| #define GL_GLEXT_PROTOTYPES |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <GL/glut.h> |
| |
| |
| #define PIXEL_CENTER(x) ((long)(x) + 0.5) |
| |
| #define GAP 10 |
| #define ROWS 3 |
| #define COLS 4 |
| |
| #define OPENGL_WIDTH 48 |
| #define OPENGL_HEIGHT 13 |
| |
| |
| GLenum provoking = GL_LAST_VERTEX_CONVENTION_EXT; |
| GLenum rgb, doubleBuffer, windType; |
| GLint windW, windH; |
| |
| GLenum mode1, mode2; |
| GLint boxW, boxH; |
| GLubyte OpenGL_bits[] = { |
| 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, |
| 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, |
| 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, |
| 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, |
| 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01, |
| 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00, |
| 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00, |
| 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00, |
| 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00, |
| 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a, |
| 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e, |
| 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e, |
| 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00, |
| }; |
| |
| |
| #include "tkmap.c" |
| |
| static void Init(void) |
| { |
| |
| mode1 = GL_TRUE; |
| mode2 = GL_TRUE; |
| } |
| |
| static void Reshape(int width, int height) |
| { |
| |
| windW = (GLint)width; |
| windH = (GLint)height; |
| } |
| |
| static void RotateColorMask(void) |
| { |
| static GLint rotation = 0; |
| |
| rotation = (rotation + 1) & 0x3; |
| switch (rotation) { |
| case 0: |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| glIndexMask( 0xff ); |
| break; |
| case 1: |
| glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); |
| glIndexMask(0xFE); |
| break; |
| case 2: |
| glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); |
| glIndexMask(0xFD); |
| break; |
| case 3: |
| glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); |
| glIndexMask(0xFB); |
| break; |
| } |
| } |
| |
| static void Key(unsigned char key, int x, int y) |
| { |
| |
| switch (key) { |
| case 27: |
| exit(1); |
| case '1': |
| mode1 = !mode1; |
| break; |
| case '2': |
| mode2 = !mode2; |
| break; |
| case '3': |
| RotateColorMask(); |
| break; |
| case 'p': |
| if (provoking == GL_FIRST_VERTEX_CONVENTION_EXT) { |
| printf("provoke last\n"); |
| provoking = GL_LAST_VERTEX_CONVENTION_EXT; |
| } |
| else { |
| printf("provoke first\n"); |
| provoking = GL_FIRST_VERTEX_CONVENTION_EXT; |
| } |
| glProvokingVertexEXT(provoking); |
| break; |
| default: |
| return; |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| static void Viewport(GLint row, GLint column) |
| { |
| GLint x, y; |
| |
| boxW = (windW - (COLS + 1) * GAP) / COLS; |
| boxH = (windH - (ROWS + 1) * GAP) / ROWS; |
| |
| x = GAP + column * (boxW + GAP); |
| y = GAP + row * (boxH + GAP); |
| |
| glViewport(x, y, boxW, boxH); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(x, y, boxW, boxH); |
| } |
| |
| static void Point(void) |
| { |
