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| <div class="doc_title"> |
| The LLVM Target-Independent Code Generator |
| </div> |
| |
| <ol> |
| <li><a href="#introduction">Introduction</a> |
| <ul> |
| <li><a href="#required">Required components in the code generator</a></li> |
| <li><a href="#high-level-design">The high-level design of the code |
| generator</a></li> |
| <li><a href="#tablegen">Using TableGen for target description</a></li> |
| </ul> |
| </li> |
| <li><a href="#targetdesc">Target description classes</a> |
| <ul> |
| <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li> |
| <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li> |
| <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li> |
| <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li> |
| <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li> |
| <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li> |
| <li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li> |
| <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li> |
| </ul> |
| </li> |
| <li><a href="#codegendesc">Machine code description classes</a> |
| <ul> |
| <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li> |
| <li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt> |
| class</a></li> |
| <li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li> |
| </ul> |
| </li> |
| <li><a href="#codegenalgs">Target-independent code generation algorithms</a> |
| <ul> |
| <li><a href="#instselect">Instruction Selection</a> |
| <ul> |
| <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li> |
| <li><a href="#selectiondag_process">SelectionDAG Code Generation |
| Process</a></li> |
| <li><a href="#selectiondag_build">Initial SelectionDAG |
| Construction</a></li> |
| <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li> |
| <li><a href="#selectiondag_optimize">SelectionDAG Optimization |
| Phase: the DAG Combiner</a></li> |
| <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li> |
| <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation |
| Phase</a></li> |
| <li><a href="#selectiondag_future">Future directions for the |
| SelectionDAG</a></li> |
| </ul></li> |
| <li><a href="#liveintervals">Live Intervals</a> |
| <ul> |
| <li><a href="#livevariable_analysis">Live Variable Analysis</a></li> |
| <li><a href="#liveintervals_analysis">Live Intervals Analysis</a></li> |
| </ul></li> |
| <li><a href="#regalloc">Register Allocation</a> |
| <ul> |
| <li><a href="#regAlloc_represent">How registers are represented in |
| LLVM</a></li> |
| <li><a href="#regAlloc_howTo">Mapping virtual registers to physical |
| registers</a></li> |
| <li><a href="#regAlloc_twoAddr">Handling two address instructions</a></li> |
| <li><a href="#regAlloc_ssaDecon">The SSA deconstruction phase</a></li> |
| <li><a href="#regAlloc_fold">Instruction folding</a></li> |
| <li><a href="#regAlloc_builtIn">Built in register allocators</a></li> |
| </ul></li> |
| <li><a href="#codeemit">Code Emission</a> |
| <ul> |
| <li><a href="#codeemit_asm">Generating Assembly Code</a></li> |
| <li><a href="#codeemit_bin">Generating Binary Machine Code</a></li> |
| </ul></li> |
| </ul> |
| </li> |
| <li><a href="#targetimpls">Target-specific Implementation Notes</a> |
| <ul> |
| <li><a href="#x86">The X86 backend</a></li> |
| <li><a href="#ppc">The PowerPC backend</a> |
| <ul> |
| <li><a href="#ppc_abi">LLVM PowerPC ABI</a></li> |
| <li><a href="#ppc_frame">Frame Layout</a></li> |
| <li><a href="#ppc_prolog">Prolog/Epilog</a></li> |
| <li><a href="#ppc_dynamic">Dynamic Allocation</a></li> |
| </ul></li> |
| </ul></li> |
| |
| </ol> |
| |
| <div class="doc_author"> |
| <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a>, |
| <a href="mailto:isanbard@gmail.com">Bill Wendling</a>, and |
| <a href="mailto:pronesto@gmail.com">Fernando Magno Quintao |
| Pereira</a></p> |
| </div> |
| |
| <div class="doc_warning"> |
| <p>Warning: This is a work in progress.</p> |
| </div> |
| |
| <!-- *********************************************************************** --> |
| <div class="doc_section"> |
| <a name="introduction">Introduction</a> |
| </div> |
| <!-- *********************************************************************** --> |
| |
| <div class="doc_text"> |
| |
| <p>The LLVM target-independent code generator is a framework that provides a |
| suite of reusable components for translating the LLVM internal representation to |
| the machine code for a specified target—either in assembly form (suitable |
| for a static compiler) or in binary machine code format (usable for a JIT |
| compiler). The LLVM target-independent code generator consists of five main |
| components:</p> |
| |
| <ol> |
| <li><a href="#targetdesc">Abstract target description</a> interfaces which |
| capture important properties about various aspects of the machine, independently |
| of how they will be used. These interfaces are defined in |
| <tt>include/llvm/Target/</tt>.</li> |
| |
| <li>Classes used to represent the <a href="#codegendesc">machine code</a> being |
| generated for a target. These classes are intended to be abstract enough to |
| represent the machine code for <i>any</i> target machine. These classes are |
| defined in <tt>include/llvm/CodeGen/</tt>.</li> |
| |
| <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement |
| various phases of native code generation (register allocation, scheduling, stack |
| frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li> |
| |
| <li><a href="#targetimpls">Implementations of the abstract target description |
| interfaces</a> for particular targets. These machine descriptions make use of |
| the components provided by LLVM, and can optionally provide custom |
| target-specific passes, to build complete code generators for a specific target. |
| Target descriptions live in <tt>lib/Target/</tt>.</li> |
| |
| <li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is |
| completely target independent (it uses the <tt>TargetJITInfo</tt> structure to |
| interface for target-specific issues. The code for the target-independent |
| JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li> |
| |
| </ol> |
| |
| <p> |
| Depending on which part of the code generator you are interested in working on, |
| different pieces of this will be useful to you. In any case, you should be |
| familiar with the <a href="#targetdesc">target description</a> and <a |
| href="#codegendesc">machine code representation</a> classes. If you want to add |
| a backend for a new target, you will need to <a href="#targetimpls">implement the |
| target description</a> classes for your new target and understand the <a |
| href="LangRef.html">LLVM code representation</a>. If you are interested in |
| implementing a new <a href="#codegenalgs">code generation algorithm</a>, it |
| should only depend on the target-description and machine code representation |
| classes, ensuring that it is portable. |
| </p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="required">Required components in the code generator</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The two pieces of the LLVM code generator are the high-level interface to the |
| code generator and the set of reusable components that can be used to build |
| target-specific backends. The two most important interfaces (<a |
| href="#targetmachine"><tt>TargetMachine</tt></a> and <a |
| href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are |
| required to be defined for a backend to fit into the LLVM system, but the others |
| must be defined if the reusable code generator components are going to be |
| used.</p> |
| |
| <p>This design has two important implications. The first is that LLVM can |
| support completely non-traditional code generation targets. For example, the C |
| backend does not require register allocation, instruction selection, or any of |
| the other standard components provided by the system. As such, it only |
| implements these two interfaces, and does its own thing. Another example of a |
| code generator like this is a (purely hypothetical) backend that converts LLVM |
| to the GCC RTL form and uses GCC to emit machine code for a target.</p> |
| |
| <p>This design also implies that it is possible to design and |
| implement radically different code generators in the LLVM system that do not |
| make use of any of the built-in components. Doing so is not recommended at all, |
| but could be required for radically different targets that do not fit into the |
| LLVM machine description model: FPGAs for example.</p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="high-level-design">The high-level design of the code generator</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The LLVM target-independent code generator is designed to support efficient and |
| quality code generation for standard register-based microprocessors. Code |
| generation in this model is divided into the following stages:</p> |
| |
| <ol> |
| <li><b><a href="#instselect">Instruction Selection</a></b> - This phase |
| determines an efficient way to express the input LLVM code in the target |
| instruction set. |
| This stage produces the initial code for the program in the target instruction |
| set, then makes use of virtual registers in SSA form and physical registers that |
| represent any required register assignments due to target constraints or calling |
| conventions. This step turns the LLVM code into a DAG of target |
| instructions.</li> |
| |
| <li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> - This |
| phase takes the DAG of target instructions produced by the instruction selection |
| phase, determines an ordering of the instructions, then emits the instructions |
| as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering. Note |
| that we describe this in the <a href="#instselect">instruction selection |
| section</a> because it operates on a <a |
| href="#selectiondag_intro">SelectionDAG</a>. |
| </li> |
| |
| <li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This |
