| //===-- SlotTable.cpp - Abstract data type for slot numbers ---------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements an abstract data type for keeping track of slot numbers |
| // for bytecode and assembly writing or any other purpose. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "SlotTable.h" |
| #include "llvm/Constants.h" |
| #include "llvm/Type.h" |
| #include "llvm/GlobalValue.h" |
| |
| using namespace llvm; |
| |
| //===----------------------------------------------------------------------===// |
| // SlotTable Implementation |
| //===----------------------------------------------------------------------===// |
| |
| SlotTable::SlotTable( bool dont_insert_primitives ) { |
| if ( ! dont_insert_primitives ) |
| this->insertPrimitives(); |
| } |
| |
| // empty - determine if the slot table is completely empty. |
| bool SlotTable::empty() const { |
| return vTable.empty() && vMap.empty() && tPlane.empty() && tMap.empty(); |
| } |
| |
| // getSlot - get the slot number associated with value Val |
| SlotTable::SlotNum SlotTable::getSlot(const Value* Val) const { |
| ValueMap::const_iterator I = vMap.find( Val ); |
| if ( I != vMap.end() ) |
| return I->second; |
| |
| // Do not number ConstantPointerRef's at all. They are an abomination. |
| if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(Val)) |
| return this->getSlot(CPR->getValue()); |
| |
| return BAD_SLOT; |
| } |
| |
| // getSlot - get the slot number associated with type Typ |
| SlotTable::SlotNum SlotTable::getSlot(const Type* Typ) const { |
| TypeMap::const_iterator I = tMap.find( Typ ); |
| if ( I != tMap.end() ) |
| return I->second; |
| |
| return BAD_SLOT; |
| } |
| |
| // clear - completely clear the slot table of all entries |
| void SlotTable::clear() { |
| vTable.clear(); |
| vMap.clear(); |
| tPlane.clear(); |
| tMap.clear(); |
| } |
| |
| // resize - make sure there's enough room for specific number of planes |
| void SlotTable::resize( size_t new_size ) { |
| vTable.resize( new_size ); |
| } |
| |
| // insert - insert a Value into a specific plane |
| SlotTable::SlotNum SlotTable::insert( const Value* Val, PlaneNum plane ) { |
| if ( vTable.size() <= plane ) // Make sure we have the type plane allocated |
| vTable.resize(plane+1, ValuePlane()); |
| |
| // Insert node into table and map |
| SlotNum DestSlot = vMap[Val] = vTable[plane].size(); |
| vTable[plane].push_back(Val); |
| return DestSlot; |
| } |
| |
| // insert - insert a type |
| SlotTable::SlotNum SlotTable::insert( const Type* Typ ) { |
| // Insert node into table and map making sure that |
| // the same type isn't inserted twice. |
| assert(tMap.find(Typ) == tMap.end() && "Can't insert a Type multiple times"); |
| SlotNum DestSlot = tMap[Typ] = tPlane.size(); |
| tPlane.push_back(Typ); |
| return DestSlot; |
| } |
| |
| // remove - remove a value from the slot table |
| SlotTable::SlotNum SlotTable::remove( const Value* Val, PlaneNum plane ) { |
| // FIXME: not implemented - not sure we need it |
| return BAD_SLOT; |
| } |
| |
| // remove - remove a type from the slot table |
| SlotTable::SlotNum SlotTable::remove( const Type* Typ ) { |
| // FIXME: not implemented - not sure we need it |
| return BAD_SLOT; |
| } |
| |
| // insertPrimitives - insert the primitive types for initialization |
| // Make sure that all of the primitive types are in the table |
| // and that their Primitive ID is equal to their slot # |
| void SlotTable::insertPrimitives() { |
| for (PlaneNum plane = 0; plane < Type::FirstDerivedTyID; ++plane) { |
| const Type* Ty = Type::getPrimitiveType((Type::TypeID) plane); |
| assert(Ty && "Couldn't get primitive type id"); |
| SlotNum slot = this->insert(Ty); |
| assert(slot == plane && "Type slot didn't match plane number"); |
| } |
| } |
| |
| // vim: sw=2 |