blob: f626c60ee659084bea5ffa527b4abfde6fb04cea [file] [log] [blame]
Sean Silvab715b202012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
9 This is a work in progress.
10
11.. sectionauthor:: Chris Lattner <sabre@nondot.org>,
12 Dinakar Dhurjati <dhurjati@cs.uiuc.edu>,
13 Gabor Greif <ggreif@gmail.com>,
14 Joel Stanley <jstanley@cs.uiuc.edu>,
15 Reid Spencer <rspencer@x10sys.com> and
16 Owen Anderson <owen@apple.com>
17
18.. _introduction:
19
20Introduction
21============
22
23This document is meant to highlight some of the important classes and interfaces
24available in the LLVM source-base. This manual is not intended to explain what
25LLVM is, how it works, and what LLVM code looks like. It assumes that you know
26the basics of LLVM and are interested in writing transformations or otherwise
27analyzing or manipulating the code.
28
29This document should get you oriented so that you can find your way in the
30continuously growing source code that makes up the LLVM infrastructure. Note
31that this manual is not intended to serve as a replacement for reading the
32source code, so if you think there should be a method in one of these classes to
33do something, but it's not listed, check the source. Links to the `doxygen
34<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
35possible.
36
37The first section of this document describes general information that is useful
38to know when working in the LLVM infrastructure, and the second describes the
39Core LLVM classes. In the future this manual will be extended with information
40describing how to use extension libraries, such as dominator information, CFG
41traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
42<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
43
44.. _general:
45
46General Information
47===================
48
49This section contains general information that is useful if you are working in
50the LLVM source-base, but that isn't specific to any particular API.
51
52.. _stl:
53
54The C++ Standard Template Library
55---------------------------------
56
57LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
58more than you are used to, or have seen before. Because of this, you might want
59to do a little background reading in the techniques used and capabilities of the
60library. There are many good pages that discuss the STL, and several books on
61the subject that you can get, so it will not be discussed in this document.
62
63Here are some useful links:
64
65#. `Dinkumware C++ Library reference
66 <http://www.dinkumware.com/manuals/#Standard C++ Library>`_ - an excellent
67 reference for the STL and other parts of the standard C++ library.
68
69#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
70 book in the making. It has a decent Standard Library Reference that rivals
71 Dinkumware's, and is unfortunately no longer free since the book has been
72 published.
73
74#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
75
76#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
77 useful `Introduction to the STL
78 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
79
80#. `Bjarne Stroustrup's C++ Page
81 <http://www.research.att.com/%7Ebs/C++.html>`_.
82
83#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
84 (even better, get the book) <http://64.78.49.204/>`_.
85
86You are also encouraged to take a look at the :ref:`LLVM Coding Standards
87<coding_standards>` guide which focuses on how to write maintainable code more
88than where to put your curly braces.
89
90.. _resources:
91
92Other useful references
93-----------------------
94
95#. `Using static and shared libraries across platforms
96 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
97
98.. _apis:
99
100Important and useful LLVM APIs
101==============================
102
103Here we highlight some LLVM APIs that are generally useful and good to know
104about when writing transformations.
105
106.. _isa:
107
108The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
109------------------------------------------------------
110
111The LLVM source-base makes extensive use of a custom form of RTTI. These
112templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
113they don't have some drawbacks (primarily stemming from the fact that
114``dynamic_cast<>`` only works on classes that have a v-table). Because they are
115used so often, you must know what they do and how they work. All of these
116templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
117<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
118rarely have to include this file directly).
119
120``isa<>``:
121 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
122 It returns true or false depending on whether a reference or pointer points to
123 an instance of the specified class. This can be very useful for constraint
124 checking of various sorts (example below).
125
126``cast<>``:
127 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
128 or reference from a base class to a derived class, causing an assertion
129 failure if it is not really an instance of the right type. This should be
130 used in cases where you have some information that makes you believe that
131 something is of the right type. An example of the ``isa<>`` and ``cast<>``
132 template is:
133
134 .. code-block:: c++
135
136 static bool isLoopInvariant(const Value *V, const Loop *L) {
137 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
138 return true;
139
140 // Otherwise, it must be an instruction...
141 return !L->contains(cast<Instruction>(V)->getParent());
142 }
143
144 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
145 for that use the ``dyn_cast<>`` operator.
146
147``dyn_cast<>``:
148 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
149 if the operand is of the specified type, and if so, returns a pointer to it
150 (this operator does not work with references). If the operand is not of the
151 correct type, a null pointer is returned. Thus, this works very much like
152 the ``dynamic_cast<>`` operator in C++, and should be used in the same
153 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
154 statement or some other flow control statement like this:
155
156 .. code-block:: c++
157
158 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
159 // ...
160 }
161
162 This form of the ``if`` statement effectively combines together a call to
163 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
164 convenient.
165
166 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
167 ``instanceof`` operator, can be abused. In particular, you should not use big
168 chained ``if/then/else`` blocks to check for lots of different variants of
169 classes. If you find yourself wanting to do this, it is much cleaner and more
170 efficient to use the ``InstVisitor`` class to dispatch over the instruction
171 type directly.
172
173``cast_or_null<>``:
174 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
175 except that it allows for a null pointer as an argument (which it then
176 propagates). This can sometimes be useful, allowing you to combine several
177 null checks into one.
178
179``dyn_cast_or_null<>``:
180 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
181 operator, except that it allows for a null pointer as an argument (which it
182 then propagates). This can sometimes be useful, allowing you to combine
183 several null checks into one.
184
185These five templates can be used with any classes, whether they have a v-table
186or not. If you want to add support for these templates, see the document
187:ref:`How to set up LLVM-style RTTI for your class hierarchy
188<how-to-set-up-llvm-style-rtti>`
189
190.. _string_apis:
191
192Passing strings (the ``StringRef`` and ``Twine`` classes)
193---------------------------------------------------------
194
195Although LLVM generally does not do much string manipulation, we do have several
196important APIs which take strings. Two important examples are the Value class
197-- which has names for instructions, functions, etc. -- and the ``StringMap``
198class which is used extensively in LLVM and Clang.
199
200These are generic classes, and they need to be able to accept strings which may
201have embedded null characters. Therefore, they cannot simply take a ``const
202char *``, and taking a ``const std::string&`` requires clients to perform a heap
203allocation which is usually unnecessary. Instead, many LLVM APIs use a
204``StringRef`` or a ``const Twine&`` for passing strings efficiently.
205
206.. _StringRef:
207
208The ``StringRef`` class
209^^^^^^^^^^^^^^^^^^^^^^^^^^^^
210
211The ``StringRef`` data type represents a reference to a constant string (a
212character array and a length) and supports the common operations available on
213``std::string``, but does not require heap allocation.
214
215It can be implicitly constructed using a C style null-terminated string, an
216``std::string``, or explicitly with a character pointer and length. For
217example, the ``StringRef`` find function is declared as:
218
219.. code-block:: c++
220
221 iterator find(StringRef Key);
222
223and clients can call it using any one of:
224
225.. code-block:: c++
226
227 Map.find("foo"); // Lookup "foo"
228 Map.find(std::string("bar")); // Lookup "bar"
229 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
230
231Similarly, APIs which need to return a string may return a ``StringRef``
232instance, which can be used directly or converted to an ``std::string`` using
233the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
234<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
235information.
236
237You should rarely use the ``StringRef`` class directly, because it contains
238pointers to external memory it is not generally safe to store an instance of the
239class (unless you know that the external storage will not be freed).
240``StringRef`` is small and pervasive enough in LLVM that it should always be
241passed by value.
242
243The ``Twine`` class
244^^^^^^^^^^^^^^^^^^^
245
246The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
247class is an efficient way for APIs to accept concatenated strings. For example,
248a common LLVM paradigm is to name one instruction based on the name of another
249instruction with a suffix, for example:
250
251.. code-block:: c++
252
253 New = CmpInst::Create(..., SO->getName() + ".cmp");
254
255The ``Twine`` class is effectively a lightweight `rope
256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
257temporary (stack allocated) objects. Twines can be implicitly constructed as
258the result of the plus operator applied to strings (i.e., a C strings, an
259``std::string``, or a ``StringRef``). The twine delays the actual concatenation
260of strings until it is actually required, at which point it can be efficiently
261rendered directly into a character array. This avoids unnecessary heap
262allocation involved in constructing the temporary results of string
263concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
264<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
265for more information.
266
267As with a ``StringRef``, ``Twine`` objects point to external memory and should
268almost never be stored or mentioned directly. They are intended solely for use
269when defining a function which should be able to efficiently accept concatenated
270strings.
271
272.. _DEBUG:
273
274The ``DEBUG()`` macro and ``-debug`` option
275-------------------------------------------
276
277Often when working on your pass you will put a bunch of debugging printouts and
278other code into your pass. After you get it working, you want to remove it, but
279you may need it again in the future (to work out new bugs that you run across).
280
281Naturally, because of this, you don't want to delete the debug printouts, but
282you don't want them to always be noisy. A standard compromise is to comment
283them out, allowing you to enable them if you need them in the future.
284
285The ``llvm/Support/Debug.h`` (`doxygen
286<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
287``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
288put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
289executed if '``opt``' (or any other tool) is run with the '``-debug``' command
290line argument:
291
292.. code-block:: c++
293
294 DEBUG(errs() << "I am here!\n");
295
296Then you can run your pass like this:
297
298.. code-block:: none
299
300 $ opt < a.bc > /dev/null -mypass
301 <no output>
302 $ opt < a.bc > /dev/null -mypass -debug
303 I am here!
304
305Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
306have to create "yet another" command line option for the debug output for your
307pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
308do not cause a performance impact at all (for the same reason, they should also
309not contain side-effects!).
310
311One additional nice thing about the ``DEBUG()`` macro is that you can enable or
312disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
313DebugFlag=1``" from the gdb if the program is running. If the program hasn't
314been started yet, you can always just run it with ``-debug``.
315
316.. _DEBUG_TYPE:
317
318Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
319^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
320
321Sometimes you may find yourself in a situation where enabling ``-debug`` just
322turns on **too much** information (such as when working on the code generator).
323If you want to enable debug information with more fine-grained control, you
324define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
325
326.. code-block:: c++
327
328 #undef DEBUG_TYPE
329 DEBUG(errs() << "No debug type\n");
330 #define DEBUG_TYPE "foo"
331 DEBUG(errs() << "'foo' debug type\n");
332 #undef DEBUG_TYPE
333 #define DEBUG_TYPE "bar"
334 DEBUG(errs() << "'bar' debug type\n"));
335 #undef DEBUG_TYPE
336 #define DEBUG_TYPE ""
337 DEBUG(errs() << "No debug type (2)\n");
338
339Then you can run your pass like this:
340
341.. code-block:: none
342
343 $ opt < a.bc > /dev/null -mypass
344 <no output>
345 $ opt < a.bc > /dev/null -mypass -debug
346 No debug type
347 'foo' debug type
348 'bar' debug type
349 No debug type (2)
350 $ opt < a.bc > /dev/null -mypass -debug-only=foo
351 'foo' debug type
352 $ opt < a.bc > /dev/null -mypass -debug-only=bar
353 'bar' debug type
354
355Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
356to specify the debug type for the entire module (if you do this before you
357``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
358``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
359because there is no system in place to ensure that names do not conflict. If
360two different modules use the same string, they will all be turned on when the
361name is specified. This allows, for example, all debug information for
362instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
363the source lives in multiple files.
364
365The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
366like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
367takes an additional first parameter, which is the type to use. For example, the
368preceding example could be written as:
369
370.. code-block:: c++
371
372 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
373 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
374 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
375 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
376
377.. _Statistic:
378
379The ``Statistic`` class & ``-stats`` option
380-------------------------------------------
381
382The ``llvm/ADT/Statistic.h`` (`doxygen
383<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
384named ``Statistic`` that is used as a unified way to keep track of what the LLVM
385compiler is doing and how effective various optimizations are. It is useful to
386see what optimizations are contributing to making a particular program run
387faster.
388
389Often you may run your pass on some big program, and you're interested to see
390how many times it makes a certain transformation. Although you can do this with
391hand inspection, or some ad-hoc method, this is a real pain and not very useful
392for big programs. Using the ``Statistic`` class makes it very easy to keep
393track of this information, and the calculated information is presented in a
394uniform manner with the rest of the passes being executed.
395
396There are many examples of ``Statistic`` uses, but the basics of using it are as
397follows:
398
399#. Define your statistic like this:
400
401 .. code-block:: c++
402
403 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
404 STATISTIC(NumXForms, "The # of times I did stuff");
405
406 The ``STATISTIC`` macro defines a static variable, whose name is specified by
407 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
408 the description is taken from the second argument. The variable defined
409 ("NumXForms" in this case) acts like an unsigned integer.
410
411#. Whenever you make a transformation, bump the counter:
412
413 .. code-block:: c++
414
415 ++NumXForms; // I did stuff!
