| /* |
| * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Test that glXGetProcAddress works. |
| */ |
| |
| #define GLX_GLXEXT_PROTOTYPES |
| |
| #include <X11/Xlib.h> |
| #include <X11/Xutil.h> |
| #include <GL/gl.h> |
| #include <GL/glx.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <math.h> |
| |
| |
| typedef void (*generic_func)(); |
| |
| #define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001) |
| |
| /** |
| * The following functions are used to check that the named OpenGL function |
| * actually does what it's supposed to do. |
| * The naming of these functions is signficant. The getprocaddress.py script |
| * scans this file and extracts these function names. |
| */ |
| |
| |
| static GLboolean |
| test_ActiveTextureARB(generic_func func) |
| { |
| PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func; |
| GLint t; |
| GLboolean pass; |
| (*activeTexture)(GL_TEXTURE1_ARB); |
| glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t); |
| pass = (t == GL_TEXTURE1_ARB); |
| (*activeTexture)(GL_TEXTURE0_ARB); /* restore default */ |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_SecondaryColor3fEXT(generic_func func) |
| { |
| PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func; |
| GLfloat color[4]; |
| GLboolean pass; |
| (*secColor3f)(1.0, 1.0, 0.0); |
| glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color); |
| pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0); |
| (*secColor3f)(0.0, 0.0, 0.0); /* restore default */ |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_ActiveStencilFaceEXT(generic_func func) |
| { |
| PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func; |
| GLint face; |
| GLboolean pass; |
| (*activeFace)(GL_BACK); |
| glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face); |
| pass = (face == GL_BACK); |
| (*activeFace)(GL_FRONT); /* restore default */ |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib1fvARB(generic_func func) |
| { |
| PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func; |
| PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); |
| |
| const GLfloat v[1] = {25.0}; |
| const GLfloat def[1] = {0}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib1fvARB)(6, v); |
| (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); |
| pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0); |
| (*vertexAttrib1fvARB)(6, def); |
| return pass; |
| } |
| |
| static GLboolean |
| test_VertexAttrib4NubvARB(generic_func func) |
| { |
| PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func; |
| PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); |
| |
| const GLubyte v[4] = {255, 0, 255, 0}; |
| const GLubyte def[4] = {0, 0, 0, 255}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib4NubvARB)(6, v); |
| (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); |
| pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0); |
| (*vertexAttrib4NubvARB)(6, def); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib4NuivARB(generic_func func) |
| { |
| PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func; |
| PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); |
| |
| const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0}; |
| const GLuint def[4] = {0, 0, 0, 0xffffffff}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib4NuivARB)(6, v); |
| (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); |
| pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); |
| (*vertexAttrib4NuivARB)(6, def); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib4ivARB(generic_func func) |
| { |
| PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func; |
| PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); |
| |
| const GLint v[4] = {1, 2, -3, 4}; |
| const GLint def[4] = {0, 0, 0, 1}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib4ivARB)(6, v); |
| (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); |
| pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0)); |
| (*vertexAttrib4ivARB)(6, def); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib4NsvARB(generic_func func) |
| { |
| PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func; |
| PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); |
| |
| const GLshort v[4] = {0, 32767, 32767, 0}; |
| const GLshort def[4] = {0, 0, 0, 32767}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib4NsvARB)(6, v); |
| (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); |
| pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); |
| (*vertexAttrib4NsvARB)(6, def); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib4NusvARB(generic_func func) |
| { |
| PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func; |
| PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); |
| |
| const GLushort v[4] = {0xffff, 0, 0xffff, 0}; |
| const GLushort def[4] = {0, 0, 0, 0xffff}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib4NusvARB)(6, v); |
| (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); |
| pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); |
| (*vertexAttrib4NusvARB)(6, def); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib4ubNV(generic_func func) |
| { |
| PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func; |
| PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); |
| |
| const GLubyte v[4] = {255, 0, 255, 0}; |
| const GLubyte def[4] = {0, 0, 0, 255}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]); |
| (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); |
| pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0); |
| (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib2sNV(generic_func func) |
| { |
| PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func; |
| PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); |
| |
| const GLshort v[2] = {2, -4,}; |
| const GLshort def[2] = {0, 0}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib2sNV)(6, v[0], v[1]); |
| (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); |
| pass = (EQUAL(res[0], 2) && EQUAL(res[1], -4) && EQUAL(res[2], 0) && res[3] == 1.0); |
| (*vertexAttrib2sNV)(6, def[0], def[1]); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib3fNV(generic_func func) |
| { |
| PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func; |
| PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); |
| |
| const GLfloat v[3] = {0.2, 0.4, 0.8}; |
| const GLfloat def[3] = {0, 0, 0}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib3fNV)(6, v[0], v[1], v[2]); |
| (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); |
| pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && res[3] == 1.0); |
| (*vertexAttrib3fNV)(6, def[0], def[1], def[2]); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_VertexAttrib4dvNV(generic_func func) |
| { |
| PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func; |
| PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); |
| |
| const GLdouble v[4] = {0.2, 0.4, 0.8, 1.2}; |
| const GLdouble def[4] = {0, 0, 0, 1}; |
| GLfloat res[4]; |
| GLboolean pass; |
| (*vertexAttrib4dvNV)(6, v); |
| (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); |
| pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && EQUAL(res[3], 1.2)); |
| (*vertexAttrib4dvNV)(6, def); |
| return pass; |
| } |
| |
| |
| static GLboolean |
| test_StencilFuncSeparateATI(generic_func func) |
| { |
| #ifdef GL_ATI_separate_stencil |
| PFNGLSTENCILFUNCSEPARATEATIPROC stencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) func; |
| GLint frontFunc, backFunc; |
| GLint frontRef, backRef; |
| GLint frontMask, backMask; |
| (*stencilFuncSeparateATI)(GL_LESS, GL_GREATER, 2, 0xa); |
| glGetIntegerv(GL_STENCIL_FUNC, &frontFunc); |
| glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc); |
| glGetIntegerv(GL_STENCIL_REF, &frontRef); |
| glGetIntegerv(GL_STENCIL_BACK_REF, &backRef); |
| glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask); |
| glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask); |
| if (frontFunc != GL_LESS || |
| backFunc != GL_GREATER || |
| frontRef != 2 || |
| backRef != 2 || |
| frontMask != 0xa || |
| backMask != 0xa) |
| return GL_FALSE; |
| #endif |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| test_StencilFuncSeparate(generic_func func) |
| { |
| #ifdef GL_VERSION_2_0 |
| PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) func; |
| GLint frontFunc, backFunc; |
| GLint frontRef, backRef; |
| GLint frontMask, backMask; |
| (*stencilFuncSeparate)(GL_BACK, GL_GREATER, 2, 0xa); |
| glGetIntegerv(GL_STENCIL_FUNC, &frontFunc); |
| glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc); |
| glGetIntegerv(GL_STENCIL_REF, &frontRef); |
| glGetIntegerv(GL_STENCIL_BACK_REF, &backRef); |
| glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask); |
| glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask); |
| if (frontFunc != GL_ALWAYS || |
| backFunc != GL_GREATER || |
| frontRef != 0 || |
| backRef != 2 || |
| frontMask == 0xa || /* might be 0xff or ~0 */ |
| backMask != 0xa) |
| return GL_FALSE; |
| #endif |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| test_StencilOpSeparate(generic_func func) |
| { |
| #ifdef GL_VERSION_2_0 |
| PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) func; |
| GLint frontFail, backFail; |
| GLint frontZFail, backZFail; |
| GLint frontZPass, backZPass; |
| (*stencilOpSeparate)(GL_BACK, GL_INCR, GL_DECR, GL_INVERT); |
| glGetIntegerv(GL_STENCIL_FAIL, &frontFail); |
| glGetIntegerv(GL_STENCIL_BACK_FAIL, &backFail); |
| glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &frontZFail); |
| glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &backZFail); |
| glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &frontZPass); |
| glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &backZPass); |
| if (frontFail != GL_KEEP || |
| backFail != GL_INCR || |
| frontZFail != GL_KEEP || |
| backZFail != GL_DECR || |
| frontZPass != GL_KEEP || |
