| /* |
| * Warp a triangle mesh with a vertex program. |
| */ |
| |
| #include <assert.h> |
| #include <string.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #define GL_GLEXT_PROTOTYPES |
| #include <GL/glut.h> |
| |
| static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; |
| static GLboolean Anim = GL_TRUE; |
| static GLfloat Phi = 0.0; |
| |
| |
| static void Idle( void ) |
| { |
| Phi += 0.01; |
| glutPostRedisplay(); |
| } |
| |
| |
| static void DrawMesh( int rows, int cols ) |
| { |
| static const GLfloat colorA[3] = { 0, 1, 0 }; |
| static const GLfloat colorB[3] = { 0, 0, 1 }; |
| const float dx = 2.0 / (cols - 1); |
| const float dy = 2.0 / (rows - 1); |
| float x, y; |
| int i, j; |
| |
| #if 1 |
| #define COLOR3FV(c) glVertexAttrib3fvARB(3, c) |
| #define VERTEX2F(x, y) glVertexAttrib2fARB(0, x, y) |
| #else |
| #define COLOR3FV(c) glColor3fv(c) |
| #define VERTEX2F(x, y) glVertex2f(x, y) |
| #endif |
| |
| y = -1.0; |
| for (i = 0; i < rows - 1; i++) { |
| glBegin(GL_QUAD_STRIP); |
| x = -1.0; |
| for (j = 0; j < cols; j++) { |
| if ((i + j) & 1) |
| COLOR3FV(colorA); |
| else |
| COLOR3FV(colorB); |
| VERTEX2F(x, y); |
| VERTEX2F(x, y + dy); |
| x += dx; |
| } |
| glEnd(); |
| y += dy; |
| } |
| } |
| |
| |
| static void Display( void ) |
| { |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(Xrot, 1, 0, 0); |
| glRotatef(Yrot, 0, 1, 0); |
| glRotatef(Zrot, 0, 0, 1); |
| |
| /* Position the gravity source */ |
| { |
| GLfloat x, y, z, r = 0.5; |
| x = r * cos(Phi); |
| y = r * sin(Phi); |
| z = 1.0; |
| glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 30, x, y, z, 1); |
| glDisable(GL_VERTEX_PROGRAM_ARB); |
| glBegin(GL_POINTS); |
| glColor3f(1,1,1); |
| glVertex3f(x, y, z); |
| glEnd(); |
| } |
| |
| glEnable(GL_VERTEX_PROGRAM_ARB); |
| DrawMesh(8, 8); |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| float ar = (float) width / (float) height; |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -12.0 ); |
| glScalef(2, 2, 2); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 'a': |
| Anim = !Anim; |
| if (Anim) |
| glutIdleFunc(Idle); |
| else |
| glutIdleFunc(NULL); |
| break; |
| case 'p': |
| Phi += 0.2; |
| break; |
| case 'z': |
| Zrot -= 5.0; |
| break; |
| case 'Z': |
| Zrot += 5.0; |
| break; |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void SpecialKey( int key, int x, int y ) |
| { |
| const GLfloat step = 3.0; |
| (void) x; |
| (void) y; |
| switch (key) { |
| case GLUT_KEY_UP: |
| Xrot -= step; |
| break; |
| case GLUT_KEY_DOWN: |
| Xrot += step; |
| break; |
| case GLUT_KEY_LEFT: |
| Yrot -= step; |
| break; |
| case GLUT_KEY_RIGHT: |
| Yrot += step; |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Init( void ) |
| { |
| GLuint prognum; |
| GLint errno; |
| |
| /* |
| * c[0..3] = modelview matrix |
| * c[4..7] = inverse modelview matrix |
| * c[30] = gravity source location |
| * c[31] = gravity source strength |
| * c[32] = light pos |
| * c[35] = diffuse color |
| */ |
| static const char prog[] = |
| "!!ARBvp1.0\n" |
| "TEMP R1, R2, R3; " |
| |
| "# Compute distance from vertex to gravity source\n" |
| "ADD R1, program.local[30], -vertex.position; # vector from vertex to gravity\n" |
| "DP3 R2, R1, R1; # dot product\n" |
| "RSQ R2, R2.x; # square root = distance\n" |
| "MUL R2, R2, program.local[31].xxxx; # scale by the gravity factor\n" |
| |
| "# Displace vertex by gravity factor along R1 vector\n" |
| "MAD R3, R1, R2, vertex.position;\n" |
| |
| "# Continue with typical modelview/projection\n" |
| "DP4 result.position.x, state.matrix.mvp.row[0], R3 ; # object x MVP -> clip\n" |
| "DP4 result.position.y, state.matrix.mvp.row[1], R3 ;\n" |
| "DP4 result.position.z, state.matrix.mvp.row[2], R3 ;\n" |
| "DP4 result.position.w, state.matrix.mvp.row[3], R3 ;\n" |
| |
| "MOV result.color, vertex.attrib[3];\n # copy input color to output color\n" |
| |
| "END"; |
| |
| if (!glutExtensionSupported("GL_ARB_vertex_program")) { |
| printf("Sorry, this program requires GL_ARB_vertex_program\n"); |
| exit(1); |
| } |
| |
| glGenProgramsARB(1, &prognum); |
| glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); |
| glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| strlen(prog), (const GLubyte *)prog); |
| errno = glGetError(); |
| printf("glGetError = %d\n", errno); |
| |
| if (errno != GL_NO_ERROR) |
| { |
| GLint errorpos; |
| |
| glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); |
| printf("errorpos: %d\n", errorpos); |
| printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB)); |
| } |
| |
| /* Light position */ |
| glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1); |
| /* Diffuse material color */ |
| glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1); |
| |
| /* Gravity strength */ |
| glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 31, .5, 0, 0, 0); |
| |
| glEnable(GL_DEPTH_TEST); |
| glClearColor(0.3, 0.3, 0.3, 1); |
| glShadeModel(GL_FLAT); |
| glPointSize(3); |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitWindowSize( 250, 250 ); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); |
| glutCreateWindow(argv[0]); |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutSpecialFunc( SpecialKey ); |
| glutDisplayFunc( Display ); |
| if (Anim) |
| glutIdleFunc(Idle); |
| Init(); |
| glutMainLoop(); |
| return 0; |
| } |