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| <TITLE>Mesa glFBDev Driver</TITLE> |
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| <center><H1>Mesa glFBDev Driver</H1></center> |
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| <H1>1. Introduction</H1> |
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| <p> |
| The GLFBDev driver interface allows one to do OpenGL rendering into a |
| framebuffer managed with the Linux's fbdev interface. |
| </p> |
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| <p> |
| Basically, the programmer uses the fbdev functions to initialize the |
| graphics hardware and setup the framebuffer. |
| Then, using a calls to Mesa's glFBDev API functions, one can render |
| into the framebuffer with the OpenGL API functions. |
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| <p> |
| Note, only software rendering is supported; there is no hardware |
| acceleration. |
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| <p> |
| The GL/glfbdev.h header file defines the glFBDev interface. |
| </p> |
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| <p> |
| The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. |
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| <p> |
| For more information about fbdev, see the |
| <a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> |
| Framebuffer Howto</a> |
| </p> |
| <p> |
| You will need at minimum, a framebuffer device, check /dev/fb0 |
| </p> |
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| <h1>2. Compilation</h1> |
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| <p> |
| To compile Mesa with support for the glFBDev interface: |
| <pre> |
| make realclean |
| make linux-fbdev |
| </pre> |
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| <p> |
| When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. |
| </p> |
| <h1>3. Permissions</h1> |
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| <p> |
| Typically /dev/fb/0 is grouped to the video group. It may be useful to add |
| your user to the video group so the demos will not have to be run as root. |
| To use fbdevglut with the prefered tty input, you should add the user to the |
| tty group as well |
| <p> |
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| <h1>4. Using fbdevglut</h1> |
| Almost all of the programs in the progs directory use glut, and they compile with fbdevglut. |
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| <p> |
| To compile the redbook sample programs: |
| <pre> |
| cd progs/redbook |
| make |
| </pre> |
| </p> |
| <p>glut features not supported: |
| <li>Overlays |
| <li>Subwindows |
| <li>Input devices other than Keyboard/Mouse |
| <li>No support for GLUT_MULTISAMPLE, GLUT_STEREO, or GLUT_LUMINANCE |
| <li>Cursor and Menu Support will flicker in GLUT_SINGLE mode |
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| <p>Keyboard input is read by opening /dev/tty and reading keycodes in medium raw mode. |
| <p>Mouse input is read from env var MOUSE, or /dev/gpmdata and should be in ms3 format. |
| To forward data in this format to /dev/gpmdata, run gpm with the -Rms3 option. |
| <p> glutInit allows glut programs to pass parameters to the glut library, currently the |
| following options are supported for fbdevglut: |
| <p><li>-geometry widthxheight -- This will force the resolution to be widthxheight instead of autodetecting. |
| The modes are read from /etc/fb.modes |
| <p><li>-bpp -- This will force the bitdepth to the one specified |
| <p><li>-vt -- This allows you to specify the virtual terminal to attach keyboard input to. It is useful to specify when running inside screen. |
| <p><li>-mousespeed -- A floating point multiplication factor to increase mouse speed |
| <p><li>-nomouse -- Disable mouse support |
| <p><li>-nokeyboard -- Disable keyboard support (this will probably break mouse support as well) |
| <p><li>-stdin -- Use stdin for input instead of attaching to kbd in medium-raw mode. |
| This will make it impossible to detect keypresses like Shift+Tab, you will also need to specify -gpmmouse for mouse support. This option can be used with a debugger, and it is possible to single step a program with gdb and set the FRAMEBUFFER environment variable to a different framebuffer for display. The program will not be able to handle vt switching on it's own, so it will always display. |
| <p><li>-gpmmouse -- This will attempt to connect to the /dev/gpmctl socket using liblow |
| for mouse data. Gpm does not provide this data when in graphics mode, so vt switching |
| will briefly display text. This mode typically has no initial mouse delay. |
| <p><li>-- Ignore any additional arguments |
| <p>Notes: |
| <p> |
| 1. The mouse pointer flickers in single buffering mode, as it must be rendered in software. Hopefully in the future there will be a way to access hardware cursors in fbdev devices. |
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