| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * Interface between 'draw' module's output and the llvmpipe rasterizer/setup |
| * code. When the 'draw' module has finished filling a vertex buffer, the |
| * draw_arrays() functions below will be called. Loop over the vertices and |
| * call the point/line/tri setup functions. |
| * |
| * Authors |
| * Brian Paul |
| */ |
| |
| |
| #include "lp_setup_context.h" |
| #include "draw/draw_vbuf.h" |
| #include "draw/draw_vertex.h" |
| #include "util/u_memory.h" |
| |
| |
| #define LP_MAX_VBUF_INDEXES 1024 |
| #define LP_MAX_VBUF_SIZE 4096 |
| |
| |
| |
| /** cast wrapper */ |
| static struct lp_setup_context * |
| lp_setup_context(struct vbuf_render *vbr) |
| { |
| return (struct lp_setup_context *) vbr; |
| } |
| |
| |
| |
| static const struct vertex_info * |
| lp_setup_get_vertex_info(struct vbuf_render *vbr) |
| { |
| struct lp_setup_context *setup = lp_setup_context(vbr); |
| |
| /* Vertex size/info depends on the latest state. |
| * The draw module may have issued additional state-change commands. |
| */ |
| lp_setup_update_state(setup); |
| |
| return setup->vertex_info; |
| } |
| |
| |
| static boolean |
| lp_setup_allocate_vertices(struct vbuf_render *vbr, |
| ushort vertex_size, ushort nr_vertices) |
| { |
| struct lp_setup_context *setup = lp_setup_context(vbr); |
| unsigned size = vertex_size * nr_vertices; |
| |
| if (setup->vertex_buffer_size < size) { |
| align_free(setup->vertex_buffer); |
| setup->vertex_buffer = align_malloc(size, 16); |
| setup->vertex_buffer_size = size; |
| } |
| |
| setup->vertex_size = vertex_size; |
| setup->nr_vertices = nr_vertices; |
| |
| return setup->vertex_buffer != NULL; |
| } |
| |
| static void |
| lp_setup_release_vertices(struct vbuf_render *vbr) |
| { |
| /* keep the old allocation for next time */ |
| } |
| |
| static void * |
| lp_setup_map_vertices(struct vbuf_render *vbr) |
| { |
| struct lp_setup_context *setup = lp_setup_context(vbr); |
| return setup->vertex_buffer; |
| } |
| |
| static void |
| lp_setup_unmap_vertices(struct vbuf_render *vbr, |
| ushort min_index, |
| ushort max_index ) |
| { |
| struct lp_setup_context *setup = lp_setup_context(vbr); |
| assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size ); |
| /* do nothing */ |
| } |
| |
| |
| static boolean |
| lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim) |
| { |
| lp_setup_context(vbr)->prim = prim; |
| return TRUE; |
| } |
| |
| typedef const float (*const_float4_ptr)[4]; |
| |
| static INLINE const_float4_ptr get_vert( const void *vertex_buffer, |
| int index, |
| int stride ) |
| { |
| return (const_float4_ptr)((char *)vertex_buffer + index * stride); |
| } |
| |
| /** |
| * draw elements / indexed primitives |
| */ |
| static void |
| lp_setup_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr) |
| { |
| struct lp_setup_context *setup = lp_setup_context(vbr); |
| const unsigned stride = setup->vertex_info->size * sizeof(float); |
| const void *vertex_buffer = setup->vertex_buffer; |
| const boolean flatshade_first = setup->flatshade_first; |
| unsigned i; |
| |
| lp_setup_update_state(setup); |
| |
| switch (setup->prim) { |
| case PIPE_PRIM_POINTS: |
| for (i = 0; i < nr; i++) { |
| setup->point( setup, |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_LINES: |
| for (i = 1; i < nr; i += 2) { |
| setup->line( setup, |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_LINE_STRIP: |
| for (i = 1; i < nr; i ++) { |
| setup->line( setup, |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_LINE_LOOP: |
| for (i = 1; i < nr; i ++) { |
| setup->line( setup, |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| if (nr) { |
| setup->line( setup, |
| get_vert(vertex_buffer, indices[nr-1], stride), |
| get_vert(vertex_buffer, indices[0], stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_TRIANGLES: |
| for (i = 2; i < nr; i += 3) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-2], stride), |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_TRIANGLE_STRIP: |
| if (flatshade_first) { |
| for (i = 2; i < nr; i += 1) { |
| /* emit first triangle vertex as first triangle vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-2], stride), |
| get_vert(vertex_buffer, indices[i+(i&1)-1], stride), |
| get_vert(vertex_buffer, indices[i-(i&1)], stride) ); |
| |
| } |
| } |
| else { |
| for (i = 2; i < nr; i += 1) { |
| /* emit last triangle vertex as last triangle vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i+(i&1)-2], stride), |