| optional stage consists of a series of machine-code optimizations that |
| operate on the SSA-form produced by the instruction selector. Optimizations |
| like modulo-scheduling or peephole optimization work here. |
| </li> |
| |
| <li><b><a href="#regalloc">Register Allocation</a></b> - The |
| target code is transformed from an infinite virtual register file in SSA form |
| to the concrete register file used by the target. This phase introduces spill |
| code and eliminates all virtual register references from the program.</li> |
| |
| <li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the |
| machine code has been generated for the function and the amount of stack space |
| required is known (used for LLVM alloca's and spill slots), the prolog and |
| epilog code for the function can be inserted and "abstract stack location |
| references" can be eliminated. This stage is responsible for implementing |
| optimizations like frame-pointer elimination and stack packing.</li> |
| |
| <li><b><a href="#latemco">Late Machine Code Optimizations</a></b> - Optimizations |
| that operate on "final" machine code can go here, such as spill code scheduling |
| and peephole optimizations.</li> |
| |
| <li><b><a href="#codeemit">Code Emission</a></b> - The final stage actually |
| puts out the code for the current function, either in the target assembler |
| format or in machine code.</li> |
| |
| </ol> |
| |
| <p>The code generator is based on the assumption that the instruction selector |
| will use an optimal pattern matching selector to create high-quality sequences of |
| native instructions. Alternative code generator designs based on pattern |
| expansion and aggressive iterative peephole optimization are much slower. This |
| design permits efficient compilation (important for JIT environments) and |
| aggressive optimization (used when generating code offline) by allowing |
| components of varying levels of sophistication to be used for any step of |
| compilation.</p> |
| |
| <p>In addition to these stages, target implementations can insert arbitrary |
| target-specific passes into the flow. For example, the X86 target uses a |
| special pass to handle the 80x87 floating point stack architecture. Other |
| targets with unusual requirements can be supported with custom passes as |
| needed.</p> |
| |
| </div> |
| |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="tablegen">Using TableGen for target description</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The target description classes require a detailed description of the target |
| architecture. These target descriptions often have a large amount of common |
| information (e.g., an <tt>add</tt> instruction is almost identical to a |
| <tt>sub</tt> instruction). |
| In order to allow the maximum amount of commonality to be factored out, the LLVM |
| code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to |
| describe big chunks of the target machine, which allows the use of |
| domain-specific and target-specific abstractions to reduce the amount of |
| repetition.</p> |
| |
| <p>As LLVM continues to be developed and refined, we plan to move more and more |
| of the target description to the <tt>.td</tt> form. Doing so gives us a |
| number of advantages. The most important is that it makes it easier to port |
| LLVM because it reduces the amount of C++ code that has to be written, and the |
| surface area of the code generator that needs to be understood before someone |
| can get something working. Second, it makes it easier to change things. In |
| particular, if tables and other things are all emitted by <tt>tblgen</tt>, we |
| only need a change in one place (<tt>tblgen</tt>) to update all of the targets |
| to a new interface.</p> |
| |
| </div> |
| |
| <!-- *********************************************************************** --> |
| <div class="doc_section"> |
| <a name="targetdesc">Target description classes</a> |
| </div> |
| <!-- *********************************************************************** --> |
| |
| <div class="doc_text"> |
| |
| <p>The LLVM target description classes (located in the |
| <tt>include/llvm/Target</tt> directory) provide an abstract description of the |
| target machine independent of any particular client. These classes are |
| designed to capture the <i>abstract</i> properties of the target (such as the |
| instructions and registers it has), and do not incorporate any particular pieces |
| of code generation algorithms.</p> |
| |
| <p>All of the target description classes (except the <tt><a |
| href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by |
| the concrete target implementation, and have virtual methods implemented. To |
| get to these implementations, the <tt><a |
| href="#targetmachine">TargetMachine</a></tt> class provides accessors that |
| should be implemented by the target.</p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="targetmachine">The <tt>TargetMachine</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The <tt>TargetMachine</tt> class provides virtual methods that are used to |
| access the target-specific implementations of the various target description |
| classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>, |
| <tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is |
| designed to be specialized by |
| a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which |
| implements the various virtual methods. The only required target description |
| class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the |
| code generator components are to be used, the other interfaces should be |
| implemented as well.</p> |
| |
| </div> |
| |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="targetdata">The <tt>TargetData</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The <tt>TargetData</tt> class is the only required target description class, |
| and it is the only class that is not extensible (you cannot derived a new |
| class from it). <tt>TargetData</tt> specifies information about how the target |
| lays out memory for structures, the alignment requirements for various data |
| types, the size of pointers in the target, and whether the target is |
| little-endian or big-endian.</p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="targetlowering">The <tt>TargetLowering</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction |
| selectors primarily to describe how LLVM code should be lowered to SelectionDAG |
| operations. Among other things, this class indicates:</p> |
| |
| <ul> |
| <li>an initial register class to use for various <tt>ValueType</tt>s</li> |
| <li>which operations are natively supported by the target machine</li> |
| <li>the return type of <tt>setcc</tt> operations</li> |
| <li>the type to use for shift amounts</li> |
| <li>various high-level characteristics, like whether it is profitable to turn |
| division by a constant into a multiplication sequence</li> |
| </ul> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to |
| <tt>TargetRegisterInfo</tt>) is used to describe the register file of the |
| target and any interactions between the registers.</p> |
| |
| <p>Registers in the code generator are represented in the code generator by |
| unsigned integers. Physical registers (those that actually exist in the target |
| description) are unique small numbers, and virtual registers are generally |
| large. Note that register #0 is reserved as a flag value.</p> |
| |
| <p>Each register in the processor description has an associated |
| <tt>TargetRegisterDesc</tt> entry, which provides a textual name for the |
| register (used for assembly output and debugging dumps) and a set of aliases |
| (used to indicate whether one register overlaps with another). |
| </p> |
| |
| <p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class |
| exposes a set of processor specific register classes (instances of the |
| <tt>TargetRegisterClass</tt> class). Each register class contains sets of |
| registers that have the same properties (for example, they are all 32-bit |
| integer registers). Each SSA virtual register created by the instruction |
| selector has an associated register class. When the register allocator runs, it |
| replaces virtual registers with a physical register in the set.</p> |
| |
| <p> |
| The target-specific implementations of these classes is auto-generated from a <a |
| href="TableGenFundamentals.html">TableGen</a> description of the register file. |
| </p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <tt>TargetInstrInfo</tt> class is used to describe the machine |
| instructions supported by the target. It is essentially an array of |
| <tt>TargetInstrDescriptor</tt> objects, each of which describes one |
| instruction the target supports. Descriptors define things like the mnemonic |
| for the opcode, the number of operands, the list of implicit register uses |
| and defs, whether the instruction has certain target-independent properties |
| (accesses memory, is commutable, etc), and holds any target-specific |
| flags.</p> |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <tt>TargetFrameInfo</tt> class is used to provide information about the |
| stack frame layout of the target. It holds the direction of stack growth, |
| the known stack alignment on entry to each function, and the offset to the |
| local area. The offset to the local area is the offset from the stack |
| pointer on function entry to the first location where function data (local |
| variables, spill locations) can be stored.</p> |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <tt>TargetSubtarget</tt> class is used to provide information about the |
| specific chip set being targeted. A sub-target informs code generation of |
| which instructions are supported, instruction latencies and instruction |
| execution itinerary; i.e., which processing units are used, in what order, and |
| for how long.</p> |
| </div> |
| |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <tt>TargetJITInfo</tt> class exposes an abstract interface used by the |
