| /* $Id: gl.h,v 1.9 1999/10/15 21:59:23 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.1 |
| * |
| * Copyright (C) 1999 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| |
| |
| #ifndef GL_H |
| #define GL_H |
| |
| #if defined(USE_MGL_NAMESPACE) |
| #include "gl_mangle.h" |
| #endif |
| |
| |
| #if defined(__BEOS__) |
| #include <stdlib.h> /* to get some BeOS-isms */ |
| #endif |
| |
| |
| #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) |
| #define OPENSTEP |
| #endif |
| |
| |
| #if defined(_WIN32) && !defined(__WIN32__) |
| # define __WIN32__ |
| #endif |
| |
| #if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__)) |
| # pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ |
| # pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ |
| # pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ |
| # pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ |
| # pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ |
| # if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ |
| # define GLAPI __declspec(dllexport) |
| # define WGLAPI __declspec(dllexport) |
| # elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ |
| # define GLAPI __declspec(dllimport) |
| # define WGLAPI __declspec(dllimport) |
| # else /* for use with static link lib build of Win32 edition only */ |
| # define GLAPI extern |
| # define WGLAPI __declspec(dllimport) |
| # endif /* _STATIC_MESA support */ |
| # define GLAPIENTRY __stdcall |
| # define GLCALLBACK __stdcall |
| # define GLWINAPI __stdcall |
| # define GLWINAPIV __cdecl |
| #else |
| /* non-Windows compilation */ |
| # define GLAPI extern |
| # define GLAPIENTRY |
| # define GLCALLBACK |
| # define GLWINAPI |
| # define GLWINAPIV |
| #endif /* WIN32 / CYGWIN32 bracket */ |
| |
| /* compatability guard so we don't need to change client code */ |
| |
| #if defined(_WIN32) && !defined(_WINDEF_) && !defined(OPENSTEP) |
| # if !defined(MESA_MINWARN) |
| # pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" ) |
| # pragma message( "----: and PROC typedef. If you receive compiler warnings about either ") |
| # pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/gl.h" ) |
| # endif |
| # define CALLBACK GLCALLBACK |
| typedef int (GLAPIENTRY *PROC)(); |
| typedef void *HGLRC; |
| typedef void *HDC; |
| typedef unsigned long COLORREF; |
| #endif |
| |
| #if defined(_WIN32) && !defined(_WINGDI_) && !defined(OPENSTEP) |
| # if !defined(MESA_MINWARN) |
| # pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" ) |
| # pragma message( "----: and macros. If you receive compiler warnings about any being multiply ") |
| # pragma message( "----: defined you should include WINDOWS.H priot to gl/gl.h" ) |
| # endif |
| # define WGL_FONT_LINES 0 |
| # define WGL_FONT_POLYGONS 1 |
| # ifdef UNICODE |
| # define wglUseFontBitmaps wglUseFontBitmapsW |
| # define wglUseFontOutlines wglUseFontOutlinesW |
| # else |
| # define wglUseFontBitmaps wglUseFontBitmapsA |
| # define wglUseFontOutlines wglUseFontOutlinesA |
| # endif /* !UNICODE */ |
| typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; |
| typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; |
| typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; |
| #include <gl/mesa_wgl.h> |
| #endif |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| #ifdef macintosh |
| #pragma enumsalwaysint on |
| #if PRAGMA_IMPORT_SUPPORTED |
| #pragma import on |
| #endif |
| #endif |
| |
| |
| |
| /* |
| * Apps can test for this symbol to do conditional compilation if needed. |
| */ |
| #define MESA |
| |
| #define MESA_MAJOR_VERSION 3 |
| #define MESA_MINOR_VERSION 1 |
| |
| |
| #define GL_VERSION_1_1 1 |
| #define GL_VERSION_1_2 1 |
| |
| |
| /* |
| * |
| * Enumerations |
| * |
| */ |
| |
| typedef enum { |
| /* Boolean values */ |
| GL_FALSE = 0, |
| GL_TRUE = 1, |
| |
| /* Data types */ |
| GL_BYTE = 0x1400, |
| GL_UNSIGNED_BYTE = 0x1401, |
| GL_SHORT = 0x1402, |
| GL_UNSIGNED_SHORT = 0x1403, |
| GL_INT = 0x1404, |
| GL_UNSIGNED_INT = 0x1405, |
| GL_FLOAT = 0x1406, |
| GL_DOUBLE = 0x140A, |
| GL_2_BYTES = 0x1407, |
| GL_3_BYTES = 0x1408, |
| GL_4_BYTES = 0x1409, |
| |
| /* Primitives */ |
| GL_POINTS = 0x0000, |
| GL_LINES = 0x0001, |
| GL_LINE_LOOP = 0x0002, |
| GL_LINE_STRIP = 0x0003, |
| GL_TRIANGLES = 0x0004, |
| GL_TRIANGLE_STRIP = 0x0005, |
| GL_TRIANGLE_FAN = 0x0006, |
| GL_QUADS = 0x0007, |
| GL_QUAD_STRIP = 0x0008, |
| GL_POLYGON = 0x0009, |
| |
| /* Vertex Arrays */ |
| GL_VERTEX_ARRAY = 0x8074, |
| GL_NORMAL_ARRAY = 0x8075, |
| GL_COLOR_ARRAY = 0x8076, |
| GL_INDEX_ARRAY = 0x8077, |
| GL_TEXTURE_COORD_ARRAY = 0x8078, |
| GL_EDGE_FLAG_ARRAY = 0x8079, |
| GL_VERTEX_ARRAY_SIZE = 0x807A, |
| GL_VERTEX_ARRAY_TYPE = 0x807B, |
| GL_VERTEX_ARRAY_STRIDE = 0x807C, |
| GL_NORMAL_ARRAY_TYPE = 0x807E, |
| GL_NORMAL_ARRAY_STRIDE = 0x807F, |
| GL_COLOR_ARRAY_SIZE = 0x8081, |
| GL_COLOR_ARRAY_TYPE = 0x8082, |
| GL_COLOR_ARRAY_STRIDE = 0x8083, |
| GL_INDEX_ARRAY_TYPE = 0x8085, |
| GL_INDEX_ARRAY_STRIDE = 0x8086, |
| GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, |
| GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, |
| GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, |
| GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, |
| GL_VERTEX_ARRAY_POINTER = 0x808E, |
| GL_NORMAL_ARRAY_POINTER = 0x808F, |
| GL_COLOR_ARRAY_POINTER = 0x8090, |
| GL_INDEX_ARRAY_POINTER = 0x8091, |
| GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, |
| GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, |
| GL_V2F = 0x2A20, |
| GL_V3F = 0x2A21, |
| GL_C4UB_V2F = 0x2A22, |
| GL_C4UB_V3F = 0x2A23, |
| GL_C3F_V3F = 0x2A24, |
| GL_N3F_V3F = 0x2A25, |
| GL_C4F_N3F_V3F = 0x2A26, |
| GL_T2F_V3F = 0x2A27, |
| GL_T4F_V4F = 0x2A28, |
| GL_T2F_C4UB_V3F = 0x2A29, |
| GL_T2F_C3F_V3F = 0x2A2A, |
| GL_T2F_N3F_V3F = 0x2A2B, |
| GL_T2F_C4F_N3F_V3F = 0x2A2C, |
| GL_T4F_C4F_N3F_V4F = 0x2A2D, |
| |
| /* Matrix Mode */ |
| GL_MATRIX_MODE = 0x0BA0, |
| GL_MODELVIEW = 0x1700, |
| GL_PROJECTION = 0x1701, |
| GL_TEXTURE = 0x1702, |
| |
| /* Points */ |
| GL_POINT_SMOOTH = 0x0B10, |
| GL_POINT_SIZE = 0x0B11, |
| GL_POINT_SIZE_GRANULARITY = 0x0B13, |
| GL_POINT_SIZE_RANGE = 0x0B12, |
| |
| /* Lines */ |
| GL_LINE_SMOOTH = 0x0B20, |
| GL_LINE_STIPPLE = 0x0B24, |
| GL_LINE_STIPPLE_PATTERN = 0x0B25, |
| GL_LINE_STIPPLE_REPEAT = 0x0B26, |
| GL_LINE_WIDTH = 0x0B21, |
| GL_LINE_WIDTH_GRANULARITY = 0x0B23, |
| GL_LINE_WIDTH_RANGE = 0x0B22, |
| |
| /* Polygons */ |
| GL_POINT = 0x1B00, |
| GL_LINE = 0x1B01, |
| GL_FILL = 0x1B02, |
| GL_CW = 0x0900, |
| GL_CCW = 0x0901, |
| GL_FRONT = 0x0404, |
| GL_BACK = 0x0405, |
| GL_POLYGON_MODE = 0x0B40, |
| GL_POLYGON_SMOOTH = 0x0B41, |
| GL_POLYGON_STIPPLE = 0x0B42, |
| GL_EDGE_FLAG = 0x0B43, |
| GL_CULL_FACE = 0x0B44, |
| GL_CULL_FACE_MODE = 0x0B45, |
| GL_FRONT_FACE = 0x0B46, |
| GL_POLYGON_OFFSET_FACTOR = 0x8038, |
| GL_POLYGON_OFFSET_UNITS = 0x2A00, |
| GL_POLYGON_OFFSET_POINT = 0x2A01, |
| GL_POLYGON_OFFSET_LINE = 0x2A02, |
| GL_POLYGON_OFFSET_FILL = 0x8037, |
| |
| /* Display Lists */ |
| GL_COMPILE = 0x1300, |
