| /* |
| * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * Measure glCopyTex[Sub]Image() rate. |
| * Create a large, off-screen framebuffer object for rendering and |
| * copying the texture data from it since we can't make really large |
| * on-screen windows. |
| * |
| * Brian Paul |
| * 22 Sep 2009 |
| */ |
| |
| #include <string.h> |
| #include "glmain.h" |
| #include "common.h" |
| |
| int WinWidth = 100, WinHeight = 100; |
| |
| static GLuint VBO, FBO, RBO, Tex; |
| |
| const GLsizei MinSize = 16, MaxSize = 4096; |
| static GLsizei TexSize; |
| |
| static const GLboolean DrawPoint = GL_TRUE; |
| static const GLboolean TexSubImage4 = GL_FALSE; |
| |
| struct vertex |
| { |
| GLfloat x, y, s, t; |
| }; |
| |
| static const struct vertex vertices[1] = { |
| { 0.0, 0.0, 0.5, 0.5 }, |
| }; |
| |
| #define VOFFSET(F) ((void *) offsetof(struct vertex, F)) |
| |
| |
| /** Called from test harness/main */ |
| void |
| PerfInit(void) |
| { |
| const GLenum filter = GL_LINEAR; |
| GLenum stat; |
| |
| if (!PerfExtensionSupported("GL_EXT_framebuffer_object")) { |
| perf_printf("copytex: GL_EXT_framebuffer_object not supported\n"); |
| exit(0); |
| } |
| |
| /* setup VBO */ |
| glGenBuffersARB(1, &VBO); |
| glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); |
| glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertices), |
| vertices, GL_STATIC_DRAW_ARB); |
| |
| glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x)); |
| glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s)); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| |
| /* setup texture */ |
| glGenTextures(1, &Tex); |
| glBindTexture(GL_TEXTURE_2D, Tex); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); |
| glEnable(GL_TEXTURE_2D); |
| |
| /* setup rbo */ |
| glGenRenderbuffersEXT(1, &RBO); |
| glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBO); |
| glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, MaxSize, MaxSize); |
| |
| /* setup fbo */ |
| glGenFramebuffersEXT(1, &FBO); |
| glBindFramebufferEXT(GL_FRAMEBUFFER, FBO); |
| glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
| GL_COLOR_ATTACHMENT0_EXT, |
| GL_RENDERBUFFER_EXT, RBO); |
| |
| stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
| if (stat != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| perf_printf("fboswitch: Error: incomplete FBO!\n"); |
| exit(1); |
| } |
| |
| /* clear the FBO */ |
| glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); |
| glViewport(0, 0, MaxSize, MaxSize); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| |
| |
| static void |
| CopyTexImage(unsigned count) |
| { |
| unsigned i; |
| for (i = 1; i < count; i++) { |
| /* draw something */ |
| if (DrawPoint) |
| glDrawArrays(GL_POINTS, 0, 1); |
| |
| /* copy whole texture */ |
| glCopyTexImage2D(GL_TEXTURE_2D, 0, |
| GL_RGBA, 0, 0, TexSize, TexSize, 0); |
| } |
| glFinish(); |
| } |
| |
| |
| static void |
| CopyTexSubImage(unsigned count) |
| { |
| unsigned i; |
| for (i = 1; i < count; i++) { |
| /* draw something */ |
| if (DrawPoint) |
| glDrawArrays(GL_POINTS, 0, 1); |
| |
| /* copy sub texture */ |
| if (TexSubImage4) { |
| /* four sub-copies */ |
| GLsizei half = TexSize / 2; |
| /* lower-left */ |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, |
| 0, 0, 0, 0, half, half); |
| /* lower-right */ |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, |
| half, 0, half, 0, half, half); |
| /* upper-left */ |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, |
| 0, half, 0, half, half, half); |
| /* upper-right */ |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, |
| half, half, half, half, half, half); |
| } |
| else { |
| /* one big copy */ |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, |
| 0, 0, 0, 0, TexSize, TexSize); |
| } |
| } |
| glFinish(); |
| } |
| |
| |
| /** Called from test harness/main */ |
| void |
| PerfNextRound(void) |
| { |
| } |
| |
| |
| /** Called from test harness/main */ |
| void |
| PerfDraw(void) |
| { |
| double rate, mbPerSec; |
| GLint sub, maxTexSize; |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); |
| |
| /* loop over whole/sub tex copy */ |
| for (sub = 0; sub < 2; sub++) { |
| |
| /* loop over texture sizes */ |
| for (TexSize = MinSize; TexSize <= MaxSize; TexSize *= 4) { |
| |
| if (TexSize <= maxTexSize) { |
| GLint bytesPerImage = 4 * TexSize * TexSize; |
| |
| if (sub == 0) |
| rate = PerfMeasureRate(CopyTexImage); |
| else { |
| /* setup empty dest texture */ |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, |
| TexSize, TexSize, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| rate = PerfMeasureRate(CopyTexSubImage); |
| } |
| |
| mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0); |
| } |
| else { |
| rate = 0.0; |
| mbPerSec = 0.0; |
| } |
| |
| perf_printf(" glCopyTex%sImage(%d x %d): %.1f copies/sec, %.1f Mpixels/sec\n", |
| (sub ? "Sub" : ""), TexSize, TexSize, rate, mbPerSec); |
| } |
| } |
| |
| exit(0); |
| } |