| /* |
| * Compressed texture demo. Written by Daniel Borca. |
| * This program is in the public domain. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #include <string.h> |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| |
| #include "readtex.c" /* I know, this is a hack. */ |
| #define TEXTURE_FILE "../images/tree2.rgba" |
| |
| |
| static float Rot = 0.0; |
| static GLboolean Anim = 1; |
| |
| typedef struct { |
| GLubyte *data; |
| GLuint size; |
| GLenum format; |
| GLuint w, h; |
| |
| GLenum TC; |
| |
| GLubyte *cData; |
| GLuint cSize; |
| GLenum cFormat; |
| } TEXTURE; |
| |
| static TEXTURE *Tx, t1, t2, t3; |
| static GLboolean fxt1, dxtc, s3tc; |
| |
| |
| static const char *TextureName (GLenum TC) |
| { |
| switch (TC) { |
| case GL_RGB: |
| return "RGB"; |
| case GL_RGBA: |
| return "RGBA"; |
| case GL_COMPRESSED_RGB: |
| return "COMPRESSED_RGB"; |
| case GL_COMPRESSED_RGBA: |
| return "COMPRESSED_RGBA"; |
| case GL_COMPRESSED_RGB_FXT1_3DFX: |
| return "GL_COMPRESSED_RGB_FXT1_3DFX"; |
| case GL_COMPRESSED_RGBA_FXT1_3DFX: |
| return "GL_COMPRESSED_RGBA_FXT1_3DFX"; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; |
| case GL_RGB_S3TC: |
| return "GL_RGB_S3TC"; |
| case GL_RGB4_S3TC: |
| return "GL_RGB4_S3TC"; |
| case GL_RGBA_S3TC: |
| return "GL_RGBA_S3TC"; |
| case GL_RGBA4_S3TC: |
| return "GL_RGBA4_S3TC"; |
| case 0: |
| return "Invalid format"; |
| default: |
| return "Unknown format"; |
| } |
| } |
| |
| |
| static void |
| PrintString(const char *s) |
| { |
| while (*s) { |
| glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); |
| s++; |
| } |
| } |
| |
| |
| static void Idle( void ) |
| { |
| float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */ |
| Rot = t * 360 / 4; /* 1 rotation per 4 seconds */ |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Display( void ) |
| { |
| /* draw background gradient */ |
| glDisable(GL_TEXTURE_2D); |
| glBegin(GL_POLYGON); |
| glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0); |
| glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0); |
| glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0); |
| glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0); |
| glEnd(); |
| |
| glPushMatrix(); |
| glRotatef(Rot, 0, 0, 1); |
| |
| glEnable(GL_TEXTURE_2D); |
| glEnable(GL_BLEND); |
| |
| glBegin(GL_POLYGON); |
| glTexCoord2f(0, 1); glVertex2f(-1, -0.5); |
| glTexCoord2f(1, 1); glVertex2f( 1, -0.5); |
| glTexCoord2f(1, 0); glVertex2f( 1, 0.5); |
| glTexCoord2f(0, 0); glVertex2f(-1, 0.5); |
| glEnd(); |
| |
| glPopMatrix(); |
| |
| glDisable(GL_TEXTURE_2D); |
| |
| /* info */ |
| glDisable(GL_BLEND); |
| glColor4f(1, 1, 1, 1); |
| |
| glRasterPos3f(-1.2, -0.7, 0); |
| PrintString("Selected: "); |
| PrintString(TextureName(Tx->TC)); |
| if (Tx->cData) { |
| char tmp[64]; |
| glRasterPos3f(-1.2, -0.8, 0); |
| PrintString("Internal: "); |
| PrintString(TextureName(Tx->cFormat)); |
| glRasterPos3f(-1.2, -0.9, 0); |
| PrintString("Size : "); |
| sprintf(tmp, "%d (%d%% of %d)", Tx->cSize, Tx->cSize * 100 / Tx->size, Tx->size); |
| PrintString(tmp); |
| } |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| } |
| |
| |
| static void ReInit( GLenum TC, TEXTURE *Tx ) |
