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Bill Wendling2c8293d2012-06-20 02:57:56 +00001.. _coding_standards:
2
3=====================
4LLVM Coding Standards
5=====================
6
7.. contents::
8 :local:
9
10Introduction
11============
12
13This document attempts to describe a few coding standards that are being used in
14the LLVM source tree. Although no coding standards should be regarded as
15absolute requirements to be followed in all instances, coding standards are
16particularly important for large-scale code bases that follow a library-based
17design (like LLVM).
18
19This document intentionally does not prescribe fixed standards for religious
20issues such as brace placement and space usage. For issues like this, follow
21the golden rule:
22
23.. _Golden Rule:
24
25 **If you are extending, enhancing, or bug fixing already implemented code,
26 use the style that is already being used so that the source is uniform and
27 easy to follow.**
28
29Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
30from the coding standards. In the case of ``libc++``, this is because the
31naming and other conventions are dictated by the C++ standard. If you think
32there is a specific good reason to deviate from the standards here, please bring
33it up on the LLVMdev mailing list.
34
35There are some conventions that are not uniformly followed in the code base
36(e.g. the naming convention). This is because they are relatively new, and a
37lot of code was written before they were put in place. Our long term goal is
38for the entire codebase to follow the convention, but we explicitly *do not*
39want patches that do large-scale reformating of existing code. On the other
40hand, it is reasonable to rename the methods of a class if you're about to
41change it in some other way. Just do the reformating as a separate commit from
42the functionality change.
43
44The ultimate goal of these guidelines is the increase readability and
45maintainability of our common source base. If you have suggestions for topics to
46be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
47
48Mechanical Source Issues
49========================
50
51Source Code Formatting
52----------------------
53
54Commenting
55^^^^^^^^^^
56
57Comments are one critical part of readability and maintainability. Everyone
58knows they should comment their code, and so should you. When writing comments,
59write them as English prose, which means they should use proper capitalization,
60punctuation, etc. Aim to describe what the code is trying to do and why, not
61*how* it does it at a micro level. Here are a few critical things to document:
62
63.. _header file comment:
64
65File Headers
66""""""""""""
67
68Every source file should have a header on it that describes the basic purpose of
69the file. If a file does not have a header, it should not be checked into the
70tree. The standard header looks like this:
71
72.. code-block:: c++
73
74 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
75 //
76 // The LLVM Compiler Infrastructure
77 //
78 // This file is distributed under the University of Illinois Open Source
79 // License. See LICENSE.TXT for details.
80 //
81 //===----------------------------------------------------------------------===//
Michael J. Spencer06d99812012-10-01 19:59:21 +000082 ///
83 /// \file
84 /// \brief This file contains the declaration of the Instruction class, which is
85 /// the base class for all of the VM instructions.
86 ///
Bill Wendling2c8293d2012-06-20 02:57:56 +000087 //===----------------------------------------------------------------------===//
88
89A few things to note about this particular format: The "``-*- C++ -*-``" string
90on the first line is there to tell Emacs that the source file is a C++ file, not
91a C file (Emacs assumes ``.h`` files are C files by default).
92
93.. note::
94
95 This tag is not necessary in ``.cpp`` files. The name of the file is also
96 on the first line, along with a very short description of the purpose of the
97 file. This is important when printing out code and flipping though lots of
98 pages.
99
100The next section in the file is a concise note that defines the license that the
101file is released under. This makes it perfectly clear what terms the source
102code can be distributed under and should not be modified in any way.
103
Michael J. Spencer06d99812012-10-01 19:59:21 +0000104The main body is a ``doxygen`` comment describing the purpose of the file. It
105should have a ``\brief`` command that describes the file in one or two
106sentences. Any additional information should be separated by a blank line. If
107an algorithm is being implemented or something tricky is going on, a reference
108to the paper where it is published should be included, as well as any notes or
109*gotchas* in the code to watch out for.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000110
111Class overviews
112"""""""""""""""
113
114Classes are one fundamental part of a good object oriented design. As such, a
115class definition should have a comment block that explains what the class is
116used for and how it works. Every non-trivial class is expected to have a
117``doxygen`` comment block.
118
119Method information
120""""""""""""""""""
121
122Methods defined in a class (as well as any global functions) should also be
123documented properly. A quick note about what it does and a description of the
124borderline behaviour is all that is necessary here (unless something
125particularly tricky or insidious is going on). The hope is that people can
126figure out how to use your interfaces without reading the code itself.
127
128Good things to talk about here are what happens when something unexpected
129happens: does the method return null? Abort? Format your hard disk?
130
131Comment Formatting
132^^^^^^^^^^^^^^^^^^
133
134In general, prefer C++ style (``//``) comments. They take less space, require
135less typing, don't have nesting problems, etc. There are a few cases when it is
136useful to use C style (``/* */``) comments however:
137
138#. When writing C code: Obviously if you are writing C code, use C style
139 comments.
140
141#. When writing a header file that may be ``#include``\d by a C source file.
142
143#. When writing a source file that is used by a tool that only accepts C style
144 comments.
145
146To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
147properly and are better behaved in general than C style comments.
148
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000149Doxygen Use in Documentation Comments
150^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
151
152Use the ``\file`` command to turn the standard file header into a file-level
153comment.
154
155Include descriptive ``\brief`` paragraphs for all public interfaces (public
156classes, member and non-member functions). Explain API use and purpose in
157``\brief`` paragraphs, don't just restate the information that can be inferred
158from the API name. Put detailed discussion into separate paragraphs.
159
160To refer to parameter names inside a paragraph, use the ``\p name`` command.
161Don't use the ``\arg name`` command since it starts a new paragraph that
162contains documentation for the parameter.