416
417That's all you have to do. To get '``opt``' to print out the statistics
418gathered, use the '``-stats``' option:
419
420.. code-block:: none
421
422 $ opt -stats -mypassname < program.bc > /dev/null
423 ... statistics output ...
424
425When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
426report that looks like this:
427
428.. code-block:: none
429
430 7646 bitcodewriter - Number of normal instructions
431 725 bitcodewriter - Number of oversized instructions
432 129996 bitcodewriter - Number of bitcode bytes written
433 2817 raise - Number of insts DCEd or constprop'd
434 3213 raise - Number of cast-of-self removed
435 5046 raise - Number of expression trees converted
436 75 raise - Number of other getelementptr's formed
437 138 raise - Number of load/store peepholes
438 42 deadtypeelim - Number of unused typenames removed from symtab
439 392 funcresolve - Number of varargs functions resolved
440 27 globaldce - Number of global variables removed
441 2 adce - Number of basic blocks removed
442 134 cee - Number of branches revectored
443 49 cee - Number of setcc instruction eliminated
444 532 gcse - Number of loads removed
445 2919 gcse - Number of instructions removed
446 86 indvars - Number of canonical indvars added
447 87 indvars - Number of aux indvars removed
448 25 instcombine - Number of dead inst eliminate
449 434 instcombine - Number of insts combined
450 248 licm - Number of load insts hoisted
451 1298 licm - Number of insts hoisted to a loop pre-header
452 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
453 75 mem2reg - Number of alloca's promoted
454 1444 cfgsimplify - Number of blocks simplified
455
456Obviously, with so many optimizations, having a unified framework for this stuff
457is very nice. Making your pass fit well into the framework makes it more
458maintainable and useful.
459
460.. _ViewGraph:
461
462Viewing graphs while debugging code
463-----------------------------------
464
465Several of the important data structures in LLVM are graphs: for example CFGs
466made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
467:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
468DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
469compiler, it is nice to instantly visualize these graphs.
470
471LLVM provides several callbacks that are available in a debug build to do
472exactly that. If you call the ``Function::viewCFG()`` method, for example, the
473current LLVM tool will pop up a window containing the CFG for the function where
474each basic block is a node in the graph, and each node contains the instructions
475in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
476not include the instructions), the ``MachineFunction::viewCFG()`` and
477``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
478methods. Within GDB, for example, you can usually use something like ``call
479DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
480these functions in your code in places you want to debug.
481
482Getting this to work requires a small amount of configuration. On Unix systems
483with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
484sure 'dot' and 'gv' are in your path. If you are running on Mac OS/X, download
485and install the Mac OS/X `Graphviz program
486<http://www.pixelglow.com/graphviz/>`_ and add
487``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
488your path. Once in your system and path are set up, rerun the LLVM configure
489script and rebuild LLVM to enable this functionality.
490
491``SelectionDAG`` has been extended to make it easier to locate *interesting*
492nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
493"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
494the specified color (choices of colors can be found at `colors
495<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
496can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
497be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
498If you want to restart and clear all the current graph attributes, then you can
499``call DAG.clearGraphAttrs()``.
500
501Note that graph visualization features are compiled out of Release builds to
502reduce file size. This means that you need a Debug+Asserts or Release+Asserts
503build to use these features.
504
505.. _datastructure:
506
507Picking the Right Data Structure for a Task
508===========================================
509
510LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
511commonly use STL data structures. This section describes the trade-offs you
512should consider when you pick one.
513
514The first step is a choose your own adventure: do you want a sequential
515container, a set-like container, or a map-like container? The most important
516thing when choosing a container is the algorithmic properties of how you plan to
517access the container. Based on that, you should use:
518
519
520* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
521 value based on another value. Map-like containers also support efficient
522 queries for containment (whether a key is in the map). Map-like containers
523 generally do not support efficient reverse mapping (values to keys). If you
524 need that, use two maps. Some map-like containers also support efficient
525 iteration through the keys in sorted order. Map-like containers are the most
526 expensive sort, only use them if you need one of these capabilities.
527
528* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
529 a container that automatically eliminates duplicates. Some set-like
530 containers support efficient iteration through the elements in sorted order.
531 Set-like containers are more expensive than sequential containers.
532
533* a :ref:`sequential <ds_sequential>` container provides the most efficient way
534 to add elements and keeps track of the order they are added to the collection.
535 They permit duplicates and support efficient iteration, but do not support
536 efficient look-up based on a key.
537
538* a :ref:`string <ds_string>` container is a specialized sequential container or
539 reference structure that is used for character or byte arrays.
540
541* a :ref:`bit <ds_bit>` container provides an efficient way to store and
542 perform set operations on sets of numeric id's, while automatically
543 eliminating duplicates. Bit containers require a maximum of 1 bit for each
544 identifier you want to store.
545
546Once the proper category of container is determined, you can fine tune the
547memory use, constant factors, and cache behaviors of access by intelligently
548picking a member of the category. Note that constant factors and cache behavior
549can be a big deal. If you have a vector that usually only contains a few
550elements (but could contain many), for example, it's much better to use
551:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
552avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
553the elements to the container.
554
555.. _ds_sequential:
556
557Sequential Containers (std::vector, std::list, etc)
558---------------------------------------------------
559
560There are a variety of sequential containers available for you, based on your
561needs. Pick the first in this section that will do what you want.
562
563.. _dss_arrayref:
564
565llvm/ADT/ArrayRef.h
566^^^^^^^^^^^^^^^^^^^
567
568The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
569accepts a sequential list of elements in memory and just reads from them. By
570taking an ``ArrayRef``, the API can be passed a fixed size array, an
571``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
572in memory.
573
574.. _dss_fixedarrays:
575
576Fixed Size Arrays
577^^^^^^^^^^^^^^^^^
578
579Fixed size arrays are very simple and very fast. They are good if you know
580exactly how many elements you have, or you have a (low) upper bound on how many
581you have.
582
583.. _dss_heaparrays:
584
585Heap Allocated Arrays
586^^^^^^^^^^^^^^^^^^^^^
587
588Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
589if the number of elements is variable, if you know how many elements you will
590need before the array is allocated, and if the array is usually large (if not,
591consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
592array is the cost of the new/delete (aka malloc/free). Also note that if you
593are allocating an array of a type with a constructor, the constructor and
594destructors will be run for every element in the array (re-sizable vectors only
595construct those elements actually used).
596
597.. _dss_tinyptrvector:
598
599llvm/ADT/TinyPtrVector.h
600^^^^^^^^^^^^^^^^^^^^^^^^
601
602``TinyPtrVector<Type>`` is a highly specialized collection class that is
603optimized to avoid allocation in the case when a vector has zero or one
604elements. It has two major restrictions: 1) it can only hold values of pointer
605type, and 2) it cannot hold a null pointer.
606
607Since this container is highly specialized, it is rarely used.
608
609.. _dss_smallvector:
610
611llvm/ADT/SmallVector.h
612^^^^^^^^^^^^^^^^^^^^^^
613
614``SmallVector<Type, N>`` is a simple class that looks and smells just like
615``vector<Type>``: it supports efficient iteration, lays out elements in memory
616order (so you can do pointer arithmetic between elements), supports efficient
617push_back/pop_back operations, supports efficient random access to its elements,
618etc.
619
620The advantage of SmallVector is that it allocates space for some number of
621elements (N) **in the object itself**. Because of this, if the SmallVector is
622dynamically smaller than N, no malloc is performed. This can be a big win in
623cases where the malloc/free call is far more expensive than the code that
624fiddles around with the elements.
625
626This is good for vectors that are "usually small" (e.g. the number of
627predecessors/successors of a block is usually less than 8). On the other hand,
628this makes the size of the SmallVector itself large, so you don't want to
629allocate lots of them (doing so will waste a lot of space). As such,
630SmallVectors are most useful when on the stack.
631
632SmallVector also provides a nice portable and efficient replacement for
633``alloca``.
634
635.. _dss_vector:
636
637<vector>
638^^^^^^^^
639
640``std::vector`` is well loved and respected. It is useful when SmallVector
641isn't: when the size of the vector is often large (thus the small optimization
642will rarely be a benefit) or if you will be allocating many instances of the
643vector itself (which would waste space for elements that aren't in the
644container). vector is also useful when interfacing with code that expects
645vectors :).
646
647One worthwhile note about std::vector: avoid code like this:
648
649.. code-block:: c++
650
651 for ( ... ) {
652 std::vector<foo> V;
653 // make use of V.
654 }
655
656Instead, write this as:
657
658.. code-block:: c++
659
660 std::vector<foo> V;
661 for ( ... ) {
662 // make use of V.
663 V.clear();
664 }
665
666Doing so will save (at least) one heap allocation and free per iteration of the
667loop.
668
669.. _dss_deque:
670
671<deque>
672^^^^^^^
673
674``std::deque`` is, in some senses, a generalized version of ``std::vector``.
675Like ``std::vector``, it provides constant time random access and other similar
676properties, but it also provides efficient access to the front of the list. It
677does not guarantee continuity of elements within memory.
678
679In exchange for this extra flexibility, ``std::deque`` has significantly higher
680constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
681something cheaper.
682
683.. _dss_list:
684
685<list>
686^^^^^^
687
688``std::list`` is an extremely inefficient class that is rarely useful. It
689performs a heap allocation for every element inserted into it, thus having an
690extremely high constant factor, particularly for small data types.
691``std::list`` also only supports bidirectional iteration, not random access
692iteration.
693
694In exchange for this high cost, std::list supports efficient access to both ends
695of the list (like ``std::deque``, but unlike ``std::vector`` or
696``SmallVector``). In addition, the iterator invalidation characteristics of
697std::list are stronger than that of a vector class: inserting or removing an
698element into the list does not invalidate iterator or pointers to other elements
699in the list.
700
701.. _dss_ilist:
702
703llvm/ADT/ilist.h
704^^^^^^^^^^^^^^^^
705
706``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
707because it requires the element to store and provide access to the prev/next
708pointers for the list.
709
710``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
711``ilist_traits`` implementation for the element type, but it provides some novel
712characteristics. In particular, it can efficiently store polymorphic objects,
713the traits class is informed when an element is inserted or removed from the
714list, and ``ilist``\ s are guaranteed to support a constant-time splice
715operation.
716
717These properties are exactly what we want for things like ``Instruction``\ s and
718basic blocks, which is why these are implemented with ``ilist``\ s.
719
720Related classes of interest are explained in the following subsections:
721
722* :ref:`ilist_traits <dss_ilist_traits>`
723
724* :ref:`iplist <dss_iplist>`
725
726* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
727
728* :ref:`Sentinels <dss_ilist_sentinel>`
729
730.. _dss_packedvector:
731
732llvm/ADT/PackedVector.h
733^^^^^^^^^^^^^^^^^^^^^^^
734
735Useful for storing a vector of values using only a few number of bits for each
736value. Apart from the standard operations of a vector-like container, it can
737also perform an 'or' set operation.
738
739For example:
740
741.. code-block:: c++
742
743 enum State {
744 None = 0x0,
745 FirstCondition = 0x1,
746 SecondCondition = 0x2,
747 Both = 0x3
748 };
749
750 State get() {
751 PackedVector<State, 2> Vec1;
752 Vec1.push_back(FirstCondition);
753
754 PackedVector<State, 2> Vec2;
755 Vec2.push_back(SecondCondition);
756
757 Vec1 |= Vec2;
758 return Vec1[0]; // returns 'Both'.
759 }
760
761.. _dss_ilist_traits:
762
763ilist_traits
764^^^^^^^^^^^^
765
766``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
767(and consequently ``ilist<T>``) publicly derive from this traits class.
768
769.. _dss_iplist:
770
771iplist
772^^^^^^
773
774``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
775interface. Notably, inserters from ``T&`` are absent.
776
777``ilist_traits<T>`` is a public base of this class and can be used for a wide
778variety of customizations.
779
780.. _dss_ilist_node:
781
782llvm/ADT/ilist_node.h
783^^^^^^^^^^^^^^^^^^^^^
784
785``ilist_node<T>`` implements a the forward and backward links that are expected
786by the ``ilist<T>`` (and analogous containers) in the default manner.
787
788``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
789``T`` publicly derives from ``ilist_node<T>``.
790
791.. _dss_ilist_sentinel:
792
793Sentinels
794^^^^^^^^^
795
796``ilist``\ s have another specialty that must be considered. To be a good
797citizen in the C++ ecosystem, it needs to support the standard container
798operations, such as ``begin`` and ``end`` iterators, etc. Also, the
799``operator--`` must work correctly on the ``end`` iterator in the case of
800non-empty ``ilist``\ s.
801
802The only sensible solution to this problem is to allocate a so-called *sentinel*
803along with the intrusive list, which serves as the ``end`` iterator, providing
804the back-link to the last element. However conforming to the C++ convention it
805is illegal to ``operator++`` beyond the sentinel and it also must not be
806dereferenced.
