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Bill Wendling2c8293d2012-06-20 02:57:56 +00001.. _coding_standards:
2
3=====================
4LLVM Coding Standards
5=====================
6
7.. contents::
8 :local:
9
10Introduction
11============
12
13This document attempts to describe a few coding standards that are being used in
14the LLVM source tree. Although no coding standards should be regarded as
15absolute requirements to be followed in all instances, coding standards are
16particularly important for large-scale code bases that follow a library-based
17design (like LLVM).
18
19This document intentionally does not prescribe fixed standards for religious
20issues such as brace placement and space usage. For issues like this, follow
21the golden rule:
22
23.. _Golden Rule:
24
25 **If you are extending, enhancing, or bug fixing already implemented code,
26 use the style that is already being used so that the source is uniform and
27 easy to follow.**
28
29Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
30from the coding standards. In the case of ``libc++``, this is because the
31naming and other conventions are dictated by the C++ standard. If you think
32there is a specific good reason to deviate from the standards here, please bring
33it up on the LLVMdev mailing list.
34
35There are some conventions that are not uniformly followed in the code base
36(e.g. the naming convention). This is because they are relatively new, and a
37lot of code was written before they were put in place. Our long term goal is
38for the entire codebase to follow the convention, but we explicitly *do not*
39want patches that do large-scale reformating of existing code. On the other
40hand, it is reasonable to rename the methods of a class if you're about to
41change it in some other way. Just do the reformating as a separate commit from
42the functionality change.
43
44The ultimate goal of these guidelines is the increase readability and
45maintainability of our common source base. If you have suggestions for topics to
46be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
47
48Mechanical Source Issues
49========================
50
51Source Code Formatting
52----------------------
53
54Commenting
55^^^^^^^^^^
56
57Comments are one critical part of readability and maintainability. Everyone
58knows they should comment their code, and so should you. When writing comments,
59write them as English prose, which means they should use proper capitalization,
60punctuation, etc. Aim to describe what the code is trying to do and why, not
61*how* it does it at a micro level. Here are a few critical things to document:
62
63.. _header file comment:
64
65File Headers
66""""""""""""
67
68Every source file should have a header on it that describes the basic purpose of
69the file. If a file does not have a header, it should not be checked into the
70tree. The standard header looks like this:
71
72.. code-block:: c++
73
74 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
75 //
76 // The LLVM Compiler Infrastructure
77 //
78 // This file is distributed under the University of Illinois Open Source
79 // License. See LICENSE.TXT for details.
80 //
81 //===----------------------------------------------------------------------===//
Michael J. Spencer06d99812012-10-01 19:59:21 +000082 ///
83 /// \file
84 /// \brief This file contains the declaration of the Instruction class, which is
85 /// the base class for all of the VM instructions.
86 ///
Bill Wendling2c8293d2012-06-20 02:57:56 +000087 //===----------------------------------------------------------------------===//
88
89A few things to note about this particular format: The "``-*- C++ -*-``" string
90on the first line is there to tell Emacs that the source file is a C++ file, not
91a C file (Emacs assumes ``.h`` files are C files by default).
92
93.. note::
94
95 This tag is not necessary in ``.cpp`` files. The name of the file is also
96 on the first line, along with a very short description of the purpose of the
97 file. This is important when printing out code and flipping though lots of
98 pages.
99
100The next section in the file is a concise note that defines the license that the
101file is released under. This makes it perfectly clear what terms the source
102code can be distributed under and should not be modified in any way.
103
Michael J. Spencer06d99812012-10-01 19:59:21 +0000104The main body is a ``doxygen`` comment describing the purpose of the file. It
105should have a ``\brief`` command that describes the file in one or two
106sentences. Any additional information should be separated by a blank line. If
107an algorithm is being implemented or something tricky is going on, a reference
108to the paper where it is published should be included, as well as any notes or
109*gotchas* in the code to watch out for.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000110
111Class overviews
112"""""""""""""""
113
114Classes are one fundamental part of a good object oriented design. As such, a
115class definition should have a comment block that explains what the class is
116used for and how it works. Every non-trivial class is expected to have a
117``doxygen`` comment block.
118
119Method information
120""""""""""""""""""
121
122Methods defined in a class (as well as any global functions) should also be
123documented properly. A quick note about what it does and a description of the
124borderline behaviour is all that is necessary here (unless something
125particularly tricky or insidious is going on). The hope is that people can
126figure out how to use your interfaces without reading the code itself.
127
128Good things to talk about here are what happens when something unexpected
129happens: does the method return null? Abort? Format your hard disk?
130
131Comment Formatting
132^^^^^^^^^^^^^^^^^^
133
134In general, prefer C++ style (``//``) comments. They take less space, require
135less typing, don't have nesting problems, etc. There are a few cases when it is
136useful to use C style (``/* */``) comments however:
137
138#. When writing C code: Obviously if you are writing C code, use C style
139 comments.
140
141#. When writing a header file that may be ``#include``\d by a C source file.
142
143#. When writing a source file that is used by a tool that only accepts C style
144 comments.
145
146To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
147properly and are better behaved in general than C style comments.
148
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000149Doxygen Use in Documentation Comments
150^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
151
152Use the ``\file`` command to turn the standard file header into a file-level
153comment.
154
155Include descriptive ``\brief`` paragraphs for all public interfaces (public
156classes, member and non-member functions). Explain API use and purpose in
157``\brief`` paragraphs, don't just restate the information that can be inferred
158from the API name. Put detailed discussion into separate paragraphs.
159
160To refer to parameter names inside a paragraph, use the ``\p name`` command.
161Don't use the ``\arg name`` command since it starts a new paragraph that
162contains documentation for the parameter.
163
164Wrap non-inline code examples in ``\code ... \endcode``.
