Tom Stellard | c0b0c67 | 2013-02-06 17:32:29 +0000 | [diff] [blame^] | 1 | //===----------------------- AMDGPUFrameLowering.cpp ----------------------===// |
| 2 | // |
| 3 | // The LLVM Compiler Infrastructure |
| 4 | // |
| 5 | // This file is distributed under the University of Illinois Open Source |
| 6 | // License. See LICENSE.TXT for details. |
| 7 | // |
| 8 | //==-----------------------------------------------------------------------===// |
| 9 | // |
| 10 | // Interface to describe a layout of a stack frame on a AMDIL target machine |
| 11 | // |
| 12 | //===----------------------------------------------------------------------===// |
| 13 | #include "AMDGPUFrameLowering.h" |
| 14 | #include "AMDGPURegisterInfo.h" |
| 15 | #include "R600MachineFunctionInfo.h" |
| 16 | #include "llvm/CodeGen/MachineFrameInfo.h" |
| 17 | #include "llvm/CodeGen/MachineRegisterInfo.h" |
| 18 | #include "llvm/IR/Instructions.h" |
| 19 | |
| 20 | using namespace llvm; |
| 21 | AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl, |
| 22 | int LAO, unsigned TransAl) |
| 23 | : TargetFrameLowering(D, StackAl, LAO, TransAl) { } |
| 24 | |
| 25 | AMDGPUFrameLowering::~AMDGPUFrameLowering() { } |
| 26 | |
| 27 | unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const { |
| 28 | |
| 29 | // XXX: Hardcoding to 1 for now. |
| 30 | // |
| 31 | // I think the StackWidth should stored as metadata associated with the |
| 32 | // MachineFunction. This metadata can either be added by a frontend, or |
| 33 | // calculated by a R600 specific LLVM IR pass. |
| 34 | // |
| 35 | // The StackWidth determines how stack objects are laid out in memory. |
| 36 | // For a vector stack variable, like: int4 stack[2], the data will be stored |
| 37 | // in the following ways depending on the StackWidth. |
| 38 | // |
| 39 | // StackWidth = 1: |
| 40 | // |
| 41 | // T0.X = stack[0].x |
| 42 | // T1.X = stack[0].y |
| 43 | // T2.X = stack[0].z |
| 44 | // T3.X = stack[0].w |
| 45 | // T4.X = stack[1].x |
| 46 | // T5.X = stack[1].y |
| 47 | // T6.X = stack[1].z |
| 48 | // T7.X = stack[1].w |
| 49 | // |
| 50 | // StackWidth = 2: |
| 51 | // |
| 52 | // T0.X = stack[0].x |
| 53 | // T0.Y = stack[0].y |
| 54 | // T1.X = stack[0].z |
| 55 | // T1.Y = stack[0].w |
| 56 | // T2.X = stack[1].x |
| 57 | // T2.Y = stack[1].y |
| 58 | // T3.X = stack[1].z |
| 59 | // T3.Y = stack[1].w |
| 60 | // |
| 61 | // StackWidth = 4: |
| 62 | // T0.X = stack[0].x |
| 63 | // T0.Y = stack[0].y |
| 64 | // T0.Z = stack[0].z |
| 65 | // T0.W = stack[0].w |
| 66 | // T1.X = stack[1].x |
| 67 | // T1.Y = stack[1].y |
| 68 | // T1.Z = stack[1].z |
| 69 | // T1.W = stack[1].w |
| 70 | return 1; |
| 71 | } |
| 72 | |
| 73 | /// \returns The number of registers allocated for \p FI. |
| 74 | int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF, |
| 75 | int FI) const { |
| 76 | const MachineFrameInfo *MFI = MF.getFrameInfo(); |
| 77 | unsigned Offset = 0; |
| 78 | int UpperBound = FI == -1 ? MFI->getNumObjects() : FI; |
| 79 | |
| 80 | for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) { |
| 81 | const AllocaInst *Alloca = MFI->getObjectAllocation(i); |
| 82 | unsigned ArrayElements; |
| 83 | const Type *AllocaType = Alloca->getAllocatedType(); |
| 84 | const Type *ElementType; |
| 85 | |
| 86 | if (AllocaType->isArrayTy()) { |
| 87 | ArrayElements = AllocaType->getArrayNumElements(); |
| 88 | ElementType = AllocaType->getArrayElementType(); |
| 89 | } else { |
| 90 | ArrayElements = 1; |
| 91 | ElementType = AllocaType; |
| 92 | } |
| 93 | |
| 94 | unsigned VectorElements; |
| 95 | if (ElementType->isVectorTy()) { |
| 96 | VectorElements = ElementType->getVectorNumElements(); |
| 97 | } else { |
| 98 | VectorElements = 1; |
| 99 | } |
| 100 | |
| 101 | Offset += (VectorElements / getStackWidth(MF)) * ArrayElements; |
| 102 | } |
| 103 | return Offset; |
| 104 | } |
| 105 | |
| 106 | const TargetFrameLowering::SpillSlot * |
| 107 | AMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const { |
| 108 | NumEntries = 0; |
| 109 | return 0; |
| 110 | } |
| 111 | void |
| 112 | AMDGPUFrameLowering::emitPrologue(MachineFunction &MF) const { |
| 113 | } |
| 114 | void |
| 115 | AMDGPUFrameLowering::emitEpilogue(MachineFunction &MF, |
| 116 | MachineBasicBlock &MBB) const { |
| 117 | } |
| 118 | |
| 119 | bool |
| 120 | AMDGPUFrameLowering::hasFP(const MachineFunction &MF) const { |
| 121 | return false; |
| 122 | } |