| //===- Linker.cpp - Link together LLVM objects and libraries --------------===// | 
 | //  | 
 | //                     The LLVM Compiler Infrastructure | 
 | // | 
 | // This file was developed by the LLVM research group and is distributed under | 
 | // the University of Illinois Open Source License. See LICENSE.TXT for details. | 
 | //  | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This file contains routines to handle linking together LLVM bytecode files, | 
 | // and to handle annoying things like static libraries. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #include "gccld.h" | 
 | #include "llvm/Module.h" | 
 | #include "llvm/PassManager.h" | 
 | #include "llvm/Bytecode/Reader.h" | 
 | #include "llvm/Bytecode/WriteBytecodePass.h" | 
 | #include "llvm/Target/TargetData.h" | 
 | #include "llvm/Transforms/IPO.h" | 
 | #include "llvm/Transforms/Scalar.h" | 
 | #include "llvm/Support/Linker.h" | 
 | #include "Config/config.h" | 
 | #include "Support/CommandLine.h" | 
 | #include "Support/FileUtilities.h" | 
 | #include "llvm/System/Signals.h" | 
 | #include "Support/SystemUtils.h" | 
 | #include <algorithm> | 
 | #include <fstream> | 
 | #include <memory> | 
 | #include <set> | 
 | using namespace llvm; | 
 |  | 
 | /// FindLib - Try to convert Filename into the name of a file that we can open, | 
 | /// if it does not already name a file we can open, by first trying to open | 
 | /// Filename, then libFilename.[suffix] for each of a set of several common | 
 | /// library suffixes, in each of the directories in Paths and the directory | 
 | /// named by the value of the environment variable LLVM_LIB_SEARCH_PATH. Returns | 
 | /// an empty string if no matching file can be found. | 
 | /// | 
 | std::string llvm::FindLib(const std::string &Filename, | 
 |                           const std::vector<std::string> &Paths, | 
 |                           bool SharedObjectOnly) { | 
 |   // Determine if the pathname can be found as it stands. | 
 |   if (FileOpenable(Filename)) | 
 |     return Filename; | 
 |  | 
 |   // If that doesn't work, convert the name into a library name. | 
 |   std::string LibName = "lib" + Filename; | 
 |  | 
 |   // Iterate over the directories in Paths to see if we can find the library | 
 |   // there. | 
 |   for (unsigned Index = 0; Index != Paths.size(); ++Index) { | 
 |     std::string Directory = Paths[Index] + "/"; | 
 |  | 
 |     if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".bc")) | 
 |       return Directory + LibName + ".bc"; | 
 |  | 
 |     if (FileOpenable(Directory + LibName + SHLIBEXT)) | 
 |       return Directory + LibName + SHLIBEXT; | 
 |  | 
 |     if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".a")) | 
 |       return Directory + LibName + ".a"; | 
 |   } | 
 |  | 
 |   // One last hope: Check LLVM_LIB_SEARCH_PATH. | 
 |   char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); | 
 |   if (SearchPath == NULL) | 
 |     return std::string(); | 
 |  | 
 |   LibName = std::string(SearchPath) + "/" + LibName; | 
 |   if (FileOpenable(LibName)) | 
 |     return LibName; | 
 |  | 
 |   return std::string(); | 
 | } | 
 |  | 
 | /// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the | 
 | /// name of each externally-visible symbol defined in M. | 
 | /// | 
 | void llvm::GetAllDefinedSymbols(Module *M, | 
 |                                 std::set<std::string> &DefinedSymbols) { | 
 |   for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) | 
 |     if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) | 
 |       DefinedSymbols.insert(I->getName()); | 
 |   for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) | 
 |     if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) | 
 |       DefinedSymbols.insert(I->getName()); | 
 | } | 
 |  | 
 | /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still | 
 | /// exist in an LLVM module. This is a bit tricky because there may be two | 
 | /// symbols with the same name but different LLVM types that will be resolved to | 
 | /// each other but aren't currently (thus we need to treat it as resolved). | 
 | /// | 
 | /// Inputs: | 
 | ///  M - The module in which to find undefined symbols. | 
 | /// | 
 | /// Outputs: | 
 | ///  UndefinedSymbols - A set of C++ strings containing the name of all | 
 | ///                     undefined symbols. | 
 | /// | 
 | void | 
 | llvm::GetAllUndefinedSymbols(Module *M, | 
 |                              std::set<std::string> &UndefinedSymbols) { | 
