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Sean Silva36be1ae2012-10-05 03:32:01 +00001.. _how-to-set-up-llvm-style-rtti:
2
3======================================================
4How to set up LLVM-style RTTI for your class hierarchy
5======================================================
6
7.. sectionauthor:: Sean Silva <silvas@purdue.edu>
8
9.. contents::
10
11Background
12==========
13
14LLVM avoids using C++'s built in RTTI. Instead, it pervasively uses its
15own hand-rolled form of RTTI which is much more efficient and flexible,
16although it requires a bit more work from you as a class author.
17
18A description of how to use LLVM-style RTTI from a client's perspective is
19given in the `Programmer's Manual <ProgrammersManual.html#isa>`_. This
20document, in contrast, discusses the steps you need to take as a class
21hierarchy author to make LLVM-style RTTI available to your clients.
22
23Before diving in, make sure that you are familiar with the Object Oriented
24Programming concept of "`is-a`_".
25
26.. _is-a: http://en.wikipedia.org/wiki/Is-a
27
28Basic Setup
29===========
30
31This section describes how to set up the most basic form of LLVM-style RTTI
32(which is sufficient for 99.9% of the cases). We will set up LLVM-style
33RTTI for this class hierarchy:
34
35.. code-block:: c++
36
37 class Shape {
38 public:
Dmitri Gribenko07d1c212012-10-05 20:52:13 +000039 Shape() {}
Sean Silva36be1ae2012-10-05 03:32:01 +000040 virtual double computeArea() = 0;
41 };
42
43 class Square : public Shape {
44 double SideLength;
45 public:
46 Square(double S) : SideLength(S) {}
47 double computeArea() /* override */;
48 };
49
50 class Circle : public Shape {
51 double Radius;
52 public:
53 Circle(double R) : Radius(R) {}
54 double computeArea() /* override */;
55 };
56
57The most basic working setup for LLVM-style RTTI requires the following
58steps:
59
60#. In the header where you declare ``Shape``, you will want to ``#include
61 "llvm/Support/Casting.h"``, which declares LLVM's RTTI templates. That
62 way your clients don't even have to think about it.
63
64 .. code-block:: c++
65
66 #include "llvm/Support/Casting.h"
67
68
69#. In the base class, introduce an enum which discriminates all of the
70 different classes in the hierarchy, and stash the enum value somewhere in
71 the base class.
72
73 Here is the code after introducing this change:
74
75 .. code-block:: c++
76
77 class Shape {
78 public:
79 + /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
80 + enum ShapeKind {
81 + SquareKind,
82 + CircleKind
83 + };
84 +private:
85 + const ShapeKind Kind;
86 +public:
87 + ShapeKind getKind() const { return Kind; }
88 +
Dmitri Gribenko07d1c212012-10-05 20:52:13 +000089 Shape() {}
Sean Silva36be1ae2012-10-05 03:32:01 +000090 virtual double computeArea() = 0;
91 };
92
93 You will usually want to keep the ``Kind`` member encapsulated and
94 private, but let the enum ``ShapeKind`` be public along with providing a
95 ``getKind()`` method. This is convenient for clients so that they can do
96 a ``switch`` over the enum.
97
98 A common naming convention is that these enums are "kind"s, to avoid
99 ambiguity with the words "type" or "class" which have overloaded meanings
100 in many contexts within LLVM. Sometimes there will be a natural name for
101 it, like "opcode". Don't bikeshed over this; when in doubt use ``Kind``.
102
103 You might wonder why the ``Kind`` enum doesn't have an entry for
104 ``Shape``. The reason for this is that since ``Shape`` is abstract
105 (``computeArea() = 0;``), you will never actually have non-derived
106 instances of exactly that class (only subclasses). See `Concrete Bases
107 and Deeper Hierarchies`_ for information on how to deal with
108 non-abstract bases. It's worth mentioning here that unlike
109 ``dynamic_cast<>``, LLVM-style RTTI can be used (and is often used) for
110 classes that don't have v-tables.
111
112#. Next, you need to make sure that the ``Kind`` gets initialized to the
113 value corresponding to the dynamic type of the class. Typically, you will
114 want to have it be an argument to the constructor of the base class, and
115 then pass in the respective ``XXXKind`` from subclass constructors.