163
164Wrap non-inline code examples in ``\code ... \endcode``.
165
166To document a function parameter, start a new paragraph with the
167``\param name`` command. If the parameter is used as an out or an in/out
168parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
169respectively.
170
171To describe function return value, start a new paragraph with the ``\returns``
172command.
173
174A minimal documentation comment:
175
176.. code-block:: c++
177
178 /// \brief Does foo and bar.
179 void fooBar(bool Baz);
180
181A documentation comment that uses all Doxygen features in a preferred way:
182
183.. code-block:: c++
184
185 /// \brief Does foo and bar.
186 ///
187 /// Does not do foo the usual way if \p Baz is true.
188 ///
189 /// Typical usage:
190 /// \code
191 /// fooBar(false, "quux", Res);
192 /// \endcode
193 ///
194 /// \param Quux kind of foo to do.
195 /// \param [out] Result filled with bar sequence on foo success.
196 ///
197 /// \returns true on success.
198 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
199
200Don't duplicate the documentation comment in the header file and in the
201implementation file. Put the documentation comments for public APIs into the
202header file. Documentation comments for private APIs can go to the
203implementation file. In any case, implementation files can include additional
204comments (not necessarily in Doxygen markup) to explain implementation details
205as needed.
206
207Don't duplicate function or class name at the beginning of the comment.
208For humans it is obvious which function or class is being documented;
209automatic documentation processing tools are smart enough to bind the comment
210to the correct declaration.
211
212Wrong:
213
214.. code-block:: c++
215
216 // In Something.h:
217
218 /// Something - An abstraction for some complicated thing.
219 class Something {
220 public:
221 /// fooBar - Does foo and bar.
222 void fooBar();
223 };
224
225 // In Something.cpp:
226
227 /// fooBar - Does foo and bar.
228 void Something::fooBar() { ... }
229
230Correct:
231
232.. code-block:: c++
233
234 // In Something.h:
235
236 /// \brief An abstraction for some complicated thing.
237 class Something {
238 public:
239 /// \brief Does foo and bar.
240 void fooBar();
241 };
242
243 // In Something.cpp:
244
245 // Builds a B-tree in order to do foo. See paper by...
246 void Something::fooBar() { ... }
247
248It is not required to use additional Doxygen features, but sometimes it might
249be a good idea to do so.
250
251Consider:
252
253* adding comments to any narrow namespace containing a collection of
254 related functions or types;
255
256* using top-level groups to organize a collection of related functions at
257 namespace scope where the grouping is smaller than the namespace;
258
259* using member groups and additional comments attached to member
260 groups to organize within a class.
261
262For example:
263
264.. code-block:: c++
265
266 class Something {
267 /// \name Functions that do Foo.
268 /// @{
269 void fooBar();
270 void fooBaz();
271 /// @}
272 ...
273 };
274
Bill Wendling2c8293d2012-06-20 02:57:56 +0000275``#include`` Style
276^^^^^^^^^^^^^^^^^^
277
278Immediately after the `header file comment`_ (and include guards if working on a
279header file), the `minimal list of #includes`_ required by the file should be
280listed. We prefer these ``#include``\s to be listed in this order:
281
282.. _Main Module Header:
283.. _Local/Private Headers:
284
285#. Main Module Header
286#. Local/Private Headers
287#. ``llvm/*``
288#. ``llvm/Analysis/*``
289#. ``llvm/Assembly/*``
290#. ``llvm/Bitcode/*``
291#. ``llvm/CodeGen/*``
292#. ...
293#. ``llvm/Support/*``
294#. ``llvm/Config/*``
295#. System ``#include``\s
296
297and each category should be sorted by name.
298
299The `Main Module Header`_ file applies to ``.cpp`` files which implement an
300interface defined by a ``.h`` file. This ``#include`` should always be included
301**first** regardless of where it lives on the file system. By including a
302header file first in the ``.cpp`` files that implement the interfaces, we ensure
303that the header does not have any hidden dependencies which are not explicitly
304``#include``\d in the header, but should be. It is also a form of documentation
305in the ``.cpp`` file to indicate where the interfaces it implements are defined.
306
307.. _fit into 80 columns:
308
309Source Code Width
310^^^^^^^^^^^^^^^^^
311
312Write your code to fit within 80 columns of text. This helps those of us who
313like to print out code and look at your code in an ``xterm`` without resizing
314it.
315
316The longer answer is that there must be some limit to the width of the code in
317order to reasonably allow developers to have multiple files side-by-side in
318windows on a modest display. If you are going to pick a width limit, it is
319somewhat arbitrary but you might as well pick something standard. Going with 90
320columns (for example) instead of 80 columns wouldn't add any significant value
321and would be detrimental to printing out code. Also many other projects have
322standardized on 80 columns, so some people have already configured their editors
323for it (vs something else, like 90 columns).
324
325This is one of many contentious issues in coding standards, but it is not up for
326debate.
327
328Use Spaces Instead of Tabs
329^^^^^^^^^^^^^^^^^^^^^^^^^^
330
331In all cases, prefer spaces to tabs in source files. People have different
332preferred indentation levels, and different styles of indentation that they
333like; this is fine. What isn't fine is that different editors/viewers expand
334tabs out to different tab stops. This can cause your code to look completely
335unreadable, and it is not worth dealing with.
336
337As always, follow the `Golden Rule`_ above: follow the style of
338existing code if you are modifying and extending it. If you like four spaces of
339indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
340of indentation. Also, do not reindent a whole source file: it makes for
341incredible diffs that are absolutely worthless.
342
343Indent Code Consistently
344^^^^^^^^^^^^^^^^^^^^^^^^
345
346Okay, in your first year of programming you were told that indentation is
347important. If you didn't believe and internalize this then, now is the time.