807
808These constraints allow for some implementation freedom to the ``ilist`` how to
809allocate and store the sentinel. The corresponding policy is dictated by
810``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
811for a sentinel arises.
812
813While the default policy is sufficient in most cases, it may break down when
814``T`` does not provide a default constructor. Also, in the case of many
815instances of ``ilist``\ s, the memory overhead of the associated sentinels is
816wasted. To alleviate the situation with numerous and voluminous
817``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
818
819Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
820superpose the sentinel with the ``ilist`` instance in memory. Pointer
821arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
822``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
823as the back-link of the sentinel. This is the only field in the ghostly
824sentinel which can be legally accessed.
825
826.. _dss_other:
827
828Other Sequential Container options
829^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
830
831Other STL containers are available, such as ``std::string``.
832
833There are also various STL adapter classes such as ``std::queue``,
834``std::priority_queue``, ``std::stack``, etc. These provide simplified access
835to an underlying container but don't affect the cost of the container itself.
836
837.. _ds_string:
838
839String-like containers
840----------------------
841
842There are a variety of ways to pass around and use strings in C and C++, and
843LLVM adds a few new options to choose from. Pick the first option on this list
844that will do what you need, they are ordered according to their relative cost.
845
846Note that is is generally preferred to *not* pass strings around as ``const
847char*``'s. These have a number of problems, including the fact that they
848cannot represent embedded nul ("\0") characters, and do not have a length
849available efficiently. The general replacement for '``const char*``' is
850StringRef.
851
852For more information on choosing string containers for APIs, please see
853:ref:`Passing Strings <string_apis>`.
854
855.. _dss_stringref:
856
857llvm/ADT/StringRef.h
858^^^^^^^^^^^^^^^^^^^^
859
860The StringRef class is a simple value class that contains a pointer to a
861character and a length, and is quite related to the :ref:`ArrayRef
862<dss_arrayref>` class (but specialized for arrays of characters). Because
863StringRef carries a length with it, it safely handles strings with embedded nul
864characters in it, getting the length does not require a strlen call, and it even
865has very convenient APIs for slicing and dicing the character range that it
866represents.
867
868StringRef is ideal for passing simple strings around that are known to be live,
869either because they are C string literals, std::string, a C array, or a
870SmallVector. Each of these cases has an efficient implicit conversion to
871StringRef, which doesn't result in a dynamic strlen being executed.
872
873StringRef has a few major limitations which make more powerful string containers
874useful:
875
876#. You cannot directly convert a StringRef to a 'const char*' because there is
877 no way to add a trailing nul (unlike the .c_str() method on various stronger
878 classes).
879
880#. StringRef doesn't own or keep alive the underlying string bytes.
881 As such it can easily lead to dangling pointers, and is not suitable for
882 embedding in datastructures in most cases (instead, use an std::string or
883 something like that).
884
885#. For the same reason, StringRef cannot be used as the return value of a
886 method if the method "computes" the result string. Instead, use std::string.
887
888#. StringRef's do not allow you to mutate the pointed-to string bytes and it
889 doesn't allow you to insert or remove bytes from the range. For editing
890 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
891 class.
892
893Because of its strengths and limitations, it is very common for a function to
894take a StringRef and for a method on an object to return a StringRef that points
895into some string that it owns.
896
897.. _dss_twine:
898
899llvm/ADT/Twine.h
900^^^^^^^^^^^^^^^^
901
902The Twine class is used as an intermediary datatype for APIs that want to take a
903string that can be constructed inline with a series of concatenations. Twine
904works by forming recursive instances of the Twine datatype (a simple value
905object) on the stack as temporary objects, linking them together into a tree
906which is then linearized when the Twine is consumed. Twine is only safe to use
907as the argument to a function, and should always be a const reference, e.g.:
908
909.. code-block:: c++
910
911 void foo(const Twine &T);
912 ...
913 StringRef X = ...
914 unsigned i = ...
915 foo(X + "." + Twine(i));
916
917This example forms a string like "blarg.42" by concatenating the values
918together, and does not form intermediate strings containing "blarg" or "blarg.".
919
920Because Twine is constructed with temporary objects on the stack, and because
921these instances are destroyed at the end of the current statement, it is an
922inherently dangerous API. For example, this simple variant contains undefined
923behavior and will probably crash:
924
925.. code-block:: c++
926
927 void foo(const Twine &T);
928 ...
929 StringRef X = ...
930 unsigned i = ...
931 const Twine &Tmp = X + "." + Twine(i);
932 foo(Tmp);
933
934... because the temporaries are destroyed before the call. That said, Twine's
935are much more efficient than intermediate std::string temporaries, and they work
936really well with StringRef. Just be aware of their limitations.
937
938.. _dss_smallstring:
939
940llvm/ADT/SmallString.h
941^^^^^^^^^^^^^^^^^^^^^^
942
943SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
944convenience APIs like += that takes StringRef's. SmallString avoids allocating
945memory in the case when the preallocated space is enough to hold its data, and
946it calls back to general heap allocation when required. Since it owns its data,
947it is very safe to use and supports full mutation of the string.
948
949Like SmallVector's, the big downside to SmallString is their sizeof. While they
950are optimized for small strings, they themselves are not particularly small.
951This means that they work great for temporary scratch buffers on the stack, but
952should not generally be put into the heap: it is very rare to see a SmallString
953as the member of a frequently-allocated heap data structure or returned
954by-value.
955
956.. _dss_stdstring:
957
958std::string
959^^^^^^^^^^^
960
961The standard C++ std::string class is a very general class that (like
962SmallString) owns its underlying data. sizeof(std::string) is very reasonable
963so it can be embedded into heap data structures and returned by-value. On the
964other hand, std::string is highly inefficient for inline editing (e.g.
965concatenating a bunch of stuff together) and because it is provided by the
966standard library, its performance characteristics depend a lot of the host
967standard library (e.g. libc++ and MSVC provide a highly optimized string class,
968GCC contains a really slow implementation).
969
970The major disadvantage of std::string is that almost every operation that makes
971them larger can allocate memory, which is slow. As such, it is better to use
972SmallVector or Twine as a scratch buffer, but then use std::string to persist
973the result.
974
975.. _ds_set:
976
977Set-Like Containers (std::set, SmallSet, SetVector, etc)
978--------------------------------------------------------
979
980Set-like containers are useful when you need to canonicalize multiple values
981into a single representation. There are several different choices for how to do
982this, providing various trade-offs.
983
984.. _dss_sortedvectorset:
985
986A sorted 'vector'
987^^^^^^^^^^^^^^^^^
988
989If you intend to insert a lot of elements, then do a lot of queries, a great
990approach is to use a vector (or other sequential container) with
991std::sort+std::unique to remove duplicates. This approach works really well if
992your usage pattern has these two distinct phases (insert then query), and can be
993coupled with a good choice of :ref:`sequential container <ds_sequential>`.
994
995This combination provides the several nice properties: the result data is
996contiguous in memory (good for cache locality), has few allocations, is easy to
997address (iterators in the final vector are just indices or pointers), and can be
998efficiently queried with a standard binary or radix search.
999
1000.. _dss_smallset:
1001
1002llvm/ADT/SmallSet.h
1003^^^^^^^^^^^^^^^^^^^
1004
1005If you have a set-like data structure that is usually small and whose elements
1006are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1007space for N elements in place (thus, if the set is dynamically smaller than N,
1008no malloc traffic is required) and accesses them with a simple linear search.
1009When the set grows beyond 'N' elements, it allocates a more expensive
1010representation that guarantees efficient access (for most types, it falls back
1011to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1012<dss_smallptrset>`.
1013
1014The magic of this class is that it handles small sets extremely efficiently, but
1015gracefully handles extremely large sets without loss of efficiency. The
1016drawback is that the interface is quite small: it supports insertion, queries
1017and erasing, but does not support iteration.
1018
1019.. _dss_smallptrset:
1020
1021llvm/ADT/SmallPtrSet.h
1022^^^^^^^^^^^^^^^^^^^^^^
1023
1024SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1025pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1026iterators. If more than 'N' insertions are performed, a single quadratically
1027probed hash table is allocated and grows as needed, providing extremely
1028efficient access (constant time insertion/deleting/queries with low constant
1029factors) and is very stingy with malloc traffic.
1030
1031Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1032whenever an insertion occurs. Also, the values visited by the iterators are not
1033visited in sorted order.
1034
1035.. _dss_denseset:
1036
1037llvm/ADT/DenseSet.h
1038^^^^^^^^^^^^^^^^^^^
1039
1040DenseSet is a simple quadratically probed hash table. It excels at supporting
1041small values: it uses a single allocation to hold all of the pairs that are
1042currently inserted in the set. DenseSet is a great way to unique small values
1043that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1044pointers). Note that DenseSet has the same requirements for the value type that
1045:ref:`DenseMap <dss_densemap>` has.
1046
1047.. _dss_sparseset:
1048
1049llvm/ADT/SparseSet.h
1050^^^^^^^^^^^^^^^^^^^^
1051
1052SparseSet holds a small number of objects identified by unsigned keys of
1053moderate size. It uses a lot of memory, but provides operations that are almost
1054as fast as a vector. Typical keys are physical registers, virtual registers, or
1055numbered basic blocks.
1056
1057SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1058and fast iteration over small sets. It is not intended for building composite
1059data structures.
1060
1061.. _dss_FoldingSet:
1062
1063llvm/ADT/FoldingSet.h
1064^^^^^^^^^^^^^^^^^^^^^
1065
1066FoldingSet is an aggregate class that is really good at uniquing
1067expensive-to-create or polymorphic objects. It is a combination of a chained
1068hash table with intrusive links (uniqued objects are required to inherit from
1069FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1070process.
1071
1072Consider a case where you want to implement a "getOrCreateFoo" method for a
1073complex object (for example, a node in the code generator). The client has a
1074description of **what** it wants to generate (it knows the opcode and all the
1075operands), but we don't want to 'new' a node, then try inserting it into a set
1076only to find out it already exists, at which point we would have to delete it
1077and return the node that already exists.
1078
1079To support this style of client, FoldingSet perform a query with a
1080FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1081element that we want to query for. The query either returns the element
1082matching the ID or it returns an opaque ID that indicates where insertion should
1083take place. Construction of the ID usually does not require heap traffic.
1084
1085Because FoldingSet uses intrusive links, it can support polymorphic objects in
1086the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1087Because the elements are individually allocated, pointers to the elements are
1088stable: inserting or removing elements does not invalidate any pointers to other
1089elements.
1090
1091.. _dss_set:
1092
1093<set>
1094^^^^^
1095
1096``std::set`` is a reasonable all-around set class, which is decent at many
1097things but great at nothing. std::set allocates memory for each element
1098inserted (thus it is very malloc intensive) and typically stores three pointers
1099per element in the set (thus adding a large amount of per-element space
1100overhead). It offers guaranteed log(n) performance, which is not particularly
1101fast from a complexity standpoint (particularly if the elements of the set are
1102expensive to compare, like strings), and has extremely high constant factors for
1103lookup, insertion and removal.
1104
1105The advantages of std::set are that its iterators are stable (deleting or
1106inserting an element from the set does not affect iterators or pointers to other
1107elements) and that iteration over the set is guaranteed to be in sorted order.
1108If the elements in the set are large, then the relative overhead of the pointers
1109and malloc traffic is not a big deal, but if the elements of the set are small,
1110std::set is almost never a good choice.
1111
1112.. _dss_setvector:
1113
1114llvm/ADT/SetVector.h
1115^^^^^^^^^^^^^^^^^^^^
1116
1117LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1118set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1119important property that this provides is efficient insertion with uniquing
1120(duplicate elements are ignored) with iteration support. It implements this by
1121inserting elements into both a set-like container and the sequential container,
1122using the set-like container for uniquing and the sequential container for
1123iteration.
1124
1125The difference between SetVector and other sets is that the order of iteration
1126is guaranteed to match the order of insertion into the SetVector. This property
1127is really important for things like sets of pointers. Because pointer values
1128are non-deterministic (e.g. vary across runs of the program on different
1129machines), iterating over the pointers in the set will not be in a well-defined
1130order.
1131
1132The drawback of SetVector is that it requires twice as much space as a normal
1133set and has the sum of constant factors from the set-like container and the
1134sequential container that it uses. Use it **only** if you need to iterate over
1135the elements in a deterministic order. SetVector is also expensive to delete
1136elements out of (linear time), unless you use it's "pop_back" method, which is
1137faster.
1138
1139``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1140size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1141However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1142which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1143If you use this, and if your sets are dynamically smaller than ``N``, you will
1144save a lot of heap traffic.
1145
1146.. _dss_uniquevector:
1147
1148llvm/ADT/UniqueVector.h
1149^^^^^^^^^^^^^^^^^^^^^^^
1150
1151UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1152unique ID for each element inserted into the set. It internally contains a map
1153and a vector, and it assigns a unique ID for each value inserted into the set.
