| //===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===// | 
 | // | 
 | //                     The LLVM Compiler Infrastructure | 
 | // | 
 | // This file is distributed under the University of Illinois Open Source | 
 | // License. See LICENSE.TXT for details. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This file implements the LatencyPriorityQueue class, which is a | 
 | // SchedulingPriorityQueue that schedules using latency information to | 
 | // reduce the length of the critical path through the basic block. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #define DEBUG_TYPE "scheduler" | 
 | #include "llvm/CodeGen/LatencyPriorityQueue.h" | 
 | #include "llvm/Support/Debug.h" | 
 | using namespace llvm; | 
 |  | 
 | bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const { | 
 |   // The isScheduleHigh flag allows nodes with wraparound dependencies that | 
 |   // cannot easily be modeled as edges with latencies to be scheduled as | 
 |   // soon as possible in a top-down schedule. | 
 |   if (LHS->isScheduleHigh && !RHS->isScheduleHigh) | 
 |     return false; | 
 |   if (!LHS->isScheduleHigh && RHS->isScheduleHigh) | 
 |     return true; | 
 |  | 
 |   unsigned LHSNum = LHS->NodeNum; | 
 |   unsigned RHSNum = RHS->NodeNum; | 
 |  | 
 |   // The most important heuristic is scheduling the critical path. | 
 |   unsigned LHSLatency = PQ->getLatency(LHSNum); | 
 |   unsigned RHSLatency = PQ->getLatency(RHSNum); | 
 |   if (LHSLatency < RHSLatency) return true; | 
 |   if (LHSLatency > RHSLatency) return false; | 
 |    | 
 |   // After that, if two nodes have identical latencies, look to see if one will | 
 |   // unblock more other nodes than the other. | 
 |   unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum); | 
 |   unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum); | 
 |   if (LHSBlocked < RHSBlocked) return true; | 
 |   if (LHSBlocked > RHSBlocked) return false; | 
 |    | 
 |   // Finally, just to provide a stable ordering, use the node number as a | 
 |   // deciding factor. | 
 |   return LHSNum < RHSNum; | 
 | } | 
 |  | 
 |  | 
 | /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor | 
 | /// of SU, return it, otherwise return null. | 
 | SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) { | 
 |   SUnit *OnlyAvailablePred = 0; | 
 |   for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); | 
 |        I != E; ++I) { | 
 |     if (IgnoreAntiDep && (I->getKind() == SDep::Anti)) continue; | 
 |     SUnit &Pred = *I->getSUnit(); | 
 |     if (!Pred.isScheduled) { | 
 |       // We found an available, but not scheduled, predecessor.  If it's the | 
 |       // only one we have found, keep track of it... otherwise give up. | 
 |       if (OnlyAvailablePred && OnlyAvailablePred != &Pred) | 
 |         return 0; | 
 |       OnlyAvailablePred = &Pred; | 
 |     } | 
 |   } | 
 |        | 
 |   return OnlyAvailablePred; | 
 | } | 
 |  | 
 | void LatencyPriorityQueue::push_impl(SUnit *SU) { | 
 |   // Look at all of the successors of this node.  Count the number of nodes that | 
 |   // this node is the sole unscheduled node for. | 
 |   unsigned NumNodesBlocking = 0; | 
 |   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); | 
 |        I != E; ++I) { | 
 |     if (IgnoreAntiDep && (I->getKind() == SDep::Anti)) continue; | 
 |     if (getSingleUnscheduledPred(I->getSUnit()) == SU) | 
 |       ++NumNodesBlocking; | 
 |   } | 
 |   NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking; | 
 |    | 
 |   Queue.push(SU); | 
 | } | 
 |  | 
 |  | 
 | // ScheduledNode - As nodes are scheduled, we look to see if there are any | 
 | // successor nodes that have a single unscheduled predecessor.  If so, that | 
 | // single predecessor has a higher priority, since scheduling it will make | 
 | // the node available. | 
 | void LatencyPriorityQueue::ScheduledNode(SUnit *SU) { | 
 |   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); | 
 |        I != E; ++I) { | 
 |     if (IgnoreAntiDep && (I->getKind() == SDep::Anti)) continue; | 
 |     AdjustPriorityOfUnscheduledPreds(I->getSUnit()); | 
 |   } | 
 | } | 
 |  | 
 | /// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just | 
 | /// scheduled.  If SU is not itself available, then there is at least one | 
 | /// predecessor node that has not been scheduled yet.  If SU has exactly ONE | 
 | /// unscheduled predecessor, we want to increase its priority: it getting | 
 | /// scheduled will make this node available, so it is better than some other | 
 | /// node of the same priority that will not make a node available. | 
 | void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) { | 
 |   if (SU->isAvailable) return;  // All preds scheduled. | 
 |    | 
 |   SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU); | 
 |   if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return; | 
 |    | 
 |   // Okay, we found a single predecessor that is available, but not scheduled. | 
 |   // Since it is available, it must be in the priority queue.  First remove it. | 
 |   remove(OnlyAvailablePred); | 
 |  | 
 |   // Reinsert the node into the priority queue, which recomputes its | 
 |   // NumNodesSolelyBlocking value. | 
 |   push(OnlyAvailablePred); | 
 | } |