Andrew Kaylor | 23dcb18 | 2013-08-21 22:15:09 +0000 | [diff] [blame^] | 1 | ===============================
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| 2 | MCJIT Design and Implementation
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| 3 | ===============================
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| 4 |
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| 5 | Introduction
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| 6 | ============
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| 7 |
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| 8 | This document describes the internal workings of the MCJIT execution
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| 9 | engine and the RuntimeDyld component. It is intended as a high level
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| 10 | overview of the implementation, showing the flow and interactions of
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| 11 | objects throughout the code generation and dynamic loading process.
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| 12 |
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| 13 | Engine Creation
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| 14 | ===============
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| 15 |
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| 16 | In most cases, an EngineBuilder object is used to create an instance of
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| 17 | the MCJIT execution engine. The EngineBuilder takes an llvm::Module
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| 18 | object as an argument to its constructor. The client may then set various
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| 19 | options that we control the later be passed along to the MCJIT engine,
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| 20 | including the selection of MCJIT as the engine type to be created.
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| 21 | Of particular interest is the EngineBuilder::setMCJITMemoryManager
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| 22 | function. If the client does not explicitly create a memory manager at
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| 23 | this time, a default memory manager (specifically SectionMemoryManager)
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| 24 | will be created when the MCJIT engine is instantiated.
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| 25 |
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| 26 | Once the options have been set, a client calls EngineBuilder::create to
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| 27 | create an instance of the MCJIT engine. If the client does not use the
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| 28 | form of this function that takes a TargetMachine as a parameter, a new
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| 29 | TargetMachine will be created based on the target triple associated with
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| 30 | the Module that was used to create the EngineBuilder.
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| 31 |
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| 32 | .. image:: MCJIT-engine-builder.png
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| 33 |
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| 34 | EngineBuilder::create will call the static MCJIT::createJIT function,
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| 35 | passing in its pointers to the module, memory manager and target machine
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| 36 | objects, all of which will subsequently be owned by the MCJIT object.
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| 37 |
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| 38 | The MCJIT class has a member variable, Dyld, which contains an instance of
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| 39 | the RuntimeDyld wrapper class. This member will be used for
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| 40 | communications between MCJIT and the actual RuntimeDyldImpl object that
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| 41 | gets created when an object is loaded.
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| 42 |
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| 43 | .. image:: MCJIT-creation.png
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| 44 |
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| 45 | Upon creation, MCJIT holds a pointer to the Module object that it received
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| 46 | from EngineBuilder but it does not immediately generate code for this
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| 47 | module. Code generation is deferred until either the
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| 48 | MCJIT::finalizeObject method is called explicitly or a function such as
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| 49 | MCJIT::getPointerToFunction is called which requires the code to have been
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| 50 | generated.
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| 51 |
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| 52 | Code Generation
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| 53 | ===============
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| 54 |
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| 55 | When code generation is triggered, as described above, MCJIT will first
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| 56 | attempt to retrieve an object image from its ObjectCache member, if one
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| 57 | has been set. If a cached object image cannot be retrieved, MCJIT will
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| 58 | call its emitObject method. MCJIT::emitObject uses a local PassManager
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| 59 | instance and creates a new ObjectBufferStream instance, both of which it
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| 60 | passes to TargetManager::addPassesToEmitMC before calling PassManager::run
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| 61 | on the Module with which it was created.
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| 62 |
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| 63 | .. image:: MCJIT-load.png
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| 64 |
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| 65 | The PassManager::run call causes the MC code generation mechanisms to emit
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| 66 | a complete relocatable binary object image (either in either ELF or MachO
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| 67 | format, depending on the target) into the ObjectBufferStream object, which
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| 68 | is flushed to complete the process. If an ObjectCache is being used, the
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| 69 | image will be passed to the ObjectCache here.
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| 70 |
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| 71 | At this point, the ObjectBufferStream contains the raw object image.
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| 72 | Before the code can be executed, the code and data sections from this
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| 73 | image must be loaded into suitable memory, relocations must be applied and
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| 74 | memory permission and code cache invalidation (if required) must be completed.
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| 75 |
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| 76 | Object Loading
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| 77 | ==============
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| 78 |
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| 79 | Once an object image has been obtained, either through code generation or
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| 80 | having been retrieved from an ObjectCache, it is passed to RuntimeDyld to
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| 81 | be loaded. The RuntimeDyld wrapper class examines the object to determine
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| 82 | its file format and creates an instance of either RuntimeDyldELF or
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| 83 | RuntimeDyldMachO (both of which derive from the RuntimeDyldImpl base
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| 84 | class) and calls the RuntimeDyldImpl::loadObject method to perform that
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| 85 | actual loading.
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| 86 |
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| 87 | .. image:: MCJIT-dyld-load.png
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| 88 |
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| 89 | RuntimeDyldImpl::loadObject begins by creating an ObjectImage instance
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| 90 | from the ObjectBuffer it received. ObjectImage, which wraps the
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| 91 | ObjectFile class, is a helper class which parses the binary object image
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| 92 | and provides access to the information contained in the format-specific
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| 93 | headers, including section, symbol and relocation information.
