| //===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // Collect native machine code for a function. This class contains a list of |
| // MachineBasicBlock instances that make up the current compiled function. |
| // |
| // This class also contains pointers to various classes which hold |
| // target-specific information about the generated code. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H |
| #define LLVM_CODEGEN_MACHINEFUNCTION_H |
| |
| #include "llvm/ADT/ilist.h" |
| #include "llvm/CodeGen/DebugLoc.h" |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/Support/Annotation.h" |
| #include "llvm/Support/Allocator.h" |
| #include "llvm/Support/Recycler.h" |
| |
| namespace llvm { |
| |
| class Function; |
| class MachineRegisterInfo; |
| class MachineFrameInfo; |
| class MachineConstantPool; |
| class MachineJumpTableInfo; |
| class TargetMachine; |
| |
| template <> |
| struct ilist_traits<MachineBasicBlock> |
| : public ilist_default_traits<MachineBasicBlock> { |
| mutable MachineBasicBlock Sentinel; |
| public: |
| MachineBasicBlock *createSentinel() const { return &Sentinel; } |
| void destroySentinel(MachineBasicBlock *) const {} |
| |
| void addNodeToList(MachineBasicBlock* MBB); |
| void removeNodeFromList(MachineBasicBlock* MBB); |
| void deleteNode(MachineBasicBlock *MBB); |
| private: |
| void createNode(const MachineBasicBlock &); |
| }; |
| |
| /// MachineFunctionInfo - This class can be derived from and used by targets to |
| /// hold private target-specific information for each MachineFunction. Objects |
| /// of type are accessed/created with MF::getInfo and destroyed when the |
| /// MachineFunction is destroyed. |
| struct MachineFunctionInfo { |
| virtual ~MachineFunctionInfo() {} |
| }; |
| |
| class MachineFunction : private Annotation { |
| const Function *Fn; |
| const TargetMachine &Target; |
| |
| // RegInfo - Information about each register in use in the function. |
| MachineRegisterInfo *RegInfo; |
| |
| // Used to keep track of target-specific per-machine function information for |
| // the target implementation. |
| MachineFunctionInfo *MFInfo; |
| |
| // Keep track of objects allocated on the stack. |
| MachineFrameInfo *FrameInfo; |
| |
| // Keep track of constants which are spilled to memory |
| MachineConstantPool *ConstantPool; |
| |
| // Keep track of jump tables for switch instructions |
| MachineJumpTableInfo *JumpTableInfo; |
| |
| // Function-level unique numbering for MachineBasicBlocks. When a |
| // MachineBasicBlock is inserted into a MachineFunction is it automatically |
| // numbered and this vector keeps track of the mapping from ID's to MBB's. |
| std::vector<MachineBasicBlock*> MBBNumbering; |
| |
| // Pool-allocate MachineFunction-lifetime and IR objects. |
| BumpPtrAllocator Allocator; |
| |
| // Allocation management for instructions in function. |
| Recycler<MachineInstr> InstructionRecycler; |
| |
| // Allocation management for basic blocks in function. |
| Recycler<MachineBasicBlock> BasicBlockRecycler; |
| |
| // List of machine basic blocks in function |
| typedef ilist<MachineBasicBlock> BasicBlockListType; |
| BasicBlockListType BasicBlocks; |
| |
| // Tracks debug locations. |
| DebugLocTracker DebugLocInfo; |
| |
| public: |
| MachineFunction(const Function *Fn, const TargetMachine &TM); |
| ~MachineFunction(); |
| |
| /// getFunction - Return the LLVM function that this machine code represents |
| /// |
| const Function *getFunction() const { return Fn; } |
| |
| /// getTarget - Return the target machine this machine code is compiled with |
| /// |
| const TargetMachine &getTarget() const { return Target; } |
| |
| /// getRegInfo - Return information about the registers currently in use. |
| /// |
| MachineRegisterInfo &getRegInfo() { return *RegInfo; } |
| const MachineRegisterInfo &getRegInfo() const { return *RegInfo; } |
| |
| /// getFrameInfo - Return the frame info object for the current function. |
| /// This object contains information about objects allocated on the stack |
| /// frame of the current function in an abstract way. |
| /// |
| MachineFrameInfo *getFrameInfo() { return FrameInfo; } |
| const MachineFrameInfo *getFrameInfo() const { return FrameInfo; } |
| |
| /// getJumpTableInfo - Return the jump table info object for the current |
| /// function. This object contains information about jump tables for switch |
| /// instructions in the current function. |
| /// |
| MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; } |
| const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; } |
| |
| /// getConstantPool - Return the constant pool object for the current |
| /// function. |
| /// |
| MachineConstantPool *getConstantPool() { return ConstantPool; } |
| const MachineConstantPool *getConstantPool() const { return ConstantPool; } |