| Just-In-Time code generator to perform target-specific activities, such as |
| emitting stubs. If a <tt>TargetMachine</tt> supports JIT code generation, it |
| should provide one of these objects through the <tt>getJITInfo</tt> |
| method.</p> |
| </div> |
| |
| <!-- *********************************************************************** --> |
| <div class="doc_section"> |
| <a name="codegendesc">Machine code description classes</a> |
| </div> |
| <!-- *********************************************************************** --> |
| |
| <div class="doc_text"> |
| |
| <p>At the high-level, LLVM code is translated to a machine specific |
| representation formed out of |
| <a href="#machinefunction"><tt>MachineFunction</tt></a>, |
| <a href="#machinebasicblock"><tt>MachineBasicBlock</tt></a>, and <a |
| href="#machineinstr"><tt>MachineInstr</tt></a> instances |
| (defined in <tt>include/llvm/CodeGen</tt>). This representation is completely |
| target agnostic, representing instructions in their most abstract form: an |
| opcode and a series of operands. This representation is designed to support |
| both an SSA representation for machine code, as well as a register allocated, |
| non-SSA form.</p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="machineinstr">The <tt>MachineInstr</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>Target machine instructions are represented as instances of the |
| <tt>MachineInstr</tt> class. This class is an extremely abstract way of |
| representing machine instructions. In particular, it only keeps track of |
| an opcode number and a set of operands.</p> |
| |
| <p>The opcode number is a simple unsigned integer that only has meaning to a |
| specific backend. All of the instructions for a target should be defined in |
| the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values |
| are auto-generated from this description. The <tt>MachineInstr</tt> class does |
| not have any information about how to interpret the instruction (i.e., what the |
| semantics of the instruction are); for that you must refer to the |
| <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p> |
| |
| <p>The operands of a machine instruction can be of several different types: |
| a register reference, a constant integer, a basic block reference, etc. In |
| addition, a machine operand should be marked as a def or a use of the value |
| (though only registers are allowed to be defs).</p> |
| |
| <p>By convention, the LLVM code generator orders instruction operands so that |
| all register definitions come before the register uses, even on architectures |
| that are normally printed in other orders. For example, the SPARC add |
| instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers |
| and stores the result into the "%i3" register. In the LLVM code generator, |
| the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination |
| first.</p> |
| |
| <p>Keeping destination (definition) operands at the beginning of the operand |
| list has several advantages. In particular, the debugging printer will print |
| the instruction like this:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| %r3 = add %i1, %i2 |
| </pre> |
| </div> |
| |
| <p>Also if the first operand is a def, it is easier to <a |
| href="#buildmi">create instructions</a> whose only def is the first |
| operand.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>Machine instructions are created by using the <tt>BuildMI</tt> functions, |
| located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The |
| <tt>BuildMI</tt> functions make it easy to build arbitrary machine |
| instructions. Usage of the <tt>BuildMI</tt> functions look like this:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') |
| // instruction. The '1' specifies how many operands will be added. |
| MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); |
| |
| // Create the same instr, but insert it at the end of a basic block. |
| MachineBasicBlock &MBB = ... |
| BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); |
| |
| // Create the same instr, but insert it before a specified iterator point. |
| MachineBasicBlock::iterator MBBI = ... |
| BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); |
| |
| // Create a 'cmp Reg, 0' instruction, no destination reg. |
| MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); |
| // Create an 'sahf' instruction which takes no operands and stores nothing. |
| MI = BuildMI(X86::SAHF, 0); |
| |
| // Create a self looping branch instruction. |
| BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); |
| </pre> |
| </div> |
| |
| <p>The key thing to remember with the <tt>BuildMI</tt> functions is that you |
| have to specify the number of operands that the machine instruction will take. |
| This allows for efficient memory allocation. You also need to specify if |
| operands default to be uses of values, not definitions. If you need to add a |
| definition operand (other than the optional destination register), you must |
| explicitly mark it as such:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| MI.addReg(Reg, MachineOperand::Def); |
| </pre> |
| </div> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="fixedregs">Fixed (preassigned) registers</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>One important issue that the code generator needs to be aware of is the |
| presence of fixed registers. In particular, there are often places in the |
| instruction stream where the register allocator <em>must</em> arrange for a |
| particular value to be in a particular register. This can occur due to |
| limitations of the instruction set (e.g., the X86 can only do a 32-bit divide |
| with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling |
| conventions. In any case, the instruction selector should emit code that |
| copies a virtual register into or out of a physical register when needed.</p> |
| |
| <p>For example, consider this simple LLVM example:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| int %test(int %X, int %Y) { |
| %Z = div int %X, %Y |
| ret int %Z |
| } |
| </pre> |
| </div> |
| |
| <p>The X86 instruction selector produces this machine code for the <tt>div</tt> |
| and <tt>ret</tt> (use |
| "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p> |
| |
| <div class="doc_code"> |
| <pre> |
| ;; Start of div |
| %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX |
| %reg1027 = sar %reg1024, 31 |
| %EDX = mov %reg1027 ;; Sign extend X into EDX |
| idiv %reg1025 ;; Divide by Y (in reg1025) |
| %reg1026 = mov %EAX ;; Read the result (Z) out of EAX |
| |
| ;; Start of ret |
| %EAX = mov %reg1026 ;; 32-bit return value goes in EAX |
| ret |
| </pre> |
| </div> |
| |
| <p>By the end of code generation, the register allocator has coalesced |
| the registers and deleted the resultant identity moves producing the |
| following code:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| ;; X is in EAX, Y is in ECX |
| mov %EAX, %EDX |
| sar %EDX, 31 |
| idiv %ECX |
| ret |
| </pre> |
| </div> |
| |
| <p>This approach is extremely general (if it can handle the X86 architecture, |
| it can handle anything!) and allows all of the target specific |
| knowledge about the instruction stream to be isolated in the instruction |
| selector. Note that physical registers should have a short lifetime for good |
| code generation, and all physical registers are assumed dead on entry to and |
| exit from basic blocks (before register allocation). Thus, if you need a value |
| to be live across basic block boundaries, it <em>must</em> live in a virtual |
| register.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="ssa">Machine code in SSA form</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and |
| are maintained in SSA-form until register allocation happens. For the most |
| part, this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes |
| become machine code PHI nodes, and virtual registers are only allowed to have a |
| single definition.</p> |
| |
| <p>After register allocation, machine code is no longer in SSA-form because there |
| are no virtual registers left in the code.</p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions |
| (<tt><a href="#machineinstr">MachineInstr</a></tt> instances). It roughly |
| corresponds to the LLVM code input to the instruction selector, but there can be |
| a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine |
| basic blocks). The <tt>MachineBasicBlock</tt> class has a |
| "<tt>getBasicBlock</tt>" method, which returns the LLVM basic block that it |
| comes from.</p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="machinefunction">The <tt>MachineFunction</tt> class</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks |
| (<tt><a href="#machinebasicblock">MachineBasicBlock</a></tt> instances). It |
| corresponds one-to-one with the LLVM function input to the instruction selector. |
| In addition to a list of basic blocks, the <tt>MachineFunction</tt> contains a |
| a <tt>MachineConstantPool</tt>, a <tt>MachineFrameInfo</tt>, a |
| <tt>MachineFunctionInfo</tt>, a <tt>SSARegMap</tt>, and a set of live in and |
| live out registers for the function. See |
| <tt>include/llvm/CodeGen/MachineFunction.h</tt> for more information.</p> |
| |
| </div> |
| |
| <!-- *********************************************************************** --> |
| <div class="doc_section"> |
| <a name="codegenalgs">Target-independent code generation algorithms</a> |
| </div> |
| <!-- *********************************************************************** --> |
| |
| <div class="doc_text"> |
| |
| <p>This section documents the phases described in the <a |
| href="#high-level-design">high-level design of the code generator</a>. It |
| explains how they work and some of the rationale behind their design.</p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="instselect">Instruction Selection</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p> |