| get_vert(vertex_buffer, indices[i-(i&1)-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_TRIANGLE_FAN: |
| if (flatshade_first) { |
| for (i = 2; i < nr; i += 1) { |
| /* emit first non-spoke vertex as first vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride), |
| get_vert(vertex_buffer, indices[0], stride) ); |
| } |
| } |
| else { |
| for (i = 2; i < nr; i += 1) { |
| /* emit last non-spoke vertex as last vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[0], stride), |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_QUADS: |
| /* GL quads don't follow provoking vertex convention */ |
| if (flatshade_first) { |
| /* emit last quad vertex as first triangle vertex */ |
| for (i = 3; i < nr; i += 4) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-0], stride), |
| get_vert(vertex_buffer, indices[i-3], stride), |
| get_vert(vertex_buffer, indices[i-2], stride) ); |
| |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-0], stride), |
| get_vert(vertex_buffer, indices[i-2], stride), |
| get_vert(vertex_buffer, indices[i-1], stride) ); |
| } |
| } |
| else { |
| /* emit last quad vertex as last triangle vertex */ |
| for (i = 3; i < nr; i += 4) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-3], stride), |
| get_vert(vertex_buffer, indices[i-2], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-2], stride), |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_QUAD_STRIP: |
| /* GL quad strips don't follow provoking vertex convention */ |
| if (flatshade_first) { |
| /* emit last quad vertex as first triangle vertex */ |
| for (i = 3; i < nr; i += 2) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-0], stride), |
| get_vert(vertex_buffer, indices[i-3], stride), |
| get_vert(vertex_buffer, indices[i-2], stride) ); |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-0], stride), |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-3], stride) ); |
| } |
| } |
| else { |
| /* emit last quad vertex as last triangle vertex */ |
| for (i = 3; i < nr; i += 2) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-3], stride), |
| get_vert(vertex_buffer, indices[i-2], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-3], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_POLYGON: |
| /* Almost same as tri fan but the _first_ vertex specifies the flat |
| * shading color. |
| */ |
| if (flatshade_first) { |
| /* emit first polygon vertex as first triangle vertex */ |
| for (i = 2; i < nr; i += 1) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[0], stride), |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride) ); |
| } |
| } |
| else { |
| /* emit first polygon vertex as last triangle vertex */ |
| for (i = 2; i < nr; i += 1) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, indices[i-1], stride), |
| get_vert(vertex_buffer, indices[i-0], stride), |
| get_vert(vertex_buffer, indices[0], stride) ); |
| } |
| } |
| break; |
| |
| default: |
| assert(0); |
| } |
| } |
| |
| |
| /** |
| * This function is hit when the draw module is working in pass-through mode. |
| * It's up to us to convert the vertex array into point/line/tri prims. |
| */ |
| static void |
| lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) |
| { |
| struct lp_setup_context *setup = lp_setup_context(vbr); |
| const unsigned stride = setup->vertex_info->size * sizeof(float); |
| const void *vertex_buffer = |
| (void *) get_vert(setup->vertex_buffer, start, stride); |
| const boolean flatshade_first = setup->flatshade_first; |
| unsigned i; |
| |
| lp_setup_update_state(setup); |
| |
| switch (setup->prim) { |
| case PIPE_PRIM_POINTS: |
| for (i = 0; i < nr; i++) { |
| setup->point( setup, |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_LINES: |
| for (i = 1; i < nr; i += 2) { |
| setup->line( setup, |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_LINE_STRIP: |
| for (i = 1; i < nr; i ++) { |
| setup->line( setup, |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_LINE_LOOP: |
| for (i = 1; i < nr; i ++) { |
| setup->line( setup, |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| if (nr) { |
| setup->line( setup, |
| get_vert(vertex_buffer, nr-1, stride), |
| get_vert(vertex_buffer, 0, stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_TRIANGLES: |
| for (i = 2; i < nr; i += 3) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-2, stride), |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| break; |