1154
1155UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1156both the map and vector, it has high complexity, high constant factors, and
1157produces a lot of malloc traffic. It should be avoided.
1158
1159.. _dss_immutableset:
1160
1161llvm/ADT/ImmutableSet.h
1162^^^^^^^^^^^^^^^^^^^^^^^
1163
1164ImmutableSet is an immutable (functional) set implementation based on an AVL
1165tree. Adding or removing elements is done through a Factory object and results
1166in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1167with the given contents, then the existing one is returned; equality is compared
1168with a FoldingSetNodeID. The time and space complexity of add or remove
1169operations is logarithmic in the size of the original set.
1170
1171There is no method for returning an element of the set, you can only check for
1172membership.
1173
1174.. _dss_otherset:
1175
1176Other Set-Like Container Options
1177^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1178
1179The STL provides several other options, such as std::multiset and the various
1180"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1181never use hash_set and unordered_set because they are generally very expensive
1182(each insertion requires a malloc) and very non-portable.
1183
1184std::multiset is useful if you're not interested in elimination of duplicates,
1185but has all the drawbacks of std::set. A sorted vector (where you don't delete
1186duplicate entries) or some other approach is almost always better.
1187
1188.. _ds_map:
1189
1190Map-Like Containers (std::map, DenseMap, etc)
1191---------------------------------------------
1192
1193Map-like containers are useful when you want to associate data to a key. As
1194usual, there are a lot of different ways to do this. :)
1195
1196.. _dss_sortedvectormap:
1197
1198A sorted 'vector'
1199^^^^^^^^^^^^^^^^^
1200
1201If your usage pattern follows a strict insert-then-query approach, you can
1202trivially use the same approach as :ref:`sorted vectors for set-like containers
1203<dss_sortedvectorset>`. The only difference is that your query function (which
1204uses std::lower_bound to get efficient log(n) lookup) should only compare the
1205key, not both the key and value. This yields the same advantages as sorted
1206vectors for sets.
1207
1208.. _dss_stringmap:
1209
1210llvm/ADT/StringMap.h
1211^^^^^^^^^^^^^^^^^^^^
1212
1213Strings are commonly used as keys in maps, and they are difficult to support
1214efficiently: they are variable length, inefficient to hash and compare when
1215long, expensive to copy, etc. StringMap is a specialized container designed to
1216cope with these issues. It supports mapping an arbitrary range of bytes to an
1217arbitrary other object.
1218
1219The StringMap implementation uses a quadratically-probed hash table, where the
1220buckets store a pointer to the heap allocated entries (and some other stuff).
1221The entries in the map must be heap allocated because the strings are variable
1222length. The string data (key) and the element object (value) are stored in the
1223same allocation with the string data immediately after the element object.
1224This container guarantees the "``(char*)(&Value+1)``" points to the key string
1225for a value.
1226
1227The StringMap is very fast for several reasons: quadratic probing is very cache
1228efficient for lookups, the hash value of strings in buckets is not recomputed
1229when looking up an element, StringMap rarely has to touch the memory for
1230unrelated objects when looking up a value (even when hash collisions happen),
1231hash table growth does not recompute the hash values for strings already in the
1232table, and each pair in the map is store in a single allocation (the string data
1233is stored in the same allocation as the Value of a pair).
1234
1235StringMap also provides query methods that take byte ranges, so it only ever
1236copies a string if a value is inserted into the table.
1237
1238StringMap iteratation order, however, is not guaranteed to be deterministic, so
1239any uses which require that should instead use a std::map.
1240
1241.. _dss_indexmap:
1242
1243llvm/ADT/IndexedMap.h
1244^^^^^^^^^^^^^^^^^^^^^
1245
1246IndexedMap is a specialized container for mapping small dense integers (or
1247values that can be mapped to small dense integers) to some other type. It is
1248internally implemented as a vector with a mapping function that maps the keys
1249to the dense integer range.
1250
1251This is useful for cases like virtual registers in the LLVM code generator: they
1252have a dense mapping that is offset by a compile-time constant (the first
1253virtual register ID).
1254
1255.. _dss_densemap:
1256
1257llvm/ADT/DenseMap.h
1258^^^^^^^^^^^^^^^^^^^
1259
1260DenseMap is a simple quadratically probed hash table. It excels at supporting
1261small keys and values: it uses a single allocation to hold all of the pairs
1262that are currently inserted in the map. DenseMap is a great way to map
1263pointers to pointers, or map other small types to each other.
1264
1265There are several aspects of DenseMap that you should be aware of, however.
1266The iterators in a DenseMap are invalidated whenever an insertion occurs,
1267unlike map. Also, because DenseMap allocates space for a large number of
1268key/value pairs (it starts with 64 by default), it will waste a lot of space if
1269your keys or values are large. Finally, you must implement a partial
1270specialization of DenseMapInfo for the key that you want, if it isn't already
1271supported. This is required to tell DenseMap about two special marker values
1272(which can never be inserted into the map) that it needs internally.
1273
1274DenseMap's find_as() method supports lookup operations using an alternate key
1275type. This is useful in cases where the normal key type is expensive to
1276construct, but cheap to compare against. The DenseMapInfo is responsible for
1277defining the appropriate comparison and hashing methods for each alternate key
1278type used.
1279
1280.. _dss_valuemap:
1281
1282llvm/ADT/ValueMap.h
1283^^^^^^^^^^^^^^^^^^^
1284
1285ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1286``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1287RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1288the same value, just as if the key were a WeakVH. You can configure exactly how
1289this happens, and what else happens on these two events, by passing a ``Config``
1290parameter to the ValueMap template.
1291
1292.. _dss_intervalmap:
1293
1294llvm/ADT/IntervalMap.h
1295^^^^^^^^^^^^^^^^^^^^^^
1296
1297IntervalMap is a compact map for small keys and values. It maps key intervals
1298instead of single keys, and it will automatically coalesce adjacent intervals.
1299When then map only contains a few intervals, they are stored in the map object
1300itself to avoid allocations.
1301
1302The IntervalMap iterators are quite big, so they should not be passed around as
1303STL iterators. The heavyweight iterators allow a smaller data structure.
1304
1305.. _dss_map:
1306
1307<map>
1308^^^^^
1309
1310std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1311single allocation per pair inserted into the map, it offers log(n) lookup with
1312an extremely large constant factor, imposes a space penalty of 3 pointers per
1313pair in the map, etc.
1314
1315std::map is most useful when your keys or values are very large, if you need to
1316iterate over the collection in sorted order, or if you need stable iterators
1317into the map (i.e. they don't get invalidated if an insertion or deletion of
1318another element takes place).
1319
1320.. _dss_mapvector:
1321
1322llvm/ADT/MapVector.h
1323^^^^^^^^^^^^^^^^^^^^
1324
1325``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1326main difference is that the iteration order is guaranteed to be the insertion
1327order, making it an easy (but somewhat expensive) solution for non-deterministic
1328iteration over maps of pointers.
1329
1330It is implemented by mapping from key to an index in a vector of key,value
1331pairs. This provides fast lookup and iteration, but has two main drawbacks: The
1332key is stored twice and it doesn't support removing elements.
1333
1334.. _dss_inteqclasses:
1335
1336llvm/ADT/IntEqClasses.h
1337^^^^^^^^^^^^^^^^^^^^^^^
1338
1339IntEqClasses provides a compact representation of equivalence classes of small
1340integers. Initially, each integer in the range 0..n-1 has its own equivalence
1341class. Classes can be joined by passing two class representatives to the
1342join(a, b) method. Two integers are in the same class when findLeader() returns
1343the same representative.
1344
1345Once all equivalence classes are formed, the map can be compressed so each
1346integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1347is the total number of equivalence classes. The map must be uncompressed before
1348it can be edited again.
1349
1350.. _dss_immutablemap:
1351
1352llvm/ADT/ImmutableMap.h
1353^^^^^^^^^^^^^^^^^^^^^^^
1354
1355ImmutableMap is an immutable (functional) map implementation based on an AVL
1356tree. Adding or removing elements is done through a Factory object and results
1357in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1358with the given key set, then the existing one is returned; equality is compared
1359with a FoldingSetNodeID. The time and space complexity of add or remove
1360operations is logarithmic in the size of the original map.
1361
1362.. _dss_othermap:
1363
1364Other Map-Like Container Options
1365^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1366
1367The STL provides several other options, such as std::multimap and the various
1368"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1369never use hash_set and unordered_set because they are generally very expensive
1370(each insertion requires a malloc) and very non-portable.
1371
1372std::multimap is useful if you want to map a key to multiple values, but has all
1373the drawbacks of std::map. A sorted vector or some other approach is almost
1374always better.
1375
1376.. _ds_bit:
1377
1378Bit storage containers (BitVector, SparseBitVector)
1379---------------------------------------------------
1380
1381Unlike the other containers, there are only two bit storage containers, and
1382choosing when to use each is relatively straightforward.
1383
1384One additional option is ``std::vector<bool>``: we discourage its use for two
1385reasons 1) the implementation in many common compilers (e.g. commonly
1386available versions of GCC) is extremely inefficient and 2) the C++ standards
1387committee is likely to deprecate this container and/or change it significantly
1388somehow. In any case, please don't use it.
1389
1390.. _dss_bitvector:
1391
1392BitVector
1393^^^^^^^^^
1394
1395The BitVector container provides a dynamic size set of bits for manipulation.
1396It supports individual bit setting/testing, as well as set operations. The set
1397operations take time O(size of bitvector), but operations are performed one word
1398at a time, instead of one bit at a time. This makes the BitVector very fast for
1399set operations compared to other containers. Use the BitVector when you expect
1400the number of set bits to be high (i.e. a dense set).
1401
1402.. _dss_smallbitvector:
1403
1404SmallBitVector
1405^^^^^^^^^^^^^^
1406
1407The SmallBitVector container provides the same interface as BitVector, but it is
1408optimized for the case where only a small number of bits, less than 25 or so,
1409are needed. It also transparently supports larger bit counts, but slightly less
1410efficiently than a plain BitVector, so SmallBitVector should only be used when
1411larger counts are rare.
1412
1413At this time, SmallBitVector does not support set operations (and, or, xor), and
1414its operator[] does not provide an assignable lvalue.
1415
1416.. _dss_sparsebitvector:
1417
1418SparseBitVector
1419^^^^^^^^^^^^^^^
1420
1421The SparseBitVector container is much like BitVector, with one major difference:
1422Only the bits that are set, are stored. This makes the SparseBitVector much
1423more space efficient than BitVector when the set is sparse, as well as making
1424set operations O(number of set bits) instead of O(size of universe). The
1425downside to the SparseBitVector is that setting and testing of random bits is
1426O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1427implementation, setting or testing bits in sorted order (either forwards or
1428reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1429on size) of the current bit is also O(1). As a general statement,
1430testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1431
1432.. _common:
1433
1434Helpful Hints for Common Operations
1435===================================
1436
1437This section describes how to perform some very simple transformations of LLVM
1438code. This is meant to give examples of common idioms used, showing the
1439practical side of LLVM transformations.
1440
1441Because this is a "how-to" section, you should also read about the main classes
1442that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1443<coreclasses>` contains details and descriptions of the main classes that you
1444should know about.
1445
1446.. _inspection:
1447
1448Basic Inspection and Traversal Routines
1449---------------------------------------
1450
1451The LLVM compiler infrastructure have many different data structures that may be
1452traversed. Following the example of the C++ standard template library, the
1453techniques used to traverse these various data structures are all basically the
1454same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1455method) returns an iterator to the start of the sequence, the ``XXXend()``
1456function returns an iterator pointing to one past the last valid element of the
1457sequence, and there is some ``XXXiterator`` data type that is common between the
1458two operations.
1459
1460Because the pattern for iteration is common across many different aspects of the
1461program representation, the standard template library algorithms may be used on
1462them, and it is easier to remember how to iterate. First we show a few common
1463examples of the data structures that need to be traversed. Other data
1464structures are traversed in very similar ways.
1465
1466.. _iterate_function:
1467
1468Iterating over the ``BasicBlock`` in a ``Function``
1469^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1470
1471It's quite common to have a ``Function`` instance that you'd like to transform
1472in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1473facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1474constitute the ``Function``. The following is an example that prints the name
1475of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1476
1477.. code-block:: c++
1478
1479 // func is a pointer to a Function instance
1480 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1481 // Print out the name of the basic block if it has one, and then the
1482 // number of instructions that it contains
1483 errs() << "Basic block (name=" << i->getName() << ") has "
1484 << i->size() << " instructions.\n";
1485
1486Note that i can be used as if it were a pointer for the purposes of invoking
1487member functions of the ``Instruction`` class. This is because the indirection
1488operator is overloaded for the iterator classes. In the above code, the
1489expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1490you'd expect.