| GL_COMPILE_AND_EXECUTE = 0x1301, |
| GL_LIST_BASE = 0x0B32, |
| GL_LIST_INDEX = 0x0B33, |
| GL_LIST_MODE = 0x0B30, |
| |
| /* Depth buffer */ |
| GL_NEVER = 0x0200, |
| GL_LESS = 0x0201, |
| GL_GEQUAL = 0x0206, |
| GL_LEQUAL = 0x0203, |
| GL_GREATER = 0x0204, |
| GL_NOTEQUAL = 0x0205, |
| GL_EQUAL = 0x0202, |
| GL_ALWAYS = 0x0207, |
| GL_DEPTH_TEST = 0x0B71, |
| GL_DEPTH_BITS = 0x0D56, |
| GL_DEPTH_CLEAR_VALUE = 0x0B73, |
| GL_DEPTH_FUNC = 0x0B74, |
| GL_DEPTH_RANGE = 0x0B70, |
| GL_DEPTH_WRITEMASK = 0x0B72, |
| GL_DEPTH_COMPONENT = 0x1902, |
| |
| /* Lighting */ |
| GL_LIGHTING = 0x0B50, |
| GL_LIGHT0 = 0x4000, |
| GL_LIGHT1 = 0x4001, |
| GL_LIGHT2 = 0x4002, |
| GL_LIGHT3 = 0x4003, |
| GL_LIGHT4 = 0x4004, |
| GL_LIGHT5 = 0x4005, |
| GL_LIGHT6 = 0x4006, |
| GL_LIGHT7 = 0x4007, |
| GL_SPOT_EXPONENT = 0x1205, |
| GL_SPOT_CUTOFF = 0x1206, |
| GL_CONSTANT_ATTENUATION = 0x1207, |
| GL_LINEAR_ATTENUATION = 0x1208, |
| GL_QUADRATIC_ATTENUATION = 0x1209, |
| GL_AMBIENT = 0x1200, |
| GL_DIFFUSE = 0x1201, |
| GL_SPECULAR = 0x1202, |
| GL_SHININESS = 0x1601, |
| GL_EMISSION = 0x1600, |
| GL_POSITION = 0x1203, |
| GL_SPOT_DIRECTION = 0x1204, |
| GL_AMBIENT_AND_DIFFUSE = 0x1602, |
| GL_COLOR_INDEXES = 0x1603, |
| GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, |
| GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, |
| GL_LIGHT_MODEL_AMBIENT = 0x0B53, |
| GL_FRONT_AND_BACK = 0x0408, |
| GL_SHADE_MODEL = 0x0B54, |
| GL_FLAT = 0x1D00, |
| GL_SMOOTH = 0x1D01, |
| GL_COLOR_MATERIAL = 0x0B57, |
| GL_COLOR_MATERIAL_FACE = 0x0B55, |
| GL_COLOR_MATERIAL_PARAMETER = 0x0B56, |
| GL_NORMALIZE = 0x0BA1, |
| |
| /* User clipping planes */ |
| GL_CLIP_PLANE0 = 0x3000, |
| GL_CLIP_PLANE1 = 0x3001, |
| GL_CLIP_PLANE2 = 0x3002, |
| GL_CLIP_PLANE3 = 0x3003, |
| GL_CLIP_PLANE4 = 0x3004, |
| GL_CLIP_PLANE5 = 0x3005, |
| |
| /* Accumulation buffer */ |
| GL_ACCUM_RED_BITS = 0x0D58, |
| GL_ACCUM_GREEN_BITS = 0x0D59, |
| GL_ACCUM_BLUE_BITS = 0x0D5A, |
| GL_ACCUM_ALPHA_BITS = 0x0D5B, |
| GL_ACCUM_CLEAR_VALUE = 0x0B80, |
| GL_ACCUM = 0x0100, |
| GL_ADD = 0x0104, |
| GL_LOAD = 0x0101, |
| GL_MULT = 0x0103, |
| GL_RETURN = 0x0102, |
| |
| /* Alpha testing */ |
| GL_ALPHA_TEST = 0x0BC0, |
| GL_ALPHA_TEST_REF = 0x0BC2, |
| GL_ALPHA_TEST_FUNC = 0x0BC1, |
| |
| /* Blending */ |
| GL_BLEND = 0x0BE2, |
| GL_BLEND_SRC = 0x0BE1, |
| GL_BLEND_DST = 0x0BE0, |
| GL_ZERO = 0, |
| GL_ONE = 1, |
| GL_SRC_COLOR = 0x0300, |
| GL_ONE_MINUS_SRC_COLOR = 0x0301, |
| GL_DST_COLOR = 0x0306, |
| GL_ONE_MINUS_DST_COLOR = 0x0307, |
| GL_SRC_ALPHA = 0x0302, |
| GL_ONE_MINUS_SRC_ALPHA = 0x0303, |
| GL_DST_ALPHA = 0x0304, |
| GL_ONE_MINUS_DST_ALPHA = 0x0305, |
| GL_SRC_ALPHA_SATURATE = 0x0308, |
| GL_CONSTANT_COLOR = 0x8001, |
| GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, |
| GL_CONSTANT_ALPHA = 0x8003, |
| GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, |
| |
| /* Render Mode */ |
| GL_FEEDBACK = 0x1C01, |
| GL_RENDER = 0x1C00, |
| GL_SELECT = 0x1C02, |
| |
| /* Feedback */ |
| GL_2D = 0x0600, |
| GL_3D = 0x0601, |
| GL_3D_COLOR = 0x0602, |
| GL_3D_COLOR_TEXTURE = 0x0603, |
| GL_4D_COLOR_TEXTURE = 0x0604, |
| GL_POINT_TOKEN = 0x0701, |
| GL_LINE_TOKEN = 0x0702, |
| GL_LINE_RESET_TOKEN = 0x0707, |
| GL_POLYGON_TOKEN = 0x0703, |
| GL_BITMAP_TOKEN = 0x0704, |
| GL_DRAW_PIXEL_TOKEN = 0x0705, |
| GL_COPY_PIXEL_TOKEN = 0x0706, |
| GL_PASS_THROUGH_TOKEN = 0x0700, |
| GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, |
| GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, |
| GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, |
| |
| /* Selection */ |
| GL_SELECTION_BUFFER_POINTER = 0x0DF3, |
| GL_SELECTION_BUFFER_SIZE = 0x0DF4, |
| |
| /* Fog */ |
| GL_FOG = 0x0B60, |
| GL_FOG_MODE = 0x0B65, |
| GL_FOG_DENSITY = 0x0B62, |
| GL_FOG_COLOR = 0x0B66, |
| GL_FOG_INDEX = 0x0B61, |
| GL_FOG_START = 0x0B63, |
| GL_FOG_END = 0x0B64, |
| GL_LINEAR = 0x2601, |
| GL_EXP = 0x0800, |
| GL_EXP2 = 0x0801, |
| |
| /* Logic Ops */ |
| GL_LOGIC_OP = 0x0BF1, |
| GL_INDEX_LOGIC_OP = 0x0BF1, |
| GL_COLOR_LOGIC_OP = 0x0BF2, |
| GL_LOGIC_OP_MODE = 0x0BF0, |
| GL_CLEAR = 0x1500, |
| GL_SET = 0x150F, |
| GL_COPY = 0x1503, |
| GL_COPY_INVERTED = 0x150C, |
| GL_NOOP = 0x1505, |
| GL_INVERT = 0x150A, |
| GL_AND = 0x1501, |
| GL_NAND = 0x150E, |
| GL_OR = 0x1507, |
| GL_NOR = 0x1508, |
| GL_XOR = 0x1506, |
| GL_EQUIV = 0x1509, |
| GL_AND_REVERSE = 0x1502, |
| GL_AND_INVERTED = 0x1504, |
| GL_OR_REVERSE = 0x150B, |
| GL_OR_INVERTED = 0x150D, |
| |
| /* Stencil */ |
| GL_STENCIL_TEST = 0x0B90, |
| GL_STENCIL_WRITEMASK = 0x0B98, |
| GL_STENCIL_BITS = 0x0D57, |
| GL_STENCIL_FUNC = 0x0B92, |
| GL_STENCIL_VALUE_MASK = 0x0B93, |
| GL_STENCIL_REF = 0x0B97, |
| GL_STENCIL_FAIL = 0x0B94, |
| GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, |
| GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, |
| GL_STENCIL_CLEAR_VALUE = 0x0B91, |
| GL_STENCIL_INDEX = 0x1901, |
| GL_KEEP = 0x1E00, |
| GL_REPLACE = 0x1E01, |
| GL_INCR = 0x1E02, |
| GL_DECR = 0x1E03, |
| |
| /* Buffers, Pixel Drawing/Reading */ |
| GL_NONE = 0, |
| GL_LEFT = 0x0406, |
| GL_RIGHT = 0x0407, |
| /*GL_FRONT = 0x0404, */ |
| /*GL_BACK = 0x0405, */ |
| /*GL_FRONT_AND_BACK = 0x0408, */ |
| GL_FRONT_LEFT = 0x0400, |
| GL_FRONT_RIGHT = 0x0401, |
| GL_BACK_LEFT = 0x0402, |
| GL_BACK_RIGHT = 0x0403, |
| GL_AUX0 = 0x0409, |
| GL_AUX1 = 0x040A, |
| GL_AUX2 = 0x040B, |
| GL_AUX3 = 0x040C, |
| GL_COLOR_INDEX = 0x1900, |
| GL_RED = 0x1903, |
| GL_GREEN = 0x1904, |
| GL_BLUE = 0x1905, |
| GL_ALPHA = 0x1906, |
| GL_LUMINANCE = 0x1909, |
| GL_LUMINANCE_ALPHA = 0x190A, |
| GL_ALPHA_BITS = 0x0D55, |
| GL_RED_BITS = 0x0D52, |
| GL_GREEN_BITS = 0x0D53, |
| GL_BLUE_BITS = 0x0D54, |
| GL_INDEX_BITS = 0x0D51, |
| GL_SUBPIXEL_BITS = 0x0D50, |
| GL_AUX_BUFFERS = 0x0C00, |
| GL_READ_BUFFER = 0x0C02, |
| GL_DRAW_BUFFER = 0x0C01, |
| GL_DOUBLEBUFFER = 0x0C32, |
| GL_STEREO = 0x0C33, |
| GL_BITMAP = 0x1A00, |
| GL_COLOR = 0x1800, |
| GL_DEPTH = 0x1801, |
| GL_STENCIL = 0x1802, |
| GL_DITHER = 0x0BD0, |
| GL_RGB = 0x1907, |
| GL_RGBA = 0x1908, |
| |
| /* Implementation limits */ |
| GL_MAX_LIST_NESTING = 0x0B31, |
| GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, |
| GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, |
| GL_MAX_NAME_STACK_DEPTH = 0x0D37, |
| GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, |
| GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, |
| GL_MAX_EVAL_ORDER = 0x0D30, |
| GL_MAX_LIGHTS = 0x0D31, |
| GL_MAX_CLIP_PLANES = 0x0D32, |
| GL_MAX_TEXTURE_SIZE = 0x0D33, |
| GL_MAX_PIXEL_MAP_TABLE = 0x0D34, |
| GL_MAX_VIEWPORT_DIMS = 0x0D3A, |
| GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, |
| |
| /* Gets */ |
| GL_ATTRIB_STACK_DEPTH = 0x0BB0, |
| GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, |
| GL_COLOR_CLEAR_VALUE = 0x0C22, |
| GL_COLOR_WRITEMASK = 0x0C23, |
| GL_CURRENT_INDEX = 0x0B01, |
| GL_CURRENT_COLOR = 0x0B00, |
| GL_CURRENT_NORMAL = 0x0B02, |
| GL_CURRENT_RASTER_COLOR = 0x0B04, |
| GL_CURRENT_RASTER_DISTANCE = 0x0B09, |
| GL_CURRENT_RASTER_INDEX = 0x0B05, |
| GL_CURRENT_RASTER_POSITION = 0x0B07, |
| GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, |
| GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, |
| GL_CURRENT_TEXTURE_COORDS = 0x0B03, |
| GL_INDEX_CLEAR_VALUE = 0x0C20, |
| GL_INDEX_MODE = 0x0C30, |
| GL_INDEX_WRITEMASK = 0x0C21, |
| GL_MODELVIEW_MATRIX = 0x0BA6, |
| GL_MODELVIEW_STACK_DEPTH = 0x0BA3, |
| GL_NAME_STACK_DEPTH = 0x0D70, |
| GL_PROJECTION_MATRIX = 0x0BA7, |
| GL_PROJECTION_STACK_DEPTH = 0x0BA4, |
| GL_RENDER_MODE = 0x0C40, |
| GL_RGBA_MODE = 0x0C31, |
| GL_TEXTURE_MATRIX = 0x0BA8, |
| GL_TEXTURE_STACK_DEPTH = 0x0BA5, |
| GL_VIEWPORT = 0x0BA2, |
| |
| /* Evaluators */ |
| GL_AUTO_NORMAL = 0x0D80, |
| GL_MAP1_COLOR_4 = 0x0D90, |
| GL_MAP1_GRID_DOMAIN = 0x0DD0, |
| GL_MAP1_GRID_SEGMENTS = 0x0DD1, |
| GL_MAP1_INDEX = 0x0D91, |
| GL_MAP1_NORMAL = 0x0D92, |
| GL_MAP1_TEXTURE_COORD_1 = 0x0D93, |
| GL_MAP1_TEXTURE_COORD_2 = 0x0D94, |
| GL_MAP1_TEXTURE_COORD_3 = 0x0D95, |
| GL_MAP1_TEXTURE_COORD_4 = 0x0D96, |
| GL_MAP1_VERTEX_3 = 0x0D97, |
| GL_MAP1_VERTEX_4 = 0x0D98, |
| GL_MAP2_COLOR_4 = 0x0DB0, |
| GL_MAP2_GRID_DOMAIN = 0x0DD2, |
| GL_MAP2_GRID_SEGMENTS = 0x0DD3, |
| GL_MAP2_INDEX = 0x0DB1, |
| GL_MAP2_NORMAL = 0x0DB2, |
| GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, |
| GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, |
| GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, |
| GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, |
| GL_MAP2_VERTEX_3 = 0x0DB7, |
| GL_MAP2_VERTEX_4 = 0x0DB8, |
| GL_COEFF = 0x0A00, |
| GL_DOMAIN = 0x0A02, |
| GL_ORDER = 0x0A01, |
| |
| /* Hints */ |
| GL_FOG_HINT = 0x0C54, |
| GL_LINE_SMOOTH_HINT = 0x0C52, |
| GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, |
| GL_POINT_SMOOTH_HINT = 0x0C51, |
| GL_POLYGON_SMOOTH_HINT = 0x0C53, |
| GL_DONT_CARE = 0x1100, |
| GL_FASTEST = 0x1101, |
| GL_NICEST = 0x1102, |
| |
| /* Scissor box */ |
| GL_SCISSOR_TEST = 0x0C11, |
| GL_SCISSOR_BOX = 0x0C10, |
| |
| /* Pixel Mode / Transfer */ |
| GL_MAP_COLOR = 0x0D10, |
| GL_MAP_STENCIL = 0x0D11, |
| GL_INDEX_SHIFT = 0x0D12, |
| GL_INDEX_OFFSET = 0x0D13, |
| GL_RED_SCALE = 0x0D14, |
| GL_RED_BIAS = 0x0D15, |
| GL_GREEN_SCALE = 0x0D18, |
| GL_GREEN_BIAS = 0x0D19, |
| GL_BLUE_SCALE = 0x0D1A, |
| GL_BLUE_BIAS = 0x0D1B, |
| GL_ALPHA_SCALE = 0x0D1C, |
| GL_ALPHA_BIAS = 0x0D1D, |
| GL_DEPTH_SCALE = 0x0D1E, |
| GL_DEPTH_BIAS = 0x0D1F, |
| GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, |
| GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, |
| GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, |
| GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, |
| GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, |
| GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, |
| GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, |
| GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, |
| GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, |
| GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, |
| GL_PIXEL_MAP_S_TO_S = 0x0C71, |
| GL_PIXEL_MAP_I_TO_I = 0x0C70, |
| GL_PIXEL_MAP_I_TO_R = 0x0C72, |
| GL_PIXEL_MAP_I_TO_G = 0x0C73, |
| GL_PIXEL_MAP_I_TO_B = 0x0C74, |
| GL_PIXEL_MAP_I_TO_A = 0x0C75, |
| GL_PIXEL_MAP_R_TO_R = 0x0C76, |
| GL_PIXEL_MAP_G_TO_G = 0x0C77, |
| GL_PIXEL_MAP_B_TO_B = 0x0C78, |
| GL_PIXEL_MAP_A_TO_A = 0x0C79, |
| GL_PACK_ALIGNMENT = 0x0D05, |
| GL_PACK_LSB_FIRST = 0x0D01, |
| GL_PACK_ROW_LENGTH = 0x0D02, |
| GL_PACK_SKIP_PIXELS = 0x0D04, |
| GL_PACK_SKIP_ROWS = 0x0D03, |
| GL_PACK_SWAP_BYTES = 0x0D00, |
| GL_UNPACK_ALIGNMENT = 0x0CF5, |
| GL_UNPACK_LSB_FIRST = 0x0CF1, |
| GL_UNPACK_ROW_LENGTH = 0x0CF2, |
| GL_UNPACK_SKIP_PIXELS = 0x0CF4, |
| GL_UNPACK_SKIP_ROWS = 0x0CF3, |
| GL_UNPACK_SWAP_BYTES = 0x0CF0, |
| GL_ZOOM_X = 0x0D16, |
| GL_ZOOM_Y = 0x0D17, |
| |
| /* Texture mapping */ |
| GL_TEXTURE_ENV = 0x2300, |
| GL_TEXTURE_ENV_MODE = 0x2200, |
| GL_TEXTURE_1D = 0x0DE0, |
| GL_TEXTURE_2D = 0x0DE1, |
| GL_TEXTURE_WRAP_S = 0x2802, |
| GL_TEXTURE_WRAP_T = 0x2803, |
| GL_TEXTURE_MAG_FILTER = 0x2800, |
| GL_TEXTURE_MIN_FILTER = 0x2801, |
| GL_TEXTURE_ENV_COLOR = 0x2201, |
| GL_TEXTURE_GEN_S = 0x0C60, |
| GL_TEXTURE_GEN_T = 0x0C61, |
| GL_TEXTURE_GEN_MODE = 0x2500, |
| GL_TEXTURE_BORDER_COLOR = 0x1004, |
| GL_TEXTURE_WIDTH = 0x1000, |
| GL_TEXTURE_HEIGHT = 0x1001, |
| GL_TEXTURE_BORDER = 0x1005, |
| GL_TEXTURE_COMPONENTS = 0x1003, |
| GL_TEXTURE_RED_SIZE = 0x805C, |
| GL_TEXTURE_GREEN_SIZE = 0x805D, |
| GL_TEXTURE_BLUE_SIZE = 0x805E, |
| GL_TEXTURE_ALPHA_SIZE = 0x805F, |
| GL_TEXTURE_LUMINANCE_SIZE = 0x8060, |
| GL_TEXTURE_INTENSITY_SIZE = 0x8061, |
| GL_NEAREST_MIPMAP_NEAREST = 0x2700, |
| GL_NEAREST_MIPMAP_LINEAR = 0x2702, |
| GL_LINEAR_MIPMAP_NEAREST = 0x2701, |
| GL_LINEAR_MIPMAP_LINEAR = 0x2703, |
| GL_OBJECT_LINEAR = 0x2401, |
| GL_OBJECT_PLANE = 0x2501, |
| GL_EYE_LINEAR = 0x2400, |
| GL_EYE_PLANE = 0x2502, |
| GL_SPHERE_MAP = 0x2402, |
| GL_DECAL = 0x2101, |
| GL_MODULATE = 0x2100, |
| GL_NEAREST = 0x2600, |
| GL_REPEAT = 0x2901, |
| GL_CLAMP = 0x2900, |
| GL_S = 0x2000, |
| GL_T = 0x2001, |
| GL_R = 0x2002, |
| GL_Q = 0x2003, |
| GL_TEXTURE_GEN_R = 0x0C62, |
| GL_TEXTURE_GEN_Q = 0x0C63, |
| |
| /* GL 1.1 texturing */ |
| GL_PROXY_TEXTURE_1D = 0x8063, |
| GL_PROXY_TEXTURE_2D = 0x8064, |
| GL_TEXTURE_PRIORITY = 0x8066, |
| GL_TEXTURE_RESIDENT = 0x8067, |
| GL_TEXTURE_BINDING_1D = 0x8068, |
| GL_TEXTURE_BINDING_2D = 0x8069, |
| GL_TEXTURE_INTERNAL_FORMAT = 0x1003, |
| |
| /* GL 1.2 texturing */ |
| GL_PACK_SKIP_IMAGES = 0x806B, |
| GL_PACK_IMAGE_HEIGHT = 0x806C, |
| GL_UNPACK_SKIP_IMAGES = 0x806D, |
| GL_UNPACK_IMAGE_HEIGHT = 0x806E, |
| GL_TEXTURE_3D = 0x806F, |
| GL_PROXY_TEXTURE_3D = 0x8070, |
| GL_TEXTURE_DEPTH = 0x8071, |
| GL_TEXTURE_WRAP_R = 0x8072, |
| GL_MAX_3D_TEXTURE_SIZE = 0x8073, |
| GL_TEXTURE_BINDING_3D = 0x806A, |
| |
| /* Internal texture formats (GL 1.1) */ |
| GL_ALPHA4 = 0x803B, |
| GL_ALPHA8 = 0x803C, |
| GL_ALPHA12 = 0x803D, |
| GL_ALPHA16 = 0x803E, |
| GL_LUMINANCE4 = 0x803F, |
| GL_LUMINANCE8 = 0x8040, |
| GL_LUMINANCE12 = 0x8041, |
| GL_LUMINANCE16 = 0x8042, |
| GL_LUMINANCE4_ALPHA4 = 0x8043, |
| GL_LUMINANCE6_ALPHA2 = 0x8044, |
| GL_LUMINANCE8_ALPHA8 = 0x8045, |
| GL_LUMINANCE12_ALPHA4 = 0x8046, |
| GL_LUMINANCE12_ALPHA12 = 0x8047, |
| GL_LUMINANCE16_ALPHA16 = 0x8048, |
| GL_INTENSITY = 0x8049, |
| GL_INTENSITY4 = 0x804A, |
| GL_INTENSITY8 = 0x804B, |
| GL_INTENSITY12 = 0x804C, |
| GL_INTENSITY16 = 0x804D, |
| GL_R3_G3_B2 = 0x2A10, |
| GL_RGB4 = 0x804F, |
| GL_RGB5 = 0x8050, |
| GL_RGB8 = 0x8051, |
| GL_RGB10 = 0x8052, |
| GL_RGB12 = 0x8053, |
| GL_RGB16 = 0x8054, |
| GL_RGBA2 = 0x8055, |
| GL_RGBA4 = 0x8056, |
| GL_RGB5_A1 = 0x8057, |
| GL_RGBA8 = 0x8058, |
| GL_RGB10_A2 = 0x8059, |
| GL_RGBA12 = 0x805A, |
| GL_RGBA16 = 0x805B, |
| |
| /* Utility */ |
| GL_VENDOR = 0x1F00, |
| GL_RENDERER = 0x1F01, |
| GL_VERSION = 0x1F02, |
| GL_EXTENSIONS = 0x1F03, |
| |
| /* Errors */ |
| GL_INVALID_VALUE = 0x0501, |
| GL_INVALID_ENUM = 0x0500, |
| GL_INVALID_OPERATION = 0x0502, |
| GL_STACK_OVERFLOW = 0x0503, |
| GL_STACK_UNDERFLOW = 0x0504, |
| GL_OUT_OF_MEMORY = 0x0505, |
| |
| /* |
| * Extensions |
| */ |
| |