348Just do it.
349
350Compiler Issues
351---------------
352
353Treat Compiler Warnings Like Errors
354^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
355
356If your code has compiler warnings in it, something is wrong --- you aren't
357casting values correctly, you have "questionable" constructs in your code, or
358you are doing something legitimately wrong. Compiler warnings can cover up
359legitimate errors in output and make dealing with a translation unit difficult.
360
361It is not possible to prevent all warnings from all compilers, nor is it
362desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
363good thorough set of warnings, and stick to it. At least in the case of
364``gcc``, it is possible to work around any spurious errors by changing the
365syntax of the code slightly. For example, a warning that annoys me occurs when
366I write code like this:
367
368.. code-block:: c++
369
370 if (V = getValue()) {
371 ...
372 }
373
374``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
375probably mistyped it. In most cases, I haven't, and I really don't want the
376spurious errors. To fix this particular problem, I rewrite the code like
377this:
378
379.. code-block:: c++
380
381 if ((V = getValue())) {
382 ...
383 }
384
385which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
386massaging the code appropriately.
387
388Write Portable Code
389^^^^^^^^^^^^^^^^^^^
390
391In almost all cases, it is possible and within reason to write completely
392portable code. If there are cases where it isn't possible to write portable
393code, isolate it behind a well defined (and well documented) interface.
394
395In practice, this means that you shouldn't assume much about the host compiler
396(and Visual Studio tends to be the lowest common denominator). If advanced
397features are used, they should only be an implementation detail of a library
398which has a simple exposed API, and preferably be buried in ``libSystem``.
399
400Do not use RTTI or Exceptions
401^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
402
403In an effort to reduce code and executable size, LLVM does not use RTTI
404(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
405the general C++ principle of *"you only pay for what you use"*, causing
406executable bloat even if exceptions are never used in the code base, or if RTTI
407is never used for a class. Because of this, we turn them off globally in the
408code.
409
410That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
411templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
412This form of RTTI is opt-in and can be added to any class. It is also
413substantially more efficient than ``dynamic_cast<>``.
414
415.. _static constructor:
416
417Do not use Static Constructors
418^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
419
420Static constructors and destructors (e.g. global variables whose types have a
421constructor or destructor) should not be added to the code base, and should be
422removed wherever possible. Besides `well known problems
423<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
424initialization is undefined between globals in different source files, the
425entire concept of static constructors is at odds with the common use case of
426LLVM as a library linked into a larger application.
427
428Consider the use of LLVM as a JIT linked into another application (perhaps for
429`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
430<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
431design of static constructors, they must be executed at startup time of the
432entire application, regardless of whether or how LLVM is used in that larger
433application. There are two problems with this:
434
435* The time to run the static constructors impacts startup time of applications
436 --- a critical time for GUI apps, among others.
437
438* The static constructors cause the app to pull many extra pages of memory off
439 the disk: both the code for the constructor in each ``.o`` file and the small
440 amount of data that gets touched. In addition, touched/dirty pages put more
441 pressure on the VM system on low-memory machines.
442
443We would really like for there to be zero cost for linking in an additional LLVM
444target or other library into an application, but static constructors violate
445this goal.
446
447That said, LLVM unfortunately does contain static constructors. It would be a
448`great project <http://llvm.org/PR11944>`_ for someone to purge all static
449constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
450flag (when building with Clang) to ensure we do not regress in the future.
451
452Use of ``class`` and ``struct`` Keywords
453^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
454
455In C++, the ``class`` and ``struct`` keywords can be used almost
456interchangeably. The only difference is when they are used to declare a class:
457``class`` makes all members private by default while ``struct`` makes all
458members public by default.
459
460Unfortunately, not all compilers follow the rules and some will generate
461different symbols based on whether ``class`` or ``struct`` was used to declare
462the symbol. This can lead to problems at link time.
463
464So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
465members are public and the type is a C++ `POD
466<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
467``struct`` is allowed.
468
469Style Issues
470============
471
472The High-Level Issues
473---------------------
474
475A Public Header File **is** a Module
476^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
477
478C++ doesn't do too well in the modularity department. There is no real
479encapsulation or data hiding (unless you use expensive protocol classes), but it
480is what we have to work with. When you write a public header file (in the LLVM
481source tree, they live in the top level "``include``" directory), you are
482defining a module of functionality.
483
484Ideally, modules should be completely independent of each other, and their
485header files should only ``#include`` the absolute minimum number of headers
486possible. A module is not just a class, a function, or a namespace: it's a
487collection of these that defines an interface. This interface may be several
488functions, classes, or data structures, but the important issue is how they work
489together.
490
491In general, a module should be implemented by one or more ``.cpp`` files. Each
492of these ``.cpp`` files should include the header that defines their interface
493first. This ensures that all of the dependences of the module header have been
494properly added to the module header itself, and are not implicit. System
495headers should be included after user headers for a translation unit.
496
497.. _minimal list of #includes:
498
499``#include`` as Little as Possible
500^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
501
502``#include`` hurts compile time performance. Don't do it unless you have to,
503especially in header files.
504
505But wait! Sometimes you need to have the definition of a class to use it, or to
506inherit from it. In these cases go ahead and ``#include`` that header file. Be
507aware however that there are many cases where you don't need to have the full
508definition of a class. If you are using a pointer or reference to a class, you
509don't need the header file. If you are simply returning a class instance from a
510prototyped function or method, you don't need it. In fact, for most cases, you
511simply don't need the definition of a class. And not ``#include``\ing speeds up
512compilation.