165
166To document a function parameter, start a new paragraph with the
167``\param name`` command. If the parameter is used as an out or an in/out
168parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
169respectively.
170
171To describe function return value, start a new paragraph with the ``\returns``
172command.
173
174A minimal documentation comment:
175
176.. code-block:: c++
177
178 /// \brief Does foo and bar.
179 void fooBar(bool Baz);
180
181A documentation comment that uses all Doxygen features in a preferred way:
182
183.. code-block:: c++
184
185 /// \brief Does foo and bar.
186 ///
187 /// Does not do foo the usual way if \p Baz is true.
188 ///
189 /// Typical usage:
190 /// \code
191 /// fooBar(false, "quux", Res);
192 /// \endcode
193 ///
194 /// \param Quux kind of foo to do.
195 /// \param [out] Result filled with bar sequence on foo success.
196 ///
197 /// \returns true on success.
198 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
199
200Don't duplicate the documentation comment in the header file and in the
201implementation file. Put the documentation comments for public APIs into the
202header file. Documentation comments for private APIs can go to the
203implementation file. In any case, implementation files can include additional
204comments (not necessarily in Doxygen markup) to explain implementation details
205as needed.
206
207Don't duplicate function or class name at the beginning of the comment.
208For humans it is obvious which function or class is being documented;
209automatic documentation processing tools are smart enough to bind the comment
210to the correct declaration.
211
212Wrong:
213
214.. code-block:: c++
215
216 // In Something.h:
217
218 /// Something - An abstraction for some complicated thing.
219 class Something {
220 public:
221 /// fooBar - Does foo and bar.
222 void fooBar();
223 };
224
225 // In Something.cpp:
226
227 /// fooBar - Does foo and bar.
228 void Something::fooBar() { ... }
229
230Correct:
231
232.. code-block:: c++
233
234 // In Something.h:
235
236 /// \brief An abstraction for some complicated thing.
237 class Something {
238 public:
239 /// \brief Does foo and bar.
240 void fooBar();
241 };
242
243 // In Something.cpp:
244
245 // Builds a B-tree in order to do foo. See paper by...
246 void Something::fooBar() { ... }
247
248It is not required to use additional Doxygen features, but sometimes it might
249be a good idea to do so.
250
251Consider:
252
253* adding comments to any narrow namespace containing a collection of
254 related functions or types;
255
256* using top-level groups to organize a collection of related functions at
257 namespace scope where the grouping is smaller than the namespace;
258
259* using member groups and additional comments attached to member
260 groups to organize within a class.
261
262For example:
263
264.. code-block:: c++
265
266 class Something {
267 /// \name Functions that do Foo.
268 /// @{
269 void fooBar();
270 void fooBaz();
271 /// @}
272 ...
273 };
274
Bill Wendling2c8293d2012-06-20 02:57:56 +0000275``#include`` Style
276^^^^^^^^^^^^^^^^^^
277
278Immediately after the `header file comment`_ (and include guards if working on a
279header file), the `minimal list of #includes`_ required by the file should be
280listed. We prefer these ``#include``\s to be listed in this order:
281
282.. _Main Module Header:
283.. _Local/Private Headers:
284
285#. Main Module Header
286#. Local/Private Headers
287#. ``llvm/*``
288#. ``llvm/Analysis/*``
289#. ``llvm/Assembly/*``
290#. ``llvm/Bitcode/*``
291#. ``llvm/CodeGen/*``
292#. ...
293#. ``llvm/Support/*``
294#. ``llvm/Config/*``
295#. System ``#include``\s
296
297and each category should be sorted by name.
298
299The `Main Module Header`_ file applies to ``.cpp`` files which implement an
300interface defined by a ``.h`` file. This ``#include`` should always be included
301**first** regardless of where it lives on the file system. By including a
302header file first in the ``.cpp`` files that implement the interfaces, we ensure
303that the header does not have any hidden dependencies which are not explicitly
304``#include``\d in the header, but should be. It is also a form of documentation
305in the ``.cpp`` file to indicate where the interfaces it implements are defined.
306
307.. _fit into 80 columns:
308
309Source Code Width
310^^^^^^^^^^^^^^^^^
311
312Write your code to fit within 80 columns of text. This helps those of us who
313like to print out code and look at your code in an ``xterm`` without resizing
314it.
315
316The longer answer is that there must be some limit to the width of the code in
317order to reasonably allow developers to have multiple files side-by-side in
318windows on a modest display. If you are going to pick a width limit, it is
319somewhat arbitrary but you might as well pick something standard. Going with 90
320columns (for example) instead of 80 columns wouldn't add any significant value
321and would be detrimental to printing out code. Also many other projects have
322standardized on 80 columns, so some people have already configured their editors
323for it (vs something else, like 90 columns).
324
325This is one of many contentious issues in coding standards, but it is not up for
326debate.
327
328Use Spaces Instead of Tabs
329^^^^^^^^^^^^^^^^^^^^^^^^^^
330
331In all cases, prefer spaces to tabs in source files. People have different
332preferred indentation levels, and different styles of indentation that they
333like; this is fine. What isn't fine is that different editors/viewers expand
334tabs out to different tab stops. This can cause your code to look completely
335unreadable, and it is not worth dealing with.
336
337As always, follow the `Golden Rule`_ above: follow the style of
338existing code if you are modifying and extending it. If you like four spaces of
339indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
340of indentation. Also, do not reindent a whole source file: it makes for
341incredible diffs that are absolutely worthless.
342
343Indent Code Consistently
344^^^^^^^^^^^^^^^^^^^^^^^^
345
346Okay, in your first year of programming you were told that indentation is
347important. If you didn't believe and internalize this then, now is the time.
348Just do it.