| /* GL_EXT_blend_minmax and GL_EXT_blend_color */ |
| GL_CONSTANT_COLOR_EXT = 0x8001, |
| GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, |
| GL_CONSTANT_ALPHA_EXT = 0x8003, |
| GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, |
| GL_BLEND_EQUATION_EXT = 0x8009, |
| GL_MIN_EXT = 0x8007, |
| GL_MAX_EXT = 0x8008, |
| GL_FUNC_ADD_EXT = 0x8006, |
| GL_FUNC_SUBTRACT_EXT = 0x800A, |
| GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, |
| GL_BLEND_COLOR_EXT = 0x8005, |
| |
| /* GL_EXT_polygon_offset */ |
| GL_POLYGON_OFFSET_EXT = 0x8037, |
| GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, |
| GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, |
| |
| /* GL_EXT_vertex_array */ |
| GL_VERTEX_ARRAY_EXT = 0x8074, |
| GL_NORMAL_ARRAY_EXT = 0x8075, |
| GL_COLOR_ARRAY_EXT = 0x8076, |
| GL_INDEX_ARRAY_EXT = 0x8077, |
| GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, |
| GL_EDGE_FLAG_ARRAY_EXT = 0x8079, |
| GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, |
| GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, |
| GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, |
| GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, |
| GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, |
| GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, |
| GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, |
| GL_COLOR_ARRAY_SIZE_EXT = 0x8081, |
| GL_COLOR_ARRAY_TYPE_EXT = 0x8082, |
| GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, |
| GL_COLOR_ARRAY_COUNT_EXT = 0x8084, |
| GL_INDEX_ARRAY_TYPE_EXT = 0x8085, |
| GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, |
| GL_INDEX_ARRAY_COUNT_EXT = 0x8087, |
| GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, |
| GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, |
| GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, |
| GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, |
| GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, |
| GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, |
| GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, |
| GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, |
| GL_COLOR_ARRAY_POINTER_EXT = 0x8090, |
| GL_INDEX_ARRAY_POINTER_EXT = 0x8091, |
| GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, |
| GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, |
| |
| /* GL_EXT_texture_object */ |
| GL_TEXTURE_PRIORITY_EXT = 0x8066, |
| GL_TEXTURE_RESIDENT_EXT = 0x8067, |
| GL_TEXTURE_1D_BINDING_EXT = 0x8068, |
| GL_TEXTURE_2D_BINDING_EXT = 0x8069, |
| |
| /* GL_EXT_texture3D */ |
| GL_PACK_SKIP_IMAGES_EXT = 0x806B, |
| GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, |
| GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, |
| GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, |
| GL_TEXTURE_3D_EXT = 0x806F, |
| GL_PROXY_TEXTURE_3D_EXT = 0x8070, |
| GL_TEXTURE_DEPTH_EXT = 0x8071, |
| GL_TEXTURE_WRAP_R_EXT = 0x8072, |
| GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, |
| GL_TEXTURE_3D_BINDING_EXT = 0x806A, |
| |
| /* GL_EXT_paletted_texture */ |
| GL_TABLE_TOO_LARGE_EXT = 0x8031, |
| GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, |
| GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, |
| GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, |
| GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, |
| GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, |
| GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, |
| GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, |
| GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, |
| GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, |
| GL_COLOR_INDEX1_EXT = 0x80E2, |
| GL_COLOR_INDEX2_EXT = 0x80E3, |
| GL_COLOR_INDEX4_EXT = 0x80E4, |
| GL_COLOR_INDEX8_EXT = 0x80E5, |
| GL_COLOR_INDEX12_EXT = 0x80E6, |
| GL_COLOR_INDEX16_EXT = 0x80E7, |
| |
| /* GL_EXT_shared_texture_palette */ |
| GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, |
| |
| /* GL_EXT_point_parameters */ |
| GL_POINT_SIZE_MIN_EXT = 0x8126, |
| GL_POINT_SIZE_MAX_EXT = 0x8127, |
| GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, |
| GL_DISTANCE_ATTENUATION_EXT = 0x8129, |
| |
| /* GL_EXT_rescale_normal */ |
| GL_RESCALE_NORMAL_EXT = 0x803A, |
| |
| /* GL_EXT_abgr */ |
| GL_ABGR_EXT = 0x8000, |
| |
| /* GL_EXT_stencil_wrap */ |
| GL_INCR_WRAP_EXT = 0x8507, |
| GL_DECR_WRAP_EXT = 0x8508, |
| |
| /* GL_SGIS_texture_edge_clamp */ |
| GL_CLAMP_TO_EDGE_SGIS = 0x812F, |
| |
| /* GL_INGR_blend_func_separate */ |
| GL_BLEND_DST_RGB_INGR = 0x80C8, |
| GL_BLEND_SRC_RGB_INGR = 0x80C9, |
| GL_BLEND_DST_ALPHA_INGR = 0x80CA, |
| GL_BLEND_SRC_ALPHA_INGR = 0x80CB, |
| |
| /* OpenGL 1.2 */ |
| GL_RESCALE_NORMAL = 0x803A, |
| GL_CLAMP_TO_EDGE = 0x812F, |
| GL_MAX_ELEMENTS_VERTICES = 0xF0E8, |
| GL_MAX_ELEMENTS_INDICES = 0xF0E9, |
| GL_BGR = 0x80E0, |
| GL_BGRA = 0x80E1, |
| GL_UNSIGNED_BYTE_3_3_2 = 0x8032, |
| GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, |
| GL_UNSIGNED_SHORT_5_6_5 = 0x8363, |
| GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, |
| GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, |
| GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, |
| GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, |
| GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, |
| GL_UNSIGNED_INT_8_8_8_8 = 0x8035, |
| GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, |
| GL_UNSIGNED_INT_10_10_10_2 = 0x8036, |
| GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, |
| GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, |
| GL_SINGLE_COLOR = 0x81F9, |
| GL_SEPARATE_SPECULAR_COLOR = 0x81FA, |
| GL_TEXTURE_MIN_LOD = 0x813A, |
| GL_TEXTURE_MAX_LOD = 0x813B, |
| GL_TEXTURE_BASE_LEVEL = 0x813C, |
| GL_TEXTURE_MAX_LEVEL = 0x813D, |
| |
| /* GL_ARB_multitexture */ |
| GL_TEXTURE0_ARB = 0x84C0, |
| GL_TEXTURE1_ARB = 0x84C1, |
| GL_TEXTURE2_ARB = 0x84C2, |
| GL_TEXTURE3_ARB = 0x84C3, |
| GL_TEXTURE4_ARB = 0x84C4, |
| GL_TEXTURE5_ARB = 0x84C5, |
| GL_TEXTURE6_ARB = 0x84C6, |
| GL_TEXTURE7_ARB = 0x84C7, |
| GL_TEXTURE8_ARB = 0x84C8, |
| GL_TEXTURE9_ARB = 0x84C9, |
| GL_TEXTURE10_ARB = 0x84CA, |
| GL_TEXTURE11_ARB = 0x84CB, |
| GL_TEXTURE12_ARB = 0x84CC, |
| GL_TEXTURE13_ARB = 0x84CD, |
| GL_TEXTURE14_ARB = 0x84CE, |
| GL_TEXTURE15_ARB = 0x84CF, |
| GL_TEXTURE16_ARB = 0x84D0, |
| GL_TEXTURE17_ARB = 0x84D1, |
| GL_TEXTURE18_ARB = 0x84D2, |
| GL_TEXTURE19_ARB = 0x84D3, |
| GL_TEXTURE20_ARB = 0x84D4, |
| GL_TEXTURE21_ARB = 0x84D5, |
| GL_TEXTURE22_ARB = 0x84D6, |
| GL_TEXTURE23_ARB = 0x84D7, |
| GL_TEXTURE24_ARB = 0x84D8, |
| GL_TEXTURE25_ARB = 0x84D9, |
| GL_TEXTURE26_ARB = 0x84DA, |
| GL_TEXTURE27_ARB = 0x84DB, |
| GL_TEXTURE28_ARB = 0x84DC, |
| GL_TEXTURE29_ARB = 0x84DD, |
| GL_TEXTURE30_ARB = 0x84DE, |
| GL_TEXTURE31_ARB = 0x84DF, |
| GL_ACTIVE_TEXTURE_ARB = 0x84E0, |
| GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, |
| GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, |
| |
| /* |
| * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) |
| */ |
| /* GL_EXT_color_table */ |
| GL_COLOR_TABLE = 0x80D0, |
| GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, |
| GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, |
| GL_PROXY_COLOR_TABLE = 0x80D3, |
| GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, |
| GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, |
| GL_COLOR_TABLE_SCALE = 0x80D6, |
| GL_COLOR_TABLE_BIAS = 0x80D7, |
| GL_COLOR_TABLE_FORMAT = 0x80D8, |
| GL_COLOR_TABLE_WIDTH = 0x80D9, |
| GL_COLOR_TABLE_RED_SIZE = 0x80DA, |
| GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, |
| GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, |
| GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, |
| GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, |
| GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, |
| |
| /* GL_EXT_convolution and GL_HP_convolution_border_modes */ |
| GL_CONVOLUTION_1D = 0x8010, |
| GL_CONVOLUTION_2D = 0x8011, |
| GL_SEPARABLE_2D = 0x8012, |
| GL_CONVOLUTION_BORDER_MODE = 0x8013, |
| GL_CONVOLUTION_FILTER_SCALE = 0x8014, |
| GL_CONVOLUTION_FILTER_BIAS = 0x8015, |
| GL_REDUCE = 0x8016, |
| GL_CONVOLUTION_FORMAT = 0x8017, |
| GL_CONVOLUTION_WIDTH = 0x8018, |
| GL_CONVOLUTION_HEIGHT = 0x8019, |
| GL_MAX_CONVOLUTION_WIDTH = 0x801A, |
| GL_MAX_CONVOLUTION_HEIGHT = 0x801B, |
| GL_POST_CONVOLUTION_RED_SCALE = 0x801C, |
| GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, |
| GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, |
| GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, |
| GL_POST_CONVOLUTION_RED_BIAS = 0x8020, |
| GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, |
| GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, |
| GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, |
| GL_CONSTANT_BORDER = 0x8151, |
| GL_REPLICATE_BORDER = 0x8153, |
| GL_CONVOLUTION_BORDER_COLOR = 0x8154, |
| |
| /* GL_SGI_color_matrix */ |
| GL_COLOR_MATRIX = 0x80B1, |
| GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, |
| GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, |
| GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, |
| GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, |
| GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, |
| GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, |
| GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, |
| GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, |
| GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, |
| GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, |
| |
| /* GL_EXT_histogram */ |
| GL_HISTOGRAM = 0x8024, |
| GL_PROXY_HISTOGRAM = 0x8025, |
| GL_HISTOGRAM_WIDTH = 0x8026, |
| GL_HISTOGRAM_FORMAT = 0x8027, |
| GL_HISTOGRAM_RED_SIZE = 0x8028, |
| GL_HISTOGRAM_GREEN_SIZE = 0x8029, |
| GL_HISTOGRAM_BLUE_SIZE = 0x802A, |
| GL_HISTOGRAM_ALPHA_SIZE = 0x802B, |
| GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, |
| GL_HISTOGRAM_SINK = 0x802D, |
| GL_MINMAX = 0x802E, |
| GL_MINMAX_FORMAT = 0x802F, |
| GL_MINMAX_SINK = 0x8030, |
| GL_TABLE_TOO_LARGE = 0x8031, |
| |
| /* GL_NV_texgen_reflection (nVidia) */ |
| GL_NORMAL_MAP_NV = 0x8511, |
| GL_REFLECTION_MAP_NV = 0x8512, |
| |
| /* GL_PGI_misc_hints */ |
| GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000, |
| GL_STRICT_DEPTHFUNC_HINT_PGI = 107030, |
| GL_STRICT_LIGHTING_HINT_PGI = 107031, |
| GL_STRICT_SCISSOR_HINT_PGI = 107032, |
| GL_FULL_STIPPLE_HINT_PGI = 107033, |
| GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011, |
| GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012, |
| GL_CONSERVE_MEMORY_HINT_PGI = 107005, |
| GL_RECLAIM_MEMORY_HINT_PGI = 107006, |
| GL_ALWAYS_FAST_HINT_PGI = 107020, |
| GL_ALWAYS_SOFT_HINT_PGI = 107021, |
| GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022, |
| GL_ALLOW_DRAW_WIN_HINT_PGI = 107023, |
| GL_ALLOW_DRAW_FRG_HINT_PGI = 107024, |
| GL_ALLOW_DRAW_SPN_HINT_PGI = 107024, |
| GL_ALLOW_DRAW_MEM_HINT_PGI = 107025, |
| GL_CLIP_NEAR_HINT_PGI = 107040, |
| GL_CLIP_FAR_HINT_PGI = 107041, |
| GL_WIDE_LINE_HINT_PGI = 107042, |
| GL_BACK_NORMALS_HINT_PGI = 107043, |
| GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010, |
| |
| /* GL_EXT_compiled_vertex_array */ |
| GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8, |
| GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9, |
| |
| /* GL_EXT_clip_volume_hint */ |
| GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 |
| |
| |
| /* When you add new enums, please make sure you update the strings |
| * in enums.c as well... |
| */ |
| |
| } |
| #ifdef CENTERLINE_CLPP |
| /* CenterLine C++ workaround: */ |
| gl_enum; |
| typedef int GLenum; |
| #else |
| /* all other compilers */ |
| GLenum; |
| #endif |
| |
| |
| /* GL_NO_ERROR must be zero */ |
| #define GL_NO_ERROR 0 |
| |
| |
| |
| enum { |
| GL_CURRENT_BIT = 0x00000001, |
| GL_POINT_BIT = 0x00000002, |
| GL_LINE_BIT = 0x00000004, |
| GL_POLYGON_BIT = 0x00000008, |
| GL_POLYGON_STIPPLE_BIT = 0x00000010, |
| GL_PIXEL_MODE_BIT = 0x00000020, |
| GL_LIGHTING_BIT = 0x00000040, |
| GL_FOG_BIT = 0x00000080, |
| GL_DEPTH_BUFFER_BIT = 0x00000100, |
| GL_ACCUM_BUFFER_BIT = 0x00000200, |
| GL_STENCIL_BUFFER_BIT = 0x00000400, |
| GL_VIEWPORT_BIT = 0x00000800, |
| GL_TRANSFORM_BIT = 0x00001000, |
| GL_ENABLE_BIT = 0x00002000, |
| GL_COLOR_BUFFER_BIT = 0x00004000, |
| GL_HINT_BIT = 0x00008000, |
| GL_EVAL_BIT = 0x00010000, |
| GL_LIST_BIT = 0x00020000, |
| GL_TEXTURE_BIT = 0x00040000, |
| GL_SCISSOR_BIT = 0x00080000, |
| GL_ALL_ATTRIB_BITS = 0x000FFFFF |
| }; |
| |
| |
| enum { |
| GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, |
| GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 |
| }; |
| #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
| |
| |
| typedef unsigned int GLbitfield; |
| |
| |
| #ifdef CENTERLINE_CLPP |
| #define signed |
| #endif |
| |
| |
| /* |
| * |
| * Data types (may be architecture dependent in some cases) |
| * |
| */ |
| |
| /* C type GL type storage */ |
| /*-------------------------------------------------------------------------*/ |
| typedef void GLvoid; |
| typedef unsigned char GLboolean; |
| typedef signed char GLbyte; /* 1-byte signed */ |
| typedef short GLshort; /* 2-byte signed */ |
| typedef int GLint; /* 4-byte signed */ |
| typedef unsigned char GLubyte; /* 1-byte unsigned */ |
| typedef unsigned short GLushort; /* 2-byte unsigned */ |
| typedef unsigned int GLuint; /* 4-byte unsigned */ |
| typedef int GLsizei; /* 4-byte signed */ |
| typedef float GLfloat; /* single precision float */ |
| typedef float GLclampf; /* single precision float in [0,1] */ |
| typedef double GLdouble; /* double precision float */ |
| typedef double GLclampd; /* double precision float in [0,1] */ |
| |
| |
| |
| #if defined(__BEOS__) || defined(__QUICKDRAW__) |
| #pragma export on |
| #endif |
| |
| |
| /* |
| * Miscellaneous |
| */ |
| |
| GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); |
| |
| GLAPI void GLAPIENTRY glClearColor( GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha ); |
| |
| GLAPI void GLAPIENTRY glClear( GLbitfield mask ); |
| |
| GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); |
| |
| GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, |
| GLboolean blue, GLboolean alpha ); |
| |
| GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); |
| |
| GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); |
| |
| GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); |
| |
| GLAPI void GLAPIENTRY glCullFace( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glPointSize( GLfloat size ); |
| |
| GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); |
| |
| GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); |
| |
| GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); |
| |
| GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); |
| |
| GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); |
| |
| GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); |
| |
| GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); |
| |
| GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, |
| GLsizei width, GLsizei height); |
| |
| GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); |
| |
| GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); |
| |
| GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glEnable( GLenum cap ); |
| |
| GLAPI void GLAPIENTRY glDisable( GLenum cap ); |
| |
| GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); |
| |
| |
| GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ |
| |
| GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ |
| |
| |
| GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); |
| |
| GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); |
| |
| GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); |
| |
| GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); |
| |
| |
| GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); |
| |
| GLAPI void GLAPIENTRY glPopAttrib( void ); |
| |
| |
| GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ |
| |
| GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ |
| |
| |
| GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); |
| |
| GLAPI GLenum GLAPIENTRY glGetError( void ); |
| |
| GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name ); |
| |
| GLAPI void GLAPIENTRY glFinish( void ); |
| |
| GLAPI void GLAPIENTRY glFlush( void ); |
| |
| GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); |
| |
| |
| |
| /* |
| * Depth Buffer |
| */ |
| |
| GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); |
| |
| GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); |
| |
| GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); |
| |
| GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); |
| |
| |
| /* |
| * Accumulation Buffer |
| */ |
| |
| GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, |
| GLfloat blue, GLfloat alpha ); |
| |
| GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); |
| |
| |
| |
| /* |
| * Transformation |
| */ |
| |
| GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, |
| GLdouble bottom, GLdouble top, |
| GLdouble near_val, GLdouble far_val ); |
| |
| GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, |
| GLdouble bottom, GLdouble top, |
| GLdouble near_val, GLdouble far_val ); |
| |
| GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, |
| GLsizei width, GLsizei height ); |
| |
| GLAPI void GLAPIENTRY glPushMatrix( void ); |
| |
| GLAPI void GLAPIENTRY glPopMatrix( void ); |
| |
| GLAPI void GLAPIENTRY glLoadIdentity( void ); |
| |
| GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); |
| GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); |
| |
| GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); |
| GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); |
| |
| GLAPI void GLAPIENTRY glRotated( GLdouble angle, |
| GLdouble x, GLdouble y, GLdouble z ); |
| GLAPI void GLAPIENTRY glRotatef( GLfloat angle, |
| GLfloat x, GLfloat y, GLfloat z ); |
| |
| GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); |
| GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); |
| |
| GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); |
| GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); |
| |
| |
| |
| /* |
| * Display Lists |
| */ |
| |
| GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); |
| |
| GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); |
| |
| GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); |
| |
| GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glEndList( void ); |
| |
| GLAPI void GLAPIENTRY glCallList( GLuint list ); |
| |
| GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, |
| const GLvoid *lists ); |
| |
| GLAPI void GLAPIENTRY glListBase( GLuint base ); |
| |
| |
| |
| /* |
| * Drawing Functions |
| */ |
| |
| GLAPI void GLAPIENTRY glBegin( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glEnd( void ); |
| |
| |
| GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); |
| GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); |
| GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); |
| GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); |
| |
| GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); |
| GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); |
| GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); |
| GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); |
| |
| GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); |
| GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
| GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); |
| GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); |
| |
| GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); |
| |
| GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); |
| |
| GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); |
| |
| |
| GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); |
| GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); |
| GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); |
| GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); |
| GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); |
| |
| GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); |
| GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); |
| |
| |
| GLAPI void GLAPIENTRY glIndexd( GLdouble c ); |
| GLAPI void GLAPIENTRY glIndexf( GLfloat c ); |
| GLAPI void GLAPIENTRY glIndexi( GLint c ); |
| GLAPI void GLAPIENTRY glIndexs( GLshort c ); |
| GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ |
| |
| GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); |
| GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); |
| GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); |
| GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); |
| GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ |
| |
| GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); |
| GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); |
| GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); |
| GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); |
| GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); |
| GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); |
| GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); |
| GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); |
| |
| GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, |
| GLbyte blue, GLbyte alpha ); |
| GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, |
| GLdouble blue, GLdouble alpha ); |
| GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, |
| GLfloat blue, GLfloat alpha ); |
| GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, |
| GLint blue, GLint alpha ); |
| GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, |
| GLshort blue, GLshort alpha ); |
| GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, |
| GLubyte blue, GLubyte alpha ); |
| GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, |
| GLuint blue, GLuint alpha ); |
| GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, |
| GLushort blue, GLushort alpha ); |
| |
| |
| GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); |
| GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); |
| GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); |
| GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); |
| GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); |
| |
| GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); |
| GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); |
| GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); |
| GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); |
| GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); |
| |
| |
| GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); |
| GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); |
| GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); |
| GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); |
| |
| GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); |
| GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); |
| GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); |
| GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); |
| |
| GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); |
| GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); |
| GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); |
| GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); |
| |
| GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); |
| GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); |
| GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); |
| GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); |
| |
| GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); |
| |
| GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); |
| |
| GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); |
| |
| GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); |
| |
| |
| GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); |
| GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); |
| GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); |
| GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); |
| |
| GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); |
| GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); |
| GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); |
| GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); |
| |
| GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); |
| GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
| GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); |
| GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); |
| |
| GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); |
| |
| GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); |
| |
| GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); |
| GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); |
| GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); |
| GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); |
| |
| |
| GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); |
| GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); |
| GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); |
| GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); |
| |
| |
| GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); |
| GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); |
| GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); |
| GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); |
| |
| |
| |
| /* |
| * Vertex Arrays (1.1) |
| */ |
| |
| GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, |
| GLsizei stride, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, |
| const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, |
| GLsizei stride, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, |
| const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, |
| GLsizei stride, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params ); |
| |
| GLAPI void GLAPIENTRY glArrayElement( GLint i ); |
| |
| GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); |
| |
| GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, |
| GLenum type, const GLvoid *indices ); |
| |
| GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, |
| const GLvoid *pointer ); |
| |
| |
| /* |
| * Lighting |
| */ |
| |
| GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); |
| GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, |
| const GLfloat *params ); |
| GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, |
| const GLint *params ); |
| |
| GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, |
| GLfloat *params ); |
| GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, |
| GLint *params ); |
| |
| GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); |
| GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); |
| GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); |
| |
| GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); |
| GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); |
| GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); |
| |
| GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); |
| GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); |
| |
| GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); |
| |
| |
| |
| |
| /* |
| * Raster functions |
| */ |
| |
| GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); |
| |
| GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); |
| |
| GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); |
| |
| GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize, |
| const GLfloat *values ); |
| GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize, |
| const GLuint *values ); |
| GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize, |
| const GLushort *values ); |
| |
| GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); |
| GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); |
| GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); |
| |
| GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, |
| GLfloat xorig, GLfloat yorig, |
| GLfloat xmove, GLfloat ymove, |
| const GLubyte *bitmap ); |