1491
1492.. _iterate_basicblock:
1493
1494Iterating over the ``Instruction`` in a ``BasicBlock``
1495^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1496
1497Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1498iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1499a code snippet that prints out each instruction in a ``BasicBlock``:
1500
1501.. code-block:: c++
1502
1503 // blk is a pointer to a BasicBlock instance
1504 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1505 // The next statement works since operator<<(ostream&,...)
1506 // is overloaded for Instruction&
1507 errs() << *i << "\n";
1508
1509
1510However, this isn't really the best way to print out the contents of a
1511``BasicBlock``! Since the ostream operators are overloaded for virtually
1512anything you'll care about, you could have just invoked the print routine on the
1513basic block itself: ``errs() << *blk << "\n";``.
1514
1515.. _iterate_insiter:
1516
1517Iterating over the ``Instruction`` in a ``Function``
1518^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1519
1520If you're finding that you commonly iterate over a ``Function``'s
1521``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1522``InstIterator`` should be used instead. You'll need to include
1523``llvm/Support/InstIterator.h`` (`doxygen
1524<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate
1525``InstIterator``\ s explicitly in your code. Here's a small example that shows
1526how to dump all instructions in a function to the standard error stream:
1527
1528.. code-block:: c++
1529
1530 #include "llvm/Support/InstIterator.h"
1531
1532 // F is a pointer to a Function instance
1533 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1534 errs() << *I << "\n";
1535
1536Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1537its initial contents. For example, if you wanted to initialize a work list to
1538contain all instructions in a ``Function`` F, all you would need to do is
1539something like:
1540
1541.. code-block:: c++
1542
1543 std::set<Instruction*> worklist;
1544 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1545
1546 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1547 worklist.insert(&*I);
1548
1549The STL set ``worklist`` would now contain all instructions in the ``Function``
1550pointed to by F.
1551
1552.. _iterate_convert:
1553
1554Turning an iterator into a class pointer (and vice-versa)
1555^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1556
1557Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1558when all you've got at hand is an iterator. Well, extracting a reference or a
1559pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1560``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1561
1562.. code-block:: c++
1563
1564 Instruction& inst = *i; // Grab reference to instruction reference
1565 Instruction* pinst = &*i; // Grab pointer to instruction reference
1566 const Instruction& inst = *j;
1567
1568However, the iterators you'll be working with in the LLVM framework are special:
1569they will automatically convert to a ptr-to-instance type whenever they need to.
1570Instead of derferencing the iterator and then taking the address of the result,
1571you can simply assign the iterator to the proper pointer type and you get the
1572dereference and address-of operation as a result of the assignment (behind the
1573scenes, this is a result of overloading casting mechanisms). Thus the last line
1574of the last example,
1575
1576.. code-block:: c++
1577
1578 Instruction *pinst = &*i;
1579
1580is semantically equivalent to
1581
1582.. code-block:: c++
1583
1584 Instruction *pinst = i;
1585
1586It's also possible to turn a class pointer into the corresponding iterator, and
1587this is a constant time operation (very efficient). The following code snippet
1588illustrates use of the conversion constructors provided by LLVM iterators. By
1589using these, you can explicitly grab the iterator of something without actually
1590obtaining it via iteration over some structure:
1591
1592.. code-block:: c++
1593
1594 void printNextInstruction(Instruction* inst) {
1595 BasicBlock::iterator it(inst);
1596 ++it; // After this line, it refers to the instruction after *inst
1597 if (it != inst->getParent()->end()) errs() << *it << "\n";
1598 }
1599
1600Unfortunately, these implicit conversions come at a cost; they prevent these
1601iterators from conforming to standard iterator conventions, and thus from being
1602usable with standard algorithms and containers. For example, they prevent the
1603following code, where ``B`` is a ``BasicBlock``, from compiling:
1604
1605.. code-block:: c++
1606
1607 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1608
1609Because of this, these implicit conversions may be removed some day, and
1610``operator*`` changed to return a pointer instead of a reference.
1611
1612.. _iterate_complex:
1613
1614Finding call sites: a slightly more complex example
1615^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1616
1617Say that you're writing a FunctionPass and would like to count all the locations
1618in the entire module (that is, across every ``Function``) where a certain
1619function (i.e., some ``Function *``) is already in scope. As you'll learn
1620later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1621straight-forward manner, but this example will allow us to explore how you'd do
1622it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1623want to do:
1624
1625.. code-block:: none
1626
1627 initialize callCounter to zero
1628 for each Function f in the Module
1629 for each BasicBlock b in f
1630 for each Instruction i in b
1631 if (i is a CallInst and calls the given function)
1632 increment callCounter
1633
1634And the actual code is (remember, because we're writing a ``FunctionPass``, our
1635``FunctionPass``-derived class simply has to override the ``runOnFunction``
1636method):
1637
1638.. code-block:: c++
1639
1640 Function* targetFunc = ...;
1641
1642 class OurFunctionPass : public FunctionPass {
1643 public:
1644 OurFunctionPass(): callCounter(0) { }
1645
1646 virtual runOnFunction(Function& F) {
1647 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1648 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1649 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1650 // We know we've encountered a call instruction, so we
1651 // need to determine if it's a call to the
1652 // function pointed to by m_func or not.
1653 if (callInst->getCalledFunction() == targetFunc)
1654 ++callCounter;
1655 }
1656 }
1657 }
1658 }
1659
1660 private:
1661 unsigned callCounter;
1662 };
1663
1664.. _calls_and_invokes:
1665
1666Treating calls and invokes the same way
1667^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1668
1669You may have noticed that the previous example was a bit oversimplified in that
1670it did not deal with call sites generated by 'invoke' instructions. In this,
1671and in other situations, you may find that you want to treat ``CallInst``\ s and
1672``InvokeInst``\ s the same way, even though their most-specific common base
1673class is ``Instruction``, which includes lots of less closely-related things.
1674For these cases, LLVM provides a handy wrapper class called ``CallSite``
1675(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1676essentially a wrapper around an ``Instruction`` pointer, with some methods that
1677provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1678
1679This class has "value semantics": it should be passed by value, not by reference
1680and it should not be dynamically allocated or deallocated using ``operator new``
1681or ``operator delete``. It is efficiently copyable, assignable and
1682constructable, with costs equivalents to that of a bare pointer. If you look at
1683its definition, it has only a single pointer member.
1684
1685.. _iterate_chains:
1686
1687Iterating over def-use & use-def chains
1688^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1689
1690Frequently, we might have an instance of the ``Value`` class (`doxygen
1691<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1692which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1693``Value`` is called a *def-use* chain. For example, let's say we have a
1694``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1695instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1696chain of ``F``:
1697
1698.. code-block:: c++
1699
1700 Function *F = ...;
1701
1702 for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i)
1703 if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
1704 errs() << "F is used in instruction:\n";
1705 errs() << *Inst << "\n";
1706 }
1707
1708Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation.
1709Instead of performing ``*i`` above several times, consider doing it only once in
1710the loop body and reusing its result.
1711
1712Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1713<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1714``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1715known as a *use-def* chain. Instances of class ``Instruction`` are common
1716``User`` s, so we might want to iterate over all of the values that a particular
1717instruction uses (that is, the operands of the particular ``Instruction``):
1718
1719.. code-block:: c++
1720
1721 Instruction *pi = ...;
1722
1723 for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
1724 Value *v = *i;
1725 // ...
1726 }
1727
1728Declaring objects as ``const`` is an important tool of enforcing mutation free
1729algorithms (such as analyses, etc.). For this purpose above iterators come in
1730constant flavors as ``Value::const_use_iterator`` and
1731``Value::const_op_iterator``. They automatically arise when calling
1732``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1733Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1734remain unchanged.
1735
1736.. _iterate_preds:
1737
1738Iterating over predecessors & successors of blocks
1739^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1740
1741Iterating over the predecessors and successors of a block is quite easy with the
1742routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to
1743iterate over all predecessors of BB:
1744
1745.. code-block:: c++
1746
1747 #include "llvm/Support/CFG.h"
1748 BasicBlock *BB = ...;
1749
1750 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1751 BasicBlock *Pred = *PI;
1752 // ...
1753 }
1754
1755Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1756
1757.. _simplechanges:
1758
1759Making simple changes
1760---------------------
1761
1762There are some primitive transformation operations present in the LLVM
1763infrastructure that are worth knowing about. When performing transformations,
1764it's fairly common to manipulate the contents of basic blocks. This section
1765describes some of the common methods for doing so and gives example code.
1766
1767.. _schanges_creating:
1768
1769Creating and inserting new ``Instruction``\ s
1770^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1771
1772*Instantiating Instructions*
1773
1774Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1775for the kind of instruction to instantiate and provide the necessary parameters.
1776For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1777
1778.. code-block:: c++
1779
1780 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1781
1782will create an ``AllocaInst`` instance that represents the allocation of one
1783integer in the current stack frame, at run time. Each ``Instruction`` subclass
1784is likely to have varying default parameters which change the semantics of the
1785instruction, so refer to the `doxygen documentation for the subclass of
1786Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1787you're interested in instantiating.
1788
1789*Naming values*
1790
1791It is very useful to name the values of instructions when you're able to, as
1792this facilitates the debugging of your transformations. If you end up looking
1793at generated LLVM machine code, you definitely want to have logical names
1794associated with the results of instructions! By supplying a value for the
1795``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1796logical name with the result of the instruction's execution at run time. For
1797example, say that I'm writing a transformation that dynamically allocates space
1798for an integer on the stack, and that integer is going to be used as some kind
1799of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1800the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1801intending to use it within the same ``Function``. I might do:
1802
1803.. code-block:: c++
1804
1805 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1806
1807where ``indexLoc`` is now the logical name of the instruction's execution value,
1808which is a pointer to an integer on the run time stack.
1809
1810*Inserting instructions*
1811
1812There are essentially two ways to insert an ``Instruction`` into an existing
1813sequence of instructions that form a ``BasicBlock``:
1814
1815* Insertion into an explicit instruction list
1816
1817 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1818 and a newly-created instruction we wish to insert before ``*pi``, we do the
1819 following:
1820
1821 .. code-block:: c++
1822
1823 BasicBlock *pb = ...;
1824 Instruction *pi = ...;
1825 Instruction *newInst = new Instruction(...);
1826
1827 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1828
1829 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1830 class and ``Instruction``-derived classes provide constructors which take a
1831 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1832 like:
1833
1834 .. code-block:: c++
1835
1836 BasicBlock *pb = ...;
1837 Instruction *newInst = new Instruction(...);
1838
1839 pb->getInstList().push_back(newInst); // Appends newInst to pb
1840
1841 becomes:
1842
1843 .. code-block:: c++
1844
1845 BasicBlock *pb = ...;
1846 Instruction *newInst = new Instruction(..., pb);
1847
1848 which is much cleaner, especially if you are creating long instruction
1849 streams.
1850
1851* Insertion into an implicit instruction list
1852
1853 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1854 associated with an existing instruction list: the instruction list of the
1855 enclosing basic block. Thus, we could have accomplished the same thing as the
1856 above code without being given a ``BasicBlock`` by doing:
1857
1858 .. code-block:: c++
1859
1860 Instruction *pi = ...;
1861 Instruction *newInst = new Instruction(...);
1862
1863 pi->getParent()->getInstList().insert(pi, newInst);
1864
1865 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1866 class and ``Instruction``-derived classes provide constructors which take (as
1867 a default parameter) a pointer to an ``Instruction`` which the newly-created
1868 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1869 capable of inserting the newly-created instance into the ``BasicBlock`` of a
1870 provided instruction, immediately before that instruction. Using an
1871 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1872 above code becomes:
1873
1874 .. code-block:: c++
1875
1876 Instruction* pi = ...;
1877 Instruction* newInst = new Instruction(..., pi);
1878
1879 which is much cleaner, especially if you're creating a lot of instructions and
1880 adding them to ``BasicBlock``\ s.
1881
1882.. _schanges_deleting:
1883
1884Deleting Instructions
1885^^^^^^^^^^^^^^^^^^^^^
1886
1887Deleting an instruction from an existing sequence of instructions that form a
1888BasicBlock_ is very straight-forward: just call the instruction's
1889``eraseFromParent()`` method. For example:
1890
1891.. code-block:: c++
1892
1893 Instruction *I = .. ;
1894 I->eraseFromParent();
1895
1896This unlinks the instruction from its containing basic block and deletes it. If
1897you'd just like to unlink the instruction from its containing basic block but
1898not delete it, you can use the ``removeFromParent()`` method.
1899
1900.. _schanges_replacing:
1901
1902Replacing an Instruction with another Value
1903^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1904
1905Replacing individual instructions
1906"""""""""""""""""""""""""""""""""
1907
1908Including "`llvm/Transforms/Utils/BasicBlockUtils.h
1909<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
1910very useful replace functions: ``ReplaceInstWithValue`` and
1911``ReplaceInstWithInst``.