349
350Compiler Issues
351---------------
352
353Treat Compiler Warnings Like Errors
354^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
355
356If your code has compiler warnings in it, something is wrong --- you aren't
357casting values correctly, you have "questionable" constructs in your code, or
358you are doing something legitimately wrong. Compiler warnings can cover up
359legitimate errors in output and make dealing with a translation unit difficult.
360
361It is not possible to prevent all warnings from all compilers, nor is it
362desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
363good thorough set of warnings, and stick to it. At least in the case of
364``gcc``, it is possible to work around any spurious errors by changing the
365syntax of the code slightly. For example, a warning that annoys me occurs when
366I write code like this:
367
368.. code-block:: c++
369
370 if (V = getValue()) {
371 ...
372 }
373
374``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
375probably mistyped it. In most cases, I haven't, and I really don't want the
376spurious errors. To fix this particular problem, I rewrite the code like
377this:
378
379.. code-block:: c++
380
381 if ((V = getValue())) {
382 ...
383 }
384
385which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
386massaging the code appropriately.
387
388Write Portable Code
389^^^^^^^^^^^^^^^^^^^
390
391In almost all cases, it is possible and within reason to write completely
392portable code. If there are cases where it isn't possible to write portable
393code, isolate it behind a well defined (and well documented) interface.
394
395In practice, this means that you shouldn't assume much about the host compiler
396(and Visual Studio tends to be the lowest common denominator). If advanced
397features are used, they should only be an implementation detail of a library
398which has a simple exposed API, and preferably be buried in ``libSystem``.
399
400Do not use RTTI or Exceptions
401^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
402
403In an effort to reduce code and executable size, LLVM does not use RTTI
404(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
405the general C++ principle of *"you only pay for what you use"*, causing
406executable bloat even if exceptions are never used in the code base, or if RTTI
407is never used for a class. Because of this, we turn them off globally in the
408code.
409
410That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
411templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva107aa1c2012-11-17 21:01:44 +0000412This form of RTTI is opt-in and can be
413:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling2c8293d2012-06-20 02:57:56 +0000414substantially more efficient than ``dynamic_cast<>``.
415
416.. _static constructor:
417
418Do not use Static Constructors
419^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
420
421Static constructors and destructors (e.g. global variables whose types have a
422constructor or destructor) should not be added to the code base, and should be
423removed wherever possible. Besides `well known problems
424<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
425initialization is undefined between globals in different source files, the
426entire concept of static constructors is at odds with the common use case of
427LLVM as a library linked into a larger application.
428
429Consider the use of LLVM as a JIT linked into another application (perhaps for
430`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
431<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
432design of static constructors, they must be executed at startup time of the
433entire application, regardless of whether or how LLVM is used in that larger
434application. There are two problems with this:
435
436* The time to run the static constructors impacts startup time of applications
437 --- a critical time for GUI apps, among others.
438
439* The static constructors cause the app to pull many extra pages of memory off
440 the disk: both the code for the constructor in each ``.o`` file and the small
441 amount of data that gets touched. In addition, touched/dirty pages put more
442 pressure on the VM system on low-memory machines.
443
444We would really like for there to be zero cost for linking in an additional LLVM
445target or other library into an application, but static constructors violate
446this goal.
447
448That said, LLVM unfortunately does contain static constructors. It would be a
449`great project <http://llvm.org/PR11944>`_ for someone to purge all static
450constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
451flag (when building with Clang) to ensure we do not regress in the future.
452
453Use of ``class`` and ``struct`` Keywords
454^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
455
456In C++, the ``class`` and ``struct`` keywords can be used almost
457interchangeably. The only difference is when they are used to declare a class:
458``class`` makes all members private by default while ``struct`` makes all
459members public by default.
460
461Unfortunately, not all compilers follow the rules and some will generate
462different symbols based on whether ``class`` or ``struct`` was used to declare
463the symbol. This can lead to problems at link time.
464
465So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
466members are public and the type is a C++ `POD
467<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
468``struct`` is allowed.
469
470Style Issues
471============
472
473The High-Level Issues
474---------------------
475
476A Public Header File **is** a Module
477^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
478
479C++ doesn't do too well in the modularity department. There is no real
480encapsulation or data hiding (unless you use expensive protocol classes), but it
481is what we have to work with. When you write a public header file (in the LLVM
482source tree, they live in the top level "``include``" directory), you are
483defining a module of functionality.
484
485Ideally, modules should be completely independent of each other, and their
486header files should only ``#include`` the absolute minimum number of headers
487possible. A module is not just a class, a function, or a namespace: it's a
488collection of these that defines an interface. This interface may be several
489functions, classes, or data structures, but the important issue is how they work
490together.
491
492In general, a module should be implemented by one or more ``.cpp`` files. Each
493of these ``.cpp`` files should include the header that defines their interface
494first. This ensures that all of the dependences of the module header have been
495properly added to the module header itself, and are not implicit. System
496headers should be included after user headers for a translation unit.
497
498.. _minimal list of #includes:
499
500``#include`` as Little as Possible
501^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
502
503``#include`` hurts compile time performance. Don't do it unless you have to,
504especially in header files.
505
506But wait! Sometimes you need to have the definition of a class to use it, or to
507inherit from it. In these cases go ahead and ``#include`` that header file. Be
508aware however that there are many cases where you don't need to have the full
509definition of a class. If you are using a pointer or reference to a class, you
510don't need the header file. If you are simply returning a class instance from a
511prototyped function or method, you don't need it. In fact, for most cases, you
512simply don't need the definition of a class. And not ``#include``\ing speeds up
513compilation.
514
515It is easy to try to go too overboard on this recommendation, however. You
516**must** include all of the header files that you are using --- you can include
517them either directly or indirectly through another header file. To make sure
518that you don't accidentally forget to include a header file in your module
519header, make sure to include your module header **first** in the implementation
520file (as mentioned above). This way there won't be any hidden dependencies that
521you'll find out about later.