| { |
| GLint rv, v; |
| |
| if ((Tx->TC == TC) && (Tx->cData != NULL)) { |
| glCompressedTexImage2DARB(GL_TEXTURE_2D, /* target */ |
| 0, /* level */ |
| Tx->cFormat, /* real format */ |
| Tx->w, /* original width */ |
| Tx->h, /* original height */ |
| 0, /* border */ |
| Tx->cSize, /* compressed size*/ |
| Tx->cData); /* compressed data*/ |
| } else { |
| glTexImage2D(GL_TEXTURE_2D, /* target */ |
| 0, /* level */ |
| TC, /* internal format */ |
| Tx->w, Tx->h, /* width, height */ |
| 0, /* border */ |
| Tx->format, /* texture format */ |
| GL_UNSIGNED_BYTE, /* texture type */ |
| Tx->data); /* the texture */ |
| |
| |
| v = 0; |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, |
| GL_TEXTURE_INTERNAL_FORMAT, &v); |
| printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v); |
| |
| if (0) { |
| GLint r, g, b, a, l, i; |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); |
| printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n", |
| r, g, b, a, l, i); |
| } |
| |
| /* okay, now cache the compressed texture */ |
| Tx->TC = TC; |
| if (Tx->cData != NULL) { |
| free(Tx->cData); |
| Tx->cData = NULL; |
| } |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv); |
| if (rv) { |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint *)&Tx->cFormat); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, (GLint *)&Tx->cSize); |
| if ((Tx->cData = malloc(Tx->cSize)) != NULL) { |
| glGetCompressedTexImageARB(GL_TEXTURE_2D, 0, Tx->cData); |
| } |
| } |
| } |
| } |
| |
| |
| static void Init( void ) |
| { |
| /* HEIGHT * WIDTH + 1 (for trailing '\0') */ |
| static char pattern[8 * 32 + 1] = {"\ |
| \ |
| MMM EEEE SSS AAA \ |
| M M M E S S A A \ |
| M M M EEEE SS A A \ |
| M M M E SS AAAAA \ |
| M M E S S A A \ |
| M M EEEE SSS A A \ |
| " |
| }; |
| |
| GLuint i, j; |
| |
| GLubyte (*texture1)[8 * 32][4]; |
| GLubyte (*texture2)[256][256][4]; |
| |
| t1.w = 32; |
| t1.h = 8; |
| t1.size = t1.w * t1.h * 4; |
| t1.data = malloc(t1.size); |
| t1.format = GL_RGBA; |
| t1.TC = GL_RGBA; |
| |
| texture1 = (GLubyte (*)[8 * 32][4])t1.data; |
| for (i = 0; i < sizeof(pattern) - 1; i++) { |
| switch (pattern[i]) { |
| default: |
| case ' ': |
| (*texture1)[i][0] = 255; |
| (*texture1)[i][1] = 255; |
| (*texture1)[i][2] = 255; |
| (*texture1)[i][3] = 64; |
| break; |
| case 'M': |
| (*texture1)[i][0] = 255; |
| (*texture1)[i][1] = 0; |
| (*texture1)[i][2] = 0; |
| (*texture1)[i][3] = 255; |
| break; |
| case 'E': |
| (*texture1)[i][0] = 0; |
| (*texture1)[i][1] = 255; |
| (*texture1)[i][2] = 0; |
| (*texture1)[i][3] = 255; |
| break; |
| case 'S': |
| (*texture1)[i][0] = 0; |
| (*texture1)[i][1] = 0; |
| (*texture1)[i][2] = 255; |
| (*texture1)[i][3] = 255; |
| break; |
| case 'A': |
| (*texture1)[i][0] = 255; |
| (*texture1)[i][1] = 255; |
| (*texture1)[i][2] = 0; |
| (*texture1)[i][3] = 255; |
| break; |
| } |
| } |
| |
| t2.w = 256; |
| t2.h = 256; |
| t2.size = t2.w * t2.h * 4; |
| t2.data = malloc(t2.size); |
| t2.format = GL_RGBA; |
| t2.TC = GL_RGBA; |
| |
| texture2 = (GLubyte (*)[256][256][4])t2.data; |
| for (j = 0; j < t2.h; j++) { |
| for (i = 0; i < t2.w; i++) { |
| (*texture2)[j][i][0] = sqrt(i * j * 255 * 255 / (t2.w * t2.h)); |
