| |
| /* uglline.c - WindML/Mesa example program */ |
| |
| /* |
| * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. |
| * |
| * Permission to use, copy, modify, distribute, and sell this software and |
| * its documentation for any purpose is hereby granted without fee, provided |
| * that (i) the above copyright notices and this permission notice appear in |
| * all copies of the software and related documentation, and (ii) the name of |
| * Silicon Graphics may not be used in any advertising or |
| * publicity relating to the software without the specific, prior written |
| * permission of Silicon Graphics. |
| * |
| * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF |
| * ANY KIND, |
| * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY |
| * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. |
| * |
| * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR |
| * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, |
| * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, |
| * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF |
| * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE |
| * OF THIS SOFTWARE. |
| */ |
| |
| /* |
| modification history |
| -------------------- |
| 01a,jun01,sra Ported to UGL/Mesa and modifications |
| */ |
| |
| /* |
| DESCRIPTION |
| Draw circular lines |
| */ |
| |
| #include <stdio.h> |
| #include <math.h> |
| |
| #include <ugl/ugl.h> |
| #include <ugl/uglucode.h> |
| #include <ugl/uglevent.h> |
| #include <ugl/uglinput.h> |
| |
| #include <GL/uglmesa.h> |
| #include <GL/glu.h> |
| |
| #define BLACK (0) |
| #define YELLOW (1) |
| #define GREEN (2) |
| #define BLUE (3) |
| #define CI_OFFSET 4 |
| |
| UGL_LOCAL GLuint rgb; |
| UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| UGL_LOCAL UGL_EVENT_Q_ID qId; |
| UGL_LOCAL volatile UGL_BOOL stopWex; |
| UGL_LOCAL UGL_MESA_CONTEXT umc; |
| |
| UGL_LOCAL GLboolean mode1, mode2; |
| UGL_LOCAL GLint size; |
| |
| UGL_LOCAL GLfloat pntA[3] = { |
| -10.0, 0.0, 0.0 |
| }; |
| UGL_LOCAL GLfloat pntB[3] = { |
| -5.0, 0.0, 0.0 |
| }; |
| |
| UGL_LOCAL GLint angleA; |
| |
| UGL_LOCAL void initGL (void) |
| { |
| GLint i; |
| |
| uglMesaSetColor(BLACK, 0.0, 0.0, 0.0); |
| uglMesaSetColor(YELLOW, 1.0, 1.0, 0.0); |
| uglMesaSetColor(GREEN, 0.0, 1.0, 0.0); |
| uglMesaSetColor(BLUE, 0.0, 0.0, 1.0); |
| |
| for (i = 0; i < 16; i++) |
| { |
| uglMesaSetColor(CI_OFFSET+i, i/15.0, i/15.0, 0.0); |
| } |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClearIndex(BLACK); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-10, 10, -10, 10, -10.0, 10.0); |
| |
| glMatrixMode(GL_MODELVIEW); |
| |
| glLineStipple(1, 0xF0E0); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
| |
| mode1 = GL_FALSE; |
| mode2 = GL_FALSE; |
| size = 1; |
| } |
| |
| UGL_LOCAL void drawGL (void) |
| { |
| |
| GLint ci, i; |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glLineWidth(size); |
| |
| if (mode1) { |
| glEnable(GL_LINE_STIPPLE); |
| } else { |
| glDisable(GL_LINE_STIPPLE); |
| } |
| |
| if (mode2) { |
| ci = CI_OFFSET; |
| glEnable(GL_LINE_SMOOTH); |
| glEnable(GL_BLEND); |
| } else { |
| ci = YELLOW; |
| glDisable(GL_LINE_SMOOTH); |
| glDisable(GL_BLEND); |
| } |
| |
| glPushMatrix(); |
| |
| glRotatef(angleA, 1, 0, 1); |
| angleA = angleA++ % 360; |
| |
| for (i = 0; i < 360; i += 5) { |
| glRotatef(5.0, 0, 0, 1); |
| |
| glColor3f(1.0, 1.0, 0.0); |
| glBegin(GL_LINE_STRIP); |
| glVertex3fv(pntA); |
| glVertex3fv(pntB); |
| glEnd(); |
| |
| glPointSize(1); |
| |
| glColor3f(0.0, 1.0, 0.0); |
| glBegin(GL_POINTS); |
| glVertex3fv(pntA); |
| glVertex3fv(pntB); |
| glEnd(); |
| } |
| |
| glPopMatrix(); |
| |
| glFlush(); |
| |
| uglMesaSwapBuffers(); |
| |
| } |
| |
| UGL_LOCAL void echoUse(void) |
| { |
| printf("tLine keys:\n"); |
| printf(" b Blending/antialiasing\n"); |
| printf(" n Line stipple\n"); |
| printf(" Up/Down Pixel size\n"); |
| printf(" ESC Exit\n"); |
| } |
| |
| UGL_LOCAL void readKey (UGL_WCHAR key) |
| { |
| switch(key) |
| { |
| case 'n': |
| mode1 = (mode1) ? GL_FALSE: GL_TRUE; |
| break; |
| case 'b': |
| mode2 = (mode2) ? GL_FALSE: GL_TRUE; |
| break; |
| case UGL_UNI_DOWN_ARROW: |
| if(size>0) |
| size--; |
| break; |
| case UGL_UNI_UP_ARROW: |
| size++; |
| break; |
| case UGL_UNI_ESCAPE: |
| stopWex = UGL_TRUE; |
| break; |
| } |
| } |
| |
| UGL_LOCAL void loopEvent(void) |
| { |
| UGL_EVENT event; |
| UGL_INPUT_EVENT * pInputEvent; |
| |
| UGL_FOREVER |
| { |
| if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT) |
| != UGL_STATUS_Q_EMPTY) |
| { |
| pInputEvent = (UGL_INPUT_EVENT *)&event; |
| |
| if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD && |
| pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| readKey(pInputEvent->type.keyboard.key); |
| } |
| |
| drawGL(); |
| if (stopWex) |
| break; |
| } |
| } |
| |
| void windMLLine (UGL_BOOL windMLMode); |
| |
| void uglline (void) |
| { |
| taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine, |
| UGL_FALSE,1,2,3,4,5,6,7,8,9); |
| } |
| |
| |
| void windMLLine(UGL_BOOL windMLMode) |
| { |
| |
| UGL_INPUT_DEVICE_ID keyboardDevId; |
| |
| angleA = 0; |
| |
| uglInitialize(); |
| |
| uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); |
| |
| uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId); |
| |
| qId = uglEventQCreate (eventServiceId, 100); |
| |
| /* Double buffer */ |
| |
| if (windMLMode) |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE |
| | UGL_MESA_WINDML_EXCLUSIVE, NULL); |
| else |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); |
| |
| if (umc == NULL) |
| { |
| uglDeinitialize(); |
| return; |
| } |
| |
| /* Fullscreen */ |
| |
| uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, |
| UGL_MESA_FULLSCREEN_HEIGHT); |
| |
| uglMesaGetIntegerv(UGL_MESA_RGB, &rgb); |
| |
| initGL(); |
| |
| echoUse(); |
| |
| stopWex = UGL_FALSE; |
| loopEvent(); |
| |
| uglEventQDestroy(eventServiceId, qId); |
| |
| uglMesaDestroyContext(); |
| uglDeinitialize(); |
| |
| return; |
| } |