116
117 Here is the code after that change:
118
119 .. code-block:: c++
120
121 class Shape {
122 public:
123 /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
124 enum ShapeKind {
125 SquareKind,
126 CircleKind
127 };
128 private:
129 const ShapeKind Kind;
130 public:
131 ShapeKind getKind() const { return Kind; }
132
Dmitri Gribenko07d1c212012-10-05 20:52:13 +0000133 - Shape() {}
134 + Shape(ShapeKind K) : Kind(K) {}
Sean Silva36be1ae2012-10-05 03:32:01 +0000135 virtual double computeArea() = 0;
136 };
137
138 class Square : public Shape {
139 double SideLength;
140 public:
141 - Square(double S) : SideLength(S) {}
142 + Square(double S) : Shape(SquareKind), SideLength(S) {}
143 double computeArea() /* override */;
144 };
145
146 class Circle : public Shape {
147 double Radius;
148 public:
149 - Circle(double R) : Radius(R) {}
150 + Circle(double R) : Shape(CircleKind), Radius(R) {}
151 double computeArea() /* override */;
152 };
153
154#. Finally, you need to inform LLVM's RTTI templates how to dynamically
155 determine the type of a class (i.e. whether the ``isa<>``/``dyn_cast<>``
156 should succeed). The default "99.9% of use cases" way to accomplish this
157 is through a small static member function ``classof``. In order to have
158 proper context for an explanation, we will display this code first, and
159 then below describe each part:
160
161 .. code-block:: c++
162
163 class Shape {
164 public:
165 /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
166 enum ShapeKind {
167 SquareKind,
168 CircleKind
169 };
170 private:
171 const ShapeKind Kind;
172 public:
173 ShapeKind getKind() const { return Kind; }
174
Dmitri Gribenko07d1c212012-10-05 20:52:13 +0000175 Shape(ShapeKind K) : Kind(K) {}
Sean Silva36be1ae2012-10-05 03:32:01 +0000176 virtual double computeArea() = 0;
177 +
178 + static bool classof(const Shape *) { return true; }
179 };
180
181 class Square : public Shape {
182 double SideLength;
183 public:
184 Square(double S) : Shape(SquareKind), SideLength(S) {}
185 double computeArea() /* override */;
186 +
187 + static bool classof(const Square *) { return true; }
188 + static bool classof(const Shape *S) {
189 + return S->getKind() == SquareKind;
190 + }
191 };
192
193 class Circle : public Shape {
194 double Radius;
195 public:
196 Circle(double R) : Shape(CircleKind), Radius(R) {}
197 double computeArea() /* override */;
198 +
199 + static bool classof(const Circle *) { return true; }
200 + static bool classof(const Shape *S) {
201 + return S->getKind() == CircleKind;
202 + }
203 };
204
205 Basically, the job of ``classof`` is to return ``true`` if its argument
206 is of the enclosing class's type. As you can see, there are two general
207 overloads of ``classof`` in use here.
208
209 #. The first, which just returns ``true``, means that if we know that the
210 argument of the cast is of the enclosing type *at compile time*, then
211 we don't need to bother to check anything since we already know that
212 the type is convertible. This is an optimization for the case that we
213 statically know the conversion is OK.
214
215 #. The other overload takes a pointer to an object of the base of the
216 class hierarchy: this is the "general case" of the cast. We need to
217 check the ``Kind`` to dynamically decide if the argument is of (or
218 derived from) the enclosing type.
219
220 To be more precise, let ``classof`` be inside a class ``C``. Then the
221 contract for ``classof`` is "return ``true`` if the argument is-a
222 ``C``". As long as your implementation fulfills this contract, you can
223 tweak and optimize it as much as you want.
224
225Although for this small example setting up LLVM-style RTTI seems like a lot
226of "boilerplate", if your classes are doing anything interesting then this
227will end up being a tiny fraction of the code.
228
229Concrete Bases and Deeper Hierarchies
230=====================================
231
232For concrete bases (i.e. non-abstract interior nodes of the inheritance
233tree), the ``Kind`` check inside ``classof`` needs to be a bit more
234complicated. Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive
235from ``Square``, and so ``ShapeKind`` becomes:
236
237.. code-block:: c++
238
239 enum ShapeKind {
240 SquareKind,
241 + SpecialSquareKind,
242 + OtherSpecialSquareKind,
243 CircleKind
244 }
245
246Then in ``Square``, we would need to modify the ``classof`` like so:
247
248.. code-block:: c++
249
250 static bool classof(const Square *) { return true; }
251 - static bool classof(const Shape *S) {
252 - return S->getKind() == SquareKind;
253 - }
254 + static bool classof(const Shape *S) {
255 + return S->getKind() >= SquareKind &&
256 + S->getKind() <= OtherSpecialSquareKind;
257 + }
258
259The reason that we need to test a range like this instead of just equality
260is that both ``SpecialSquare`` and ``OtherSpecialSquare`` "is-a"
261``Square``, and so ``classof`` needs to return ``true`` for them.
262
263This approach can be made to scale to arbitrarily deep hierarchies. The
264trick is that you arrange the enum values so that they correspond to a
265preorder traversal of the class hierarchy tree. With that arrangement, all
266subclass tests can be done with two comparisons as shown above. If you just
267list the class hierarchy like a list of bullet points, you'll get the
268ordering right::
269
270 | Shape
271 | Square
272 | SpecialSquare
273 | OtherSpecialSquare
274 | Circle
275
276.. TODO::
277
278 Touch on some of the more advanced features, like ``isa_impl`` and
279 ``simplify_type``. However, those two need reference documentation in
280 the form of doxygen comments as well. We need the doxygen so that we can
281 say "for full details, see http://llvm.org/doxygen/..."