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Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +00001//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This analysis computes the optimal spill code placement between basic blocks.
11//
12// The runOnMachineFunction() method only precomputes some profiling information
13// about the CFG. The real work is done by placeSpills() which is called by the
14// register allocator.
15//
16// Given a variable that is live across multiple basic blocks, and given
17// constraints on the basic blocks where the variable is live, determine which
18// edge bundles should have the variable in a register and which edge bundles
19// should have the variable in a stack slot.
20//
21// The returned bit vector can be used to place optimal spill code at basic
22// block entries and exits. Spill code placement inside a basic block is not
23// considered.
24//
25//===----------------------------------------------------------------------===//
26
27#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28#define LLVM_CODEGEN_SPILLPLACEMENT_H
29
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +000030#include "llvm/ADT/SmallVector.h"
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000031#include "llvm/CodeGen/MachineFunctionPass.h"
32
33namespace llvm {
34
35class BitVector;
36class EdgeBundles;
37class MachineBasicBlock;
38class MachineLoopInfo;
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000039
40class SpillPlacement : public MachineFunctionPass {
41 struct Node;
42 const MachineFunction *MF;
43 const EdgeBundles *bundles;
44 const MachineLoopInfo *loops;
45 Node *nodes;
46
47 // Nodes that are active in the current computation. Owned by the placeSpills
48 // caller.
49 BitVector *ActiveNodes;
50
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +000051 // Block frequencies are computed once. Indexed by block number.
52 SmallVector<float, 4> BlockFrequency;
53
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000054public:
55 static char ID; // Pass identification, replacement for typeid.
56
57 SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
58 ~SpillPlacement() { releaseMemory(); }
59
60 /// BorderConstraint - A basic block has separate constraints for entry and
61 /// exit.
62 enum BorderConstraint {
63 DontCare, ///< Block doesn't care / variable not live.
64 PrefReg, ///< Block entry/exit prefers a register.
65 PrefSpill, ///< Block entry/exit prefers a stack slot.
66 MustSpill ///< A register is impossible, variable must be spilled.
67 };
68
69 /// BlockConstraint - Entry and exit constraints for a basic block.
70 struct BlockConstraint {
71 unsigned Number; ///< Basic block number (from MBB::getNumber()).
72 BorderConstraint Entry : 8; ///< Constraint on block entry.
73 BorderConstraint Exit : 8; ///< Constraint on block exit.
74 };
75
76 /// placeSpills - Compute the optimal spill code placement given the
77 /// constraints. No MustSpill constraints will be violated, and the smallest
78 /// possible number of PrefX constraints will be violated, weighted by
79 /// expected execution frequencies.
80 /// @param LiveBlocks Constraints for blocks that have the variable live in or
81 /// live out. DontCare/DontCare means the variable is live
82 /// through the block. DontCare/X means the variable is live
83 /// out, but not live in.
84 /// @param RegBundles Bit vector to receive the edge bundles where the
85 /// variable should be kept in a register. Each bit
86 /// corresponds to an edge bundle, a set bit means the
87 /// variable should be kept in a register through the
88 /// bundle. A clear bit means the variable should be
89 /// spilled.
90 /// @return True if a perfect solution was found, allowing the variable to be
91 /// in a register through all relevant bundles.
92 bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
93 BitVector &RegBundles);
94
Jakob Stoklund Olesenb5fa9332011-01-18 21:13:27 +000095 /// getBlockFrequency - Return the estimated block execution frequency per
96 /// function invocation.
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +000097 float getBlockFrequency(unsigned Number) const {
98 return BlockFrequency[Number];
99 }
Jakob Stoklund Olesenb5fa9332011-01-18 21:13:27 +0000100
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000101private:
102 virtual bool runOnMachineFunction(MachineFunction&);
103 virtual void getAnalysisUsage(AnalysisUsage&) const;
104 virtual void releaseMemory();
105
106 void activate(unsigned);
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000107 void prepareNodes(const SmallVectorImpl<BlockConstraint>&);
108 void iterate(const SmallVectorImpl<unsigned>&);
109};
110
111} // end namespace llvm
112
113#endif