| Instruction Selection is the process of translating LLVM code presented to the |
| code generator into target-specific machine instructions. There are several |
| well-known ways to do this in the literature. In LLVM there are two main forms: |
| the SelectionDAG based instruction selector framework and an old-style 'simple' |
| instruction selector, which effectively peephole selects each LLVM instruction |
| into a series of machine instructions. We recommend that all targets use the |
| SelectionDAG infrastructure. |
| </p> |
| |
| <p>Portions of the DAG instruction selector are generated from the target |
| description (<tt>*.td</tt>) files. Our goal is for the entire instruction |
| selector to be generated from these <tt>.td</tt> files.</p> |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_intro">Introduction to SelectionDAGs</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The SelectionDAG provides an abstraction for code representation in a way |
| that is amenable to instruction selection using automatic techniques |
| (e.g. dynamic-programming based optimal pattern matching selectors). It is also |
| well-suited to other phases of code generation; in particular, |
| instruction scheduling (SelectionDAG's are very close to scheduling DAGs |
| post-selection). Additionally, the SelectionDAG provides a host representation |
| where a large variety of very-low-level (but target-independent) |
| <a href="#selectiondag_optimize">optimizations</a> may be |
| performed; ones which require extensive information about the instructions |
| efficiently supported by the target.</p> |
| |
| <p>The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the |
| <tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its |
| operation code (Opcode) that indicates what operation the node performs and |
| the operands to the operation. |
| The various operation node types are described at the top of the |
| <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file.</p> |
| |
| <p>Although most operations define a single value, each node in the graph may |
| define multiple values. For example, a combined div/rem operation will define |
| both the dividend and the remainder. Many other situations require multiple |
| values as well. Each node also has some number of operands, which are edges |
| to the node defining the used value. Because nodes may define multiple values, |
| edges are represented by instances of the <tt>SDOperand</tt> class, which is |
| a <tt><SDNode, unsigned></tt> pair, indicating the node and result |
| value being used, respectively. Each value produced by an <tt>SDNode</tt> has |
| an associated <tt>MVT::ValueType</tt> indicating what type the value is.</p> |
| |
| <p>SelectionDAGs contain two different kinds of values: those that represent |
| data flow and those that represent control flow dependencies. Data values are |
| simple edges with an integer or floating point value type. Control edges are |
| represented as "chain" edges which are of type <tt>MVT::Other</tt>. These edges |
| provide an ordering between nodes that have side effects (such as |
| loads, stores, calls, returns, etc). All nodes that have side effects should |
| take a token chain as input and produce a new one as output. By convention, |
| token chain inputs are always operand #0, and chain results are always the last |
| value produced by an operation.</p> |
| |
| <p>A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is |
| always a marker node with an Opcode of <tt>ISD::EntryToken</tt>. The Root node |
| is the final side-effecting node in the token chain. For example, in a single |
| basic block function it would be the return node.</p> |
| |
| <p>One important concept for SelectionDAGs is the notion of a "legal" vs. |
| "illegal" DAG. A legal DAG for a target is one that only uses supported |
| operations and supported types. On a 32-bit PowerPC, for example, a DAG with |
| a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a |
| SREM or UREM operation. The |
| <a href="#selectiondag_legalize">legalize</a> phase is responsible for turning |
| an illegal DAG into a legal DAG.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>SelectionDAG-based instruction selection consists of the following steps:</p> |
| |
| <ol> |
| <li><a href="#selectiondag_build">Build initial DAG</a> - This stage |
| performs a simple translation from the input LLVM code to an illegal |
| SelectionDAG.</li> |
| <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> - This stage |
| performs simple optimizations on the SelectionDAG to simplify it, and |
| recognize meta instructions (like rotates and <tt>div</tt>/<tt>rem</tt> |
| pairs) for targets that support these meta operations. This makes the |
| resultant code more efficient and the <a href="#selectiondag_select">select |
| instructions from DAG</a> phase (below) simpler.</li> |
| <li><a href="#selectiondag_legalize">Legalize SelectionDAG</a> - This stage |
| converts the illegal SelectionDAG to a legal SelectionDAG by eliminating |
| unsupported operations and data types.</li> |
| <li><a href="#selectiondag_optimize">Optimize SelectionDAG (#2)</a> - This |
| second run of the SelectionDAG optimizes the newly legalized DAG to |
| eliminate inefficiencies introduced by legalization.</li> |
| <li><a href="#selectiondag_select">Select instructions from DAG</a> - Finally, |
| the target instruction selector matches the DAG operations to target |
| instructions. This process translates the target-independent input DAG into |
| another DAG of target instructions.</li> |
| <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a> |
| - The last phase assigns a linear order to the instructions in the |
| target-instruction DAG and emits them into the MachineFunction being |
| compiled. This step uses traditional prepass scheduling techniques.</li> |
| </ol> |
| |
| <p>After all of these steps are complete, the SelectionDAG is destroyed and the |
| rest of the code generation passes are run.</p> |
| |
| <p>One great way to visualize what is going on here is to take advantage of a |
| few LLC command line options. In particular, the <tt>-view-isel-dags</tt> |
| option pops up a window with the SelectionDAG input to the Select phase for all |
| of the code compiled (if you only get errors printed to the console while using |
| this, you probably <a href="ProgrammersManual.html#ViewGraph">need to configure |
| your system</a> to add support for it). The <tt>-view-sched-dags</tt> option |
| views the SelectionDAG output from the Select phase and input to the Scheduler |
| phase.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_build">Initial SelectionDAG Construction</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The initial SelectionDAG is naïvely peephole expanded from the LLVM |
| input by the <tt>SelectionDAGLowering</tt> class in the |
| <tt>lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp</tt> file. The intent of this |
| pass is to expose as much low-level, target-specific details to the SelectionDAG |
| as possible. This pass is mostly hard-coded (e.g. an LLVM <tt>add</tt> turns |
| into an <tt>SDNode add</tt> while a <tt>geteelementptr</tt> is expanded into the |
| obvious arithmetic). This pass requires target-specific hooks to lower calls, |
| returns, varargs, etc. For these features, the |
| <tt><a href="#targetlowering">TargetLowering</a></tt> interface is used.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The Legalize phase is in charge of converting a DAG to only use the types and |
| operations that are natively supported by the target. This involves two major |
| tasks:</p> |
| |
| <ol> |
| <li><p>Convert values of unsupported types to values of supported types.</p> |
| <p>There are two main ways of doing this: converting small types to |
| larger types ("promoting"), and breaking up large integer types |
| into smaller ones ("expanding"). For example, a target might require |
| that all f32 values are promoted to f64 and that all i1/i8/i16 values |
| are promoted to i32. The same target might require that all i64 values |
| be expanded into i32 values. These changes can insert sign and zero |
| extensions as needed to make sure that the final code has the same |
| behavior as the input.</p> |
| <p>A target implementation tells the legalizer which types are supported |
| (and which register class to use for them) by calling the |
| <tt>addRegisterClass</tt> method in its TargetLowering constructor.</p> |
| </li> |
| |
| <li><p>Eliminate operations that are not supported by the target.</p> |
| <p>Targets often have weird constraints, such as not supporting every |
| operation on every supported datatype (e.g. X86 does not support byte |
| conditional moves and PowerPC does not support sign-extending loads from |
| a 16-bit memory location). Legalize takes care of this by open-coding |
| another sequence of operations to emulate the operation ("expansion"), by |
| promoting one type to a larger type that supports the operation |
| ("promotion"), or by using a target-specific hook to implement the |
| legalization ("custom").</p> |
| <p>A target implementation tells the legalizer which operations are not |
| supported (and which of the above three actions to take) by calling the |
| <tt>setOperationAction</tt> method in its <tt>TargetLowering</tt> |
| constructor.</p> |
| </li> |
| </ol> |
| |
| <p>Prior to the existance of the Legalize pass, we required that every target |
| <a href="#selectiondag_optimize">selector</a> supported and handled every |
| operator and type even if they are not natively supported. The introduction of |
| the Legalize phase allows all of the cannonicalization patterns to be shared |
| across targets, and makes it very easy to optimize the cannonicalized code |
| because it is still in the form of a DAG.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_optimize">SelectionDAG Optimization Phase: the DAG |
| Combiner</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The SelectionDAG optimization phase is run twice for code generation: once |