| GLint i; |
| |
| glBegin(GL_POINTS); |
| SetColor(COLOR_WHITE); |
| glVertex2i(0, 0); |
| for (i = 1; i < 8; i++) { |
| GLint j = i * 2; |
| SetColor(COLOR_BLACK+i); |
| glVertex2i(-j, -j); |
| glVertex2i(-j, 0); |
| glVertex2i(-j, j); |
| glVertex2i(0, j); |
| glVertex2i(j, j); |
| glVertex2i(j, 0); |
| glVertex2i(j, -j); |
| glVertex2i(0, -j); |
| } |
| glEnd(); |
| } |
| |
| static void Lines(void) |
| { |
| GLint i; |
| |
| glPushMatrix(); |
| |
| glTranslatef(-12, 0, 0); |
| for (i = 1; i < 8; i++) { |
| glBegin(GL_LINES); |
| SetColor(COLOR_BLACK+i); |
| glVertex2i(-boxW/4, -boxH/4); |
| SetColor(COLOR_BLACK+i+1); |
| glVertex2i(boxW/4, boxH/4); |
| glEnd(); |
| glTranslatef(4, 0, 0); |
| } |
| |
| glPopMatrix(); |
| |
| glBegin(GL_LINES); |
| glVertex2i(0, 0); |
| glEnd(); |
| } |
| |
| static void LineStrip(void) |
| { |
| |
| glBegin(GL_LINE_STRIP); |
| SetColor(COLOR_RED); |
| glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); |
| SetColor(COLOR_GREEN); |
| glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); |
| SetColor(COLOR_BLUE); |
| glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); |
| SetColor(COLOR_WHITE); |
| glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); |
| glEnd(); |
| |
| glBegin(GL_LINE_STRIP); |
| glVertex2i(0, 0); |
| glEnd(); |
| } |
| |
| static void LineLoop(void) |
| { |
| |
| glBegin(GL_LINE_LOOP); |
| SetColor(COLOR_RED); |
| glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); |
| SetColor(COLOR_GREEN); |
| glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); |
| SetColor(COLOR_BLUE); |
| glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); |
| SetColor(COLOR_WHITE); |
| glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); |
| glEnd(); |
| |
| glEnable(GL_LOGIC_OP); |
| glLogicOp(GL_XOR); |
| |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_ONE, GL_ONE); |
| |
| SetColor(COLOR_MAGENTA); |
| glBegin(GL_LINE_LOOP); |
| glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8)); |
| glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8)); |
| glEnd(); |
| glBegin(GL_LINE_LOOP); |
| glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5)); |
| glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5)); |
| glEnd(); |
| glDisable(GL_LOGIC_OP); |
| glDisable(GL_BLEND); |
| |
| SetColor(COLOR_GREEN); |
| glBegin(GL_POINTS); |
| glVertex2i(0, 0); |
| glEnd(); |
| |
| glBegin(GL_LINE_LOOP); |
| glVertex2i(0, 0); |
| glEnd(); |
| } |
| |
| static void Bitmap(void) |
| { |
| |
| glBegin(GL_LINES); |
| SetColor(COLOR_GREEN); |
| glVertex2i(-boxW/2, 0); |
| glVertex2i(boxW/2, 0); |
| glVertex2i(0, -boxH/2); |
| glVertex2i(0, boxH/2); |
| SetColor(COLOR_RED); |
| glVertex2i(0, -3); |
| glVertex2i(0, -3+OPENGL_HEIGHT); |
| SetColor(COLOR_BLUE); |
| glVertex2i(0, -3); |
| glVertex2i(OPENGL_WIDTH, -3); |
| glEnd(); |
| |
| SetColor(COLOR_GREEN); |
| |
| glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| glRasterPos2i(0, 0); |
| glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits); |
| } |
| |
| static void Triangles(void) |
| { |
| |
| glBegin(GL_TRIANGLES); |