| backZPass != GL_INVERT) |
| return GL_FALSE; |
| #endif |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| test_StencilMaskSeparate(generic_func func) |
| { |
| #ifdef GL_VERSION_2_0 |
| PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) func; |
| GLint frontMask, backMask; |
| (*stencilMaskSeparate)(GL_BACK, 0x1b); |
| glGetIntegerv(GL_STENCIL_WRITEMASK, &frontMask); |
| glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &backMask); |
| if (frontMask == 0x1b || |
| backMask != 0x1b) |
| return GL_FALSE; |
| #endif |
| return GL_TRUE; |
| } |
| |
| |
| /* |
| * The following file is auto-generated with Python. |
| */ |
| #include "getproclist.h" |
| |
| |
| |
| static int |
| extension_supported(const char *haystack, const char *needle) |
| { |
| const char *p = strstr(haystack, needle); |
| if (p) { |
| /* found string, make sure next char is space or zero */ |
| const int len = strlen(needle); |
| if (p[len] == ' ' || p[len] == 0) |
| return 1; |
| else |
| return 0; |
| } |
| else |
| return 0; |
| } |
| |
| |
| static void |
| check_functions( const char *extensions ) |
| { |
| struct name_test_pair *entry; |
| int failures = 0, passes = 0; |
| int totalFail = 0, totalPass = 0; |
| int doTests; |
| |
| for (entry = functions; entry->name; entry++) { |
| if (entry->name[0] == '-') { |
| const char *version = (const char *) glGetString(GL_VERSION); |
| if (entry->name[1] == '1') { |
| /* check GL version 1.x */ |
| if (version[0] == '1' && |
| version[1] == '.' && |
| version[2] >= entry->name[3]) |
| doTests = 1; |
| else |
| doTests = 0; |
| } |
| else if (entry->name[1] == '2') { |
| if (version[0] == '2' && |
| version[1] == '.' && |
| version[2] >= entry->name[3]) |
| doTests = 1; |
| else |
| doTests = 0; |
| } |
| else { |
| /* check if the named extension is available */ |
| doTests = extension_supported(extensions, entry->name+1); |
| } |
| if (doTests) |
| printf("Testing %s functions\n", entry->name + 1); |
| totalFail += failures; |
| totalPass += passes; |
| failures = 0; |
| passes = 0; |
| } |
| else if (doTests) { |
| generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name); |
| if (funcPtr) { |
| if (entry->test) { |
| GLboolean b; |
| printf(" Validating %s:", entry->name); |
| b = (*entry->test)(funcPtr); |
| if (b) { |
| printf(" Pass\n"); |
| passes++; |
| } |
| else { |
| printf(" FAIL!!!\n"); |
| failures++; |
| } |
| } |
| else { |
| passes++; |
| } |
| } |
| else { |
| printf(" glXGetProcAddress(%s) failed!\n", entry->name); |
| failures++; |
| } |
| } |
| |
| if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) { |
| if (failures > 0) { |
| printf(" %d failed.\n", failures); |
| } |
| if (passes > 0) { |
| printf(" %d passed.\n", passes); |
| } |
| } |
| } |
| totalFail += failures; |
| totalPass += passes; |
| |
| printf("-----------------------------\n"); |
| printf("Total: %d pass %d fail\n", totalPass, totalFail); |
| } |
| |
| |
| |
| static void |
| print_screen_info(Display *dpy, int scrnum, Bool allowDirect) |
| { |
| Window win; |
| int attribSingle[] = { |
| GLX_RGBA, |
| GLX_RED_SIZE, 1, |
| GLX_GREEN_SIZE, 1, |
| GLX_BLUE_SIZE, 1, |
| GLX_STENCIL_SIZE, 1, |
| None }; |
| int attribDouble[] = { |
| GLX_RGBA, |
| GLX_RED_SIZE, 1, |
| GLX_GREEN_SIZE, 1, |
| GLX_BLUE_SIZE, 1, |
| GLX_STENCIL_SIZE, 1, |
| GLX_DOUBLEBUFFER, |
| None }; |
| |
| XSetWindowAttributes attr; |
| unsigned long mask; |
| Window root; |
| GLXContext ctx; |
| XVisualInfo *visinfo; |
| int width = 100, height = 100; |
| |
| root = RootWindow(dpy, scrnum); |
| |
| visinfo = glXChooseVisual(dpy, scrnum, attribSingle); |
| if (!visinfo) { |
| visinfo = glXChooseVisual(dpy, scrnum, attribDouble); |
| if (!visinfo) { |
| fprintf(stderr, "Error: couldn't find RGB GLX visual\n"); |
| return; |
| } |
| } |
| |
| attr.background_pixel = 0; |
| attr.border_pixel = 0; |
| attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); |
| attr.event_mask = StructureNotifyMask | ExposureMask; |
| mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; |
| win = XCreateWindow(dpy, root, 0, 0, width, height, |
| 0, visinfo->depth, InputOutput, |
| visinfo->visual, mask, &attr); |
| |
| ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect ); |
| if (!ctx) { |
| fprintf(stderr, "Error: glXCreateContext failed\n"); |
| XDestroyWindow(dpy, win); |
| return; |
| } |
| |
| if (glXMakeCurrent(dpy, win, ctx)) { |
| check_functions( (const char *) glGetString(GL_EXTENSIONS) ); |
| } |
| else { |
| fprintf(stderr, "Error: glXMakeCurrent failed\n"); |
| } |
| |
| glXDestroyContext(dpy, ctx); |
| XDestroyWindow(dpy, win); |
| } |
| |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| char *displayName = NULL; |
| Display *dpy; |
| |
| dpy = XOpenDisplay(displayName); |
| if (!dpy) { |
| fprintf(stderr, "Error: unable to open display %s\n", displayName); |
| return -1; |
| } |
| |
| print_screen_info(dpy, 0, GL_TRUE); |
| |
| XCloseDisplay(dpy); |
| |
| return 0; |
| } |