522
523Keep "Internal" Headers Private
524^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
525
526Many modules have a complex implementation that causes them to use more than one
527implementation (``.cpp``) file. It is often tempting to put the internal
528communication interface (helper classes, extra functions, etc) in the public
529module header file. Don't do this!
530
531If you really need to do something like this, put a private header file in the
532same directory as the source files, and include it locally. This ensures that
533your private interface remains private and undisturbed by outsiders.
534
535.. note::
536
537 It's okay to put extra implementation methods in a public class itself. Just
538 make them private (or protected) and all is well.
539
540.. _early exits:
541
542Use Early Exits and ``continue`` to Simplify Code
543^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
544
545When reading code, keep in mind how much state and how many previous decisions
546have to be remembered by the reader to understand a block of code. Aim to
547reduce indentation where possible when it doesn't make it more difficult to
548understand the code. One great way to do this is by making use of early exits
549and the ``continue`` keyword in long loops. As an example of using an early
550exit from a function, consider this "bad" code:
551
552.. code-block:: c++
553
Andrew Tricke9f59882012-09-20 17:02:04 +0000554 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000555 if (!isa<TerminatorInst>(I) &&
Andrew Tricke9f59882012-09-20 17:02:04 +0000556 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000557 ... some long code ....
558 }
559
560 return 0;
561 }
562
563This code has several problems if the body of the ``'if'`` is large. When
564you're looking at the top of the function, it isn't immediately clear that this
565*only* does interesting things with non-terminator instructions, and only
566applies to things with the other predicates. Second, it is relatively difficult
567to describe (in comments) why these predicates are important because the ``if``
568statement makes it difficult to lay out the comments. Third, when you're deep
569within the body of the code, it is indented an extra level. Finally, when
570reading the top of the function, it isn't clear what the result is if the
571predicate isn't true; you have to read to the end of the function to know that
572it returns null.
573
574It is much preferred to format the code like this:
575
576.. code-block:: c++
577
Andrew Tricke9f59882012-09-20 17:02:04 +0000578 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000579 // Terminators never need 'something' done to them because ...
580 if (isa<TerminatorInst>(I))
581 return 0;
582
583 // We conservatively avoid transforming instructions with multiple uses
584 // because goats like cheese.
585 if (!I->hasOneUse())
586 return 0;
587
588 // This is really just here for example.
Andrew Tricke9f59882012-09-20 17:02:04 +0000589 if (!doOtherThing(I))
Bill Wendling2c8293d2012-06-20 02:57:56 +0000590 return 0;
591
592 ... some long code ....
593 }
594
595This fixes these problems. A similar problem frequently happens in ``for``
596loops. A silly example is something like this:
597
598.. code-block:: c++
599
600 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
601 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
602 Value *LHS = BO->getOperand(0);
603 Value *RHS = BO->getOperand(1);
604 if (LHS != RHS) {
605 ...
606 }
607 }
608 }
609
610When you have very, very small loops, this sort of structure is fine. But if it
611exceeds more than 10-15 lines, it becomes difficult for people to read and
612understand at a glance. The problem with this sort of code is that it gets very
613nested very quickly. Meaning that the reader of the code has to keep a lot of
614context in their brain to remember what is going immediately on in the loop,
615because they don't know if/when the ``if`` conditions will have ``else``\s etc.
616It is strongly preferred to structure the loop like this:
617
618.. code-block:: c++
619
620 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
621 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
622 if (!BO) continue;
623
624 Value *LHS = BO->getOperand(0);
625 Value *RHS = BO->getOperand(1);
626 if (LHS == RHS) continue;
627
628 ...
629 }
630
631This has all the benefits of using early exits for functions: it reduces nesting
632of the loop, it makes it easier to describe why the conditions are true, and it
633makes it obvious to the reader that there is no ``else`` coming up that they
634have to push context into their brain for. If a loop is large, this can be a
635big understandability win.
636
637Don't use ``else`` after a ``return``
638^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
639
640For similar reasons above (reduction of indentation and easier reading), please
641do not use ``'else'`` or ``'else if'`` after something that interrupts control
642flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
643example, this is *bad*:
644
645.. code-block:: c++
646
647 case 'J': {
648 if (Signed) {
649 Type = Context.getsigjmp_bufType();
650 if (Type.isNull()) {
651 Error = ASTContext::GE_Missing_sigjmp_buf;
652 return QualType();
653 } else {
654 break;
655 }
656 } else {
657 Type = Context.getjmp_bufType();
658 if (Type.isNull()) {
659 Error = ASTContext::GE_Missing_jmp_buf;
660 return QualType();
Meador Inged65ebce2012-06-20 23:48:01 +0000661 } else {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000662 break;
Meador Inged65ebce2012-06-20 23:48:01 +0000663 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000664 }
665 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000666
667It is better to write it like this:
668
669.. code-block:: c++
670
671 case 'J':
672 if (Signed) {
673 Type = Context.getsigjmp_bufType();
674 if (Type.isNull()) {
675 Error = ASTContext::GE_Missing_sigjmp_buf;
676 return QualType();
677 }
678 } else {
679 Type = Context.getjmp_bufType();
680 if (Type.isNull()) {
681 Error = ASTContext::GE_Missing_jmp_buf;
682 return QualType();
683 }
684 }
685 break;
686
687Or better yet (in this case) as:
688
689.. code-block:: c++
690
691 case 'J':
692 if (Signed)
693 Type = Context.getsigjmp_bufType();
694 else
695 Type = Context.getjmp_bufType();
696
697 if (Type.isNull()) {
698 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
699 ASTContext::GE_Missing_jmp_buf;
700 return QualType();
701 }
702 break;
703
704The idea is to reduce indentation and the amount of code you have to keep track
705of when reading the code.