| immediately after the DAG is built and once after legalization. The first run |
| of the pass allows the initial code to be cleaned up (e.g. performing |
| optimizations that depend on knowing that the operators have restricted type |
| inputs). The second run of the pass cleans up the messy code generated by the |
| Legalize pass, which allows Legalize to be very simple (it can focus on making |
| code legal instead of focusing on generating <em>good</em> and legal code).</p> |
| |
| <p>One important class of optimizations performed is optimizing inserted sign |
| and zero extension instructions. We currently use ad-hoc techniques, but could |
| move to more rigorous techniques in the future. Here are some good papers on |
| the subject:</p> |
| |
| <p> |
| "<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening |
| integer arithmetic</a>"<br> |
| Kevin Redwine and Norman Ramsey<br> |
| International Conference on Compiler Construction (CC) 2004 |
| </p> |
| |
| |
| <p> |
| "<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective |
| sign extension elimination</a>"<br> |
| Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br> |
| Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design |
| and Implementation. |
| </p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_select">SelectionDAG Select Phase</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The Select phase is the bulk of the target-specific code for instruction |
| selection. This phase takes a legal SelectionDAG as input, pattern matches the |
| instructions supported by the target to this DAG, and produces a new DAG of |
| target code. For example, consider the following LLVM fragment:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| %t1 = add float %W, %X |
| %t2 = mul float %t1, %Y |
| %t3 = add float %t2, %Z |
| </pre> |
| </div> |
| |
| <p>This LLVM code corresponds to a SelectionDAG that looks basically like |
| this:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) |
| </pre> |
| </div> |
| |
| <p>If a target supports floating point multiply-and-add (FMA) operations, one |
| of the adds can be merged with the multiply. On the PowerPC, for example, the |
| output of the instruction selector might look like this DAG:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| (FMADDS (FADDS W, X), Y, Z) |
| </pre> |
| </div> |
| |
| <p>The <tt>FMADDS</tt> instruction is a ternary instruction that multiplies its |
| first two operands and adds the third (as single-precision floating-point |
| numbers). The <tt>FADDS</tt> instruction is a simple binary single-precision |
| add instruction. To perform this pattern match, the PowerPC backend includes |
| the following instruction definitions:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| def FMADDS : AForm_1<59, 29, |
| (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), |
| "fmadds $FRT, $FRA, $FRC, $FRB", |
| [<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), |
| F4RC:$FRB))</b>]>; |
| def FADDS : AForm_2<59, 21, |
| (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), |
| "fadds $FRT, $FRA, $FRB", |
| [<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]>; |
| </pre> |
| </div> |
| |
| <p>The portion of the instruction definition in bold indicates the pattern used |
| to match the instruction. The DAG operators (like <tt>fmul</tt>/<tt>fadd</tt>) |
| are defined in the <tt>lib/Target/TargetSelectionDAG.td</tt> file. |
| "<tt>F4RC</tt>" is the register class of the input and result values.<p> |
| |
| <p>The TableGen DAG instruction selector generator reads the instruction |
| patterns in the <tt>.td</tt> file and automatically builds parts of the pattern |
| matching code for your target. It has the following strengths:</p> |
| |
| <ul> |
| <li>At compiler-compiler time, it analyzes your instruction patterns and tells |
| you if your patterns make sense or not.</li> |
| <li>It can handle arbitrary constraints on operands for the pattern match. In |
| particular, it is straight-forward to say things like "match any immediate |
| that is a 13-bit sign-extended value". For examples, see the |
| <tt>immSExt16</tt> and related <tt>tblgen</tt> classes in the PowerPC |
| backend.</li> |
| <li>It knows several important identities for the patterns defined. For |
| example, it knows that addition is commutative, so it allows the |
| <tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as |
| well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having |
| to specially handle this case.</li> |
| <li>It has a full-featured type-inferencing system. In particular, you should |
| rarely have to explicitly tell the system what type parts of your patterns |
| are. In the <tt>FMADDS</tt> case above, we didn't have to tell |
| <tt>tblgen</tt> that all of the nodes in the pattern are of type 'f32'. It |
| was able to infer and propagate this knowledge from the fact that |
| <tt>F4RC</tt> has type 'f32'.</li> |
| <li>Targets can define their own (and rely on built-in) "pattern fragments". |
| Pattern fragments are chunks of reusable patterns that get inlined into your |
| patterns during compiler-compiler time. For example, the integer |
| "<tt>(not x)</tt>" operation is actually defined as a pattern fragment that |
| expands as "<tt>(xor x, -1)</tt>", since the SelectionDAG does not have a |
| native '<tt>not</tt>' operation. Targets can define their own short-hand |
| fragments as they see fit. See the definition of '<tt>not</tt>' and |
| '<tt>ineg</tt>' for examples.</li> |
| <li>In addition to instructions, targets can specify arbitrary patterns that |
| map to one or more instructions using the 'Pat' class. For example, |
| the PowerPC has no way to load an arbitrary integer immediate into a |
| register in one instruction. To tell tblgen how to do this, it defines: |
| <br> |
| <br> |
| <div class="doc_code"> |
| <pre> |
| // Arbitrary immediate support. Implement in terms of LIS/ORI. |
| def : Pat<(i32 imm:$imm), |
| (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; |
| </pre> |
| </div> |
| <br> |
| If none of the single-instruction patterns for loading an immediate into a |
| register match, this will be used. This rule says "match an arbitrary i32 |
| immediate, turning it into an <tt>ORI</tt> ('or a 16-bit immediate') and an |
| <tt>LIS</tt> ('load 16-bit immediate, where the immediate is shifted to the |
| left 16 bits') instruction". To make this work, the |
| <tt>LO16</tt>/<tt>HI16</tt> node transformations are used to manipulate the |
| input immediate (in this case, take the high or low 16-bits of the |
| immediate).</li> |
| <li>While the system does automate a lot, it still allows you to write custom |
| C++ code to match special cases if there is something that is hard to |
| express.</li> |
| </ul> |
| |
| <p>While it has many strengths, the system currently has some limitations, |
| primarily because it is a work in progress and is not yet finished:</p> |
| |
| <ul> |
| <li>Overall, there is no way to define or match SelectionDAG nodes that define |
| multiple values (e.g. <tt>ADD_PARTS</tt>, <tt>LOAD</tt>, <tt>CALL</tt>, |
| etc). This is the biggest reason that you currently still <em>have to</em> |
| write custom C++ code for your instruction selector.</li> |
| <li>There is no great way to support matching complex addressing modes yet. In |
| the future, we will extend pattern fragments to allow them to define |
| multiple values (e.g. the four operands of the <a href="#x86_memory">X86 |
| addressing mode</a>). In addition, we'll extend fragments so that a |
| fragment can match multiple different patterns.</li> |
| <li>We don't automatically infer flags like isStore/isLoad yet.</li> |
| <li>We don't automatically generate the set of supported registers and |
| operations for the <a href="#selectiondag_legalize">Legalizer</a> yet.</li> |
| <li>We don't have a way of tying in custom legalized nodes yet.</li> |
| </ul> |
| |
| <p>Despite these limitations, the instruction selector generator is still quite |
| useful for most of the binary and logical operations in typical instruction |
| sets. If you run into any problems or can't figure out how to do something, |
| please let Chris know!</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The scheduling phase takes the DAG of target instructions from the selection |
| phase and assigns an order. The scheduler can pick an order depending on |
| various constraints of the machines (i.e. order for minimal register pressure or |
| try to cover instruction latencies). Once an order is established, the DAG is |
| converted to a list of <tt><a href="#machineinstr">MachineInstr</a></tt>s and |
| the SelectionDAG is destroyed.</p> |
| |
| <p>Note that this phase is logically separate from the instruction selection |
| phase, but is tied to it closely in the code because it operates on |
| SelectionDAGs.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="selectiondag_future">Future directions for the SelectionDAG</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <ol> |
| <li>Optional function-at-a-time selection.</li> |
| <li>Auto-generate entire selector from <tt>.td</tt> file.</li> |
| </ol> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="ssamco">SSA-based Machine Code Optimizations</a> |
| </div> |
| <div class="doc_text"><p>To Be Written</p></div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="liveintervals">Live Intervals</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>Live Intervals are the ranges (intervals) where a variable is <i>live</i>. |
| They are used by some <a href="#regalloc">register allocator</a> passes to |
| determine if two or more virtual registers which require the same physical |
| register are live at the same point in the program (i.e., they conflict). When |
| this situation occurs, one virtual register must be <i>spilled</i>.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="livevariable_analysis">Live Variable Analysis</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The first step in determining the live intervals of variables is to |