 |   std::set<std::string> DefinedSymbols; | 
 |   UndefinedSymbols.clear();   // Start out empty | 
 |    | 
 |   for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) | 
 |     if (I->hasName()) { | 
 |       if (I->isExternal()) | 
 |         UndefinedSymbols.insert(I->getName()); | 
 |       else if (!I->hasInternalLinkage()) | 
 |         DefinedSymbols.insert(I->getName()); | 
 |     } | 
 |   for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) | 
 |     if (I->hasName()) { | 
 |       if (I->isExternal()) | 
 |         UndefinedSymbols.insert(I->getName()); | 
 |       else if (!I->hasInternalLinkage()) | 
 |         DefinedSymbols.insert(I->getName()); | 
 |     } | 
 |    | 
 |   // Prune out any defined symbols from the undefined symbols set... | 
 |   for (std::set<std::string>::iterator I = UndefinedSymbols.begin(); | 
 |        I != UndefinedSymbols.end(); ) | 
 |     if (DefinedSymbols.count(*I)) | 
 |       UndefinedSymbols.erase(I++);  // This symbol really is defined! | 
 |     else | 
 |       ++I; // Keep this symbol in the undefined symbols list | 
 | } | 
 |  | 
 |  | 
 | /// LoadObject - Read in and parse the bytecode file named by FN and return the | 
 | /// module it contains (wrapped in an auto_ptr), or 0 and set ErrorMessage if an | 
 | /// error occurs. | 
 | /// | 
 | std::auto_ptr<Module> llvm::LoadObject(const std::string &FN, | 
 |                                        std::string &ErrorMessage) { | 
 |   std::string ParserErrorMessage; | 
 |   Module *Result = ParseBytecodeFile(FN, &ParserErrorMessage); | 
 |   if (Result) return std::auto_ptr<Module>(Result); | 
 |   ErrorMessage = "Bytecode file '" + FN + "' could not be loaded"; | 
 |   if (ParserErrorMessage.size()) ErrorMessage += ": " + ParserErrorMessage; | 
 |   return std::auto_ptr<Module>(); | 
 | } | 
 |  | 
 | /// LinkInArchive - opens an archive library and link in all objects which | 
 | /// provide symbols that are currently undefined. | 
 | /// | 
 | /// Inputs: | 
 | ///  M        - The module in which to link the archives. | 
 | ///  Filename - The pathname of the archive. | 
 | ///  Verbose  - Flags whether verbose messages should be printed. | 
 | /// | 
 | /// Outputs: | 
 | ///  ErrorMessage - A C++ string detailing what error occurred, if any. | 
 | /// | 
 | /// Return Value: | 
 | ///  TRUE  - An error occurred. | 
 | ///  FALSE - No errors. | 
 | /// | 
 | static bool LinkInArchive(Module *M, | 
 |                           const std::string &Filename, | 
 |                           std::string &ErrorMessage, | 
 |                           bool Verbose) | 
 | { | 
 |   // Find all of the symbols currently undefined in the bytecode program. | 
 |   // If all the symbols are defined, the program is complete, and there is | 
 |   // no reason to link in any archive files. | 
 |   std::set<std::string> UndefinedSymbols; | 
 |   GetAllUndefinedSymbols(M, UndefinedSymbols); | 
 |   if (UndefinedSymbols.empty()) { | 
 |     if (Verbose) std::cerr << "  No symbols undefined, don't link library!\n"; | 
 |     return false;  // No need to link anything in! | 
 |   } | 
 |  | 
 |   // Load in the archive objects. | 
 |   if (Verbose) std::cerr << "  Loading archive file '" << Filename << "'\n"; | 
 |   std::vector<Module*> Objects; | 
 |   if (ReadArchiveFile(Filename, Objects, &ErrorMessage)) | 
 |     return true; | 
 |  | 
 |   // Figure out which symbols are defined by all of the modules in the archive. | 
 |   std::vector<std::set<std::string> > DefinedSymbols; | 
 |   DefinedSymbols.resize(Objects.size()); | 
 |   for (unsigned i = 0; i != Objects.size(); ++i) { | 
 |     GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]); | 
 |   } | 
 |  | 
 |   // While we are linking in object files, loop. | 
 |   bool Linked = true; | 
 |   while (Linked) {      | 
 |     Linked = false; | 
 |  | 
 |     for (unsigned i = 0; i != Objects.size(); ++i) { | 
 |       // Consider whether we need to link in this module...  we only need to | 
 |       // link it in if it defines some symbol which is so far undefined. | 
 |       // | 
 |       const std::set<std::string> &DefSymbols = DefinedSymbols[i]; | 
 |  | 
 |       bool ObjectRequired = false; | 
 |  | 
 |       // | 
 |       // If the object defines main() and the program currently has main() | 
 |       // undefined, then automatically link in the module.  Otherwise, look to | 
 |       // see if it defines a symbol that is currently undefined. | 