513
514It is easy to try to go too overboard on this recommendation, however. You
515**must** include all of the header files that you are using --- you can include
516them either directly or indirectly through another header file. To make sure
517that you don't accidentally forget to include a header file in your module
518header, make sure to include your module header **first** in the implementation
519file (as mentioned above). This way there won't be any hidden dependencies that
520you'll find out about later.
521
522Keep "Internal" Headers Private
523^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
524
525Many modules have a complex implementation that causes them to use more than one
526implementation (``.cpp``) file. It is often tempting to put the internal
527communication interface (helper classes, extra functions, etc) in the public
528module header file. Don't do this!
529
530If you really need to do something like this, put a private header file in the
531same directory as the source files, and include it locally. This ensures that
532your private interface remains private and undisturbed by outsiders.
533
534.. note::
535
536 It's okay to put extra implementation methods in a public class itself. Just
537 make them private (or protected) and all is well.
538
539.. _early exits:
540
541Use Early Exits and ``continue`` to Simplify Code
542^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
543
544When reading code, keep in mind how much state and how many previous decisions
545have to be remembered by the reader to understand a block of code. Aim to
546reduce indentation where possible when it doesn't make it more difficult to
547understand the code. One great way to do this is by making use of early exits
548and the ``continue`` keyword in long loops. As an example of using an early
549exit from a function, consider this "bad" code:
550
551.. code-block:: c++
552
Andrew Tricke9f59882012-09-20 17:02:04 +0000553 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000554 if (!isa<TerminatorInst>(I) &&
Andrew Tricke9f59882012-09-20 17:02:04 +0000555 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000556 ... some long code ....
557 }
558
559 return 0;
560 }
561
562This code has several problems if the body of the ``'if'`` is large. When
563you're looking at the top of the function, it isn't immediately clear that this
564*only* does interesting things with non-terminator instructions, and only
565applies to things with the other predicates. Second, it is relatively difficult
566to describe (in comments) why these predicates are important because the ``if``
567statement makes it difficult to lay out the comments. Third, when you're deep
568within the body of the code, it is indented an extra level. Finally, when
569reading the top of the function, it isn't clear what the result is if the
570predicate isn't true; you have to read to the end of the function to know that
571it returns null.
572
573It is much preferred to format the code like this:
574
575.. code-block:: c++
576
Andrew Tricke9f59882012-09-20 17:02:04 +0000577 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000578 // Terminators never need 'something' done to them because ...
579 if (isa<TerminatorInst>(I))
580 return 0;
581
582 // We conservatively avoid transforming instructions with multiple uses
583 // because goats like cheese.
584 if (!I->hasOneUse())
585 return 0;
586
587 // This is really just here for example.
Andrew Tricke9f59882012-09-20 17:02:04 +0000588 if (!doOtherThing(I))
Bill Wendling2c8293d2012-06-20 02:57:56 +0000589 return 0;
590
591 ... some long code ....
592 }
593
594This fixes these problems. A similar problem frequently happens in ``for``
595loops. A silly example is something like this:
596
597.. code-block:: c++
598
599 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
600 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
601 Value *LHS = BO->getOperand(0);
602 Value *RHS = BO->getOperand(1);
603 if (LHS != RHS) {
604 ...
605 }
606 }
607 }
608
609When you have very, very small loops, this sort of structure is fine. But if it
610exceeds more than 10-15 lines, it becomes difficult for people to read and
611understand at a glance. The problem with this sort of code is that it gets very
612nested very quickly. Meaning that the reader of the code has to keep a lot of
613context in their brain to remember what is going immediately on in the loop,
614because they don't know if/when the ``if`` conditions will have ``else``\s etc.
615It is strongly preferred to structure the loop like this:
616
617.. code-block:: c++
618
619 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
620 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
621 if (!BO) continue;
622
623 Value *LHS = BO->getOperand(0);
624 Value *RHS = BO->getOperand(1);
625 if (LHS == RHS) continue;
626
627 ...
628 }
629
630This has all the benefits of using early exits for functions: it reduces nesting
631of the loop, it makes it easier to describe why the conditions are true, and it
632makes it obvious to the reader that there is no ``else`` coming up that they
633have to push context into their brain for. If a loop is large, this can be a
634big understandability win.
635
636Don't use ``else`` after a ``return``
637^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
638
639For similar reasons above (reduction of indentation and easier reading), please
640do not use ``'else'`` or ``'else if'`` after something that interrupts control
641flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
642example, this is *bad*:
643
644.. code-block:: c++
645
646 case 'J': {
647 if (Signed) {
648 Type = Context.getsigjmp_bufType();
649 if (Type.isNull()) {
650 Error = ASTContext::GE_Missing_sigjmp_buf;
651 return QualType();
652 } else {
653 break;
654 }
655 } else {
656 Type = Context.getjmp_bufType();
657 if (Type.isNull()) {
658 Error = ASTContext::GE_Missing_jmp_buf;
659 return QualType();
Meador Inged65ebce2012-06-20 23:48:01 +0000660 } else {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000661 break;
Meador Inged65ebce2012-06-20 23:48:01 +0000662 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000663 }
664 }
Bill Wendling2c8293d2012-06-20 02:57:56 +0000665
666It is better to write it like this:
667
668.. code-block:: c++
669
670 case 'J':
671 if (Signed) {
672 Type = Context.getsigjmp_bufType();
673 if (Type.isNull()) {
674 Error = ASTContext::GE_Missing_sigjmp_buf;
675 return QualType();
676 }
677 } else {
678 Type = Context.getjmp_bufType();
679 if (Type.isNull()) {
680 Error = ASTContext::GE_Missing_jmp_buf;
681 return QualType();
682 }
683 }
684 break;
685
686Or better yet (in this case) as:
687
688.. code-block:: c++
689
690 case 'J':
691 if (Signed)
692 Type = Context.getsigjmp_bufType();
693 else
694 Type = Context.getjmp_bufType();
695
696 if (Type.isNull()) {
697 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
698 ASTContext::GE_Missing_jmp_buf;
699 return QualType();
700 }
701 break;
702
703The idea is to reduce indentation and the amount of code you have to keep track
704of when reading the code.
