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Chris Lattner92101ac2001-08-23 17:05:04 +00001//===-- Interpreter.h ------------------------------------------*- C++ -*--===//
2//
3// This header file defines the interpreter structure
4//
5//===----------------------------------------------------------------------===//
6
7#ifndef LLI_INTERPRETER_H
8#define LLI_INTERPRETER_H
9
10#include "llvm/Module.h"
11#include "llvm/Method.h"
12
13struct MethodInfo; // Defined in ExecutionAnnotations.h
14class CallInst;
15class ReturnInst;
16class BranchInst;
17
18union GenericValue {
19 bool BoolVal;
20 unsigned char UByteVal;
21 signed char SByteVal;
22 unsigned short UShortVal;
23 signed short ShortVal;
24 unsigned int UIntVal;
25 signed int IntVal;
26 double DoubleVal;
27 float FloatVal;
28 GenericValue *PointerVal;
29};
30
31typedef vector<GenericValue> ValuePlaneTy;
32
33// ExecutionContext struct - This struct represents one stack frame currently
34// executing.
35//
36struct ExecutionContext {
37 Method *CurMethod; // The currently executing method
38 BasicBlock *CurBB; // The currently executing BB
39 BasicBlock::iterator CurInst; // The next instruction to execute
40 MethodInfo *MethInfo; // The MethInfo annotation for the method
41 vector<ValuePlaneTy> Values; // ValuePlanes for each type
42
43 BasicBlock *PrevBB; // The previous BB or null if in first BB
44 CallInst *Caller; // Holds the call that called subframes.
45 // NULL if main func or debugger invoked fn
46};
47
48
49// Interpreter - This class represents the entirety of the interpreter.
50//
51class Interpreter {
52 Module *CurMod; // The current Module being executed (0 if none)
53 int ExitCode; // The exit code to be returned by the lli util
54 bool Profile; // Profiling enabled?
55 int CurFrame; // The current stack frame being inspected
56
57 // The runtime stack of executing code. The top of the stack is the current
58 // method record.
59 vector<ExecutionContext> ECStack;
60
61public:
62 Interpreter();
63 inline ~Interpreter() { delete CurMod; }
64
65 // getExitCode - return the code that should be the exit code for the lli
66 // utility.
67 inline int getExitCode() const { return ExitCode; }
68
69 // enableProfiling() - Turn profiling on, clear stats?
70 void enableProfiling() { Profile = true; }
71
72 void initializeExecutionEngine();
73 void handleUserInput();
74
75 // User Interation Methods...
76 bool callMethod(const string &Name); // return true on failure
77 void setBreakpoint(const string &Name);
78 void printValue(const string &Name);
79 void printValue(const Type *Ty, GenericValue V);
80
81
82 void list(); // Do the 'list' command
83 void printStackTrace(); // Do the 'backtrace' command
84
85 // Code execution methods...
86 void callMethod(Method *Meth, ExecutionContext *SF = 0);
87 bool executeInstruction(); // Execute one instruction...
88
89 void stepInstruction(); // Do the 'step' command
90 void nextInstruction(); // Do the 'next' command
91 void run(); // Do the 'run' command
92 void finish(); // Do the 'finish' command
93
94 // Opcode Implementations
95 void executeCallInst(CallInst *I, ExecutionContext &SF);
96 void executeRetInst(ReturnInst *I, ExecutionContext &SF);
97 void executeBrInst(BranchInst *I, ExecutionContext &SF);
98
99 // getCurrentMethod - Return the currently executing method
100 inline Method *getCurrentMethod() const {
101 return CurFrame < 0 ? 0 : ECStack[CurFrame].CurMethod;
102 }
103
104 // isStopped - Return true if a program is stopped. Return false if no
105 // program is running.
106 //
107 inline bool isStopped() const { return !ECStack.empty(); }
108
109private: // Helper functions
110 // printCurrentInstruction - Print out the instruction that the virtual PC is
111 // at, or fail silently if no program is running.
112 //
113 void printCurrentInstruction();
114
115 // LookupMatchingNames - Search the current method namespace, then the global
116 // namespace looking for values that match the specified name. Return ALL
117 // matches to that name. This is obviously slow, and should only be used for
118 // user interaction.
119 //
120 vector<Value*> LookupMatchingNames(const string &Name);
121
122 // ChooseOneOption - Prompt the user to choose among the specified options to
123 // pick one value. If no options are provided, emit an error. If a single
124 // option is provided, just return that option.
125 //
126 Value *ChooseOneOption(const string &Name, const vector<Value*> &Opts);
127};
128
129#endif