706
707Turn Predicate Loops into Predicate Functions
708^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
709
710It is very common to write small loops that just compute a boolean value. There
711are a number of ways that people commonly write these, but an example of this
712sort of thing is:
713
714.. code-block:: c++
715
716 bool FoundFoo = false;
Sean Silva5d6d8952012-11-17 23:25:33 +0000717 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
718 if (BarList[I]->isFoo()) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000719 FoundFoo = true;
720 break;
721 }
722
723 if (FoundFoo) {
724 ...
725 }
726
727This sort of code is awkward to write, and is almost always a bad sign. Instead
728of this sort of loop, we strongly prefer to use a predicate function (which may
729be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
730code to be structured like this:
731
732.. code-block:: c++
733
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000734 /// \returns true if the specified list has an element that is a foo.
Andrew Trick331e8fb2012-09-20 02:01:06 +0000735 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva5d6d8952012-11-17 23:25:33 +0000736 for (unsigned I = 0, E = List.size(); I != E; ++I)
737 if (List[I]->isFoo())
Bill Wendling2c8293d2012-06-20 02:57:56 +0000738 return true;
739 return false;
740 }
741 ...
742
Andrew Trick331e8fb2012-09-20 02:01:06 +0000743 if (containsFoo(BarList)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000744 ...
745 }
746
747There are many reasons for doing this: it reduces indentation and factors out
748code which can often be shared by other code that checks for the same predicate.
749More importantly, it *forces you to pick a name* for the function, and forces
750you to write a comment for it. In this silly example, this doesn't add much
751value. However, if the condition is complex, this can make it a lot easier for
752the reader to understand the code that queries for this predicate. Instead of
753being faced with the in-line details of how we check to see if the BarList
754contains a foo, we can trust the function name and continue reading with better
755locality.
756
757The Low-Level Issues
758--------------------
759
760Name Types, Functions, Variables, and Enumerators Properly
761^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
762
763Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
764enough how important it is to use *descriptive* names. Pick names that match
765the semantics and role of the underlying entities, within reason. Avoid
766abbreviations unless they are well known. After picking a good name, make sure
767to use consistent capitalization for the name, as inconsistency requires clients
768to either memorize the APIs or to look it up to find the exact spelling.
769
770In general, names should be in camel case (e.g. ``TextFileReader`` and
771``isLValue()``). Different kinds of declarations have different rules:
772
773* **Type names** (including classes, structs, enums, typedefs, etc) should be
774 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
775
776* **Variable names** should be nouns (as they represent state). The name should
777 be camel case, and start with an upper case letter (e.g. ``Leader`` or
778 ``Boats``).
779
780* **Function names** should be verb phrases (as they represent actions), and
781 command-like function should be imperative. The name should be camel case,
782 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
783
784* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
785 follow the naming conventions for types. A common use for enums is as a
786 discriminator for a union, or an indicator of a subclass. When an enum is
787 used for something like this, it should have a ``Kind`` suffix
788 (e.g. ``ValueKind``).
789
790* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
791 should start with an upper-case letter, just like types. Unless the
792 enumerators are defined in their own small namespace or inside a class,
793 enumerators should have a prefix corresponding to the enum declaration name.
794 For example, ``enum ValueKind { ... };`` may contain enumerators like
795 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
796 convenience constants are exempt from the requirement for a prefix. For
797 instance:
798
799 .. code-block:: c++
800
801 enum {
802 MaxSize = 42,
803 Density = 12
804 };
805
806As an exception, classes that mimic STL classes can have member names in STL's
807style of lower-case words separated by underscores (e.g. ``begin()``,
808``push_back()``, and ``empty()``).
809
810Here are some examples of good and bad names:
811
Meador Ingee3c9ccd2012-06-20 23:57:00 +0000812.. code-block:: c++
Bill Wendling2c8293d2012-06-20 02:57:56 +0000813
814 class VehicleMaker {
815 ...
816 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
817 Factory<Tire> Factory; // Better.
818 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
819 // kind of factories.
820 };
821
822 Vehicle MakeVehicle(VehicleType Type) {
823 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva5d6d8952012-11-17 23:25:33 +0000824 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
825 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000826 ...
827 }
828
829Assert Liberally
830^^^^^^^^^^^^^^^^
831
832Use the "``assert``" macro to its fullest. Check all of your preconditions and
833assumptions, you never know when a bug (not necessarily even yours) might be
834caught early by an assertion, which reduces debugging time dramatically. The
835"``<cassert>``" header file is probably already included by the header files you
836are using, so it doesn't cost anything to use it.
837
838To further assist with debugging, make sure to put some kind of error message in
839the assertion statement, which is printed if the assertion is tripped. This
840helps the poor debugger make sense of why an assertion is being made and
841enforced, and hopefully what to do about it. Here is one complete example:
842
843.. code-block:: c++
844
Sean Silva5d6d8952012-11-17 23:25:33 +0000845 inline Value *getOperand(unsigned I) {
846 assert(I < Operands.size() && "getOperand() out of range!");
847 return Operands[I];
Bill Wendling2c8293d2012-06-20 02:57:56 +0000848 }
849
850Here are more examples:
851
852.. code-block:: c++
853
854 assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
855
856 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
857
858 assert(idx < getNumSuccessors() && "Successor # out of range!");
859
860 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
861
862 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
863
864You get the idea.
865
Jordan Rose715672c2012-10-26 22:08:46 +0000866In the past, asserts were used to indicate a piece of code that should not be
867reached. These were typically of the form:
Bill Wendling2c8293d2012-06-20 02:57:56 +0000868
869.. code-block:: c++
870
Jordan Rose715672c2012-10-26 22:08:46 +0000871 assert(0 && "Invalid radix for integer literal");
Bill Wendling2c8293d2012-06-20 02:57:56 +0000872
Jordan Rose715672c2012-10-26 22:08:46 +0000873This has a few issues, the main one being that some compilers might not
874understand the assertion, or warn about a missing return in builds where
875assertions are compiled out.