1912
1913.. _schanges_deleting_sub:
1914
1915Deleting Instructions
1916"""""""""""""""""""""
1917
1918* ``ReplaceInstWithValue``
1919
1920 This function replaces all uses of a given instruction with a value, and then
1921 removes the original instruction. The following example illustrates the
1922 replacement of the result of a particular ``AllocaInst`` that allocates memory
1923 for a single integer with a null pointer to an integer.
1924
1925 .. code-block:: c++
1926
1927 AllocaInst* instToReplace = ...;
1928 BasicBlock::iterator ii(instToReplace);
1929
1930 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
1931 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
1932
1933* ``ReplaceInstWithInst``
1934
1935 This function replaces a particular instruction with another instruction,
1936 inserting the new instruction into the basic block at the location where the
1937 old instruction was, and replacing any uses of the old instruction with the
1938 new instruction. The following example illustrates the replacement of one
1939 ``AllocaInst`` with another.
1940
1941 .. code-block:: c++
1942
1943 AllocaInst* instToReplace = ...;
1944 BasicBlock::iterator ii(instToReplace);
1945
1946 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
1947 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
1948
1949
1950Replacing multiple uses of Users and Values
1951"""""""""""""""""""""""""""""""""""""""""""
1952
1953You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
1954change more than one use at a time. See the doxygen documentation for the
1955`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
1956<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
1957information.
1958
1959.. _schanges_deletingGV:
1960
1961Deleting GlobalVariables
1962^^^^^^^^^^^^^^^^^^^^^^^^
1963
1964Deleting a global variable from a module is just as easy as deleting an
1965Instruction. First, you must have a pointer to the global variable that you
1966wish to delete. You use this pointer to erase it from its parent, the module.
1967For example:
1968
1969.. code-block:: c++
1970
1971 GlobalVariable *GV = .. ;
1972
1973 GV->eraseFromParent();
1974
1975
1976.. _create_types:
1977
1978How to Create Types
1979-------------------
1980
1981In generating IR, you may need some complex types. If you know these types
1982statically, you can use ``TypeBuilder<...>::get()``, defined in
1983``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
1984depending on whether you're building types for cross-compilation or native
1985library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
1986host environment, meaning that it's built out of types from the ``llvm::types``
1987(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
1988and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
1989additionally allows native C types whose size may depend on the host compiler.
1990For example,
1991
1992.. code-block:: c++
1993
1994 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
1995
1996is easier to read and write than the equivalent
1997
1998.. code-block:: c++
1999
2000 std::vector<const Type*> params;
2001 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2002 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2003
2004See the `class comment
2005<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2006
2007.. _threading:
2008
2009Threads and LLVM
2010================
2011
2012This section describes the interaction of the LLVM APIs with multithreading,
2013both on the part of client applications, and in the JIT, in the hosted
2014application.
2015
2016Note that LLVM's support for multithreading is still relatively young. Up
2017through version 2.5, the execution of threaded hosted applications was
2018supported, but not threaded client access to the APIs. While this use case is
2019now supported, clients *must* adhere to the guidelines specified below to ensure
2020proper operation in multithreaded mode.
2021
2022Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2023intrinsics in order to support threaded operation. If you need a
2024multhreading-capable LLVM on a platform without a suitably modern system
2025compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2026using the resultant compiler to build a copy of LLVM with multithreading
2027support.
2028
2029.. _startmultithreaded:
2030
2031Entering and Exiting Multithreaded Mode
2032---------------------------------------
2033
2034In order to properly protect its internal data structures while avoiding
2035excessive locking overhead in the single-threaded case, the LLVM must intialize
2036certain data structures necessary to provide guards around its internals. To do
2037so, the client program must invoke ``llvm_start_multithreaded()`` before making
2038any concurrent LLVM API calls. To subsequently tear down these structures, use
2039the ``llvm_stop_multithreaded()`` call. You can also use the
2040``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
2041
2042Note that both of these calls must be made *in isolation*. That is to say that
2043no other LLVM API calls may be executing at any time during the execution of
2044``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It's is the
2045client's responsibility to enforce this isolation.
2046
2047The return value of ``llvm_start_multithreaded()`` indicates the success or
2048failure of the initialization. Failure typically indicates that your copy of
2049LLVM was built without multithreading support, typically because GCC atomic
2050intrinsics were not found in your system compiler. In this case, the LLVM API
2051will not be safe for concurrent calls. However, it *will* be safe for hosting
2052threaded applications in the JIT, though :ref:`care must be taken
2053<jitthreading>` to ensure that side exits and the like do not accidentally
2054result in concurrent LLVM API calls.
2055
2056.. _shutdown:
2057
2058Ending Execution with ``llvm_shutdown()``
2059-----------------------------------------
2060
2061When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2062deallocate memory used for internal structures. This will also invoke
2063``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As
2064such, ``llvm_shutdown()`` requires the same isolation guarantees as
2065``llvm_stop_multithreaded()``.
2066
2067Note that, if you use scope-based shutdown, you can use the
2068``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
2069
2070.. _managedstatic:
2071
2072Lazy Initialization with ``ManagedStatic``
2073------------------------------------------
2074
2075``ManagedStatic`` is a utility class in LLVM used to implement static
2076initialization of static resources, such as the global type tables. Before the
2077invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
2078scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses
2079double-checked locking to implement thread-safe lazy initialization.
2080
2081Note that, because no other threads are allowed to issue LLVM API calls before
2082``llvm_start_multithreaded()`` returns, it is possible to have
2083``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
2084
2085The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
2086access to the global lock used to implement the double-checked locking for lazy
2087initialization. These should only be used internally to LLVM, and only if you
2088know what you're doing!
2089
2090.. _llvmcontext:
2091
2092Achieving Isolation with ``LLVMContext``
2093----------------------------------------
2094
2095``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2096operate multiple, isolated instances of LLVM concurrently within the same
2097address space. For instance, in a hypothetical compile-server, the compilation
2098of an individual translation unit is conceptually independent from all the
2099others, and it would be desirable to be able to compile incoming translation
2100units concurrently on independent server threads. Fortunately, ``LLVMContext``
2101exists to enable just this kind of scenario!
2102
2103Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2104(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2105in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2106*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2107linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2108contexts, etc. What this means is that is is safe to compile on multiple
2109threads simultaneously, as long as no two threads operate on entities within the
2110same context.
2111
2112In practice, very few places in the API require the explicit specification of a
2113``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2114``Type`` carries a reference to its owning context, most other entities can
2115determine what context they belong to by looking at their own ``Type``. If you
2116are adding new entities to LLVM IR, please try to maintain this interface
2117design.
2118
2119For clients that do *not* require the benefits of isolation, LLVM provides a
2120convenience API ``getGlobalContext()``. This returns a global, lazily
2121initialized ``LLVMContext`` that may be used in situations where isolation is
2122not a concern.
2123
2124.. _jitthreading:
2125
2126Threads and the JIT
2127-------------------
2128
2129LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2130threads can call ``ExecutionEngine::getPointerToFunction()`` or
2131``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2132code output by the JIT concurrently. The user must still ensure that only one
2133thread accesses IR in a given ``LLVMContext`` while another thread might be
2134modifying it. One way to do that is to always hold the JIT lock while accessing
2135IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2136Another way is to only call ``getPointerToFunction()`` from the
2137``LLVMContext``'s thread.
2138
2139When the JIT is configured to compile lazily (using
2140``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2141condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2142after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2143threaded program if you ensure that only one thread at a time can call any
2144particular lazy stub and that the JIT lock guards any IR access, but we suggest
2145using only the eager JIT in threaded programs.
2146
2147.. _advanced:
2148
2149Advanced Topics
2150===============
2151
2152This section describes some of the advanced or obscure API's that most clients
2153do not need to be aware of. These API's tend manage the inner workings of the
2154LLVM system, and only need to be accessed in unusual circumstances.
2155
2156.. _SymbolTable:
2157
2158The ``ValueSymbolTable`` class
2159------------------------------
2160
2161The ``ValueSymbolTable`` (`doxygen
2162<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2163a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2164naming value definitions. The symbol table can provide a name for any Value_.
2165
2166Note that the ``SymbolTable`` class should not be directly accessed by most
2167clients. It should only be used when iteration over the symbol table names
2168themselves are required, which is very special purpose. Note that not all LLVM
2169Value_\ s have names, and those without names (i.e. they have an empty name) do
2170not exist in the symbol table.
2171
2172Symbol tables support iteration over the values in the symbol table with
2173``begin/end/iterator`` and supports querying to see if a specific name is in the
2174symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2175public mutator methods, instead, simply call ``setName`` on a value, which will
2176autoinsert it into the appropriate symbol table.
2177
2178.. _UserLayout:
2179
2180The ``User`` and owned ``Use`` classes' memory layout
2181-----------------------------------------------------
2182
2183The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2184class provides a basis for expressing the ownership of ``User`` towards other
2185`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2186``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2187class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2188removal.
2189
2190.. _Use2User:
2191
2192Interaction and relationship between ``User`` and ``Use`` objects
2193^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2194
2195A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2196refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2197s inline others hung off) is impractical and breaks the invariant that the
2198``Use`` objects belonging to the same ``User`` form a contiguous array.
2199
2200We have 2 different layouts in the ``User`` (sub)classes:
2201
2202* Layout a)
2203
2204 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2205 object and there are a fixed number of them.
2206
2207* Layout b)
2208
2209 The ``Use`` object(s) are referenced by a pointer to an array from the
2210 ``User`` object and there may be a variable number of them.
2211
2212As of v2.4 each layout still possesses a direct pointer to the start of the
2213array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2214redundancy for the sake of simplicity. The ``User`` object also stores the
2215number of ``Use`` objects it has. (Theoretically this information can also be
2216calculated given the scheme presented below.)
2217
2218Special forms of allocation operators (``operator new``) enforce the following
2219memory layouts:
2220
2221* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2222 array.
2223
2224 .. code-block:: none
2225
2226 ...---.---.---.---.-------...
2227 | P | P | P | P | User
2228 '''---'---'---'---'-------'''
2229
2230* Layout b) is modelled by pointing at the ``Use[]`` array.
2231
2232 .. code-block:: none
2233
2234 .-------...
2235 | User
2236 '-------'''
2237 |
2238 v
2239 .---.---.---.---...
2240 | P | P | P | P |
2241 '---'---'---'---'''
2242
2243*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2244each* ``Use`` *object in the member* ``Use::Prev`` *)*
2245
2246.. _Waymarking:
2247
2248The waymarking algorithm
2249^^^^^^^^^^^^^^^^^^^^^^^^
2250
2251Since the ``Use`` objects are deprived of the direct (back)pointer to their
2252``User`` objects, there must be a fast and exact method to recover it. This is
2253accomplished by the following scheme:
2254
2255A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2256allows to find the start of the ``User`` object:
2257
2258* ``00`` –> binary digit 0
2259
2260* ``01`` –> binary digit 1
2261
2262* ``10`` –> stop and calculate (``s``)
2263
2264* ``11`` –> full stop (``S``)
2265
2266Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2267have a ``User`` immediately behind or we have to walk to the next stop picking
2268up digits and calculating the offset:
2269
2270.. code-block:: none
2271
2272 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2273 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2274 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2275 |+15 |+10 |+6 |+3 |+1
2276 | | | | | __>
2277 | | | | __________>
2278 | | | ______________________>
2279 | | ______________________________________>
2280 | __________________________________________________________>
2281
2282Only the significant number of bits need to be stored between the stops, so that
2283the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2284associated with a ``User``.
2285
2286.. _ReferenceImpl:
2287
2288Reference implementation
2289^^^^^^^^^^^^^^^^^^^^^^^^
2290
2291The following literate Haskell fragment demonstrates the concept:
2292
2293.. code-block:: haskell
2294
2295 > import Test.QuickCheck
2296 >
2297 > digits :: Int -> [Char] -> [Char]
2298 > digits 0 acc = '0' : acc
2299 > digits 1 acc = '1' : acc
2300 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2301 >
2302 > dist :: Int -> [Char] -> [Char]
2303 > dist 0 [] = ['S']
2304 > dist 0 acc = acc
2305 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2306 > dist n acc = dist (n - 1) $ dist 1 acc
2307 >
2308 > takeLast n ss = reverse $ take n $ reverse ss
2309 >
2310 > test = takeLast 40 $ dist 20 []
2311 >
2312
2313Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2314
2315The reverse algorithm computes the length of the string just by examining a
2316certain prefix:
2317
2318.. code-block:: haskell
2319
2320 > pref :: [Char] -> Int
2321 > pref "S" = 1
2322 > pref ('s':'1':rest) = decode 2 1 rest
2323 > pref (_:rest) = 1 + pref rest
2324 >
2325 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2326 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2327 > decode walk acc _ = walk + acc
2328 >
2329
2330Now, as expected, printing <pref test> gives ``40``.