705
706Turn Predicate Loops into Predicate Functions
707^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
708
709It is very common to write small loops that just compute a boolean value. There
710are a number of ways that people commonly write these, but an example of this
711sort of thing is:
712
713.. code-block:: c++
714
715 bool FoundFoo = false;
716 for (unsigned i = 0, e = BarList.size(); i != e; ++i)
717 if (BarList[i]->isFoo()) {
718 FoundFoo = true;
719 break;
720 }
721
722 if (FoundFoo) {
723 ...
724 }
725
726This sort of code is awkward to write, and is almost always a bad sign. Instead
727of this sort of loop, we strongly prefer to use a predicate function (which may
728be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
729code to be structured like this:
730
731.. code-block:: c++
732
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000733 /// \returns true if the specified list has an element that is a foo.
Andrew Trick331e8fb2012-09-20 02:01:06 +0000734 static bool containsFoo(const std::vector<Bar*> &List) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000735 for (unsigned i = 0, e = List.size(); i != e; ++i)
736 if (List[i]->isFoo())
737 return true;
738 return false;
739 }
740 ...
741
Andrew Trick331e8fb2012-09-20 02:01:06 +0000742 if (containsFoo(BarList)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000743 ...
744 }
745
746There are many reasons for doing this: it reduces indentation and factors out
747code which can often be shared by other code that checks for the same predicate.
748More importantly, it *forces you to pick a name* for the function, and forces
749you to write a comment for it. In this silly example, this doesn't add much
750value. However, if the condition is complex, this can make it a lot easier for
751the reader to understand the code that queries for this predicate. Instead of
752being faced with the in-line details of how we check to see if the BarList
753contains a foo, we can trust the function name and continue reading with better
754locality.
755
756The Low-Level Issues
757--------------------
758
759Name Types, Functions, Variables, and Enumerators Properly
760^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
761
762Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
763enough how important it is to use *descriptive* names. Pick names that match
764the semantics and role of the underlying entities, within reason. Avoid
765abbreviations unless they are well known. After picking a good name, make sure
766to use consistent capitalization for the name, as inconsistency requires clients
767to either memorize the APIs or to look it up to find the exact spelling.
768
769In general, names should be in camel case (e.g. ``TextFileReader`` and
770``isLValue()``). Different kinds of declarations have different rules:
771
772* **Type names** (including classes, structs, enums, typedefs, etc) should be
773 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
774
775* **Variable names** should be nouns (as they represent state). The name should
776 be camel case, and start with an upper case letter (e.g. ``Leader`` or
777 ``Boats``).
778
779* **Function names** should be verb phrases (as they represent actions), and
780 command-like function should be imperative. The name should be camel case,
781 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
782
783* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
784 follow the naming conventions for types. A common use for enums is as a
785 discriminator for a union, or an indicator of a subclass. When an enum is
786 used for something like this, it should have a ``Kind`` suffix
787 (e.g. ``ValueKind``).
788
789* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
790 should start with an upper-case letter, just like types. Unless the
791 enumerators are defined in their own small namespace or inside a class,
792 enumerators should have a prefix corresponding to the enum declaration name.
793 For example, ``enum ValueKind { ... };`` may contain enumerators like
794 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
795 convenience constants are exempt from the requirement for a prefix. For
796 instance:
797
798 .. code-block:: c++
799
800 enum {
801 MaxSize = 42,
802 Density = 12
803 };
804
805As an exception, classes that mimic STL classes can have member names in STL's
806style of lower-case words separated by underscores (e.g. ``begin()``,
807``push_back()``, and ``empty()``).
808
809Here are some examples of good and bad names:
810
Meador Ingee3c9ccd2012-06-20 23:57:00 +0000811.. code-block:: c++
Bill Wendling2c8293d2012-06-20 02:57:56 +0000812
813 class VehicleMaker {
814 ...
815 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
816 Factory<Tire> Factory; // Better.
817 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
818 // kind of factories.
819 };
820
821 Vehicle MakeVehicle(VehicleType Type) {
822 VehicleMaker M; // Might be OK if having a short life-span.
823 Tire tmp1 = M.makeTire(); // Bad -- 'tmp1' provides no information.
824 Light headlight = M.makeLight("head"); // Good -- descriptive.
825 ...
826 }
827
828Assert Liberally
829^^^^^^^^^^^^^^^^
830
831Use the "``assert``" macro to its fullest. Check all of your preconditions and
832assumptions, you never know when a bug (not necessarily even yours) might be
833caught early by an assertion, which reduces debugging time dramatically. The
834"``<cassert>``" header file is probably already included by the header files you
835are using, so it doesn't cost anything to use it.
836
837To further assist with debugging, make sure to put some kind of error message in
838the assertion statement, which is printed if the assertion is tripped. This
839helps the poor debugger make sense of why an assertion is being made and
840enforced, and hopefully what to do about it. Here is one complete example:
841
842.. code-block:: c++
843
844 inline Value *getOperand(unsigned i) {
Jakub Staszakbfa43c02012-09-30 20:42:13 +0000845 assert(i < Operands.size() && "getOperand() out of range!");
Bill Wendling2c8293d2012-06-20 02:57:56 +0000846 return Operands[i];
847 }
848
849Here are more examples:
850
851.. code-block:: c++
852
853 assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
854
855 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
856
857 assert(idx < getNumSuccessors() && "Successor # out of range!");
858
859 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
860
861 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
862
863You get the idea.