876
877Today, we have something much better: ``llvm_unreachable``:
Bill Wendling2c8293d2012-06-20 02:57:56 +0000878
879.. code-block:: c++
880
Jordan Rose715672c2012-10-26 22:08:46 +0000881 llvm_unreachable("Invalid radix for integer literal");
882
883When assertions are enabled, this will print the message if it's ever reached
884and then exit the program. When assertions are disabled (i.e. in release
885builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
886code for this branch. If the compiler does not support this, it will fall back
887to the "abort" implementation.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000888
889Another issue is that values used only by assertions will produce an "unused
890value" warning when assertions are disabled. For example, this code will warn:
891
892.. code-block:: c++
893
894 unsigned Size = V.size();
895 assert(Size > 42 && "Vector smaller than it should be");
896
897 bool NewToSet = Myset.insert(Value);
898 assert(NewToSet && "The value shouldn't be in the set yet");
899
900These are two interesting different cases. In the first case, the call to
901``V.size()`` is only useful for the assert, and we don't want it executed when
902assertions are disabled. Code like this should move the call into the assert
903itself. In the second case, the side effects of the call must happen whether
904the assert is enabled or not. In this case, the value should be cast to void to
905disable the warning. To be specific, it is preferred to write the code like
906this:
907
908.. code-block:: c++
909
910 assert(V.size() > 42 && "Vector smaller than it should be");
911
912 bool NewToSet = Myset.insert(Value); (void)NewToSet;
913 assert(NewToSet && "The value shouldn't be in the set yet");
914
915Do Not Use ``using namespace std``
916^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
917
918In LLVM, we prefer to explicitly prefix all identifiers from the standard
919namespace with an "``std::``" prefix, rather than rely on "``using namespace
920std;``".
921
922In header files, adding a ``'using namespace XXX'`` directive pollutes the
923namespace of any source file that ``#include``\s the header. This is clearly a
924bad thing.
925
926In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
927rule, but is still important. Basically, using explicit namespace prefixes
928makes the code **clearer**, because it is immediately obvious what facilities
929are being used and where they are coming from. And **more portable**, because
930namespace clashes cannot occur between LLVM code and other namespaces. The
931portability rule is important because different standard library implementations
932expose different symbols (potentially ones they shouldn't), and future revisions
933to the C++ standard will add more symbols to the ``std`` namespace. As such, we
934never use ``'using namespace std;'`` in LLVM.
935
936The exception to the general rule (i.e. it's not an exception for the ``std``
937namespace) is for implementation files. For example, all of the code in the
938LLVM project implements code that lives in the 'llvm' namespace. As such, it is
939ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
940llvm;'`` directive at the top, after the ``#include``\s. This reduces
941indentation in the body of the file for source editors that indent based on
942braces, and keeps the conceptual context cleaner. The general form of this rule
943is that any ``.cpp`` file that implements code in any namespace may use that
944namespace (and its parents'), but should not use any others.
945
946Provide a Virtual Method Anchor for Classes in Headers
947^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
948
949If a class is defined in a header file and has a vtable (either it has virtual
950methods or it derives from classes with virtual methods), it must always have at
951least one out-of-line virtual method in the class. Without this, the compiler
952will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
953header, bloating ``.o`` file sizes and increasing link times.
954
David Blaikie67bf4292012-09-21 17:47:36 +0000955Don't use default labels in fully covered switches over enumerations
956^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
957
958``-Wswitch`` warns if a switch, without a default label, over an enumeration
959does not cover every enumeration value. If you write a default label on a fully
960covered switch over an enumeration then the ``-Wswitch`` warning won't fire
961when new elements are added to that enumeration. To help avoid adding these
962kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
963off by default but turned on when building LLVM with a version of Clang that
964supports the warning.
965
966A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikieb890e9f2012-09-21 18:03:02 +0000967GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie67bf4292012-09-21 17:47:36 +0000968if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikieb890e9f2012-09-21 18:03:02 +0000969that the enum expression may take any representable value, not just those of
970individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
971the switch.
David Blaikie67bf4292012-09-21 17:47:36 +0000972
Craig Topper88b5a2b2012-09-18 04:43:40 +0000973Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
974^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
975
976Prior to C++11, a common pattern to make a class uncopyable was to declare an
977unimplemented copy constructor and copy assignment operator and make them
978private. This would give a compiler error for accessing a private method or a
979linker error because it wasn't implemented.
980
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000981With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper88b5a2b2012-09-18 04:43:40 +0000982This will trigger a much better error message and tell the compiler that the
983method will never be implemented. This enables other checks like
984``-Wunused-private-field`` to run correctly on classes that contain these
985methods.
986
987To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000988which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper88b5a2b2012-09-18 04:43:40 +0000989should still be declared private. Example of the uncopyable pattern:
990
991.. code-block:: c++
992
993 class DontCopy {
994 private:
995 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
996 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
997 public:
998 ...
999 };
1000
Bill Wendling2c8293d2012-06-20 02:57:56 +00001001Don't evaluate ``end()`` every time through a loop
1002^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1003
1004Because C++ doesn't have a standard "``foreach``" loop (though it can be
1005emulated with macros and may be coming in C++'0x) we end up writing a lot of
1006loops that manually iterate from begin to end on a variety of containers or
1007through other data structures. One common mistake is to write a loop in this
1008style:
1009
1010.. code-block:: c++
1011
1012 BasicBlock *BB = ...
1013 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1014 ... use I ...