 |       // | 
 |       if ((M->getMainFunction() == NULL) && | 
 |           ((DefSymbols.find ("main")) != DefSymbols.end())) { | 
 |         ObjectRequired = true; | 
 |       } else { | 
 |         for (std::set<std::string>::iterator I = UndefinedSymbols.begin(), | 
 |                E = UndefinedSymbols.end(); I != E; ++I) | 
 |           if (DefSymbols.count(*I)) { | 
 |             if (Verbose) | 
 |               std::cerr << "  Found object '" | 
 |                         << Objects[i]->getModuleIdentifier () | 
 |                         << "' providing symbol '" << *I << "'...\n"; | 
 |             ObjectRequired = true; | 
 |             break; | 
 |           } | 
 |       } | 
 |  | 
 |       // We DO need to link this object into the program... | 
 |       if (ObjectRequired) { | 
 |         if (LinkModules(M, Objects[i], &ErrorMessage)) | 
 |           return true;   // Couldn't link in the right object file...         | 
 |          | 
 |         // Since we have linked in this object, delete it from the list of | 
 |         // objects to consider in this archive file. | 
 |         std::swap(Objects[i], Objects.back()); | 
 |         std::swap(DefinedSymbols[i], DefinedSymbols.back()); | 
 |         Objects.pop_back(); | 
 |         DefinedSymbols.pop_back(); | 
 |         --i;   // Do not skip an entry | 
 |          | 
 |         // The undefined symbols set should have shrunk. | 
 |         GetAllUndefinedSymbols(M, UndefinedSymbols); | 
 |         Linked = true;  // We have linked something in! | 
 |       } | 
 |     } | 
 |   } | 
 |    | 
 |   return false; | 
 | } | 
 |  | 
 | /// LinkInFile - opens a bytecode file and links in all objects which | 
 | /// provide symbols that are currently undefined. | 
 | /// | 
 | /// Inputs: | 
 | ///  HeadModule - The module in which to link the bytecode file. | 
 | ///  Filename   - The pathname of the bytecode file. | 
 | ///  Verbose    - Flags whether verbose messages should be printed. | 
 | /// | 
 | /// Outputs: | 
 | ///  ErrorMessage - A C++ string detailing what error occurred, if any. | 
 | /// | 
 | /// Return Value: | 
 | ///  TRUE  - An error occurred. | 
 | ///  FALSE - No errors. | 
 | /// | 
 | static bool LinkInFile(Module *HeadModule, | 
 |                        const std::string &Filename, | 
 |                        std::string &ErrorMessage, | 
 |                        bool Verbose) | 
 | { | 
 |   std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage)); | 
 |   if (M.get() == 0) return true; | 
 |   bool Result = LinkModules(HeadModule, M.get(), &ErrorMessage); | 
 |   if (Verbose) std::cerr << "Linked in bytecode file '" << Filename << "'\n"; | 
 |   return Result; | 
 | } | 
 |  | 
 | /// LinkFiles - takes a module and a list of files and links them all together. | 
 | /// It locates the file either in the current directory, as its absolute | 
 | /// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH. | 
 | /// | 
 | /// Inputs: | 
 | ///  progname   - The name of the program (infamous argv[0]). | 
 | ///  HeadModule - The module under which all files will be linked. | 
 | ///  Files      - A vector of C++ strings indicating the LLVM bytecode filenames | 
 | ///               to be linked.  The names can refer to a mixture of pure LLVM | 
 | ///               bytecode files and archive (ar) formatted files. | 
 | ///  Verbose    - Flags whether verbose output should be printed while linking. | 
 | /// | 
 | /// Outputs: | 
 | ///  HeadModule - The module will have the specified LLVM bytecode files linked | 
 | ///               in. | 
 | /// | 
 | /// Return value: | 
 | ///  FALSE - No errors. | 
 | ///  TRUE  - Some error occurred. | 
 | /// | 
 | bool llvm::LinkFiles(const char *progname, Module *HeadModule, | 
 |                      const std::vector<std::string> &Files, bool Verbose) { | 
 |   // String in which to receive error messages. | 
 |   std::string ErrorMessage; | 
 |  | 
 |   // Full pathname of the file | 
 |   std::string Pathname; | 
 |  | 
 |   // Get the library search path from the environment | 
 |   char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); | 
 |  | 
 |   for (unsigned i = 0; i < Files.size(); ++i) { | 
 |     // Determine where this file lives. | 
 |     if (FileOpenable(Files[i])) { | 
 |       Pathname = Files[i]; | 
 |     } else { | 
 |       if (SearchPath == NULL) { | 
 |         std::cerr << progname << ": Cannot find linker input file '" | 