864
865Please be aware that, when adding assert statements, not all compilers are aware
866of the semantics of the assert. In some places, asserts are used to indicate a
867piece of code that should not be reached. These are typically of the form:
868
869.. code-block:: c++
870
871 assert(0 && "Some helpful error message");
872
873When used in a function that returns a value, they should be followed with a
874return statement and a comment indicating that this line is never reached. This
875will prevent a compiler which is unable to deduce that the assert statement
876never returns from generating a warning.
877
878.. code-block:: c++
879
880 assert(0 && "Some helpful error message");
881 return 0;
882
883Another issue is that values used only by assertions will produce an "unused
884value" warning when assertions are disabled. For example, this code will warn:
885
886.. code-block:: c++
887
888 unsigned Size = V.size();
889 assert(Size > 42 && "Vector smaller than it should be");
890
891 bool NewToSet = Myset.insert(Value);
892 assert(NewToSet && "The value shouldn't be in the set yet");
893
894These are two interesting different cases. In the first case, the call to
895``V.size()`` is only useful for the assert, and we don't want it executed when
896assertions are disabled. Code like this should move the call into the assert
897itself. In the second case, the side effects of the call must happen whether
898the assert is enabled or not. In this case, the value should be cast to void to
899disable the warning. To be specific, it is preferred to write the code like
900this:
901
902.. code-block:: c++
903
904 assert(V.size() > 42 && "Vector smaller than it should be");
905
906 bool NewToSet = Myset.insert(Value); (void)NewToSet;
907 assert(NewToSet && "The value shouldn't be in the set yet");
908
909Do Not Use ``using namespace std``
910^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
911
912In LLVM, we prefer to explicitly prefix all identifiers from the standard
913namespace with an "``std::``" prefix, rather than rely on "``using namespace
914std;``".
915
916In header files, adding a ``'using namespace XXX'`` directive pollutes the
917namespace of any source file that ``#include``\s the header. This is clearly a
918bad thing.
919
920In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
921rule, but is still important. Basically, using explicit namespace prefixes
922makes the code **clearer**, because it is immediately obvious what facilities
923are being used and where they are coming from. And **more portable**, because
924namespace clashes cannot occur between LLVM code and other namespaces. The
925portability rule is important because different standard library implementations
926expose different symbols (potentially ones they shouldn't), and future revisions
927to the C++ standard will add more symbols to the ``std`` namespace. As such, we
928never use ``'using namespace std;'`` in LLVM.
929
930The exception to the general rule (i.e. it's not an exception for the ``std``
931namespace) is for implementation files. For example, all of the code in the
932LLVM project implements code that lives in the 'llvm' namespace. As such, it is
933ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
934llvm;'`` directive at the top, after the ``#include``\s. This reduces
935indentation in the body of the file for source editors that indent based on
936braces, and keeps the conceptual context cleaner. The general form of this rule
937is that any ``.cpp`` file that implements code in any namespace may use that
938namespace (and its parents'), but should not use any others.
939
940Provide a Virtual Method Anchor for Classes in Headers
941^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
942
943If a class is defined in a header file and has a vtable (either it has virtual
944methods or it derives from classes with virtual methods), it must always have at
945least one out-of-line virtual method in the class. Without this, the compiler
946will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
947header, bloating ``.o`` file sizes and increasing link times.
948
David Blaikie67bf4292012-09-21 17:47:36 +0000949Don't use default labels in fully covered switches over enumerations
950^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
951
952``-Wswitch`` warns if a switch, without a default label, over an enumeration
953does not cover every enumeration value. If you write a default label on a fully
954covered switch over an enumeration then the ``-Wswitch`` warning won't fire
955when new elements are added to that enumeration. To help avoid adding these
956kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
957off by default but turned on when building LLVM with a version of Clang that
958supports the warning.
959
960A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikieb890e9f2012-09-21 18:03:02 +0000961GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie67bf4292012-09-21 17:47:36 +0000962if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikieb890e9f2012-09-21 18:03:02 +0000963that the enum expression may take any representable value, not just those of
964individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
965the switch.
David Blaikie67bf4292012-09-21 17:47:36 +0000966
Craig Topper88b5a2b2012-09-18 04:43:40 +0000967Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
968^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
969
970Prior to C++11, a common pattern to make a class uncopyable was to declare an
971unimplemented copy constructor and copy assignment operator and make them
972private. This would give a compiler error for accessing a private method or a
973linker error because it wasn't implemented.
974
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000975With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper88b5a2b2012-09-18 04:43:40 +0000976This will trigger a much better error message and tell the compiler that the
977method will never be implemented. This enables other checks like
978``-Wunused-private-field`` to run correctly on classes that contain these
979methods.
980
981To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkoe3f14592012-09-18 14:00:58 +0000982which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper88b5a2b2012-09-18 04:43:40 +0000983should still be declared private. Example of the uncopyable pattern:
984
985.. code-block:: c++
986
987 class DontCopy {
988 private:
989 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
990 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
991 public:
992 ...
993 };
994
Bill Wendling2c8293d2012-06-20 02:57:56 +0000995Don't evaluate ``end()`` every time through a loop
996^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
997
998Because C++ doesn't have a standard "``foreach``" loop (though it can be
999emulated with macros and may be coming in C++'0x) we end up writing a lot of
1000loops that manually iterate from begin to end on a variety of containers or
1001through other data structures. One common mistake is to write a loop in this
1002style:
1003
1004.. code-block:: c++
1005
1006 BasicBlock *BB = ...
1007 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1008 ... use I ...
