| //===- BottomUpClosure.cpp - Compute the bottom up interprocedure closure -===// |
| // |
| // This file implements the BUDataStructures class, which represents the |
| // Bottom-Up Interprocedural closure of the data structure graph over the |
| // program. This is useful for applications like pool allocation, but **not** |
| // applications like pointer analysis. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Analysis/DataStructure.h" |
| #include "llvm/Module.h" |
| #include "llvm/DerivedTypes.h" |
| #include "Support/StatisticReporter.h" |
| using std::map; |
| |
| AnalysisID BUDataStructures::ID(AnalysisID::create<BUDataStructures>()); |
| |
| // releaseMemory - If the pass pipeline is done with this pass, we can release |
| // our memory... here... |
| // |
| void BUDataStructures::releaseMemory() { |
| for (map<Function*, DSGraph*>::iterator I = DSInfo.begin(), |
| E = DSInfo.end(); I != E; ++I) |
| delete I->second; |
| |
| // Empty map so next time memory is released, data structures are not |
| // re-deleted. |
| DSInfo.clear(); |
| } |
| |
| // run - Calculate the bottom up data structure graphs for each function in the |
| // program. |
| // |
| bool BUDataStructures::run(Module &M) { |
| // Simply calculate the graphs for each function... |
| for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) |
| if (!I->isExternal()) |
| calculateGraph(*I); |
| return false; |
| } |
| |
| |
| // ResolveArguments - Resolve the formal and actual arguments for a function |
| // call. |
| // |
| static void ResolveArguments(std::vector<DSNodeHandle> &Call, Function &F, |
| map<Value*, DSNodeHandle> &ValueMap) { |
| // Resolve all of the function arguments... |
| Function::aiterator AI = F.abegin(); |
| for (unsigned i = 2, e = Call.size(); i != e; ++i) { |
| // Advance the argument iterator to the first pointer argument... |
| while (!isa<PointerType>(AI->getType())) ++AI; |
| |
| // Add the link from the argument scalar to the provided value |
| DSNode *NN = ValueMap[AI]; |
| NN->addEdgeTo(Call[i]); |
| ++AI; |
| } |
| } |
| |
| // MergeGlobalNodes - Merge global value nodes in the inlined graph with the |
| // global value nodes in the current graph if there are duplicates. |
| // |
| static void MergeGlobalNodes(map<Value*, DSNodeHandle> &ValMap, |
| map<Value*, DSNodeHandle> &OldValMap) { |
| // Loop over all of the nodes inlined, if any of them are global variable |
| // nodes, we must make sure they get properly added or merged with the ValMap. |
| // |
| for (map<Value*, DSNodeHandle>::iterator I = OldValMap.begin(), |
| E = OldValMap.end(); I != E; ++I) |
| if (isa<GlobalValue>(I->first)) { |
| DSNodeHandle &NH = ValMap[I->first]; // Look up global in ValMap. |
| if (NH == 0) { // No entry for the global yet? |
| NH = I->second; // Add the one just inlined... |
| } else { |
| NH->mergeWith(I->second); // Merge the two globals together. |
| } |
| } |
| |
| } |
| |
| DSGraph &BUDataStructures::calculateGraph(Function &F) { |
| // Make sure this graph has not already been calculated, or that we don't get |
| // into an infinite loop with mutually recursive functions. |
| // |
| DSGraph *&Graph = DSInfo[&F]; |
| if (Graph) return *Graph; |
| |
| // Copy the local version into DSInfo... |
| Graph = new DSGraph(getAnalysis<LocalDataStructures>().getDSGraph(F)); |
| |
| // Save a copy of the original call nodes for the top-down pass |
| Graph->saveOrigFunctionCalls(); |
| |
| // Start resolving calls... |
| std::vector<std::vector<DSNodeHandle> > &FCs = Graph->getFunctionCalls(); |
