots;
while (FixedSlot != FixedSpillSlots+NumFixedSpillSlots &&
FixedSlot->first != Reg)
++FixedSlot;
int FrameIdx;
if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
// Nope, just spill it anywhere convenient.
FrameIdx = FFI->CreateStackObject(RegInfo->getSpillSize(Reg)/8,
RegInfo->getSpillAlignment(Reg)/8);
} else {
// Spill it to the stack where we must.
FrameIdx = FFI->CreateFixedObject(RegInfo->getSpillSize(Reg)/8,
FixedSlot->second);
}
StackSlots.push_back(FrameIdx);
}
}
/// saveCallerSavedRegisters - Insert spill code for any caller saved registers
/// that are modified in the function.
///
void PEI::saveCallerSavedRegisters(MachineFunction &Fn) {
// Early exit if no caller saved registers are modified!
if (RegsToSave.empty())
return;
const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
// Now that we have a stack slot for each register to be saved, insert spill
// code into the entry block...
MachineBasicBlock *MBB = Fn.begin();
MachineBasicBlock::iterator I = MBB->begin();
for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
// Insert the spill to the stack frame.
RegInfo->storeRegToStackSlot(*MBB, I, RegsToSave[i], StackSlots[i]);
}
// Add code to restore the callee-save registers in each exiting block.
const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
for (MachineFunction::iterator FI = Fn.begin(), E = Fn.end(); FI != E; ++FI) {
// If last instruction is a return instruction, add an epilogue
if (!FI->empty() && TII.isReturn(FI->back().getOpcode())) {
MBB = FI;
I = MBB->end(); --I;
for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
RegInfo->loadRegFromStackSlot(*MBB, I, RegsToSave[i],StackSlots[i]);
--I; // Insert in reverse order
}
}
}
}
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects...
///
void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
bool StackGrowsDown =
TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
// Loop over all of the stack objects, assigning sequential addresses...
MachineFrameInfo *FFI = Fn.getFrameInfo();
unsigned StackAlignment = TFI.getStackAlignment();
// Start at the beginning of the local area.
// The Offset is the distance from the stack top in the direction
// of stack growth -- so it's always positive.
int Offset = TFI.getOffsetOfLocalArea();
if (StackGrowsDown)
Offset = -Offset;
assert(Offset >= 0
&& "Local area offset should be in direction of stack growth");
// If there are fixed sized objects that are preallocated in the local area,
// non-fixed objects can't be allocated right at the start of local area.
// We currently don't support filling in holes in between fixed sized objects,
// so we adjust 'Offset' to point to the end of last fixed sized
// preallocated object.
for (int i = FFI->getObjectIndexBegin(); i != 0; ++i) {
int FixedOff;
if (StackGrowsDown) {
// The maximum distance from the stack pointer is at lower address of
// the object -- which is given by offset. For down growing stack
// the offset is negative, so we negate the offset to get the distance.
FixedOff = -FFI->getObjectOffset(i);
} else {
// The maximum distance from the start pointer is at the upper
// address of the object.
FixedOff = FFI->getObjectOffset(i) + FFI->getObjectSize(i);
}
if (FixedOff > Offset) Offset = FixedOff;
}
for (unsigned i = 0, e = FFI->getObjectIndexEnd(); i != e; ++i) {
// If stack grows down, we need to add size of find the lowest
// address of the object.
if (StackGrowsDown)
Offset += FFI->getObjectSize(i);
unsigned Align = FFI->getObjectAlignment(i);
assert(Align <= StackAlignment && "Cannot align stack object to higher "
"alignment boundary than the stack itself!");
Offset = (Offset+Align-1)/Align*Align; // Adjust to Alignment boundary...
if (StackGrowsDown) {
FFI->setObjectOffset(i, -Offset); // Set the computed offset
} else {
FFI->setObjectOffset(i, Offset);
Offset += FFI->getObjectSize(i);
}
}
// Align the final stack pointer offset, but only if there are calls in the
// function. This ensures that any calls to subroutines have their stack
// frames suitable aligned.
if (FFI->hasCalls())
Offset = (Offset+StackAlignment-1)/StackAlignment*StackAlignment;
// Set the final value of the stack pointer...
FFI->setStackSize(Offset+TFI.getOffsetOfLocalArea());
}
/// insertPrologEpilogCode - Scan the function for modified caller saved
/// registers, insert spill code for these caller saved registers, then add
/// prolog and epilog code to the function.
///
void PEI::insertPrologEpilogCode(MachineFunction &Fn) {
// Add prologue to the function...
Fn.getTarget().getRegisterInfo()->emitPrologue(Fn);
// Add epilogue to restore the callee-save registers in each exiting block
const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) {
// If last instruction is a return instruction, add an epilogue
if (!I->empty() && TII.isReturn(I->back().getOpcode()))
Fn.getTarget().getRegisterInfo()->emitEpilogue(Fn, *I);
}
}
/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical
/// register references and actual offsets.
///
void PEI::replaceFrameIndices(MachineFunction &Fn) {
if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do?
const TargetMachine &TM = Fn.getTarget();
assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!");
const MRegisterInfo &MRI = *TM.getRegisterInfo();
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (I->getOperand(i).isFrameIndex()) {
// If this instruction has a FrameIndex operand, we need to use that
// target machine register info object to eliminate it.
MRI.eliminateFrameIndex(I);
break;
}
}