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| 94 |
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| 95 | RuntimeDyldImpl::loadObject then iterates through the symbols in the
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| 96 | image. Information about common symbols is collected for later use. For
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| 97 | each function or data symbol, the associated section is loaded into memory
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| 98 | and the symbol is stored in a symbol table map data structure. When the
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| 99 | iteration is complete, a section is emitted for the common symbols.
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| 100 |
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| 101 | Next, RuntimeDyldImpl::loadObject iterates through the sections in the
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| 102 | object image and for each section iterates through the relocations for
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| 103 | that sections. For each relocation, it calls the format-specific
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| 104 | processRelocationRef method, which will examine the relocation and store
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| 105 | it in one of two data structures, a section-based relocation list map and
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| 106 | an external symbol relocation map.
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| 107 |
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| 108 | .. image:: MCJIT-load-object.png
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| 109 |
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| 110 | When RuntimeDyldImpl::loadObject returns, all of the code and data
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| 111 | sections for the object will have been loaded into memory allocated by the
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| 112 | memory manager and relocation information will have been prepared, but the
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| 113 | relocations have not yet been applied and the generated code is still not
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| 114 | ready to be executed.
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| 115 |
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| 116 | [Currently (as of August 2013) the MCJIT engine will immediately apply
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| 117 | relocations when loadObject completes. However, this shouldn't be
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| 118 | happening. Because the code may have been generated for a remote target,
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| 119 | the client should be given a chance to re-map the section addresses before
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| 120 | relocations are applied. It is possible to apply relocations multiple
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| 121 | times, but in the case where addresses are to be re-mapped, this first
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| 122 | application is wasted effort.]
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| 123 |
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| 124 | Address Remapping
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| 125 | =================
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| 126 |
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| 127 | At any time after initial code has been generated and before
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| 128 | finalizeObject is called, the client can remap the address of sections in
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| 129 | the object. Typically this is done because the code was generated for an
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| 130 | external process and is being mapped into that process' address space.
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| 131 | The client remaps the section address by calling MCJIT::mapSectionAddress.
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| 132 | This should happen before the section memory is copied to its new
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| 133 | location.
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| 134 |
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| 135 | When MCJIT::mapSectionAddress is called, MCJIT passes the call on to
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| 136 | RuntimeDyldImpl (via its Dyld member). RuntimeDyldImpl stores the new
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| 137 | address in an internal data structure but does not update the code at this
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| 138 | time, since other sections are likely to change.
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| 139 |
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| 140 | When the client is finished remapping section addresses, it will call
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| 141 | MCJIT::finalizeObject to complete the remapping process.
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| 142 |
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| 143 | Final Preparations
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| 144 | ==================
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| 145 |
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| 146 | When MCJIT::finalizeObject is called, MCJIT calls
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| 147 | RuntimeDyld::resolveRelocations. This function will attempt to locate any
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| 148 | external symbols and then apply all relocations for the object.
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| 149 |
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| 150 | External symbols are resolved by calling the memory manager's
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| 151 | getPointerToNamedFunction method. The memory manager will return the
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| 152 | address of the requested symbol in the target address space. (Note, this
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| 153 | may not be a valid pointer in the host process.) RuntimeDyld will then
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| 154 | iterate through the list of relocations it has stored which are associated
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| 155 | with this symbol and invoke the resolveRelocation method which, through an
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| 156 | format-specific implementation, will apply the relocation to the loaded
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| 157 | section memory.
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| 158 |
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| 159 | Next, RuntimeDyld::resolveRelocations iterates through the list of
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| 160 | sections and for each section iterates through a list of relocations that
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| 161 | have been saved which reference that symbol and call resolveRelocation for
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| 162 | each entry in this list. The relocation list here is a list of
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| 163 | relocations for which the symbol associated with the relocation is located
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| 164 | in the section associated with the list. Each of these locations will
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| 165 | have a target location at which the relocation will be applied that is
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| 166 | likely located in a different section.
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| 167 |
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| 168 | .. image:: MCJIT-resolve-relocations.png
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| 169 |
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| 170 | Once relocations have been applied as described above, MCJIT calls
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| 171 | RuntimeDyld::getEHFrameSection, and if a non-zero result is returned
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| 172 | passes the section data to the memory manager's registerEHFrames method.
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| 173 | This allows the memory manager to call any desired target-specific
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| 174 | functions, such as registering the EH frame information with a debugger.
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| 175 |
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| 176 | Finally, MCJIT calls the memory manager's finalizeMemory method. In this
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| 177 | method, the memory manager will invalidate the target code cache, if
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| 178 | necessary, and apply final permissions to the memory pages it has
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| 179 | allocated for code and data memory.
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| 180 |
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