| |
| DEBUG(cerr << "Inlining: " << F.getName() << "\n"); |
| |
| bool Inlined; |
| do { |
| Inlined = false; |
| for (unsigned i = 0; i != FCs.size(); ++i) { |
| // Copy the call, because inlining graphs may invalidate the FCs vector. |
| std::vector<DSNodeHandle> Call = FCs[i]; |
| |
| // If the function list is not incomplete... |
| if ((Call[1]->NodeType & DSNode::Incomplete) == 0) { |
| // Start inlining all of the functions we can... some may not be |
| // inlinable if they are external... |
| // |
| std::vector<GlobalValue*> Globals(Call[1]->getGlobals()); |
| |
| // Loop over the functions, inlining whatever we can... |
| for (unsigned g = 0; g != Globals.size(); ++g) { |
| // Must be a function type, so this cast MUST succeed. |
| Function &FI = cast<Function>(*Globals[g]); |
| if (&FI == &F) { |
| // Self recursion... simply link up the formal arguments with the |
| // actual arguments... |
| |
| DEBUG(cerr << "Self Inlining: " << F.getName() << "\n"); |
| |
| if (Call[0]) // Handle the return value if present... |
| Graph->RetNode->mergeWith(Call[0]); |
| |
| // Resolve the arguments in the call to the actual values... |
| ResolveArguments(Call, F, Graph->getValueMap()); |
| |
| // Erase the entry in the globals vector |
| Globals.erase(Globals.begin()+g--); |
| } else if (!FI.isExternal()) { |
| DEBUG(std::cerr << "In " << F.getName() << " inlining: " |
| << FI.getName() << "\n"); |
| |
| // Get the data structure graph for the called function, closing it |
| // if possible (which is only impossible in the case of mutual |
| // recursion... |
| // |
| DSGraph &GI = calculateGraph(FI); // Graph to inline |
| |
| DEBUG(cerr << "Got graph for " << FI.getName() << " in: " |
| << F.getName() << "\n"); |
| |
| // Remember the callers for each callee for use in the top-down |
| // pass so we don't have to compute this again |
| GI.addCaller(F); |
| |
| // Clone the callee's graph into the current graph, keeping |
| // track of where scalars in the old graph _used_ to point |
| // and of the new nodes matching nodes of the old graph ... |
| std::map<Value*, DSNodeHandle> OldValMap; |
| std::map<const DSNode*, DSNode*> OldNodeMap; // unused |
| |
| // The clone call may invalidate any of the vectors in the data |
| // structure graph. |
| DSNode *RetVal = Graph->cloneInto(GI, OldValMap, OldNodeMap); |
| |
| ResolveArguments(Call, FI, OldValMap); |
| |
| if (Call[0]) // Handle the return value if present |
| RetVal->mergeWith(Call[0]); |
| |
| // Merge global value nodes in the inlined graph with the global |
| // value nodes in the current graph if there are duplicates. |
| // |
| MergeGlobalNodes(Graph->getValueMap(), OldValMap); |
| |
| // Erase the entry in the globals vector |
| Globals.erase(Globals.begin()+g--); |
| } |
| } |
| |
| if (Globals.empty()) { // Inlined all of the function calls? |
| // Erase the call if it is resolvable... |
| FCs.erase(FCs.begin()+i--); // Don't skip a the next call... |
| Inlined = true; |
| } else if (Globals.size() != Call[1]->getGlobals().size()) { |
| // Was able to inline SOME, but not all of the functions. Construct a |
| // new global node here. |
| // |
| assert(0 && "Unimpl!"); |
| Inlined = true; |
| } |
| } |
| } |
| |
| // Recompute the Incomplete markers. If there are any function calls left |
| // now that are complete, we must loop! |
| if (Inlined) { |
| Graph->maskIncompleteMarkers(); |
| Graph->markIncompleteNodes(); |
| Graph->removeDeadNodes(); |
| } |
| } while (Inlined && !FCs.empty()); |
| |
| return *Graph; |
| } |