| (*texture2)[j][i][1] = 0; |
| (*texture2)[j][i][2] = 0; |
| (*texture2)[j][i][3] = 255; |
| } |
| } |
| |
| t3.data = LoadRGBImage(TEXTURE_FILE, (GLint *)&t3.w, (GLint *)&t3.h, &t3.format); |
| t3.size = t3.w * t3.h * ((t3.format == GL_RGB) ? 3 : 4); |
| t3.TC = GL_RGBA; |
| |
| ReInit(GL_RGBA, Tx = &t1); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glEnable(GL_TEXTURE_2D); |
| |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| case ' ': |
| Anim = !Anim; |
| if (Anim) |
| glutIdleFunc( Idle ); |
| else |
| glutIdleFunc( NULL ); |
| break; |
| case 't': |
| if (Tx == &t1) { |
| Tx = &t2; |
| } else if (Tx == &t2) { |
| Tx = &t3; |
| } else { |
| Tx = &t1; |
| } |
| ReInit(Tx->TC, Tx); |
| break; |
| case '9': |
| ReInit(GL_RGB, Tx); |
| break; |
| case '0': |
| ReInit(GL_RGBA, Tx); |
| break; |
| case '1': |
| ReInit(GL_COMPRESSED_RGB, Tx); |
| break; |
| case '2': |
| ReInit(GL_COMPRESSED_RGBA, Tx); |
| break; |
| case '3': |
| if (fxt1) ReInit(GL_COMPRESSED_RGB_FXT1_3DFX, Tx); |
| break; |
| case '4': |
| if (fxt1) ReInit(GL_COMPRESSED_RGBA_FXT1_3DFX, Tx); |
| break; |
| case '5': |
| if (dxtc) ReInit(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, Tx); |
| break; |
| case '6': |
| if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, Tx); |
| break; |
| case '7': |
| if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, Tx); |
| break; |
| case '8': |
| if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, Tx); |
| break; |
| case 'a': |
| if (s3tc) ReInit(GL_RGB_S3TC, Tx); |
| break; |
| case 's': |
| if (s3tc) ReInit(GL_RGB4_S3TC, Tx); |
| break; |
| case 'd': |
| if (s3tc) ReInit(GL_RGBA_S3TC, Tx); |
| break; |
| case 'f': |
| if (s3tc) ReInit(GL_RGBA4_S3TC, Tx); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| float gl_version; |
| GLint num_formats; |
| GLint i; |
| GLint formats[64]; |
| |
| |
| glutInit( &argc, argv ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitWindowSize( 400, 300 ); |
| |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| |
| if (glutCreateWindow(argv[0]) <= 0) { |
| printf("Couldn't create window\n"); |
| exit(0); |
| } |
| |
| glewInit(); |
| gl_version = atof( (const char *) glGetString( GL_VERSION ) ); |
| if ( (gl_version < 1.3) |
| && !glutExtensionSupported("GL_ARB_texture_compression") ) { |
| printf("Sorry, GL_ARB_texture_compression not supported\n"); |
| exit(0); |
| } |
| if (glutExtensionSupported("GL_3DFX_texture_compression_FXT1")) { |
| fxt1 = GL_TRUE; |
| } |
| if (glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { |
| dxtc = GL_TRUE; |
| } |
| if (glutExtensionSupported("GL_S3_s3tc")) { |
| s3tc = GL_TRUE; |
| } |
| |
| glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, & num_formats ); |
| |
| (void) memset( formats, 0, sizeof( formats ) ); |
| glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats ); |
| |
| printf( "The following texture formats are supported:\n" ); |
| for ( i = 0 ; i < num_formats ; i++ ) { |
| printf( "\t%s\n", TextureName( formats[i] ) ); |
| } |
| |
| Init(); |
| |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutDisplayFunc( Display ); |
| if (Anim) |
| glutIdleFunc( Idle ); |
| |
| glutMainLoop(); |
| return 0; |
| } |