| //===--- StringMap.cpp - String Hash table map implementation -------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by Chris Lattner and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the StringMap class. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/ADT/StringMap.h" |
| #include <cassert> |
| using namespace llvm; |
| |
| StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { |
| ItemSize = itemSize; |
| |
| // If a size is specified, initialize the table with that many buckets. |
| if (InitSize) { |
| init(InitSize); |
| return; |
| } |
| |
| // Otherwise, initialize it with zero buckets to avoid the allocation. |
| TheTable = 0; |
| NumBuckets = 0; |
| NumItems = 0; |
| NumTombstones = 0; |
| } |
| |
| void StringMapImpl::init(unsigned InitSize) { |
| assert((InitSize & (InitSize-1)) == 0 && |
| "Init Size must be a power of 2 or zero!"); |
| NumBuckets = InitSize ? InitSize : 16; |
| NumItems = 0; |
| NumTombstones = 0; |
| |
| TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket)); |
| |
| // Allocate one extra bucket, set it to look filled so the iterators stop at |
| // end. |
| TheTable[NumBuckets].Item = (StringMapEntryBase*)2; |
| } |
| |
| |
| /// HashString - Compute a hash code for the specified string. |
| /// |
| static unsigned HashString(const char *Start, const char *End) { |
| // Bernstein hash function. |
| unsigned int Result = 0; |
| // TODO: investigate whether a modified bernstein hash function performs |
| // better: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx |
| // X*33+c -> X*33^c |
| while (Start != End) |
| Result = Result * 33 + *Start++; |
| Result = Result + (Result >> 5); |
| return Result; |
| } |
| |
| /// LookupBucketFor - Look up the bucket that the specified string should end |
| /// up in. If it already exists as a key in the map, the Item pointer for the |
| /// specified bucket will be non-null. Otherwise, it will be null. In either |
| /// case, the FullHashValue field of the bucket will be set to the hash value |
| /// of the string. |
| unsigned StringMapImpl::LookupBucketFor(const char *NameStart, |
| const char *NameEnd) { |
| unsigned HTSize = NumBuckets; |
| if (HTSize == 0) { // Hash table unallocated so far? |
| init(16); |
| HTSize = NumBuckets; |
| } |
| unsigned FullHashValue = HashString(NameStart, NameEnd); |
| unsigned BucketNo = FullHashValue & (HTSize-1); |
| |
| unsigned ProbeAmt = 1; |
| int FirstTombstone = -1; |
| while (1) { |
| ItemBucket &Bucket = TheTable[BucketNo]; |
| StringMapEntryBase *BucketItem = Bucket.Item; |
| // If we found an empty bucket, this key isn't in the table yet, return it. |
| if (BucketItem == 0) { |
| // If we found a tombstone, we want to reuse the tombstone instead of an |
| // empty bucket. This reduces probing. |
| if (FirstTombstone != -1) { |
| TheTable[FirstTombstone].FullHashValue = FullHashValue; |
| return FirstTombstone; |
| } |
| |
| Bucket.FullHashValue = FullHashValue; |
| return BucketNo; |
| } |
| |
| if (BucketItem == getTombstoneVal()) { |
| // Skip over tombstones. However, remember the first one we see. |
| if (FirstTombstone == -1) FirstTombstone = BucketNo; |
| } else if (Bucket.FullHashValue == FullHashValue) { |
| // If the full hash value matches, check deeply for a match. The common |
| // case here is that we are only looking at the buckets (for item info |
| // being non-null and for the full hash value) not at the items. This |
| // is important for cache locality. |
| |
| // Do the comparison like this because NameStart isn't necessarily |
| // null-terminated! |
| char *ItemStr = (char*)BucketItem+ItemSize; |
| unsigned ItemStrLen = BucketItem->getKeyLength(); |
| if (unsigned(NameEnd-NameStart) == ItemStrLen && |
| memcmp(ItemStr, NameStart, ItemStrLen) == 0) { |
| // We found a match! |
| return BucketNo; |
| } |
| } |
| |
| // Okay, we didn't find the item. Probe to the next bucket. |
| BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); |
| |
| // Use quadratic probing, it has fewer clumping artifacts than linear |
| // probing and has good cache behavior in the common case. |
| ++ProbeAmt; |
| } |
| } |
| |
| |