1015
1016The problem with this construct is that it evaluates "``BB->end()``" every time
1017through the loop. Instead of writing the loop like this, we strongly prefer
1018loops to be written so that they evaluate it once before the loop starts. A
1019convenient way to do this is like so:
1020
1021.. code-block:: c++
1022
1023 BasicBlock *BB = ...
1024 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1025 ... use I ...
1026
1027The observant may quickly point out that these two loops may have different
1028semantics: if the container (a basic block in this case) is being mutated, then
1029"``BB->end()``" may change its value every time through the loop and the second
1030loop may not in fact be correct. If you actually do depend on this behavior,
1031please write the loop in the first form and add a comment indicating that you
1032did it intentionally.
1033
1034Why do we prefer the second form (when correct)? Writing the loop in the first
1035form has two problems. First it may be less efficient than evaluating it at the
1036start of the loop. In this case, the cost is probably minor --- a few extra
1037loads every time through the loop. However, if the base expression is more
1038complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva5d6d8952012-11-17 23:25:33 +00001039expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling2c8293d2012-06-20 02:57:56 +00001040really aren't cheap. By writing it in the second form consistently, you
1041eliminate the issue entirely and don't even have to think about it.
1042
1043The second (even bigger) issue is that writing the loop in the first form hints
1044to the reader that the loop is mutating the container (a fact that a comment
1045would handily confirm!). If you write the loop in the second form, it is
1046immediately obvious without even looking at the body of the loop that the
1047container isn't being modified, which makes it easier to read the code and
1048understand what it does.
1049
1050While the second form of the loop is a few extra keystrokes, we do strongly
1051prefer it.
1052
1053``#include <iostream>`` is Forbidden
1054^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1055
1056The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1057because many common implementations transparently inject a `static constructor`_
1058into every translation unit that includes it.
1059
1060Note that using the other stream headers (``<sstream>`` for example) is not
1061problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1062provides various APIs that are better performing for almost every use than
1063``std::ostream`` style APIs.
1064
1065.. note::
1066
1067 New code should always use `raw_ostream`_ for writing, or the
1068 ``llvm::MemoryBuffer`` API for reading files.
1069
1070.. _raw_ostream:
1071
1072Use ``raw_ostream``
1073^^^^^^^^^^^^^^^^^^^
1074
1075LLVM includes a lightweight, simple, and efficient stream implementation in
1076``llvm/Support/raw_ostream.h``, which provides all of the common features of
1077``std::ostream``. All new code should use ``raw_ostream`` instead of
1078``ostream``.
1079
1080Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1081declared as ``class raw_ostream``. Public headers should generally not include
1082the ``raw_ostream`` header, but use forward declarations and constant references
1083to ``raw_ostream`` instances.
1084
1085Avoid ``std::endl``
1086^^^^^^^^^^^^^^^^^^^
1087
1088The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1089the output stream specified. In addition to doing this, however, it also
1090flushes the output stream. In other words, these are equivalent:
1091
1092.. code-block:: c++
1093
1094 std::cout << std::endl;
1095 std::cout << '\n' << std::flush;
1096
1097Most of the time, you probably have no reason to flush the output stream, so
1098it's better to use a literal ``'\n'``.
1099
1100Microscopic Details
1101-------------------
1102
1103This section describes preferred low-level formatting guidelines along with
1104reasoning on why we prefer them.
1105
1106Spaces Before Parentheses
1107^^^^^^^^^^^^^^^^^^^^^^^^^
1108
1109We prefer to put a space before an open parenthesis only in control flow
1110statements, but not in normal function call expressions and function-like
1111macros. For example, this is good:
1112
1113.. code-block:: c++
1114
Sean Silva5d6d8952012-11-17 23:25:33 +00001115 if (X) ...
1116 for (I = 0; I != 100; ++I) ...
1117 while (LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001118
1119 somefunc(42);
1120 assert(3 != 4 && "laws of math are failing me");
1121
Sean Silva5d6d8952012-11-17 23:25:33 +00001122 A = foo(42, 92) + bar(X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001123
1124and this is bad:
1125
1126.. code-block:: c++
1127
Sean Silva5d6d8952012-11-17 23:25:33 +00001128 if(X) ...
1129 for(I = 0; I != 100; ++I) ...
1130 while(LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001131
1132 somefunc (42);
1133 assert (3 != 4 && "laws of math are failing me");
1134
Sean Silva5d6d8952012-11-17 23:25:33 +00001135 A = foo (42, 92) + bar (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001136
1137The reason for doing this is not completely arbitrary. This style makes control
1138flow operators stand out more, and makes expressions flow better. The function
1139call operator binds very tightly as a postfix operator. Putting a space after a
1140function name (as in the last example) makes it appear that the code might bind
1141the arguments of the left-hand-side of a binary operator with the argument list
1142of a function and the name of the right side. More specifically, it is easy to
Sean Silva5d6d8952012-11-17 23:25:33 +00001143misread the "``A``" example as:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001144
1145.. code-block:: c++
1146
Sean Silva5d6d8952012-11-17 23:25:33 +00001147 A = foo ((42, 92) + bar) (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001148
1149when skimming through the code. By avoiding a space in a function, we avoid
1150this misinterpretation.
1151
1152Prefer Preincrement
1153^^^^^^^^^^^^^^^^^^^
1154
1155Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1156(``X++``) and could very well be a lot faster than it. Use preincrementation
1157whenever possible.
1158
1159The semantics of postincrement include making a copy of the value being
1160incremented, returning it, and then preincrementing the "work value". For
1161primitive types, this isn't a big deal. But for iterators, it can be a huge
1162issue (for example, some iterators contains stack and set objects in them...
1163copying an iterator could invoke the copy ctor's of these as well). In general,
1164get in the habit of always using preincrement, and you won't have a problem.