| |
| /// MachineFunctionInfo - Keep track of various per-function pieces of |
| /// information for backends that would like to do so. |
| /// |
| template<typename Ty> |
| Ty *getInfo() { |
| if (!MFInfo) { |
| // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but |
| // that apparently breaks GCC 3.3. |
| Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty), |
| AlignOf<Ty>::Alignment)); |
| MFInfo = new (Loc) Ty(*this); |
| } |
| |
| assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo && |
| "Invalid concrete type or multiple inheritence for getInfo"); |
| return static_cast<Ty*>(MFInfo); |
| } |
| |
| template<typename Ty> |
| const Ty *getInfo() const { |
| return const_cast<MachineFunction*>(this)->getInfo<Ty>(); |
| } |
| |
| /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they |
| /// are inserted into the machine function. The block number for a machine |
| /// basic block can be found by using the MBB::getBlockNumber method, this |
| /// method provides the inverse mapping. |
| /// |
| MachineBasicBlock *getBlockNumbered(unsigned N) { |
| assert(N < MBBNumbering.size() && "Illegal block number"); |
| assert(MBBNumbering[N] && "Block was removed from the machine function!"); |
| return MBBNumbering[N]; |
| } |
| |
| /// getNumBlockIDs - Return the number of MBB ID's allocated. |
| /// |
| unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); } |
| |
| /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and |
| /// recomputes them. This guarantees that the MBB numbers are sequential, |
| /// dense, and match the ordering of the blocks within the function. If a |
| /// specific MachineBasicBlock is specified, only that block and those after |
| /// it are renumbered. |
| void RenumberBlocks(MachineBasicBlock *MBBFrom = 0); |
| |
| /// print - Print out the MachineFunction in a format suitable for debugging |
| /// to the specified stream. |
| /// |
| void print(std::ostream &OS) const; |
| void print(std::ostream *OS) const { if (OS) print(*OS); } |
| |
| /// viewCFG - This function is meant for use from the debugger. You can just |
| /// say 'call F->viewCFG()' and a ghostview window should pop up from the |
| /// program, displaying the CFG of the current function with the code for each |
| /// basic block inside. This depends on there being a 'dot' and 'gv' program |
| /// in your path. |
| /// |
| void viewCFG() const; |
| |
| /// viewCFGOnly - This function is meant for use from the debugger. It works |
| /// just like viewCFG, but it does not include the contents of basic blocks |
| /// into the nodes, just the label. If you are only interested in the CFG |
| /// this can make the graph smaller. |
| /// |
| void viewCFGOnly() const; |
| |
| /// dump - Print the current MachineFunction to cerr, useful for debugger use. |
| /// |
| void dump() const; |
| |
| /// construct - Allocate and initialize a MachineFunction for a given Function |
| /// and Target |
| /// |
| static MachineFunction& construct(const Function *F, const TargetMachine &TM); |
| |
| /// destruct - Destroy the MachineFunction corresponding to a given Function |
| /// |
| static void destruct(const Function *F); |
| |
| /// get - Return a handle to a MachineFunction corresponding to the given |
| /// Function. This should not be called before "construct()" for a given |
| /// Function. |
| /// |
| static MachineFunction& get(const Function *F); |
| |
| // Provide accessors for the MachineBasicBlock list... |
| typedef BasicBlockListType::iterator iterator; |
| typedef BasicBlockListType::const_iterator const_iterator; |
| typedef std::reverse_iterator<const_iterator> const_reverse_iterator; |
| typedef std::reverse_iterator<iterator> reverse_iterator; |
| |
| //===--------------------------------------------------------------------===// |
| // BasicBlock accessor functions. |
| // |
| iterator begin() { return BasicBlocks.begin(); } |
| const_iterator begin() const { return BasicBlocks.begin(); } |
| iterator end () { return BasicBlocks.end(); } |
| const_iterator end () const { return BasicBlocks.end(); } |
| |
| reverse_iterator rbegin() { return BasicBlocks.rbegin(); } |
| const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); } |
| reverse_iterator rend () { return BasicBlocks.rend(); } |
| const_reverse_iterator rend () const { return BasicBlocks.rend(); } |
| |
| unsigned size() const { return (unsigned)BasicBlocks.size();} |
| bool empty() const { return BasicBlocks.empty(); } |
| const MachineBasicBlock &front() const { return BasicBlocks.front(); } |
| MachineBasicBlock &front() { return BasicBlocks.front(); } |
| const MachineBasicBlock & back() const { return BasicBlocks.back(); } |
| MachineBasicBlock & back() { return BasicBlocks.back(); } |
| |
| void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); } |