| |
| case PIPE_PRIM_TRIANGLE_STRIP: |
| if (flatshade_first) { |
| for (i = 2; i < nr; i++) { |
| /* emit first triangle vertex as first triangle vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-2, stride), |
| get_vert(vertex_buffer, i+(i&1)-1, stride), |
| get_vert(vertex_buffer, i-(i&1), stride) ); |
| } |
| } |
| else { |
| for (i = 2; i < nr; i++) { |
| /* emit last triangle vertex as last triangle vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i+(i&1)-2, stride), |
| get_vert(vertex_buffer, i-(i&1)-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_TRIANGLE_FAN: |
| if (flatshade_first) { |
| for (i = 2; i < nr; i += 1) { |
| /* emit first non-spoke vertex as first vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride), |
| get_vert(vertex_buffer, 0, stride) ); |
| } |
| } |
| else { |
| for (i = 2; i < nr; i += 1) { |
| /* emit last non-spoke vertex as last vertex */ |
| setup->triangle( setup, |
| get_vert(vertex_buffer, 0, stride), |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_QUADS: |
| /* GL quads don't follow provoking vertex convention */ |
| if (flatshade_first) { |
| /* emit last quad vertex as first triangle vertex */ |
| for (i = 3; i < nr; i += 4) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-0, stride), |
| get_vert(vertex_buffer, i-3, stride), |
| get_vert(vertex_buffer, i-2, stride) ); |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-0, stride), |
| get_vert(vertex_buffer, i-2, stride), |
| get_vert(vertex_buffer, i-1, stride) ); |
| } |
| } |
| else { |
| /* emit last quad vertex as last triangle vertex */ |
| for (i = 3; i < nr; i += 4) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-3, stride), |
| get_vert(vertex_buffer, i-2, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-2, stride), |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_QUAD_STRIP: |
| /* GL quad strips don't follow provoking vertex convention */ |
| if (flatshade_first) { |
| /* emit last quad vertex as first triangle vertex */ |
| for (i = 3; i < nr; i += 2) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-0, stride), |
| get_vert(vertex_buffer, i-3, stride), |
| get_vert(vertex_buffer, i-2, stride) ); |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-0, stride), |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-3, stride) ); |
| } |
| } |
| else { |
| /* emit last quad vertex as last triangle vertex */ |
| for (i = 3; i < nr; i += 2) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-3, stride), |
| get_vert(vertex_buffer, i-2, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-3, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| } |
| break; |
| |
| case PIPE_PRIM_POLYGON: |
| /* Almost same as tri fan but the _first_ vertex specifies the flat |
| * shading color. |
| */ |
| if (flatshade_first) { |
| /* emit first polygon vertex as first triangle vertex */ |
| for (i = 2; i < nr; i += 1) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, 0, stride), |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride) ); |
| } |
| } |
| else { |
| /* emit first polygon vertex as last triangle vertex */ |
| for (i = 2; i < nr; i += 1) { |
| setup->triangle( setup, |
| get_vert(vertex_buffer, i-1, stride), |
| get_vert(vertex_buffer, i-0, stride), |
| get_vert(vertex_buffer, 0, stride) ); |
| } |
| } |
| break; |
| |
| default: |
| assert(0); |
| } |
| } |
| |
| |
| |
| static void |
| lp_setup_vbuf_destroy(struct vbuf_render *vbr) |
| { |
| struct lp_setup_context *setup = lp_setup_context(vbr); |
| if (setup->vertex_buffer) { |
| align_free(setup->vertex_buffer); |
| setup->vertex_buffer = NULL; |
| } |
| lp_setup_destroy(setup); |
| } |
| |
| |
| /** |
| * Create the post-transform vertex handler for the given context. |
| */ |
| void |
| lp_setup_init_vbuf(struct lp_setup_context *setup) |
| { |
| setup->base.max_indices = LP_MAX_VBUF_INDEXES; |
| setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE; |
| |
| setup->base.get_vertex_info = lp_setup_get_vertex_info; |
| setup->base.allocate_vertices = lp_setup_allocate_vertices; |
| setup->base.map_vertices = lp_setup_map_vertices; |
| setup->base.unmap_vertices = lp_setup_unmap_vertices; |
| setup->base.set_primitive = lp_setup_set_primitive; |
| setup->base.draw_elements = lp_setup_draw_elements; |
| setup->base.draw_arrays = lp_setup_draw_arrays; |
| setup->base.release_vertices = lp_setup_release_vertices; |
| setup->base.destroy = lp_setup_vbuf_destroy; |
| } |