2331
2332We can *quickCheck* this with following property:
2333
2334.. code-block:: haskell
2335
2336 > testcase = dist 2000 []
2337 > testcaseLength = length testcase
2338 >
2339 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2340 > where arr = takeLast n testcase
2341 >
2342
2343As expected <quickCheck identityProp> gives:
2344
2345::
2346
2347 *Main> quickCheck identityProp
2348 OK, passed 100 tests.
2349
2350Let's be a bit more exhaustive:
2351
2352.. code-block:: haskell
2353
2354 >
2355 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2356 >
2357
2358And here is the result of <deepCheck identityProp>:
2359
2360::
2361
2362 *Main> deepCheck identityProp
2363 OK, passed 500 tests.
2364
2365.. _Tagging:
2366
2367Tagging considerations
2368^^^^^^^^^^^^^^^^^^^^^^
2369
2370To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2371change after being set up, setters of ``Use::Prev`` must re-tag the new
2372``Use**`` on every modification. Accordingly getters must strip the tag bits.
2373
2374For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2375set). Following this pointer brings us to the ``User``. A portable trick
2376ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2377the LSBit set. (Portability is relying on the fact that all known compilers
2378place the ``vptr`` in the first word of the instances.)
2379
2380.. _coreclasses:
2381
2382The Core LLVM Class Hierarchy Reference
2383=======================================
2384
2385``#include "llvm/Type.h"``
2386
2387header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2388
2389doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2390
2391The Core LLVM classes are the primary means of representing the program being
2392inspected or transformed. The core LLVM classes are defined in header files in
2393the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2394directory.
2395
2396.. _Type:
2397
2398The Type class and Derived Types
2399--------------------------------
2400
2401``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2402``Type`` cannot be instantiated directly but only through its subclasses.
2403Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2404``DoubleType``) have hidden subclasses. They are hidden because they offer no
2405useful functionality beyond what the ``Type`` class offers except to distinguish
2406themselves from other subclasses of ``Type``.
2407
2408All other types are subclasses of ``DerivedType``. Types can be named, but this
2409is not a requirement. There exists exactly one instance of a given shape at any
2410one time. This allows type equality to be performed with address equality of
2411the Type Instance. That is, given two ``Type*`` values, the types are identical
2412if the pointers are identical.
2413
2414.. _m_Type:
2415
2416Important Public Methods
2417^^^^^^^^^^^^^^^^^^^^^^^^
2418
2419* ``bool isIntegerTy() const``: Returns true for any integer type.
2420
2421* ``bool isFloatingPointTy()``: Return true if this is one of the five
2422 floating point types.
2423
2424* ``bool isSized()``: Return true if the type has known size. Things
2425 that don't have a size are abstract types, labels and void.
2426
2427.. _derivedtypes:
2428
2429Important Derived Types
2430^^^^^^^^^^^^^^^^^^^^^^^
2431
2432``IntegerType``
2433 Subclass of DerivedType that represents integer types of any bit width. Any
2434 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2435 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2436
2437 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2438 type of a specific bit width.
2439
2440 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2441
2442``SequentialType``
2443 This is subclassed by ArrayType, PointerType and VectorType.
2444
2445 * ``const Type * getElementType() const``: Returns the type of each
2446 of the elements in the sequential type.
2447
2448``ArrayType``
2449 This is a subclass of SequentialType and defines the interface for array
2450 types.
2451
2452 * ``unsigned getNumElements() const``: Returns the number of elements
2453 in the array.
2454
2455``PointerType``
2456 Subclass of SequentialType for pointer types.
2457
2458``VectorType``
2459 Subclass of SequentialType for vector types. A vector type is similar to an
2460 ArrayType but is distinguished because it is a first class type whereas
2461 ArrayType is not. Vector types are used for vector operations and are usually
2462 small vectors of of an integer or floating point type.
2463
2464``StructType``
2465 Subclass of DerivedTypes for struct types.
2466
2467.. _FunctionType:
2468
2469``FunctionType``
2470 Subclass of DerivedTypes for function types.
2471
2472 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2473
2474 * ``const Type * getReturnType() const``: Returns the return type of the
2475 function.
2476
2477 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2478 parameter.
2479
2480 * ``const unsigned getNumParams() const``: Returns the number of formal
2481 parameters.
2482
2483.. _Module:
2484
2485The ``Module`` class
2486--------------------
2487
2488``#include "llvm/Module.h"``
2489
2490header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2491
2492doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2493
2494The ``Module`` class represents the top level structure present in LLVM
2495programs. An LLVM module is effectively either a translation unit of the
2496original program or a combination of several translation units merged by the
2497linker. The ``Module`` class keeps track of a list of :ref:`Function
2498<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2499Additionally, it contains a few helpful member functions that try to make common
2500operations easy.
2501
2502.. _m_Module:
2503
2504Important Public Members of the ``Module`` class
2505^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2506
2507* ``Module::Module(std::string name = "")``
2508
2509 Constructing a Module_ is easy. You can optionally provide a name for it
2510 (probably based on the name of the translation unit).
2511
2512* | ``Module::iterator`` - Typedef for function list iterator
2513 | ``Module::const_iterator`` - Typedef for const_iterator.
2514 | ``begin()``, ``end()``, ``size()``, ``empty()``
2515
2516 These are forwarding methods that make it easy to access the contents of a
2517 ``Module`` object's :ref:`Function <c_Function>` list.
2518
2519* ``Module::FunctionListType &getFunctionList()``
2520
2521 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2522 when you need to update the list or perform a complex action that doesn't have
2523 a forwarding method.
2524
2525----------------
2526
2527* | ``Module::global_iterator`` - Typedef for global variable list iterator
2528 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2529 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2530
2531 These are forwarding methods that make it easy to access the contents of a
2532 ``Module`` object's GlobalVariable_ list.
2533
2534* ``Module::GlobalListType &getGlobalList()``
2535
2536 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2537 need to update the list or perform a complex action that doesn't have a
2538 forwarding method.
2539
2540----------------
2541
2542* ``SymbolTable *getSymbolTable()``
2543
2544 Return a reference to the SymbolTable_ for this ``Module``.
2545
2546----------------
2547
2548* ``Function *getFunction(StringRef Name) const``
2549
2550 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2551 exist, return ``null``.
2552
2553* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2554 *T)``
2555
2556 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2557 exist, add an external declaration for the function and return it.
2558
2559* ``std::string getTypeName(const Type *Ty)``
2560
2561 If there is at least one entry in the SymbolTable_ for the specified Type_,
2562 return it. Otherwise return the empty string.
2563
2564* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2565
2566 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2567 already an entry for this name, true is returned and the SymbolTable_ is not
2568 modified.
2569
2570.. _Value:
2571
2572The ``Value`` class
2573-------------------
2574
2575``#include "llvm/Value.h"``
2576
2577header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2578
2579doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2580
2581The ``Value`` class is the most important class in the LLVM Source base. It
2582represents a typed value that may be used (among other things) as an operand to
2583an instruction. There are many different types of ``Value``\ s, such as
2584Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2585<c_Function>`\ s are ``Value``\ s.
2586
2587A particular ``Value`` may be used many times in the LLVM representation for a
2588program. For example, an incoming argument to a function (represented with an
2589instance of the Argument_ class) is "used" by every instruction in the function
2590that references the argument. To keep track of this relationship, the ``Value``
2591class keeps a list of all of the ``User``\ s that is using it (the User_ class
2592is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2593This use list is how LLVM represents def-use information in the program, and is
2594accessible through the ``use_*`` methods, shown below.
2595
2596Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2597Type_ is available through the ``getType()`` method. In addition, all LLVM
2598values can be named. The "name" of the ``Value`` is a symbolic string printed
2599in the LLVM code:
2600
2601.. code-block:: llvm
2602
2603 %foo = add i32 1, 2
2604
2605.. _nameWarning:
2606
2607The name of this instruction is "foo". **NOTE** that the name of any value may
2608be missing (an empty string), so names should **ONLY** be used for debugging
2609(making the source code easier to read, debugging printouts), they should not be
2610used to keep track of values or map between them. For this purpose, use a
2611``std::map`` of pointers to the ``Value`` itself instead.
2612
2613One important aspect of LLVM is that there is no distinction between an SSA
2614variable and the operation that produces it. Because of this, any reference to
2615the value produced by an instruction (or the value available as an incoming
2616argument, for example) is represented as a direct pointer to the instance of the
2617class that represents this value. Although this may take some getting used to,
2618it simplifies the representation and makes it easier to manipulate.
2619
2620.. _m_Value:
2621
2622Important Public Members of the ``Value`` class
2623^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2624
2625* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2626 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2627 use-list
2628 | ``unsigned use_size()`` - Returns the number of users of the value.
2629 | ``bool use_empty()`` - Returns true if there are no users.
2630 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2631 use-list.
2632 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2633 | ``User *use_back()`` - Returns the last element in the list.
2634
2635 These methods are the interface to access the def-use information in LLVM.
2636 As with all other iterators in LLVM, the naming conventions follow the
2637 conventions defined by the STL_.
2638
2639* ``Type *getType() const``
2640 This method returns the Type of the Value.
2641
2642* | ``bool hasName() const``
2643 | ``std::string getName() const``
2644 | ``void setName(const std::string &Name)``
2645
2646 This family of methods is used to access and assign a name to a ``Value``, be
2647 aware of the :ref:`precaution above <nameWarning>`.
2648
2649* ``void replaceAllUsesWith(Value *V)``
2650
2651 This method traverses the use list of a ``Value`` changing all User_\ s of the
2652 current value to refer to "``V``" instead. For example, if you detect that an
2653 instruction always produces a constant value (for example through constant
2654 folding), you can replace all uses of the instruction with the constant like
2655 this:
2656
2657 .. code-block:: c++
2658
2659 Inst->replaceAllUsesWith(ConstVal);
2660
2661.. _User:
2662
2663The ``User`` class
2664------------------
2665
2666``#include "llvm/User.h"``
2667
2668header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2669
2670doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2671
2672Superclass: Value_
2673
2674The ``User`` class is the common base class of all LLVM nodes that may refer to
2675``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2676that the User is referring to. The ``User`` class itself is a subclass of
2677``Value``.
2678
2679The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2680to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2681one definition referred to, allowing this direct connection. This connection
2682provides the use-def information in LLVM.
2683
2684.. _m_User:
2685
2686Important Public Members of the ``User`` class
2687^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2688
2689The ``User`` class exposes the operand list in two ways: through an index access
2690interface and through an iterator based interface.
2691
2692* | ``Value *getOperand(unsigned i)``
2693 | ``unsigned getNumOperands()``
2694
2695 These two methods expose the operands of the ``User`` in a convenient form for
2696 direct access.
2697
2698* | ``User::op_iterator`` - Typedef for iterator over the operand list
2699 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2700 list.
2701 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2702
2703 Together, these methods make up the iterator based interface to the operands
2704 of a ``User``.
2705
2706
2707.. _Instruction:
2708
2709The ``Instruction`` class
2710-------------------------
2711
2712``#include "llvm/Instruction.h"``
2713
2714header source: `Instruction.h
2715<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2716
2717doxygen info: `Instruction Class
2718<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2719
2720Superclasses: User_, Value_
2721
2722The ``Instruction`` class is the common base class for all LLVM instructions.
2723It provides only a few methods, but is a very commonly used class. The primary
2724data tracked by the ``Instruction`` class itself is the opcode (instruction
2725type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2726represent a specific type of instruction, one of many subclasses of
2727``Instruction`` are used.
2728
2729Because the ``Instruction`` class subclasses the User_ class, its operands can
2730be accessed in the same way as for other ``User``\ s (with the
2731``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2732An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2733file. This file contains some meta-data about the various different types of
2734instructions in LLVM. It describes the enum values that are used as opcodes
2735(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2736concrete sub-classes of ``Instruction`` that implement the instruction (for
2737example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2738file confuses doxygen, so these enum values don't show up correctly in the
2739`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2740
2741.. _s_Instruction:
2742
2743Important Subclasses of the ``Instruction`` class
2744^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2745
2746.. _BinaryOperator:
2747
2748* ``BinaryOperator``
2749
2750 This subclasses represents all two operand instructions whose operands must be
2751 the same type, except for the comparison instructions.
2752
2753.. _CastInst:
2754
2755* ``CastInst``
2756 This subclass is the parent of the 12 casting instructions. It provides
2757 common operations on cast instructions.
2758
2759.. _CmpInst:
2760
2761* ``CmpInst``
2762
2763 This subclass respresents the two comparison instructions,
2764 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2765 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2766
2767.. _TerminatorInst:
2768
2769* ``TerminatorInst``
2770
2771 This subclass is the parent of all terminator instructions (those which can
2772 terminate a block).
2773
2774.. _m_Instruction:
2775
2776Important Public Members of the ``Instruction`` class
2777^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2778
2779* ``BasicBlock *getParent()``
2780
2781 Returns the BasicBlock_ that this
2782 ``Instruction`` is embedded into.