 |                   << Files[i] << "'\n"; | 
 |         std::cerr << progname | 
 |                   << ": Warning: Your LLVM_LIB_SEARCH_PATH is unset.\n"; | 
 |         return true; | 
 |       } | 
 |  | 
 |       Pathname = std::string(SearchPath)+"/"+Files[i]; | 
 |       if (!FileOpenable(Pathname)) { | 
 |         std::cerr << progname << ": Cannot find linker input file '" | 
 |                   << Files[i] << "'\n"; | 
 |         return true; | 
 |       } | 
 |     } | 
 |  | 
 |     // A user may specify an ar archive without -l, perhaps because it | 
 |     // is not installed as a library. Detect that and link the library. | 
 |     if (IsArchive(Pathname)) { | 
 |       if (Verbose) | 
 |         std::cerr << "Trying to link archive '" << Pathname << "'\n"; | 
 |  | 
 |       if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { | 
 |         std::cerr << progname << ": Error linking in archive '" << Pathname  | 
 |                   << "': " << ErrorMessage << "\n"; | 
 |         return true; | 
 |       } | 
 |     } else if (IsBytecode(Pathname)) { | 
 |       if (Verbose) | 
 |         std::cerr << "Trying to link bytecode file '" << Pathname << "'\n"; | 
 |  | 
 |       if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { | 
 |         std::cerr << progname << ": Error linking in bytecode file '" | 
 |                   << Pathname << "': " << ErrorMessage << "\n"; | 
 |         return true; | 
 |       } | 
 |     } | 
 |   } | 
 |  | 
 |   return false; | 
 | } | 
 |  | 
 | /// LinkLibraries - takes the specified library files and links them into the | 
 | /// main bytecode object file. | 
 | /// | 
 | /// Inputs: | 
 | ///  progname   - The name of the program (infamous argv[0]). | 
 | ///  HeadModule - The module into which all necessary libraries will be linked. | 
 | ///  Libraries  - The list of libraries to link into the module. | 
 | ///  LibPaths   - The list of library paths in which to find libraries. | 
 | ///  Verbose    - Flags whether verbose messages should be printed. | 
 | ///  Native     - Flags whether native code is being generated. | 
 | /// | 
 | /// Outputs: | 
 | ///  HeadModule - The module will have all necessary libraries linked in. | 
 | /// | 
 | /// Return value: | 
 | ///  FALSE - No error. | 
 | ///  TRUE  - Error. | 
 | /// | 
 | void llvm::LinkLibraries(const char *progname, Module *HeadModule, | 
 |                          const std::vector<std::string> &Libraries, | 
 |                          const std::vector<std::string> &LibPaths, | 
 |                          bool Verbose, bool Native) { | 
 |   // String in which to receive error messages. | 
 |   std::string ErrorMessage; | 
 |  | 
 |   for (unsigned i = 0; i < Libraries.size(); ++i) { | 
 |     // Determine where this library lives. | 
 |     std::string Pathname = FindLib(Libraries[i], LibPaths); | 
 |     if (Pathname.empty()) { | 
 |       // If the pathname does not exist, then continue to the next one if | 
 |       // we're doing a native link and give an error if we're doing a bytecode | 
 |       // link. | 
 |       if (!Native) { | 
 |         std::cerr << progname << ": WARNING: Cannot find library -l" | 
 |                   << Libraries[i] << "\n"; | 
 |         continue; | 
 |       } | 
 |     } | 
 |  | 
 |     // A user may specify an ar archive without -l, perhaps because it | 
 |     // is not installed as a library. Detect that and link the library. | 
 |     if (IsArchive(Pathname)) { | 
 |       if (Verbose) | 
 |         std::cerr << "Trying to link archive '" << Pathname << "' (-l" | 
 |                   << Libraries[i] << ")\n"; | 
 |  | 
 |       if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { | 
 |         std::cerr << progname << ": " << ErrorMessage | 
 |                   << ": Error linking in archive '" << Pathname << "' (-l" | 
 |                   << Libraries[i] << ")\n"; | 
 |         exit(1); | 
 |       } | 
 |     } else if (IsBytecode(Pathname)) { | 
 |       if (Verbose) | 
 |         std::cerr << "Trying to link bytecode file '" << Pathname | 
 |                   << "' (-l" << Libraries[i] << ")\n"; | 
 |  | 
 |       if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { | 
 |         std::cerr << progname << ": " << ErrorMessage | 
 |                   << ": error linking in bytecode file '" << Pathname << "' (-l" | 
 |                   << Libraries[i] << ")\n"; | 
 |         exit(1); | 
 |       } | 
 |     } | 
 |   } | 
 | } |