| /* |
| * Copyright (c) 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * Simple test for testing ATI_envmap_bumpmap support. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <math.h> |
| #include <GL/glut.h> |
| |
| #include "readtex.h" |
| |
| static PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI_func = NULL; |
| static PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI_func = NULL; |
| static PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI_func = NULL; |
| |
| static const char *TexFile = "../images/arch.rgb"; |
| |
| static const GLfloat Near = 5.0, Far = 25.0; |
| |
| static void Display( void ) |
| { |
| /* together with the construction of dudv map, do fixed translation |
| in y direction (up), some cosine deformation in x and more |
| deformation in y dir */ |
| GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1}; |
| |
| |
| glClearColor(0.2, 0.2, 0.8, 0); |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| |
| /* this is the base map */ |
| glActiveTexture( GL_TEXTURE0 ); |
| glEnable( GL_TEXTURE_2D ); |
| glBindTexture( GL_TEXTURE_2D, 1 ); |
| glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); |
| glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE ); |
| glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE ); |
| |
| /* bump map */ |
| glActiveTexture( GL_TEXTURE1 ); |
| glEnable( GL_TEXTURE_2D ); |
| glBindTexture( GL_TEXTURE_2D, 2 ); |
| glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); |
| glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI ); |
| glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); |
| |
| glTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix); |
| |
| glCallList(1); |
| |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| GLfloat ar = (float) width / (float) height; |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -6.0 ); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Init( void ) |
| { |
| const char * const ver_string = (const char * const) |
| glGetString( GL_VERSION ); |
| GLfloat temp[16][16][2]; |
| GLubyte *image = NULL; |
| GLint imgWidth, imgHeight; |
| GLenum imgFormat; |
| GLint i,j; |
| GLint param, paramArray[16]; |
| GLfloat paramMat[4]; |
| |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", ver_string); |
| |
| if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) { |
| printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n"); |
| exit(1); |
| } |
| |
| glGetTexBumpParameterfvATI_func = glutGetProcAddress("glGetTexBumpParameterfvATI"); |
| glGetTexBumpParameterivATI_func = glutGetProcAddress("glGetTexBumpParameterivATI"); |
| glTexBumpParameterfvATI_func = glutGetProcAddress("glTexBumpParameterfvATI"); |
| |
| glGetTexBumpParameterivATI_func(GL_BUMP_ROT_MATRIX_SIZE_ATI, ¶m); |
| printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param); |
| glGetTexBumpParameterivATI_func(GL_BUMP_NUM_TEX_UNITS_ATI, ¶m); |
| printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param); |
| glGetTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, paramMat); |
| printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]); |
| glGetTexBumpParameterivATI_func(GL_BUMP_TEX_UNITS_ATI, paramArray); |
| printf("units supporting bump mapping: "); |
| for (i = 0; i < param; i++) |
| printf("%d ", paramArray[i] - GL_TEXTURE0); |
| printf("\n"); |
| |
| image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat); |
| if (!image) { |
| printf("Couldn't read %s\n", TexFile); |
| exit(0); |
| } |
| |
| glBindTexture( GL_TEXTURE_2D, 1 ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); |
| glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0, |
| imgFormat, GL_UNSIGNED_BYTE, image ); |
| |
| for (j = 0; j < 16; j++) { |
| for (i = 0; i < 16; i++) { |
| temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0); |
| temp[j][i][1] = -0.5; |
| } |
| } |
| glBindTexture( GL_TEXTURE_2D, 2 ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); |
| glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0, |
| GL_DUDV_ATI, GL_FLOAT, temp ); |
| |
| |
| glNewList( 1, GL_COMPILE ); |
| glBegin(GL_QUADS); |
| glColor3f( 0.9, 0.0, 0.0 ); |
| glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); |
| glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 ); |
| glVertex2f(-1, -1); |
| glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); |
| glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 ); |
| glVertex2f( 1, -1); |
| glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); |
| glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 ); |
| glVertex2f( 1, 1); |
| glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); |
| glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 ); |
| glVertex2f(-1, 1); |
| glEnd(); |
| glEndList(); |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitWindowSize( 400, 400 ); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| glutCreateWindow( "GL_ATI_envmap_bumpmap test" ); |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutDisplayFunc( Display ); |
| Init(); |
| glutMainLoop(); |
| return 0; |
| } |