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Bill Wendlinga3a2eb02012-06-20 10:08:02 +00001.. _lto:
2
3======================================================
4LLVM Link Time Optimization: Design and Implementation
5======================================================
6
7.. contents::
8 :local:
9
10Description
11===========
12
13LLVM features powerful intermodular optimizations which can be used at link
14time. Link Time Optimization (LTO) is another name for intermodular
15optimization when performed during the link stage. This document describes the
16interface and design between the LTO optimizer and the linker.
17
18Design Philosophy
19=================
20
21The LLVM Link Time Optimizer provides complete transparency, while doing
22intermodular optimization, in the compiler tool chain. Its main goal is to let
23the developer take advantage of intermodular optimizations without making any
24significant changes to the developer's makefiles or build system. This is
25achieved through tight integration with the linker. In this model, the linker
26treates LLVM bitcode files like native object files and allows mixing and
27matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM
28bitcode files. This tight integration between the linker and LLVM optimizer
29helps to do optimizations that are not possible in other models. The linker
30input allows the optimizer to avoid relying on conservative escape analysis.
31
Sean Silva34c6b7e2012-10-04 03:56:23 +000032.. _libLTO-example:
33
Bill Wendlinga3a2eb02012-06-20 10:08:02 +000034Example of link time optimization
35---------------------------------
36
37The following example illustrates the advantages of LTO's integrated approach
38and clean interface. This example requires a system linker which supports LTO
39through the interface described in this document. Here, clang transparently
40invokes system linker.
41
42* Input source file ``a.c`` is compiled into LLVM bitcode form.
43* Input source file ``main.c`` is compiled into native object code.
44
45.. code-block:: c++
46
47 --- a.h ---
48 extern int foo1(void);
49 extern void foo2(void);
50 extern void foo4(void);
51
52 --- a.c ---
53 #include "a.h"
54
55 static signed int i = 0;
56
57 void foo2(void) {
58 i = -1;
59 }
60
61 static int foo3() {
62 foo4();
63 return 10;
64 }
65
66 int foo1(void) {
67 int data = 0;
68
69 if (i < 0)
70 data = foo3();
71
72 data = data + 42;
73 return data;
74 }
75
76 --- main.c ---
77 #include <stdio.h>
78 #include "a.h"
79
80 void foo4(void) {
81 printf("Hi\n");
82 }
83
84 int main() {
85 return foo1();
86 }
87
88.. code-block:: bash
89
90 --- command lines ---
91 % clang -emit-llvm -c a.c -o a.o # <-- a.o is LLVM bitcode file
92 % clang -c main.c -o main.o # <-- main.o is native object file
93 % clang a.o main.o -o main # <-- standard link command without modifications
94
95* In this example, the linker recognizes that ``foo2()`` is an externally
96 visible symbol defined in LLVM bitcode file. The linker completes its usual
97 symbol resolution pass and finds that ``foo2()`` is not used
98 anywhere. This information is used by the LLVM optimizer and it
99 removes ``foo2()``.</li>
100
101* As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i
102 < 0`` is always false, which means ``foo3()`` is never used. Hence, the
103 optimizer also removes ``foo3()``.
104
105* And this in turn, enables linker to remove ``foo4()``.
106
107This example illustrates the advantage of tight integration with the
108linker. Here, the optimizer can not remove ``foo3()`` without the linker's
109input.
110
111Alternative Approaches
112----------------------
113
114**Compiler driver invokes link time optimizer separately.**
115 In this model the link time optimizer is not able to take advantage of
116 information collected during the linker's normal symbol resolution phase.
117 In the above example, the optimizer can not remove ``foo2()`` without the
118 linker's input because it is externally visible. This in turn prohibits the
119 optimizer from removing ``foo3()``.
120
121**Use separate tool to collect symbol information from all object files.**
122 In this model, a new, separate, tool or library replicates the linker's
123 capability to collect information for link time optimization. Not only is
124 this code duplication difficult to justify, but it also has several other
125 disadvantages. For example, the linking semantics and the features provided
126 by the linker on various platform are not unique. This means, this new tool
127 needs to support all such features and platforms in one super tool or a
128 separate tool per platform is required. This increases maintenance cost for
129 link time optimizer significantly, which is not necessary. This approach
130 also requires staying synchronized with linker developements on various
131 platforms, which is not the main focus of the link time optimizer. Finally,
132 this approach increases end user's build time due to the duplication of work
133 done by this separate tool and the linker itself.
134
135Multi-phase communication between ``libLTO`` and linker
136=======================================================
137
138The linker collects information about symbol defininitions and uses in various
139link objects which is more accurate than any information collected by other
140tools during typical build cycles. The linker collects this information by
141looking at the definitions and uses of symbols in native .o files and using
142symbol visibility information. The linker also uses user-supplied information,
143such as a list of exported symbols. LLVM optimizer collects control flow
144information, data flow information and knows much more about program structure
145from the optimizer's point of view. Our goal is to take advantage of tight
146integration between the linker and the optimizer by sharing this information
147during various linking phases.