1165
1166
1167Namespace Indentation
1168^^^^^^^^^^^^^^^^^^^^^
1169
1170In general, we strive to reduce indentation wherever possible. This is useful
1171because we want code to `fit into 80 columns`_ without wrapping horribly, but
1172also because it makes it easier to understand the code. Namespaces are a funny
1173thing: they are often large, and we often desire to put lots of stuff into them
1174(so they can be large). Other times they are tiny, because they just hold an
1175enum or something similar. In order to balance this, we use different
1176approaches for small versus large namespaces.
1177
1178If a namespace definition is small and *easily* fits on a screen (say, less than
117935 lines of code), then you should indent its body. Here's an example:
1180
1181.. code-block:: c++
1182
1183 namespace llvm {
1184 namespace X86 {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001185 /// \brief An enum for the x86 relocation codes. Note that
Bill Wendling2c8293d2012-06-20 02:57:56 +00001186 /// the terminology here doesn't follow x86 convention - word means
1187 /// 32-bit and dword means 64-bit.
1188 enum RelocationType {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001189 /// \brief PC relative relocation, add the relocated value to
Bill Wendling2c8293d2012-06-20 02:57:56 +00001190 /// the value already in memory, after we adjust it for where the PC is.
1191 reloc_pcrel_word = 0,
1192
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001193 /// \brief PIC base relative relocation, add the relocated value to
1194 /// the value already in memory, after we adjust it for where the
Bill Wendling2c8293d2012-06-20 02:57:56 +00001195 /// PIC base is.
1196 reloc_picrel_word = 1,
1197
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001198 /// \brief Absolute relocation, just add the relocated value to the
1199 /// value already in memory.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001200 reloc_absolute_word = 2,
1201 reloc_absolute_dword = 3
1202 };
1203 }
1204 }
1205
1206Since the body is small, indenting adds value because it makes it very clear
1207where the namespace starts and ends, and it is easy to take the whole thing in
1208in one "gulp" when reading the code. If the blob of code in the namespace is
1209larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1210do not indent the code, and add a comment indicating what namespace is being
1211closed. For example:
1212
1213.. code-block:: c++
1214
1215 namespace llvm {
1216 namespace knowledge {
1217
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001218 /// This class represents things that Smith can have an intimate
Bill Wendling2c8293d2012-06-20 02:57:56 +00001219 /// understanding of and contains the data associated with it.
1220 class Grokable {
1221 ...
1222 public:
1223 explicit Grokable() { ... }
1224 virtual ~Grokable() = 0;
1225
1226 ...
1227
1228 };
1229
1230 } // end namespace knowledge
1231 } // end namespace llvm
1232
1233Because the class is large, we don't expect that the reader can easily
1234understand the entire concept in a glance, and the end of the file (where the
1235namespaces end) may be a long ways away from the place they open. As such,
1236indenting the contents of the namespace doesn't add any value, and detracts from
1237the readability of the class. In these cases it is best to *not* indent the
1238contents of the namespace.
1239
1240.. _static:
1241
1242Anonymous Namespaces
1243^^^^^^^^^^^^^^^^^^^^
1244
1245After talking about namespaces in general, you may be wondering about anonymous
1246namespaces in particular. Anonymous namespaces are a great language feature
1247that tells the C++ compiler that the contents of the namespace are only visible
1248within the current translation unit, allowing more aggressive optimization and
1249eliminating the possibility of symbol name collisions. Anonymous namespaces are
1250to C++ as "static" is to C functions and global variables. While "``static``"
1251is available in C++, anonymous namespaces are more general: they can make entire
1252classes private to a file.
1253
1254The problem with anonymous namespaces is that they naturally want to encourage
1255indentation of their body, and they reduce locality of reference: if you see a
1256random function definition in a C++ file, it is easy to see if it is marked
1257static, but seeing if it is in an anonymous namespace requires scanning a big
1258chunk of the file.
1259
1260Because of this, we have a simple guideline: make anonymous namespaces as small
1261as possible, and only use them for class declarations. For example, this is
1262good:
1263
1264.. code-block:: c++
1265
1266 namespace {
1267 class StringSort {
1268 ...
1269 public:
1270 StringSort(...)
1271 bool operator<(const char *RHS) const;
1272 };
1273 } // end anonymous namespace
1274
Andrew Trick331e8fb2012-09-20 02:01:06 +00001275 static void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001276 ...
1277 }
1278
1279 bool StringSort::operator<(const char *RHS) const {
1280 ...
1281 }
1282
1283This is bad:
1284
1285.. code-block:: c++
1286
1287 namespace {
1288 class StringSort {
1289 ...
1290 public:
1291 StringSort(...)
1292 bool operator<(const char *RHS) const;
1293 };
1294
Andrew Trick331e8fb2012-09-20 02:01:06 +00001295 void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001296 ...
1297 }
1298
1299 bool StringSort::operator<(const char *RHS) const {
1300 ...
1301 }
1302
1303 } // end anonymous namespace
1304
Andrew Trick331e8fb2012-09-20 02:01:06 +00001305This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling2c8293d2012-06-20 02:57:56 +00001306of a large C++ file, that you have no immediate way to tell if it is local to
1307the file. When it is marked static explicitly, this is immediately obvious.
1308Also, there is no reason to enclose the definition of "``operator<``" in the
1309namespace just because it was declared there.
1310
1311See Also
1312========
1313
1314A lot of these comments and recommendations have been culled for other sources.
1315Two particularly important books for our work are:
1316
1317#. `Effective C++
1318 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1319 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1320 "Effective STL" by the same author.
1321
1322#. `Large-Scale C++ Software Design
1323 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1324 by John Lakos
1325
1326If you get some free time, and you haven't read them: do so, you might learn
1327something.