1009
1010The problem with this construct is that it evaluates "``BB->end()``" every time
1011through the loop. Instead of writing the loop like this, we strongly prefer
1012loops to be written so that they evaluate it once before the loop starts. A
1013convenient way to do this is like so:
1014
1015.. code-block:: c++
1016
1017 BasicBlock *BB = ...
1018 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1019 ... use I ...
1020
1021The observant may quickly point out that these two loops may have different
1022semantics: if the container (a basic block in this case) is being mutated, then
1023"``BB->end()``" may change its value every time through the loop and the second
1024loop may not in fact be correct. If you actually do depend on this behavior,
1025please write the loop in the first form and add a comment indicating that you
1026did it intentionally.
1027
1028Why do we prefer the second form (when correct)? Writing the loop in the first
1029form has two problems. First it may be less efficient than evaluating it at the
1030start of the loop. In this case, the cost is probably minor --- a few extra
1031loads every time through the loop. However, if the base expression is more
1032complex, then the cost can rise quickly. I've seen loops where the end
1033expression was actually something like: "``SomeMap[x]->end()``" and map lookups
1034really aren't cheap. By writing it in the second form consistently, you
1035eliminate the issue entirely and don't even have to think about it.
1036
1037The second (even bigger) issue is that writing the loop in the first form hints
1038to the reader that the loop is mutating the container (a fact that a comment
1039would handily confirm!). If you write the loop in the second form, it is
1040immediately obvious without even looking at the body of the loop that the
1041container isn't being modified, which makes it easier to read the code and
1042understand what it does.
1043
1044While the second form of the loop is a few extra keystrokes, we do strongly
1045prefer it.
1046
1047``#include <iostream>`` is Forbidden
1048^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1049
1050The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1051because many common implementations transparently inject a `static constructor`_
1052into every translation unit that includes it.
1053
1054Note that using the other stream headers (``<sstream>`` for example) is not
1055problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1056provides various APIs that are better performing for almost every use than
1057``std::ostream`` style APIs.
1058
1059.. note::
1060
1061 New code should always use `raw_ostream`_ for writing, or the
1062 ``llvm::MemoryBuffer`` API for reading files.
1063
1064.. _raw_ostream:
1065
1066Use ``raw_ostream``
1067^^^^^^^^^^^^^^^^^^^
1068
1069LLVM includes a lightweight, simple, and efficient stream implementation in
1070``llvm/Support/raw_ostream.h``, which provides all of the common features of
1071``std::ostream``. All new code should use ``raw_ostream`` instead of
1072``ostream``.
1073
1074Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1075declared as ``class raw_ostream``. Public headers should generally not include
1076the ``raw_ostream`` header, but use forward declarations and constant references
1077to ``raw_ostream`` instances.
1078
1079Avoid ``std::endl``
1080^^^^^^^^^^^^^^^^^^^
1081
1082The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1083the output stream specified. In addition to doing this, however, it also
1084flushes the output stream. In other words, these are equivalent:
1085
1086.. code-block:: c++
1087
1088 std::cout << std::endl;
1089 std::cout << '\n' << std::flush;
1090
1091Most of the time, you probably have no reason to flush the output stream, so
1092it's better to use a literal ``'\n'``.
1093
1094Microscopic Details
1095-------------------
1096
1097This section describes preferred low-level formatting guidelines along with
1098reasoning on why we prefer them.
1099
1100Spaces Before Parentheses
1101^^^^^^^^^^^^^^^^^^^^^^^^^
1102
1103We prefer to put a space before an open parenthesis only in control flow
1104statements, but not in normal function call expressions and function-like
1105macros. For example, this is good:
1106
1107.. code-block:: c++
1108
1109 if (x) ...
1110 for (i = 0; i != 100; ++i) ...
1111 while (llvm_rocks) ...
1112
1113 somefunc(42);
1114 assert(3 != 4 && "laws of math are failing me");
1115
1116 a = foo(42, 92) + bar(x);
1117
1118and this is bad:
1119
1120.. code-block:: c++
1121
1122 if(x) ...
1123 for(i = 0; i != 100; ++i) ...
1124 while(llvm_rocks) ...
1125
1126 somefunc (42);
1127 assert (3 != 4 && "laws of math are failing me");
1128
1129 a = foo (42, 92) + bar (x);
1130
1131The reason for doing this is not completely arbitrary. This style makes control
1132flow operators stand out more, and makes expressions flow better. The function
1133call operator binds very tightly as a postfix operator. Putting a space after a
1134function name (as in the last example) makes it appear that the code might bind
1135the arguments of the left-hand-side of a binary operator with the argument list
1136of a function and the name of the right side. More specifically, it is easy to
1137misread the "``a``" example as:
1138
1139.. code-block:: c++
1140
1141 a = foo ((42, 92) + bar) (x);
1142
1143when skimming through the code. By avoiding a space in a function, we avoid
1144this misinterpretation.
1145
1146Prefer Preincrement
1147^^^^^^^^^^^^^^^^^^^
1148
1149Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1150(``X++``) and could very well be a lot faster than it. Use preincrementation
1151whenever possible.
1152
1153The semantics of postincrement include making a copy of the value being
1154incremented, returning it, and then preincrementing the "work value". For
1155primitive types, this isn't a big deal. But for iterators, it can be a huge
1156issue (for example, some iterators contains stack and set objects in them...
1157copying an iterator could invoke the copy ctor's of these as well). In general,
1158get in the habit of always using preincrement, and you won't have a problem.