| calculate the set of registers that are immediately dead after the |
| instruction (i.e., the instruction calculates the value, but it is |
| never used) and the set of registers that are used by the instruction, |
| but are never used after the instruction (i.e., they are killed). Live |
| variable information is computed for each <i>virtual</i> register and |
| <i>register allocatable</i> physical register in the function. This |
| is done in a very efficient manner because it uses SSA to sparsely |
| compute lifetime information for virtual registers (which are in SSA |
| form) and only has to track physical registers within a block. Before |
| register allocation, LLVM can assume that physical registers are only |
| live within a single basic block. This allows it to do a single, |
| local analysis to resolve physical register lifetimes within each |
| basic block. If a physical register is not register allocatable (e.g., |
| a stack pointer or condition codes), it is not tracked.</p> |
| |
| <p>Physical registers may be live in to or out of a function. Live in values |
| are typically arguments in registers. Live out values are typically return |
| values in registers. Live in values are marked as such, and are given a dummy |
| "defining" instruction during live intervals analysis. If the last basic block |
| of a function is a <tt>return</tt>, then it's marked as using all live out |
| values in the function.</p> |
| |
| <p><tt>PHI</tt> nodes need to be handled specially, because the calculation |
| of the live variable information from a depth first traversal of the CFG of |
| the function won't guarantee that a virtual register used by the <tt>PHI</tt> |
| node is defined before it's used. When a <tt>PHI</tt> node is encounted, only |
| the definition is handled, because the uses will be handled in other basic |
| blocks.</p> |
| |
| <p>For each <tt>PHI</tt> node of the current basic block, we simulate an |
| assignment at the end of the current basic block and traverse the successor |
| basic blocks. If a successor basic block has a <tt>PHI</tt> node and one of |
| the <tt>PHI</tt> node's operands is coming from the current basic block, |
| then the variable is marked as <i>alive</i> within the current basic block |
| and all of its predecessor basic blocks, until the basic block with the |
| defining instruction is encountered.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="liveintervals_analysis">Live Intervals Analysis</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>We now have the information available to perform the live intervals analysis |
| and build the live intervals themselves. We start off by numbering the basic |
| blocks and machine instructions. We then handle the "live-in" values. These |
| are in physical registers, so the physical register is assumed to be killed by |
| the end of the basic block. Live intervals for virtual registers are computed |
| for some ordering of the machine instructions <tt>[1, N]</tt>. A live interval |
| is an interval <tt>[i, j)</tt>, where <tt>1 <= i <= j < N</tt>, for which a |
| variable is live.</p> |
| |
| <p><i><b>More to come...</b></i></p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="regalloc">Register Allocation</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The <i>Register Allocation problem</i> consists in mapping a program |
| <i>P<sub>v</sub></i>, that can use an unbounded number of virtual |
| registers, to a program <i>P<sub>p</sub></i> that contains a finite |
| (possibly small) number of physical registers. Each target architecture has |
| a different number of physical registers. If the number of physical |
| registers is not enough to accommodate all the virtual registers, some of |
| them will have to be mapped into memory. These virtuals are called |
| <i>spilled virtuals</i>.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| |
| <div class="doc_subsubsection"> |
| <a name="regAlloc_represent">How registers are represented in LLVM</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>In LLVM, physical registers are denoted by integer numbers that |
| normally range from 1 to 1023. To see how this numbering is defined |
| for a particular architecture, you can read the |
| <tt>GenRegisterNames.inc</tt> file for that architecture. For |
| instance, by inspecting |
| <tt>lib/Target/X86/X86GenRegisterNames.inc</tt> we see that the 32-bit |
| register <tt>EAX</tt> is denoted by 15, and the MMX register |
| <tt>MM0</tt> is mapped to 48.</p> |
| |
| <p>Some architectures contain registers that share the same physical |
| location. A notable example is the X86 platform. For instance, in the |
| X86 architecture, the registers <tt>EAX</tt>, <tt>AX</tt> and |
| <tt>AL</tt> share the first eight bits. These physical registers are |
| marked as <i>aliased</i> in LLVM. Given a particular architecture, you |
| can check which registers are aliased by inspecting its |
| <tt>RegisterInfo.td</tt> file. Moreover, the method |
| <tt>MRegisterInfo::getAliasSet(p_reg)</tt> returns an array containing |
| all the physical registers aliased to the register <tt>p_reg</tt>.</p> |
| |
| <p>Physical registers, in LLVM, are grouped in <i>Register Classes</i>. |
| Elements in the same register class are functionally equivalent, and can |
| be interchangeably used. Each virtual register can only be mapped to |
| physical registers of a particular class. For instance, in the X86 |
| architecture, some virtuals can only be allocated to 8 bit registers. |
| A register class is described by <tt>TargetRegisterClass</tt> objects. |
| To discover if a virtual register is compatible with a given physical, |
| this code can be used: |
| </p> |
| |
| <div class="doc_code"> |
| <pre> |
| bool RegMapping_Fer::compatible_class(MachineFunction &mf, |
| unsigned v_reg, |
| unsigned p_reg) { |
| assert(MRegisterInfo::isPhysicalRegister(p_reg) && |
| "Target register must be physical"); |
| const TargetRegisterClass *trc = mf.getSSARegMap()->getRegClass(v_reg); |
| return trc->contains(p_reg); |
| } |
| </pre> |
| </div> |
| |
| <p>Sometimes, mostly for debugging purposes, it is useful to change |
| the number of physical registers available in the target |
| architecture. This must be done statically, inside the |
| <tt>TargetRegsterInfo.td</tt> file. Just <tt>grep</tt> for |
| <tt>RegisterClass</tt>, the last parameter of which is a list of |
| registers. Just commenting some out is one simple way to avoid them |
| being used. A more polite way is to explicitly exclude some registers |
| from the <i>allocation order</i>. See the definition of the |
| <tt>GR</tt> register class in |
| <tt>lib/Target/IA64/IA64RegisterInfo.td</tt> for an example of this |
| (e.g., <tt>numReservedRegs</tt> registers are hidden.)</p> |
| |
| <p>Virtual registers are also denoted by integer numbers. Contrary to |
| physical registers, different virtual registers never share the same |
| number. The smallest virtual register is normally assigned the number |
| 1024. This may change, so, in order to know which is the first virtual |
| register, you should access |
| <tt>MRegisterInfo::FirstVirtualRegister</tt>. Any register whose |
| number is greater than or equal to |
| <tt>MRegisterInfo::FirstVirtualRegister</tt> is considered a virtual |
| register. Whereas physical registers are statically defined in a |
| <tt>TargetRegisterInfo.td</tt> file and cannot be created by the |
| application developer, that is not the case with virtual registers. |
| In order to create new virtual registers, use the method |
| <tt>SSARegMap::createVirtualRegister()</tt>. This method will return a |
| virtual register with the highest code. |
| </p> |
| |
| <p>Before register allocation, the operands of an instruction are |
| mostly virtual registers, although physical registers may also be |
| used. In order to check if a given machine operand is a register, use |
| the boolean function <tt>MachineOperand::isRegister()</tt>. To obtain |
| the integer code of a register, use |
| <tt>MachineOperand::getReg()</tt>. An instruction may define or use a |
| register. For instance, <tt>ADD reg:1026 := reg:1025 reg:1024</tt> |
| defines the registers 1024, and uses registers 1025 and 1026. Given a |
| register operand, the method <tt>MachineOperand::isUse()</tt> informs |
| if that register is being used by the instruction. The method |
| <tt>MachineOperand::isDef()</tt> informs if that registers is being |
| defined.</p> |
| |
| <p>We will call physical registers present in the LLVM bytecode before |
| register allocation <i>pre-colored registers</i>. Pre-colored |
| registers are used in many different situations, for instance, to pass |
| parameters of functions calls, and to store results of particular |
| instructions. There are two types of pre-colored registers: the ones |
| <i>implicitly</i> defined, and those <i>explicitly</i> |
| defined. Explicitly defined registers are normal operands, and can be |
| accessed with <tt>MachineInstr::getOperand(int)::getReg()</tt>. In |
| order to check which registers are implicitly defined by an |
| instruction, use the |
| <tt>TargetInstrInfo::get(opcode)::ImplicitDefs</tt>, where |
| <tt>opcode</tt> is the opcode of the target instruction. One important |
| difference between explicit and implicit physical registers is that |
| the latter are defined statically for each instruction, whereas the |
| former may vary depending on the program being compiled. For example, |
| an instruction that represents a function call will always implicitly |
| define or use the same set of physical registers. To read the |
| registers implicitly used by an instruction, use |
| <tt>TargetInstrInfo::get(opcode)::ImplicitUses</tt>. Pre-colored |
| registers impose constraints on any register allocation algorithm. The |
| register allocator must make sure that none of them is been |
| overwritten by the values of virtual registers while still alive.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| |
