use calloc instead of new/memset, it is more efficient
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35644 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Support/StringMap.cpp b/lib/Support/StringMap.cpp
index caf9ba3..e7263e2 100644
--- a/lib/Support/StringMap.cpp
+++ b/lib/Support/StringMap.cpp
@@ -38,8 +38,7 @@
NumItems = 0;
NumTombstones = 0;
- TheTable = new ItemBucket[NumBuckets+1]();
- memset(TheTable, 0, NumBuckets*sizeof(ItemBucket));
+ TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket));
// Allocate one extra bucket, set it to look filled so the iterators stop at
// end.
@@ -200,8 +199,7 @@
unsigned NewSize = NumBuckets*2;
// Allocate one extra bucket which will always be non-empty. This allows the
// iterators to stop at end.
- ItemBucket *NewTableArray = new ItemBucket[NewSize+1]();
- memset(NewTableArray, 0, NewSize*sizeof(ItemBucket));
+ ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
NewTableArray[NewSize].Item = (StringMapEntryBase*)2;
// Rehash all the items into their new buckets. Luckily :) we already have