1159
1160
1161Namespace Indentation
1162^^^^^^^^^^^^^^^^^^^^^
1163
1164In general, we strive to reduce indentation wherever possible. This is useful
1165because we want code to `fit into 80 columns`_ without wrapping horribly, but
1166also because it makes it easier to understand the code. Namespaces are a funny
1167thing: they are often large, and we often desire to put lots of stuff into them
1168(so they can be large). Other times they are tiny, because they just hold an
1169enum or something similar. In order to balance this, we use different
1170approaches for small versus large namespaces.
1171
1172If a namespace definition is small and *easily* fits on a screen (say, less than
117335 lines of code), then you should indent its body. Here's an example:
1174
1175.. code-block:: c++
1176
1177 namespace llvm {
1178 namespace X86 {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001179 /// \brief An enum for the x86 relocation codes. Note that
Bill Wendling2c8293d2012-06-20 02:57:56 +00001180 /// the terminology here doesn't follow x86 convention - word means
1181 /// 32-bit and dword means 64-bit.
1182 enum RelocationType {
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001183 /// \brief PC relative relocation, add the relocated value to
Bill Wendling2c8293d2012-06-20 02:57:56 +00001184 /// the value already in memory, after we adjust it for where the PC is.
1185 reloc_pcrel_word = 0,
1186
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001187 /// \brief PIC base relative relocation, add the relocated value to
1188 /// the value already in memory, after we adjust it for where the
Bill Wendling2c8293d2012-06-20 02:57:56 +00001189 /// PIC base is.
1190 reloc_picrel_word = 1,
1191
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001192 /// \brief Absolute relocation, just add the relocated value to the
1193 /// value already in memory.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001194 reloc_absolute_word = 2,
1195 reloc_absolute_dword = 3
1196 };
1197 }
1198 }
1199
1200Since the body is small, indenting adds value because it makes it very clear
1201where the namespace starts and ends, and it is easy to take the whole thing in
1202in one "gulp" when reading the code. If the blob of code in the namespace is
1203larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1204do not indent the code, and add a comment indicating what namespace is being
1205closed. For example:
1206
1207.. code-block:: c++
1208
1209 namespace llvm {
1210 namespace knowledge {
1211
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001212 /// This class represents things that Smith can have an intimate
Bill Wendling2c8293d2012-06-20 02:57:56 +00001213 /// understanding of and contains the data associated with it.
1214 class Grokable {
1215 ...
1216 public:
1217 explicit Grokable() { ... }
1218 virtual ~Grokable() = 0;
1219
1220 ...
1221
1222 };
1223
1224 } // end namespace knowledge
1225 } // end namespace llvm
1226
1227Because the class is large, we don't expect that the reader can easily
1228understand the entire concept in a glance, and the end of the file (where the
1229namespaces end) may be a long ways away from the place they open. As such,
1230indenting the contents of the namespace doesn't add any value, and detracts from
1231the readability of the class. In these cases it is best to *not* indent the
1232contents of the namespace.
1233
1234.. _static:
1235
1236Anonymous Namespaces
1237^^^^^^^^^^^^^^^^^^^^
1238
1239After talking about namespaces in general, you may be wondering about anonymous
1240namespaces in particular. Anonymous namespaces are a great language feature
1241that tells the C++ compiler that the contents of the namespace are only visible
1242within the current translation unit, allowing more aggressive optimization and
1243eliminating the possibility of symbol name collisions. Anonymous namespaces are
1244to C++ as "static" is to C functions and global variables. While "``static``"
1245is available in C++, anonymous namespaces are more general: they can make entire
1246classes private to a file.
1247
1248The problem with anonymous namespaces is that they naturally want to encourage
1249indentation of their body, and they reduce locality of reference: if you see a
1250random function definition in a C++ file, it is easy to see if it is marked
1251static, but seeing if it is in an anonymous namespace requires scanning a big
1252chunk of the file.
1253
1254Because of this, we have a simple guideline: make anonymous namespaces as small
1255as possible, and only use them for class declarations. For example, this is
1256good:
1257
1258.. code-block:: c++
1259
1260 namespace {
1261 class StringSort {
1262 ...
1263 public:
1264 StringSort(...)
1265 bool operator<(const char *RHS) const;
1266 };
1267 } // end anonymous namespace
1268
Andrew Trick331e8fb2012-09-20 02:01:06 +00001269 static void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001270 ...
1271 }
1272
1273 bool StringSort::operator<(const char *RHS) const {
1274 ...
1275 }
1276
1277This is bad:
1278
1279.. code-block:: c++
1280
1281 namespace {
1282 class StringSort {
1283 ...
1284 public:
1285 StringSort(...)
1286 bool operator<(const char *RHS) const;
1287 };
1288
Andrew Trick331e8fb2012-09-20 02:01:06 +00001289 void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001290 ...
1291 }
1292
1293 bool StringSort::operator<(const char *RHS) const {
1294 ...
1295 }
1296
1297 } // end anonymous namespace
1298
Andrew Trick331e8fb2012-09-20 02:01:06 +00001299This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling2c8293d2012-06-20 02:57:56 +00001300of a large C++ file, that you have no immediate way to tell if it is local to
1301the file. When it is marked static explicitly, this is immediately obvious.
1302Also, there is no reason to enclose the definition of "``operator<``" in the
1303namespace just because it was declared there.
1304
1305See Also
1306========
1307
1308A lot of these comments and recommendations have been culled for other sources.
1309Two particularly important books for our work are:
1310
1311#. `Effective C++
1312 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1313 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1314 "Effective STL" by the same author.
1315
1316#. `Large-Scale C++ Software Design
1317 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1318 by John Lakos
1319
1320If you get some free time, and you haven't read them: do so, you might learn
1321something.