| <div class="doc_subsubsection"> |
| <a name="regAlloc_howTo">Mapping virtual registers to physical registers</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>There are two ways to map virtual registers to physical registers (or to |
| memory slots). The first way, that we will call <i>direct mapping</i>, |
| is based on the use of methods of the classes <tt>MRegisterInfo</tt>, |
| and <tt>MachineOperand</tt>. The second way, that we will call |
| <i>indirect mapping</i>, relies on the <tt>VirtRegMap</tt> class in |
| order to insert loads and stores sending and getting values to and from |
| memory.</p> |
| |
| <p>The direct mapping provides more flexibility to the developer of |
| the register allocator; however, it is more error prone, and demands |
| more implementation work. Basically, the programmer will have to |
| specify where load and store instructions should be inserted in the |
| target function being compiled in order to get and store values in |
| memory. To assign a physical register to a virtual register present in |
| a given operand, use <tt>MachineOperand::setReg(p_reg)</tt>. To insert |
| a store instruction, use |
| <tt>MRegisterInfo::storeRegToStackSlot(...)</tt>, and to insert a load |
| instruction, use <tt>MRegisterInfo::loadRegFromStackSlot</tt>.</p> |
| |
| <p>The indirect mapping shields the application developer from the |
| complexities of inserting load and store instructions. In order to map |
| a virtual register to a physical one, use |
| <tt>VirtRegMap::assignVirt2Phys(vreg, preg)</tt>. In order to map a |
| certain virtual register to memory, use |
| <tt>VirtRegMap::assignVirt2StackSlot(vreg)</tt>. This method will |
| return the stack slot where <tt>vreg</tt>'s value will be located. If |
| it is necessary to map another virtual register to the same stack |
| slot, use <tt>VirtRegMap::assignVirt2StackSlot(vreg, |
| stack_location)</tt>. One important point to consider when using the |
| indirect mapping, is that even if a virtual register is mapped to |
| memory, it still needs to be mapped to a physical register. This |
| physical register is the location where the virtual register is |
| supposed to be found before being stored or after being reloaded.</p> |
| |
| <p>If the indirect strategy is used, after all the virtual registers |
| have been mapped to physical registers or stack slots, it is necessary |
| to use a spiller object to place load and store instructions in the |
| code. Every virtual that has been mapped to a stack slot will be |
| stored to memory after been defined and will be loaded before being |
| used. The implementation of the spiller tries to recycle load/store |
| instructions, avoiding unnecessary instructions. For an example of how |
| to invoke the spiller, see |
| <tt>RegAllocLinearScan::runOnMachineFunction</tt> in |
| <tt>lib/CodeGen/RegAllocLinearScan.cpp</tt>.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="regAlloc_twoAddr">Handling two address instructions</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>With very rare exceptions (e.g., function calls), the LLVM machine |
| code instructions are three address instructions. That is, each |
| instruction is expected to define at most one register, and to use at |
| most two registers. However, some architectures use two address |
| instructions. In this case, the defined register is also one of the |
| used register. For instance, an instruction such as <tt>ADD %EAX, |
| %EBX</tt>, in X86 is actually equivalent to <tt>%EAX = %EAX + |
| %EBX</tt>.</p> |
| |
| <p>In order to produce correct code, LLVM must convert three address |
| instructions that represent two address instructions into true two |
| address instructions. LLVM provides the pass |
| <tt>TwoAddressInstructionPass</tt> for this specific purpose. It must |
| be run before register allocation takes place. After its execution, |
| the resulting code may no longer be in SSA form. This happens, for |
| instance, in situations where an instruction such as <tt>%a = ADD %b |
| %c</tt> is converted to two instructions such as:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| %a = MOVE %b |
| %a = ADD %a %b |
| </pre> |
| </div> |
| |
| <p>Notice that, internally, the second instruction is represented as |
| <tt>ADD %a[def/use] %b</tt>. I.e., the register operand <tt>%a</tt> is |
| both used and defined by the instruction.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="regAlloc_ssaDecon">The SSA deconstruction phase</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>An important transformation that happens during register allocation is called |
| the <i>SSA Deconstruction Phase</i>. The SSA form simplifies many |
| analyses that are performed on the control flow graph of |
| programs. However, traditional instruction sets do not implement |
| PHI instructions. Thus, in order to generate executable code, compilers |
| must replace PHI instructions with other instructions that preserve their |
| semantics.</p> |
| |
| <p>There are many ways in which PHI instructions can safely be removed |
| from the target code. The most traditional PHI deconstruction |
| algorithm replaces PHI instructions with copy instructions. That is |
| the strategy adopted by LLVM. The SSA deconstruction algorithm is |
| implemented in n<tt>lib/CodeGen/>PHIElimination.cpp</tt>. In order to |
| invoke this pass, the identifier <tt>PHIEliminationID</tt> must be |
| marked as required in the code of the register allocator.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="regAlloc_fold">Instruction folding</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p><i>Instruction folding</i> is an optimization performed during |
| register allocation that removes unnecessary copy instructions. For |
| instance, a sequence of instructions such as:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| %EBX = LOAD %mem_address |
| %EAX = COPY %EBX |
| </pre> |
| </div> |
| |
| <p>can be safely substituted by the single instruction: |
| |
| <div class="doc_code"> |
| <pre> |
| %EAX = LOAD %mem_address |
| </pre> |
| </div> |
| |
| <p>Instructions can be folded with the |
| <tt>MRegisterInfo::foldMemoryOperand(...)</tt> method. Care must be |
| taken when folding instructions; a folded instruction can be quite |
| different from the original instruction. See |
| <tt>LiveIntervals::addIntervalsForSpills</tt> in |
| <tt>lib/CodeGen/LiveIntervalAnalysis.cpp</tt> for an example of its use.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| |
| <div class="doc_subsubsection"> |
| <a name="regAlloc_builtIn">Built in register allocators</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The LLVM infrastructure provides the application developer with |
| three different register allocators:</p> |
| |
| <ul> |
| <li><i>Simple</i> - This is a very simple implementation that does |
| not keep values in registers across instructions. This register |
| allocator immediately spills every value right after it is |
| computed, and reloads all used operands from memory to temporary |
| registers before each instruction.</li> |
| <li><i>Local</i> - This register allocator is an improvement on the |
| <i>Simple</i> implementation. It allocates registers on a basic |
| block level, attempting to keep values in registers and reusing |
| registers as appropriate.</li> |
| <li><i>Linear Scan</i> - <i>The default allocator</i>. This is the |
| well-know linear scan register allocator. Whereas the |
| <i>Simple</i> and <i>Local</i> algorithms use a direct mapping |
| implementation technique, the <i>Linear Scan</i> implementation |
| uses a spiller in order to place load and stores.</li> |
| </ul> |
| |
| <p>The type of register allocator used in <tt>llc</tt> can be chosen with the |
| command line option <tt>-regalloc=...</tt>:</p> |
| |
| <div class="doc_code"> |
| <pre> |
| $ llc -f -regalloc=simple file.bc -o sp.s; |
| $ llc -f -regalloc=local file.bc -o lc.s; |
| $ llc -f -regalloc=linearscan file.bc -o ln.s; |
| </pre> |
| </div> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="proepicode">Prolog/Epilog Code Insertion</a> |
| </div> |
| <div class="doc_text"><p>To Be Written</p></div> |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="latemco">Late Machine Code Optimizations</a> |
| </div> |
| <div class="doc_text"><p>To Be Written</p></div> |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="codeemit">Code Emission</a> |
| </div> |
| <div class="doc_text"><p>To Be Written</p></div> |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="codeemit_asm">Generating Assembly Code</a> |
| </div> |
| <div class="doc_text"><p>To Be Written</p></div> |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="codeemit_bin">Generating Binary Machine Code</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>For the JIT or <tt>.o</tt> file writer</p> |
| </div> |
| |
| |
| <!-- *********************************************************************** --> |
| <div class="doc_section"> |
| <a name="targetimpls">Target-specific Implementation Notes</a> |
| </div> |
| <!-- *********************************************************************** --> |
| |
| <div class="doc_text"> |
| |
| <p>This section of the document explains features or design decisions that |
| are specific to the code generator for a particular target.</p> |
| |
| </div> |
| |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="x86">The X86 backend</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This |
| code generator currently targets a generic P6-like processor. As such, it |
| produces a few P6-and-above instructions (like conditional moves), but it does |
| not make use of newer features like MMX or SSE. In the future, the X86 backend |
| will have sub-target support added for specific processor families and |
| implementations.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="x86_tt">X86 Target Triples Supported</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The following are the known target triples that are supported by the X86 |
