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Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +00001//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This analysis computes the optimal spill code placement between basic blocks.
11//
12// The runOnMachineFunction() method only precomputes some profiling information
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +000013// about the CFG. The real work is done by prepare(), addConstraints(), and
14// finish() which are called by the register allocator.
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000015//
16// Given a variable that is live across multiple basic blocks, and given
17// constraints on the basic blocks where the variable is live, determine which
18// edge bundles should have the variable in a register and which edge bundles
19// should have the variable in a stack slot.
20//
21// The returned bit vector can be used to place optimal spill code at basic
22// block entries and exits. Spill code placement inside a basic block is not
23// considered.
24//
25//===----------------------------------------------------------------------===//
26
27#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28#define LLVM_CODEGEN_SPILLPLACEMENT_H
29
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +000030#include "llvm/ADT/ArrayRef.h"
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +000031#include "llvm/ADT/SmallVector.h"
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000032#include "llvm/CodeGen/MachineFunctionPass.h"
33
34namespace llvm {
35
36class BitVector;
37class EdgeBundles;
38class MachineBasicBlock;
39class MachineLoopInfo;
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000040
41class SpillPlacement : public MachineFunctionPass {
42 struct Node;
43 const MachineFunction *MF;
44 const EdgeBundles *bundles;
45 const MachineLoopInfo *loops;
46 Node *nodes;
47
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +000048 // Nodes that are active in the current computation. Owned by the prepare()
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000049 // caller.
50 BitVector *ActiveNodes;
51
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +000052 // Block frequencies are computed once. Indexed by block number.
53 SmallVector<float, 4> BlockFrequency;
54
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000055public:
56 static char ID; // Pass identification, replacement for typeid.
57
58 SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
59 ~SpillPlacement() { releaseMemory(); }
60
61 /// BorderConstraint - A basic block has separate constraints for entry and
62 /// exit.
63 enum BorderConstraint {
64 DontCare, ///< Block doesn't care / variable not live.
65 PrefReg, ///< Block entry/exit prefers a register.
66 PrefSpill, ///< Block entry/exit prefers a stack slot.
67 MustSpill ///< A register is impossible, variable must be spilled.
68 };
69
70 /// BlockConstraint - Entry and exit constraints for a basic block.
71 struct BlockConstraint {
72 unsigned Number; ///< Basic block number (from MBB::getNumber()).
73 BorderConstraint Entry : 8; ///< Constraint on block entry.
74 BorderConstraint Exit : 8; ///< Constraint on block exit.
75 };
76
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +000077 /// prepare - Reset state and prepare for a new spill placement computation.
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000078 /// @param RegBundles Bit vector to receive the edge bundles where the
79 /// variable should be kept in a register. Each bit
80 /// corresponds to an edge bundle, a set bit means the
81 /// variable should be kept in a register through the
82 /// bundle. A clear bit means the variable should be
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +000083 /// spilled. This vector is retained.
84 void prepare(BitVector &RegBundles);
85
86 /// addConstraints - Add constraints and biases. This method may be called
87 /// more than once to accumulate constraints.
88 /// @param LiveBlocks Constraints for blocks that have the variable live in or
89 /// live out. DontCare/DontCare means the variable is live
90 /// through the block. DontCare/X means the variable is live
91 /// out, but not live in.
92 void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
93
94 /// finish - Compute the optimal spill code placement given the
95 /// constraints. No MustSpill constraints will be violated, and the smallest
96 /// possible number of PrefX constraints will be violated, weighted by
97 /// expected execution frequencies.
98 /// The selected bundles are returned in the bitvector passed to prepare().
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000099 /// @return True if a perfect solution was found, allowing the variable to be
100 /// in a register through all relevant bundles.
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000101 bool finish();
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000102
Jakob Stoklund Olesenb5fa9332011-01-18 21:13:27 +0000103 /// getBlockFrequency - Return the estimated block execution frequency per
104 /// function invocation.
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +0000105 float getBlockFrequency(unsigned Number) const {
106 return BlockFrequency[Number];
107 }
Jakob Stoklund Olesenb5fa9332011-01-18 21:13:27 +0000108
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000109private:
110 virtual bool runOnMachineFunction(MachineFunction&);
111 virtual void getAnalysisUsage(AnalysisUsage&) const;
112 virtual void releaseMemory();
113
114 void activate(unsigned);
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000115 void iterate(const SmallVectorImpl<unsigned>&);
116};
117
118} // end namespace llvm
119
120#endif