| /// FindKey - Look up the bucket that contains the specified key. If it exists |
| /// in the map, return the bucket number of the key. Otherwise return -1. |
| /// This does not modify the map. |
| int StringMapImpl::FindKey(const char *KeyStart, const char *KeyEnd) const { |
| unsigned HTSize = NumBuckets; |
| if (HTSize == 0) return -1; // Really empty table? |
| unsigned FullHashValue = HashString(KeyStart, KeyEnd); |
| unsigned BucketNo = FullHashValue & (HTSize-1); |
| |
| unsigned ProbeAmt = 1; |
| while (1) { |
| ItemBucket &Bucket = TheTable[BucketNo]; |
| StringMapEntryBase *BucketItem = Bucket.Item; |
| // If we found an empty bucket, this key isn't in the table yet, return. |
| if (BucketItem == 0) |
| return -1; |
| |
| if (BucketItem == getTombstoneVal()) { |
| // Ignore tombstones. |
| } else if (Bucket.FullHashValue == FullHashValue) { |
| // If the full hash value matches, check deeply for a match. The common |
| // case here is that we are only looking at the buckets (for item info |
| // being non-null and for the full hash value) not at the items. This |
| // is important for cache locality. |
| |
| // Do the comparison like this because NameStart isn't necessarily |
| // null-terminated! |
| char *ItemStr = (char*)BucketItem+ItemSize; |
| unsigned ItemStrLen = BucketItem->getKeyLength(); |
| if (unsigned(KeyEnd-KeyStart) == ItemStrLen && |
| memcmp(ItemStr, KeyStart, ItemStrLen) == 0) { |
| // We found a match! |
| return BucketNo; |
| } |
| } |
| |
| // Okay, we didn't find the item. Probe to the next bucket. |
| BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); |
| |
| // Use quadratic probing, it has fewer clumping artifacts than linear |
| // probing and has good cache behavior in the common case. |
| ++ProbeAmt; |
| } |
| } |
| |
| /// RemoveKey - Remove the specified StringMapEntry from the table, but do not |
| /// delete it. This aborts if the value isn't in the table. |
| void StringMapImpl::RemoveKey(StringMapEntryBase *V) { |
| const char *VStr = (char*)V + ItemSize; |
| StringMapEntryBase *V2 = RemoveKey(VStr, VStr+V->getKeyLength()); |
| V2 = V2; |
| assert(V == V2 && "Didn't find key?"); |
| } |
| |
| /// RemoveKey - Remove the StringMapEntry for the specified key from the |
| /// table, returning it. If the key is not in the table, this returns null. |
| StringMapEntryBase *StringMapImpl::RemoveKey(const char *KeyStart, |
| const char *KeyEnd) { |
| int Bucket = FindKey(KeyStart, KeyEnd); |
| if (Bucket == -1) return 0; |
| |
| StringMapEntryBase *Result = TheTable[Bucket].Item; |
| TheTable[Bucket].Item = getTombstoneVal(); |
| --NumItems; |
| ++NumTombstones; |
| return Result; |
| } |
| |
| |
| |
| /// RehashTable - Grow the table, redistributing values into the buckets with |
| /// the appropriate mod-of-hashtable-size. |
| void StringMapImpl::RehashTable() { |
| unsigned NewSize = NumBuckets*2; |
| // Allocate one extra bucket which will always be non-empty. This allows the |
| // iterators to stop at end. |
| ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket)); |
| NewTableArray[NewSize].Item = (StringMapEntryBase*)2; |
| |
| // Rehash all the items into their new buckets. Luckily :) we already have |
| // the hash values available, so we don't have to rehash any strings. |
| for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) { |
| if (IB->Item && IB->Item != getTombstoneVal()) { |
| // Fast case, bucket available. |
| unsigned FullHash = IB->FullHashValue; |
| unsigned NewBucket = FullHash & (NewSize-1); |
| if (NewTableArray[NewBucket].Item == 0) { |
| NewTableArray[FullHash & (NewSize-1)].Item = IB->Item; |
| NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash; |
| continue; |
| } |
| |
| // Otherwise probe for a spot. |
| unsigned ProbeSize = 1; |
| do { |
| NewBucket = (NewBucket + ProbeSize++) & (NewSize-1); |
| } while (NewTableArray[NewBucket].Item); |
| |
| // Finally found a slot. Fill it in. |
| NewTableArray[NewBucket].Item = IB->Item; |
| NewTableArray[NewBucket].FullHashValue = FullHash; |
| } |
| } |
| |
| delete[] TheTable; |
| |
| TheTable = NewTableArray; |
| NumBuckets = NewSize; |
| } |