| SetColor(COLOR_GREEN); |
| glVertex2i(-boxW/4, -boxH/4); |
| SetColor(COLOR_RED); |
| glVertex2i(-boxW/8, -boxH/16); |
| SetColor(COLOR_BLUE); |
| glVertex2i(boxW/8, -boxH/16); |
| |
| SetColor(COLOR_GREEN); |
| glVertex2i(-boxW/4, boxH/4); |
| SetColor(COLOR_RED); |
| glVertex2i(-boxW/8, boxH/16); |
| SetColor(COLOR_BLUE); |
| glVertex2i(boxW/8, boxH/16); |
| glEnd(); |
| |
| glBegin(GL_TRIANGLES); |
| glVertex2i(0, 0); |
| glVertex2i(-100, 100); |
| glEnd(); |
| } |
| |
| static void TriangleStrip(void) |
| { |
| |
| glBegin(GL_TRIANGLE_STRIP); |
| SetColor(COLOR_GREEN); |
| glVertex2i(-boxW/4, -boxH/4); |
| SetColor(COLOR_RED); |
| glVertex2i(-boxW/4, boxH/4); |
| SetColor(COLOR_BLUE); |
| glVertex2i(0, -boxH/4); |
| SetColor(COLOR_WHITE); |
| glVertex2i(0, boxH/4); |
| SetColor(COLOR_CYAN); |
| glVertex2i(boxW/4, -boxH/4); |
| SetColor(COLOR_YELLOW); |
| glVertex2i(boxW/4, boxH/4); |
| glEnd(); |
| |
| glBegin(GL_TRIANGLE_STRIP); |
| glVertex2i(0, 0); |
| glVertex2i(-100, 100); |
| glEnd(); |
| } |
| |
| static void TriangleFan(void) |
| { |
| GLint vx[8][2]; |
| GLint x0, y0, x1, y1, x2, y2, x3, y3; |
| GLint i; |
| |
| y0 = -boxH/4; |
| y1 = y0 + boxH/2/3; |
| y2 = y1 + boxH/2/3; |
| y3 = boxH/4; |
| x0 = -boxW/4; |
| x1 = x0 + boxW/2/3; |
| x2 = x1 + boxW/2/3; |
| x3 = boxW/4; |
| |
| vx[0][0] = x0; vx[0][1] = y1; |
| vx[1][0] = x0; vx[1][1] = y2; |
| vx[2][0] = x1; vx[2][1] = y3; |
| vx[3][0] = x2; vx[3][1] = y3; |
| vx[4][0] = x3; vx[4][1] = y2; |
| vx[5][0] = x3; vx[5][1] = y1; |
| vx[6][0] = x2; vx[6][1] = y0; |
| vx[7][0] = x1; vx[7][1] = y0; |
| |
| glBegin(GL_TRIANGLE_FAN); |
| SetColor(COLOR_WHITE); |
| glVertex2i(0, 0); |
| for (i = 0; i < 8; i++) { |
| SetColor(COLOR_WHITE-i); |
| glVertex2iv(vx[i]); |
| } |
| glEnd(); |
| |
| glBegin(GL_TRIANGLE_FAN); |
| glVertex2i(0, 0); |
| glVertex2i(-100, 100); |
| glEnd(); |
| } |
| |
| static void Rect(void) |
| { |
| |
| SetColor(COLOR_GREEN); |
| glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4); |
| } |
| |
| static void PolygonFunc(void) |
| { |
| GLint vx[8][2]; |
| GLint x0, y0, x1, y1, x2, y2, x3, y3; |
| GLint i; |
| |
| y0 = -boxH/4; |
| y1 = y0 + boxH/2/3; |
| y2 = y1 + boxH/2/3; |
| y3 = boxH/4; |
| x0 = -boxW/4; |
| x1 = x0 + boxW/2/3; |
| x2 = x1 + boxW/2/3; |
| x3 = boxW/4; |
| |
| vx[0][0] = x0; vx[0][1] = y1; |
| vx[1][0] = x0; vx[1][1] = y2; |
| vx[2][0] = x1; vx[2][1] = y3; |
| vx[3][0] = x2; vx[3][1] = y3; |
| vx[4][0] = x3; vx[4][1] = y2; |
| vx[5][0] = x3; vx[5][1] = y1; |
| vx[6][0] = x2; vx[6][1] = y0; |
| vx[7][0] = x1; vx[7][1] = y0; |
| |
| glBegin(GL_POLYGON); |
| for (i = 0; i < 8; i++) { |
| SetColor(COLOR_WHITE-i); |
| glVertex2iv(vx[i]); |
| } |
| glEnd(); |
| |
| glBegin(GL_POLYGON); |
| glVertex2i(0, 0); |
| glVertex2i(100, 100); |
| glEnd(); |
| } |
| |
| static void Quads(void) |
| { |
| |
| glBegin(GL_QUADS); |
| SetColor(COLOR_GREEN); |
| glVertex2i(-boxW/4, -boxH/4); |
| SetColor(COLOR_RED); |
| glVertex2i(-boxW/8, -boxH/16); |
| SetColor(COLOR_BLUE); |
| glVertex2i(boxW/8, -boxH/16); |
| SetColor(COLOR_WHITE); |
| glVertex2i(boxW/4, -boxH/4); |
| |