| backend. This is not an exhaustive list, and it would be useful to add those |
| that people test.</p> |
| |
| <ul> |
| <li><b>i686-pc-linux-gnu</b> - Linux</li> |
| <li><b>i386-unknown-freebsd5.3</b> - FreeBSD 5.3</li> |
| <li><b>i686-pc-cygwin</b> - Cygwin on Win32</li> |
| <li><b>i686-pc-mingw32</b> - MingW on Win32</li> |
| <li><b>i386-pc-mingw32msvc</b> - MingW crosscompiler on Linux</li> |
| <li><b>i686-apple-darwin*</b> - Apple Darwin on X86</li> |
| </ul> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="x86_cc">X86 Calling Conventions supported</a> |
| </div> |
| |
| |
| <div class="doc_text"> |
| |
| <p>The folowing target-specific calling conventions are known to backend:</p> |
| |
| <ul> |
| <li><b>x86_StdCall</b> - stdcall calling convention seen on Microsoft Windows |
| platform (CC ID = 64).</li> |
| <li><b>x86_FastCall</b> - fastcall calling convention seen on Microsoft Windows |
| platform (CC ID = 65).</li> |
| </ul> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>The x86 has a very flexible way of accessing memory. It is capable of |
| forming memory addresses of the following expression directly in integer |
| instructions (which use ModR/M addressing):</p> |
| |
| <div class="doc_code"> |
| <pre> |
| Base + [1,2,4,8] * IndexReg + Disp32 |
| </pre> |
| </div> |
| |
| <p>In order to represent this, LLVM tracks no less than 4 operands for each |
| memory operand of this form. This means that the "load" form of '<tt>mov</tt>' |
| has the following <tt>MachineOperand</tt>s in this order:</p> |
| |
| <pre> |
| Index: 0 | 1 2 3 4 |
| Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm |
| </pre> |
| |
| <p>Stores, and all other instructions, treat the four memory operands in the |
| same way and in the same order.</p> |
| |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="x86_names">Instruction naming</a> |
| </div> |
| |
| <div class="doc_text"> |
| |
| <p>An instruction name consists of the base name, a default operand size, and a |
| a character per operand with an optional special size. For example:</p> |
| |
| <p> |
| <tt>ADD8rr</tt> -> add, 8-bit register, 8-bit register<br> |
| <tt>IMUL16rmi</tt> -> imul, 16-bit register, 16-bit memory, 16-bit immediate<br> |
| <tt>IMUL16rmi8</tt> -> imul, 16-bit register, 16-bit memory, 8-bit immediate<br> |
| <tt>MOVSX32rm16</tt> -> movsx, 32-bit register, 16-bit memory |
| </p> |
| |
| </div> |
| |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> |
| <a name="ppc">The PowerPC backend</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The PowerPC code generator lives in the lib/Target/PowerPC directory. The |
| code generation is retargetable to several variations or <i>subtargets</i> of |
| the PowerPC ISA; including ppc32, ppc64 and altivec. |
| </p> |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="ppc_abi">LLVM PowerPC ABI</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC |
| relative (PIC) or static addressing for accessing global values, so no TOC (r2) |
| is used. Second, r31 is used as a frame pointer to allow dynamic growth of a |
| stack frame. LLVM takes advantage of having no TOC to provide space to save |
| the frame pointer in the PowerPC linkage area of the caller frame. Other |
| details of PowerPC ABI can be found at <a href= |
| "http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html" |
| >PowerPC ABI.</a> Note: This link describes the 32 bit ABI. The |
| 64 bit ABI is similar except space for GPRs are 8 bytes wide (not 4) and r13 is |
| reserved for system use.</p> |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="ppc_frame">Frame Layout</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The size of a PowerPC frame is usually fixed for the duration of a |
| function’s invocation. Since the frame is fixed size, all references into |
| the frame can be accessed via fixed offsets from the stack pointer. The |
| exception to this is when dynamic alloca or variable sized arrays are present, |
| then a base pointer (r31) is used as a proxy for the stack pointer and stack |
| pointer is free to grow or shrink. A base pointer is also used if llvm-gcc is |
| not passed the -fomit-frame-pointer flag. The stack pointer is always aligned to |
| 16 bytes, so that space allocated for altivec vectors will be properly |
| aligned.</p> |
| <p>An invocation frame is layed out as follows (low memory at top);</p> |
| </div> |
| |
| <div class="doc_text"> |
| <table class="layout"> |
| <tr> |
| <td>Linkage<br><br></td> |
| </tr> |
| <tr> |
| <td>Parameter area<br><br></td> |
| </tr> |
| <tr> |
| <td>Dynamic area<br><br></td> |
| </tr> |
| <tr> |
| <td>Locals area<br><br></td> |
| </tr> |
| <tr> |
| <td>Saved registers area<br><br></td> |
| </tr> |
| <tr style="border-style: none hidden none hidden;"> |
| <td><br></td> |
| </tr> |
| <tr> |
| <td>Previous Frame<br><br></td> |
| </tr> |
| </table> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <i>linkage</i> area is used by a callee to save special registers prior |
| to allocating its own frame. Only three entries are relevant to LLVM. The |
| first entry is the previous stack pointer (sp), aka link. This allows probing |
| tools like gdb or exception handlers to quickly scan the frames in the stack. A |
| function epilog can also use the link to pop the frame from the stack. The |
| third entry in the linkage area is used to save the return address from the lr |
| register. Finally, as mentioned above, the last entry is used to save the |
| previous frame pointer (r31.) The entries in the linkage area are the size of a |
| GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 |
| bit mode.</p> |
| </div> |
| |
| <div class="doc_text"> |
| <p>32 bit linkage area</p> |
| <table class="layout"> |
| <tr> |
| <td>0</td> |
| <td>Saved SP (r1)</td> |
| </tr> |
| <tr> |
| <td>4</td> |
| <td>Saved CR</td> |
| </tr> |
| <tr> |
| <td>8</td> |
| <td>Saved LR</td> |
| </tr> |
| <tr> |
| <td>12</td> |
| <td>Reserved</td> |
| </tr> |
| <tr> |
| <td>16</td> |
| <td>Reserved</td> |
| </tr> |
| <tr> |
| <td>20</td> |
| <td>Saved FP (r31)</td> |
| </tr> |
| </table> |
| </div> |
| |
| <div class="doc_text"> |
| <p>64 bit linkage area</p> |
| <table class="layout"> |
| <tr> |
| <td>0</td> |
| <td>Saved SP (r1)</td> |
| </tr> |
| <tr> |
| <td>8</td> |
| <td>Saved CR</td> |
| </tr> |
| <tr> |
| <td>16</td> |
| <td>Saved LR</td> |
| </tr> |
| <tr> |
| <td>24</td> |
| <td>Reserved</td> |
| </tr> |
| <tr> |
| <td>32</td> |
| <td>Reserved</td> |
| </tr> |
| <tr> |
| <td>40</td> |
| <td>Saved FP (r31)</td> |
| </tr> |
| </table> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <i>parameter area</i> is used to store arguments being passed to a callee |
| function. Following the PowerPC ABI, the first few arguments are actually |
| passed in registers, with the space in the parameter area unused. However, if |
| there are not enough registers or the callee is a thunk or vararg function, |
| these register arguments can be spilled into the parameter area. Thus, the |
| parameter area must be large enough to store all the parameters for the largest |
| call sequence made by the caller. The size must also be mimimally large enough |
| to spill registers r3-r10. This allows callees blind to the call signature, |
| such as thunks and vararg functions, enough space to cache the argument |
| registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 |
| bit mode.) Also note that since the parameter area is a fixed offset from the |
| top of the frame, that a callee can access its spilt arguments using fixed |
| offsets from the stack pointer (or base pointer.)</p> |
| </div> |
| |
| <div class="doc_text"> |
| <p>Combining the information about the linkage, parameter areas and alignment. A |
| stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit |
| mode.</p> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <i>dynamic area</i> starts out as size zero. If a function uses dynamic |
| alloca then space is added to the stack, the linkage and parameter areas are |
| shifted to top of stack, and the new space is available immediately below the |
| linkage and parameter areas. The cost of shifting the linkage and parameter |
| areas is minor since only the link value needs to be copied. The link value can |
| be easily fetched by adding the original frame size to the base pointer. Note |
| that allocations in the dynamic space need to observe 16 byte aligment.</p> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <i>locals area</i> is where the llvm compiler reserves space for local |
| variables.</p> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The <i>saved registers area</i> is where the llvm compiler spills callee saved |
| registers on entry to the callee.</p> |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="ppc_prolog">Prolog/Epilog</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p>The llvm prolog and epilog are the same as described in the PowerPC ABI, with |
| the following exceptions. Callee saved registers are spilled after the frame is |
| created. This allows the llvm epilog/prolog support to be common with other |
| targets. The base pointer callee saved register r31 is saved in the TOC slot of |
| linkage area. This simplifies allocation of space for the base pointer and |
| makes it convenient to locate programatically and during debugging.</p> |
| </div> |
| |
| <!-- _______________________________________________________________________ --> |
| <div class="doc_subsubsection"> |
| <a name="ppc_dynamic">Dynamic Allocation</a> |
| </div> |
| |
| <div class="doc_text"> |
| <p></p> |
| </div> |
| |
| <div class="doc_text"> |
| <p><i>TODO - More to come.</i></p> |
| </div> |
| |
| |
| <!-- *********************************************************************** --> |
| <hr> |
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| <a href="mailto:sabre@nondot.org">Chris Lattner</a><br> |
| <a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br> |
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