| /* |
| * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * Measure drawing overhead |
| * |
| * This is the first in a series of simple performance benchmarks. |
| * The code in this file should be as simple as possible to make it |
| * easily portable to other APIs. |
| * |
| * All the window-system stuff should be contained in glmain.c (or TBDmain.c). |
| * |
| * Brian Paul |
| * 15 Sep 2009 |
| */ |
| |
| #include "glmain.h" |
| #include "common.h" |
| |
| |
| int WinWidth = 100, WinHeight = 100; |
| |
| static GLuint VBO; |
| |
| struct vertex |
| { |
| GLfloat x, y; |
| }; |
| |
| static const struct vertex vertices[4] = { |
| { -1.0, -1.0 }, |
| { 1.0, -1.0 }, |
| { 1.0, 1.0 }, |
| { -1.0, 1.0 } |
| }; |
| |
| |
| /** Called from test harness/main */ |
| void |
| PerfInit(void) |
| { |
| /* setup VBO w/ vertex data */ |
| glGenBuffersARB(1, &VBO); |
| glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); |
| glBufferDataARB(GL_ARRAY_BUFFER_ARB, |
| sizeof(vertices), vertices, GL_STATIC_DRAW_ARB); |
| glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| |
| /* misc GL state */ |
| glAlphaFunc(GL_ALWAYS, 0.0); |
| } |
| |
| |
| static void |
| DrawNoStateChange(unsigned count) |
| { |
| unsigned i; |
| for (i = 0; i < count; i++) { |
| glDrawArrays(GL_POINTS, 0, 4); |
| } |
| glFinish(); |
| } |
| |
| |
| static void |
| DrawNopStateChange(unsigned count) |
| { |
| unsigned i; |
| for (i = 0; i < count; i++) { |
| glDisable(GL_ALPHA_TEST); |
| glDrawArrays(GL_POINTS, 0, 4); |
| } |
| glFinish(); |
| } |
| |
| |
| static void |
| DrawStateChange(unsigned count) |
| { |
| unsigned i; |
| for (i = 0; i < count; i++) { |
| if (i & 1) |
| glEnable(GL_TEXTURE_GEN_S); |
| else |
| glDisable(GL_TEXTURE_GEN_S); |
| glDrawArrays(GL_POINTS, 0, 4); |
| } |
| glFinish(); |
| } |
| |
| void |
| PerfNextRound(void) |
| { |
| } |
| |
| /** Called from test harness/main */ |
| void |
| PerfDraw(void) |
| { |
| double rate0, rate1, rate2, overhead; |
| |
| rate0 = PerfMeasureRate(DrawNoStateChange); |
| perf_printf(" Draw only: %s draws/second\n", |
| PerfHumanFloat(rate0)); |
| |
| rate1 = PerfMeasureRate(DrawNopStateChange); |
| overhead = 1000.0 * (1.0 / rate1 - 1.0 / rate0); |
| perf_printf(" Draw w/ nop state change: %s draws/sec (overhead: %f ms/draw)\n", |
| PerfHumanFloat(rate1), overhead); |
| |
| rate2 = PerfMeasureRate(DrawStateChange); |
| overhead = 1000.0 * (1.0 / rate2 - 1.0 / rate0); |
| perf_printf(" Draw w/ state change: %s draws/sec (overhead: %f ms/draw)\n", |
| PerfHumanFloat(rate2), overhead); |
| |
| exit(0); |
| } |
| |