| SetColor(COLOR_GREEN); |
| glVertex2i(-boxW/4, boxH/4); |
| SetColor(COLOR_RED); |
| glVertex2i(-boxW/8, boxH/16); |
| SetColor(COLOR_BLUE); |
| glVertex2i(boxW/8, boxH/16); |
| SetColor(COLOR_WHITE); |
| glVertex2i(boxW/4, boxH/4); |
| glEnd(); |
| |
| glBegin(GL_QUADS); |
| glVertex2i(0, 0); |
| glVertex2i(100, 100); |
| glVertex2i(-100, 100); |
| glEnd(); |
| } |
| |
| static void QuadStrip(void) |
| { |
| |
| glBegin(GL_QUAD_STRIP); |
| SetColor(COLOR_GREEN); |
| glVertex2i(-boxW/4, -boxH/4); |
| SetColor(COLOR_RED); |
| glVertex2i(-boxW/4, boxH/4); |
| SetColor(COLOR_BLUE); |
| glVertex2i(0, -boxH/4); |
| SetColor(COLOR_WHITE); |
| glVertex2i(0, boxH/4); |
| SetColor(COLOR_CYAN); |
| glVertex2i(boxW/4, -boxH/4); |
| SetColor(COLOR_YELLOW); |
| glVertex2i(boxW/4, boxH/4); |
| glEnd(); |
| |
| glBegin(GL_QUAD_STRIP); |
| glVertex2i(0, 0); |
| glVertex2i(100, 100); |
| glVertex2i(-100, 100); |
| glEnd(); |
| } |
| |
| static void Draw(void) |
| { |
| |
| glViewport(0, 0, windW, windH); |
| glDisable(GL_SCISSOR_TEST); |
| |
| glPushAttrib(GL_COLOR_BUFFER_BIT); |
| |
| glColorMask(1, 1, 1, 1); |
| glIndexMask(~0); |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glPopAttrib(); |
| |
| if (mode1) { |
| glShadeModel(GL_SMOOTH); |
| } else { |
| glShadeModel(GL_FLAT); |
| } |
| |
| if (mode2) { |
| glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| } else { |
| glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| } |
| |
| Viewport(0, 0); Point(); |
| Viewport(0, 1); Lines(); |
| Viewport(0, 2); LineStrip(); |
| Viewport(0, 3); LineLoop(); |
| |
| Viewport(1, 0); Bitmap(); |
| Viewport(1, 1); TriangleFan(); |
| Viewport(1, 2); Triangles(); |
| Viewport(1, 3); TriangleStrip(); |
| |
| Viewport(2, 0); Rect(); |
| Viewport(2, 1); PolygonFunc(); |
| Viewport(2, 2); Quads(); |
| Viewport(2, 3); QuadStrip(); |
| |
| glFlush(); |
| |
| if (doubleBuffer) { |
| glutSwapBuffers(); |
| } |
| } |
| |
| static GLenum Args(int argc, char **argv) |
| { |
| GLint i; |
| |
| rgb = GL_TRUE; |
| doubleBuffer = GL_FALSE; |
| |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-ci") == 0) { |
| rgb = GL_FALSE; |
| } else if (strcmp(argv[i], "-rgb") == 0) { |
| rgb = GL_TRUE; |
| } else if (strcmp(argv[i], "-sb") == 0) { |
| doubleBuffer = GL_FALSE; |
| } else if (strcmp(argv[i], "-db") == 0) { |
| doubleBuffer = GL_TRUE; |
| } else { |
| printf("%s (Bad option).\n", argv[i]); |
| return GL_FALSE; |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| int main(int argc, char **argv) |
| { |
| glutInit(&argc, argv); |
| |
| if (Args(argc, argv) == GL_FALSE) { |
| exit(1); |
| } |
| |
| windW = 600; |
| windH = 300; |
| glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH); |
| |
| windType = (rgb) ? GLUT_RGB : GLUT_INDEX; |
| windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; |
| glutInitDisplayMode(windType); |
| |
| if (glutCreateWindow("Primitive Test") == GL_FALSE) { |
| exit(1); |
| } |
| |
| InitMap(); |
| |
| Init(); |
| |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(Key); |
| glutDisplayFunc(Draw); |
| glutMainLoop(); |
| return 0; |
| } |