mesa: explicitly delete textures before creating new ones
Also, call glutDestroyWindow() upon exit.
diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c
index 61a1519..28f7d3b 100644
--- a/progs/tests/manytex.c
+++ b/progs/tests/manytex.c
@@ -30,6 +30,7 @@
static GLboolean RandomSize = GL_FALSE;
static GLint Rows, Columns;
static GLint LowPriorityCount = 0;
+static GLint Win;
static void Idle( void )
@@ -128,6 +129,13 @@
}
+static void DeleteTextures(void)
+{
+ glDeleteTextures(NumTextures, TextureID);
+ free(TextureID);
+}
+
+
static void Init( void )
{
@@ -306,9 +314,12 @@
Zrot += step;
break;
case ' ':
+ DeleteTextures();
Init();
break;
case 27:
+ DeleteTextures();
+ glutDestroyWindow(Win);
exit(0);
break;
}
@@ -324,7 +335,7 @@
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( WinWidth, WinHeight );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );