| /* Test vertex state program execution */ |
| |
| #include <assert.h> |
| #include <string.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| |
| |
| |
| static void Display( void ) |
| { |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| glPushMatrix(); |
| glutSolidCube(2.0); |
| glPopMatrix(); |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -15.0 ); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Test1( void ) |
| { |
| static const GLfloat p[4] = {9, 8, 7, 6}; |
| GLfloat q[4]; |
| /* test addition */ |
| static const char *prog = |
| "!!VSP1.0\n" |
| "MOV R0, c[0];\n" |
| "MOV R1, c[1];\n" |
| "ADD c[2], R0, R1;\n" |
| "END\n"; |
| |
| glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, |
| strlen(prog), |
| (const GLubyte *) prog); |
| assert(glIsProgramNV(1)); |
| |
| glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4); |
| glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40); |
| |
| glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); |
| |
| glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); |
| printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n", |
| q[0], q[1], q[2], q[3]); |
| } |
| |
| |
| static void Test2( void ) |
| { |
| static const GLfloat p[4] = {9, 8, 7, 6}; |
| GLfloat q[4]; |
| /* test swizzling */ |
| static const char *prog = |
| "!!VSP1.0\n" |
| "MOV R0, c[0].wzyx;\n" |
| "MOV R1, c[1].wzyx;\n" |
| "ADD c[2], R0, R1;\n" |
| "END\n"; |
| |
| glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, |
| strlen(prog), |
| (const GLubyte *) prog); |
| assert(glIsProgramNV(1)); |
| |
| glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4); |
| glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40); |
| |
| glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); |
| |
| glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); |
| printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n", |
| q[0], q[1], q[2], q[3]); |
| } |
| |
| |
| static void Test3( void ) |
| { |
| static const GLfloat p[4] = {0, 0, 0, 0}; |
| GLfloat q[4]; |
| /* normalize vector */ |
| static const char *prog = |
| "!!VSP1.0\n" |
| "# c[0] = (nx,ny,nz)\n" |
| "# R0.xyz = normalize(R1)\n" |
| "# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n" |
| "# c[2] = R0\n" |
| "DP3 R0.w, c[0], c[0];\n" |
| "RSQ R0.w, R0.w;\n" |
| "MUL R0.xyz, c[0], R0.w;\n" |
| "MOV c[2], R0;\n" |
| "END\n"; |
| |
| glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, |
| strlen(prog), |
| (const GLubyte *) prog); |
| assert(glIsProgramNV(1)); |
| |
| glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0); |
| |
| glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); |
| |
| glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); |
| printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n", |
| q[0], q[1], q[2], q[3]); |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitWindowSize( 50, 50 ); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); |
| glutCreateWindow(argv[0]); |
| glewInit(); |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutDisplayFunc( Display ); |
| |
| if (!glutExtensionSupported("GL_NV_vertex_program")) { |
| printf("Sorry, this program requires GL_NV_vertex_program\n"); |
| exit(1); |
| } |
| |
| Test1(); |
| Test2(); |
| Test3(); |
| glutMainLoop(); |
| return 0; |
| } |