| void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); } |
| void insert(iterator MBBI, MachineBasicBlock *MBB) { |
| BasicBlocks.insert(MBBI, MBB); |
| } |
| void splice(iterator InsertPt, iterator MBBI) { |
| BasicBlocks.splice(InsertPt, BasicBlocks, MBBI); |
| } |
| |
| void remove(iterator MBBI) { |
| BasicBlocks.remove(MBBI); |
| } |
| void erase(iterator MBBI) { |
| BasicBlocks.erase(MBBI); |
| } |
| |
| //===--------------------------------------------------------------------===// |
| // Internal functions used to automatically number MachineBasicBlocks |
| // |
| |
| /// getNextMBBNumber - Returns the next unique number to be assigned |
| /// to a MachineBasicBlock in this MachineFunction. |
| /// |
| unsigned addToMBBNumbering(MachineBasicBlock *MBB) { |
| MBBNumbering.push_back(MBB); |
| return (unsigned)MBBNumbering.size()-1; |
| } |
| |
| /// removeFromMBBNumbering - Remove the specific machine basic block from our |
| /// tracker, this is only really to be used by the MachineBasicBlock |
| /// implementation. |
| void removeFromMBBNumbering(unsigned N) { |
| assert(N < MBBNumbering.size() && "Illegal basic block #"); |
| MBBNumbering[N] = 0; |
| } |
| |
| /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead |
| /// of `new MachineInstr'. |
| /// |
| MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID, |
| bool NoImp = false); |
| |
| /// CloneMachineInstr - Create a new MachineInstr which is a copy of the |
| /// 'Orig' instruction, identical in all ways except the the instruction |
| /// has no parent, prev, or next. |
| /// |
| MachineInstr *CloneMachineInstr(const MachineInstr *Orig); |
| |
| /// DeleteMachineInstr - Delete the given MachineInstr. |
| /// |
| void DeleteMachineInstr(MachineInstr *MI); |
| |
| /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this |
| /// instead of `new MachineBasicBlock'. |
| /// |
| MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0); |
| |
| /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. |
| /// |
| void DeleteMachineBasicBlock(MachineBasicBlock *MBB); |
| |
| //===--------------------------------------------------------------------===// |
| // Debug location. |
| // |
| |
| /// lookUpDebugLocId - Look up the DebugLocTuple index with the given |
| /// filename, line, and column. It may add a new filename and / or |
| /// a new DebugLocTuple. |
| unsigned lookUpDebugLocId(const char *Filename, unsigned Line, unsigned Col); |
| }; |
| |
| //===--------------------------------------------------------------------===// |
| // GraphTraits specializations for function basic block graphs (CFGs) |
| //===--------------------------------------------------------------------===// |
| |
| // Provide specializations of GraphTraits to be able to treat a |
| // machine function as a graph of machine basic blocks... these are |
| // the same as the machine basic block iterators, except that the root |
| // node is implicitly the first node of the function. |
| // |
| template <> struct GraphTraits<MachineFunction*> : |
| public GraphTraits<MachineBasicBlock*> { |
| static NodeType *getEntryNode(MachineFunction *F) { |
| return &F->front(); |
| } |
| |
| // nodes_iterator/begin/end - Allow iteration over all nodes in the graph |
| typedef MachineFunction::iterator nodes_iterator; |
| static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); } |
| static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); } |
| }; |
| template <> struct GraphTraits<const MachineFunction*> : |
| public GraphTraits<const MachineBasicBlock*> { |
| static NodeType *getEntryNode(const MachineFunction *F) { |
| return &F->front(); |
| } |
| |
| // nodes_iterator/begin/end - Allow iteration over all nodes in the graph |
| typedef MachineFunction::const_iterator nodes_iterator; |
| static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); } |
| static nodes_iterator nodes_end (const MachineFunction *F) { return F->end(); } |
| }; |
| |
| |
| // Provide specializations of GraphTraits to be able to treat a function as a |
| // graph of basic blocks... and to walk it in inverse order. Inverse order for |
| // a function is considered to be when traversing the predecessor edges of a BB |
| // instead of the successor edges. |
| // |
| template <> struct GraphTraits<Inverse<MachineFunction*> > : |
| public GraphTraits<Inverse<MachineBasicBlock*> > { |
| static NodeType *getEntryNode(Inverse<MachineFunction*> G) { |
| return &G.Graph->front(); |
| } |
| }; |
| template <> struct GraphTraits<Inverse<const MachineFunction*> > : |
| public GraphTraits<Inverse<const MachineBasicBlock*> > { |
| static NodeType *getEntryNode(Inverse<const MachineFunction *> G) { |
| return &G.Graph->front(); |
| } |
| }; |
| |
| } // End llvm namespace |
| |
| #endif |