2783
2784* ``bool mayWriteToMemory()``
2785
2786 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2787 ``free``, ``invoke``, or ``store``.
2788
2789* ``unsigned getOpcode()``
2790
2791 Returns the opcode for the ``Instruction``.
2792
2793* ``Instruction *clone() const``
2794
2795 Returns another instance of the specified instruction, identical in all ways
2796 to the original except that the instruction has no parent (i.e. it's not
2797 embedded into a BasicBlock_), and it has no name.
2798
2799.. _Constant:
2800
2801The ``Constant`` class and subclasses
2802-------------------------------------
2803
2804Constant represents a base class for different types of constants. It is
2805subclassed by ConstantInt, ConstantArray, etc. for representing the various
2806types of Constants. GlobalValue_ is also a subclass, which represents the
2807address of a global variable or function.
2808
2809.. _s_Constant:
2810
2811Important Subclasses of Constant
2812^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2813
2814* ConstantInt : This subclass of Constant represents an integer constant of
2815 any width.
2816
2817 * ``const APInt& getValue() const``: Returns the underlying
2818 value of this constant, an APInt value.
2819
2820 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2821 int64_t via sign extension. If the value (not the bit width) of the APInt
2822 is too large to fit in an int64_t, an assertion will result. For this
2823 reason, use of this method is discouraged.
2824
2825 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2826 to a uint64_t via zero extension. IF the value (not the bit width) of the
2827 APInt is too large to fit in a uint64_t, an assertion will result. For this
2828 reason, use of this method is discouraged.
2829
2830 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2831 object that represents the value provided by ``Val``. The type is implied
2832 as the IntegerType that corresponds to the bit width of ``Val``.
2833
2834 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2835 ConstantInt object that represents the value provided by ``Val`` for integer
2836 type ``Ty``.
2837
2838* ConstantFP : This class represents a floating point constant.
2839
2840 * ``double getValue() const``: Returns the underlying value of this constant.
2841
2842* ConstantArray : This represents a constant array.
2843
2844 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2845 component constants that makeup this array.
2846
2847* ConstantStruct : This represents a constant struct.
2848
2849 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2850 component constants that makeup this array.
2851
2852* GlobalValue : This represents either a global variable or a function. In
2853 either case, the value is a constant fixed address (after linking).
2854
2855.. _GlobalValue:
2856
2857The ``GlobalValue`` class
2858-------------------------
2859
2860``#include "llvm/GlobalValue.h"``
2861
2862header source: `GlobalValue.h
2863<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2864
2865doxygen info: `GlobalValue Class
2866<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2867
2868Superclasses: Constant_, User_, Value_
2869
2870Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2871only LLVM values that are visible in the bodies of all :ref:`Function
2872<c_Function>`\ s. Because they are visible at global scope, they are also
2873subject to linking with other globals defined in different translation units.
2874To control the linking process, ``GlobalValue``\ s know their linkage rules.
2875Specifically, ``GlobalValue``\ s know whether they have internal or external
2876linkage, as defined by the ``LinkageTypes`` enumeration.
2877
2878If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2879it is not visible to code outside the current translation unit, and does not
2880participate in linking. If it has external linkage, it is visible to external
2881code, and does participate in linking. In addition to linkage information,
2882``GlobalValue``\ s keep track of which Module_ they are currently part of.
2883
2884Because ``GlobalValue``\ s are memory objects, they are always referred to by
2885their **address**. As such, the Type_ of a global is always a pointer to its
2886contents. It is important to remember this when using the ``GetElementPtrInst``
2887instruction because this pointer must be dereferenced first. For example, if
2888you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2889of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2890that array. Although the address of the first element of this array and the
2891value of the ``GlobalVariable`` are the same, they have different types. The
2892``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
2893``i32.`` Because of this, accessing a global value requires you to dereference
2894the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
2895This is explained in the `LLVM Language Reference Manual
2896<LangRef.html#globalvars>`_.
2897
2898.. _m_GlobalValue:
2899
2900Important Public Members of the ``GlobalValue`` class
2901^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2902
2903* | ``bool hasInternalLinkage() const``
2904 | ``bool hasExternalLinkage() const``
2905 | ``void setInternalLinkage(bool HasInternalLinkage)``
2906
2907 These methods manipulate the linkage characteristics of the ``GlobalValue``.
2908
2909* ``Module *getParent()``
2910
2911 This returns the Module_ that the
2912 GlobalValue is currently embedded into.
2913
2914.. _c_Function:
2915
2916The ``Function`` class
2917----------------------
2918
2919``#include "llvm/Function.h"``
2920
2921header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
2922
2923doxygen info: `Function Class
2924<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
2925
2926Superclasses: GlobalValue_, Constant_, User_, Value_
2927
2928The ``Function`` class represents a single procedure in LLVM. It is actually
2929one of the more complex classes in the LLVM hierarchy because it must keep track
2930of a large amount of data. The ``Function`` class keeps track of a list of
2931BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
2932
2933The list of BasicBlock_\ s is the most commonly used part of ``Function``
2934objects. The list imposes an implicit ordering of the blocks in the function,
2935which indicate how the code will be laid out by the backend. Additionally, the
2936first BasicBlock_ is the implicit entry node for the ``Function``. It is not
2937legal in LLVM to explicitly branch to this initial block. There are no implicit
2938exit nodes, and in fact there may be multiple exit nodes from a single
2939``Function``. If the BasicBlock_ list is empty, this indicates that the
2940``Function`` is actually a function declaration: the actual body of the function
2941hasn't been linked in yet.
2942
2943In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
2944of the list of formal Argument_\ s that the function receives. This container
2945manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
2946for the BasicBlock_\ s.
2947
2948The SymbolTable_ is a very rarely used LLVM feature that is only used when you
2949have to look up a value by name. Aside from that, the SymbolTable_ is used
2950internally to make sure that there are not conflicts between the names of
2951Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
2952
2953Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
2954value of the function is its address (after linking) which is guaranteed to be
2955constant.
2956
2957.. _m_Function:
2958
2959Important Public Members of the ``Function``
2960^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2961
2962* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
2963 const std::string &N = "", Module* Parent = 0)``
2964
2965 Constructor used when you need to create new ``Function``\ s to add the
2966 program. The constructor must specify the type of the function to create and
2967 what type of linkage the function should have. The FunctionType_ argument
2968 specifies the formal arguments and return value for the function. The same
2969 FunctionType_ value can be used to create multiple functions. The ``Parent``
2970 argument specifies the Module in which the function is defined. If this
2971 argument is provided, the function will automatically be inserted into that
2972 module's list of functions.
2973
2974* ``bool isDeclaration()``
2975
2976 Return whether or not the ``Function`` has a body defined. If the function is
2977 "external", it does not have a body, and thus must be resolved by linking with
2978 a function defined in a different translation unit.
2979
2980* | ``Function::iterator`` - Typedef for basic block list iterator
2981 | ``Function::const_iterator`` - Typedef for const_iterator.
2982 | ``begin()``, ``end()``, ``size()``, ``empty()``
2983
2984 These are forwarding methods that make it easy to access the contents of a
2985 ``Function`` object's BasicBlock_ list.
2986
2987* ``Function::BasicBlockListType &getBasicBlockList()``
2988
2989 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
2990 update the list or perform a complex action that doesn't have a forwarding
2991 method.
2992
2993* | ``Function::arg_iterator`` - Typedef for the argument list iterator
2994 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
2995 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
2996
2997 These are forwarding methods that make it easy to access the contents of a
2998 ``Function`` object's Argument_ list.
2999
3000* ``Function::ArgumentListType &getArgumentList()``
3001
3002 Returns the list of Argument_. This is necessary to use when you need to
3003 update the list or perform a complex action that doesn't have a forwarding
3004 method.
3005
3006* ``BasicBlock &getEntryBlock()``
3007
3008 Returns the entry ``BasicBlock`` for the function. Because the entry block
3009 for the function is always the first block, this returns the first block of
3010 the ``Function``.
3011
3012* | ``Type *getReturnType()``
3013 | ``FunctionType *getFunctionType()``
3014
3015 This traverses the Type_ of the ``Function`` and returns the return type of
3016 the function, or the FunctionType_ of the actual function.
3017
3018* ``SymbolTable *getSymbolTable()``
3019
3020 Return a pointer to the SymbolTable_ for this ``Function``.
3021
3022.. _GlobalVariable:
3023
3024The ``GlobalVariable`` class
3025----------------------------
3026
3027``#include "llvm/GlobalVariable.h"``
3028
3029header source: `GlobalVariable.h
3030<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3031
3032doxygen info: `GlobalVariable Class
3033<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3034
3035Superclasses: GlobalValue_, Constant_, User_, Value_
3036
3037Global variables are represented with the (surprise surprise) ``GlobalVariable``
3038class. Like functions, ``GlobalVariable``\ s are also subclasses of
3039GlobalValue_, and as such are always referenced by their address (global values
3040must live in memory, so their "name" refers to their constant address). See
3041GlobalValue_ for more on this. Global variables may have an initial value
3042(which must be a Constant_), and if they have an initializer, they may be marked
3043as "constant" themselves (indicating that their contents never change at
3044runtime).
3045
3046.. _m_GlobalVariable:
3047
3048Important Public Members of the ``GlobalVariable`` class
3049^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3050
3051* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3052 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3053
3054 Create a new global variable of the specified type. If ``isConstant`` is true
3055 then the global variable will be marked as unchanging for the program. The
3056 Linkage parameter specifies the type of linkage (internal, external, weak,
3057 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3058 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3059 the resultant global variable will have internal linkage. AppendingLinkage
3060 concatenates together all instances (in different translation units) of the
3061 variable into a single variable but is only applicable to arrays. See the
3062 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3063 on linkage types. Optionally an initializer, a name, and the module to put
3064 the variable into may be specified for the global variable as well.
3065
3066* ``bool isConstant() const``
3067
3068 Returns true if this is a global variable that is known not to be modified at
3069 runtime.
3070
3071* ``bool hasInitializer()``
3072
3073 Returns true if this ``GlobalVariable`` has an intializer.
3074
3075* ``Constant *getInitializer()``
3076
3077 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3078 this method if there is no initializer.
3079
3080.. _BasicBlock:
3081
3082The ``BasicBlock`` class
3083------------------------
3084
3085``#include "llvm/BasicBlock.h"``
3086
3087header source: `BasicBlock.h
3088<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3089
3090doxygen info: `BasicBlock Class
3091<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3092
3093Superclass: Value_
3094
3095This class represents a single entry single exit section of the code, commonly
3096known as a basic block by the compiler community. The ``BasicBlock`` class
3097maintains a list of Instruction_\ s, which form the body of the block. Matching
3098the language definition, the last element of this list of instructions is always
3099a terminator instruction (a subclass of the TerminatorInst_ class).
3100
3101In addition to tracking the list of instructions that make up the block, the
3102``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3103it is embedded into.
3104
3105Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3106referenced by instructions like branches and can go in the switch tables.
3107``BasicBlock``\ s have type ``label``.
3108
3109.. _m_BasicBlock:
3110
3111Important Public Members of the ``BasicBlock`` class
3112^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3113
3114* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3115
3116 The ``BasicBlock`` constructor is used to create new basic blocks for
3117 insertion into a function. The constructor optionally takes a name for the
3118 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3119 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3120 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3121 specified, the BasicBlock must be manually inserted into the :ref:`Function
3122 <c_Function>`.
3123
3124* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3125 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3126 | ``begin()``, ``end()``, ``front()``, ``back()``,
3127 ``size()``, ``empty()``
3128 STL-style functions for accessing the instruction list.
3129
3130 These methods and typedefs are forwarding functions that have the same
3131 semantics as the standard library methods of the same names. These methods
3132 expose the underlying instruction list of a basic block in a way that is easy
3133 to manipulate. To get the full complement of container operations (including
3134 operations to update the list), you must use the ``getInstList()`` method.
3135
3136* ``BasicBlock::InstListType &getInstList()``
3137
3138 This method is used to get access to the underlying container that actually
3139 holds the Instructions. This method must be used when there isn't a
3140 forwarding function in the ``BasicBlock`` class for the operation that you
3141 would like to perform. Because there are no forwarding functions for
3142 "updating" operations, you need to use this if you want to update the contents
3143 of a ``BasicBlock``.
3144
3145* ``Function *getParent()``
3146
3147 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3148 or a null pointer if it is homeless.
3149
3150* ``TerminatorInst *getTerminator()``
3151
3152 Returns a pointer to the terminator instruction that appears at the end of the
3153 ``BasicBlock``. If there is no terminator instruction, or if the last
3154 instruction in the block is not a terminator, then a null pointer is returned.
3155
3156.. _Argument:
3157
3158The ``Argument`` class
3159----------------------
3160
3161This subclass of Value defines the interface for incoming formal arguments to a
3162function. A Function maintains a list of its formal arguments. An argument has
3163a pointer to the parent Function.
3164
3165