148
149Phase 1 : Read LLVM Bitcode Files
150---------------------------------
151
152The linker first reads all object files in natural order and collects symbol
153information. This includes native object files as well as LLVM bitcode files.
154To minimize the cost to the linker in the case that all .o files are native
155object files, the linker only calls ``lto_module_create()`` when a supplied
156object file is found to not be a native object file. If ``lto_module_create()``
157returns that the file is an LLVM bitcode file, the linker then iterates over the
158module using ``lto_module_get_symbol_name()`` and
159``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced.
160This information is added to the linker's global symbol table.
161
162
163The lto* functions are all implemented in a shared object libLTO. This allows
164the LLVM LTO code to be updated independently of the linker tool. On platforms
165that support it, the shared object is lazily loaded.
166
167Phase 2 : Symbol Resolution
168---------------------------
169
170In this stage, the linker resolves symbols using global symbol table. It may
171report undefined symbol errors, read archive members, replace weak symbols, etc.
172The linker is able to do this seamlessly even though it does not know the exact
173content of input LLVM bitcode files. If dead code stripping is enabled then the
174linker collects the list of live symbols.
175
176Phase 3 : Optimize Bitcode Files
177--------------------------------
178
179After symbol resolution, the linker tells the LTO shared object which symbols
180are needed by native object files. In the example above, the linker reports
181that only ``foo1()`` is used by native object files using
182``lto_codegen_add_must_preserve_symbol()``. Next the linker invokes the LLVM
183optimizer and code generators using ``lto_codegen_compile()`` which returns a
184native object file creating by merging the LLVM bitcode files and applying
185various optimization passes.
186
187Phase 4 : Symbol Resolution after optimization
188----------------------------------------------
189
190In this phase, the linker reads optimized a native object file and updates the
191internal global symbol table to reflect any changes. The linker also collects
192information about any changes in use of external symbols by LLVM bitcode
193files. In the example above, the linker notes that ``foo4()`` is not used any
194more. If dead code stripping is enabled then the linker refreshes the live
195symbol information appropriately and performs dead code stripping.
196
197After this phase, the linker continues linking as if it never saw LLVM bitcode
198files.
199
200.. _libLTO:
201
202``libLTO``
203==========
204
205``libLTO`` is a shared object that is part of the LLVM tools, and is intended
206for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM
207interprocedural optimizer without exposing details of LLVM's internals. The
208intention is to keep the interface as stable as possible even when the LLVM
209optimizer continues to evolve. It should even be possible for a completely
210different compilation technology to provide a different libLTO that works with
211their object files and the standard linker tool.
212
213``lto_module_t``
214----------------
215
216A non-native object file is handled via an ``lto_module_t``. The following
217functions allow the linker to check if a file (on disk or in a memory buffer) is
218a file which libLTO can process:
219
220.. code-block:: c
221
222 lto_module_is_object_file(const char*)
223 lto_module_is_object_file_for_target(const char*, const char*)
224 lto_module_is_object_file_in_memory(const void*, size_t)
225 lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*)
226
227If the object file can be processed by ``libLTO``, the linker creates a
228``lto_module_t`` by using one of:
229
230.. code-block:: c
231
232 lto_module_create(const char*)
233 lto_module_create_from_memory(const void*, size_t)
234
235and when done, the handle is released via
236
237.. code-block:: c
238
239 lto_module_dispose(lto_module_t)
240
241
242The linker can introspect the non-native object file by getting the number of
243symbols and getting the name and attributes of each symbol via:
244
245.. code-block:: c
246
247 lto_module_get_num_symbols(lto_module_t)
248 lto_module_get_symbol_name(lto_module_t, unsigned int)
249 lto_module_get_symbol_attribute(lto_module_t, unsigned int)
250
251The attributes of a symbol include the alignment, visibility, and kind.
252
253``lto_code_gen_t``
254------------------
255
256Once the linker has loaded each non-native object files into an
257``lto_module_t``, it can request ``libLTO`` to process them all and generate a
258native object file. This is done in a couple of steps. First, a code generator
259is created with:
260
261.. code-block:: c
262
263 lto_codegen_create()
264
265Then, each non-native object file is added to the code generator with:
266
267.. code-block:: c
268
269 lto_codegen_add_module(lto_code_gen_t, lto_module_t)
270
271The linker then has the option of setting some codegen options. Whether or not
272to generate DWARF debug info is set with:
273
274.. code-block:: c
275
276 lto_codegen_set_debug_model(lto_code_gen_t)
277
278Which kind of position independence is set with:
279
280.. code-block:: c
281
282 lto_codegen_set_pic_model(lto_code_gen_t)
283
284And each symbol that is referenced by a native object file or otherwise must not
285be optimized away is set with:
286
287.. code-block:: c
288
289 lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*)
290
291After all these settings are done, the linker requests that a native object file
292be created from the modules with the settings using:
293
294.. code-block:: c
295
296 lto_codegen_compile(lto_code_gen_t, size*)
297
298which returns a pointer to a buffer containing the generated native object file.
299The linker then parses that and links it with the rest of the native object
300files.