| |
| GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| GLvoid *pixels ); |
| |
| GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ); |
| |
| GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| GLenum type ); |
| |
| |
| |
| /* |
| * Stenciling |
| */ |
| |
| GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); |
| |
| GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); |
| |
| GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); |
| |
| GLAPI void GLAPIENTRY glClearStencil( GLint s ); |
| |
| |
| |
| /* |
| * Texture mapping |
| */ |
| |
| GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); |
| GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); |
| |
| GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); |
| GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); |
| GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); |
| |
| GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); |
| GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); |
| GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); |
| |
| |
| GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); |
| |
| GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); |
| GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); |
| |
| GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); |
| GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); |
| |
| |
| GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); |
| |
| GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, |
| const GLfloat *params ); |
| GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, |
| const GLint *params ); |
| |
| GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, |
| GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, |
| GLenum pname, GLint *params ); |
| |
| GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, |
| GLenum pname, GLfloat *params ); |
| GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, |
| GLenum pname, GLint *params ); |
| |
| |
| GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, |
| GLint internalFormat, |
| GLsizei width, GLint border, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ); |
| |
| GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, |
| GLint internalFormat, |
| GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, |
| const GLvoid *pixels ); |
| |
| GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, |
| GLenum format, GLenum type, |
| GLvoid *pixels ); |
| |
| |
| |
| /* 1.1 functions */ |
| |
| GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); |
| |
| GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); |
| |
| GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); |
| |
| GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, |
| const GLuint *textures, |
| const GLclampf *priorities ); |
| |
| GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, |
| const GLuint *textures, |
| GLboolean *residences ); |
| |
| GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); |
| |
| |
| GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, |
| GLint xoffset, |
| GLsizei width, GLenum format, |
| GLenum type, const GLvoid *pixels ); |
| |
| |
| GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ); |
| |
| |
| GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, |
| GLenum internalformat, |
| GLint x, GLint y, |
| GLsizei width, GLint border ); |
| |
| |
| GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, |
| GLenum internalformat, |
| GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| GLint border ); |
| |
| |
| GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, |
| GLint xoffset, GLint x, GLint y, |
| GLsizei width ); |
| |
| |
| GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint x, GLint y, |
| GLsizei width, GLsizei height ); |
| |
| |
| |
| |
| /* |
| * Evaluators |
| */ |
| |
| GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, |
| GLint stride, |
| GLint order, const GLdouble *points ); |
| GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, |
| GLint stride, |
| GLint order, const GLfloat *points ); |
| |
| GLAPI void GLAPIENTRY glMap2d( GLenum target, |
| GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, |
| GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, |
| const GLdouble *points ); |
| GLAPI void GLAPIENTRY glMap2f( GLenum target, |
| GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, |
| GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, |
| const GLfloat *points ); |
| |
| GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); |
| GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); |
| GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); |
| |
| GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); |
| GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); |
| |
| GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); |
| GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); |
| |
| GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); |
| GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); |
| |
| GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); |
| GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); |
| |
| GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); |
| GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); |
| |
| GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, |
| GLint vn, GLdouble v1, GLdouble v2 ); |
| GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, |
| GLint vn, GLfloat v1, GLfloat v2 ); |
| |
| GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); |
| |
| GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); |
| |
| GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); |
| |
| GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); |
| |
| |
| |
| /* |
| * Fog |
| */ |
| |
| GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); |
| |
| GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); |
| |
| GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); |
| |
| GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); |
| |
| |
| |
| /* |
| * Selection and Feedback |
| */ |
| |
| GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); |
| |
| GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); |
| |
| GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); |
| |
| GLAPI void GLAPIENTRY glInitNames( void ); |
| |
| GLAPI void GLAPIENTRY glLoadName( GLuint name ); |
| |
| GLAPI void GLAPIENTRY glPushName( GLuint name ); |
| |
| GLAPI void GLAPIENTRY glPopName( void ); |
| |
| |
| |
| /* |
| * Extensions |
| */ |
| |
| /* GL_EXT_blend_minmax */ |
| GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); |
| |
| |
| |
| /* GL_EXT_blend_color */ |
| GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, |
| GLclampf blue, GLclampf alpha ); |
| |
| |
| |
| /* GL_EXT_polygon_offset */ |
| GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); |
| |
| |
| |
| /* GL_EXT_vertex_array */ |
| |
| GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, |
| GLsizei stride, |
| GLsizei count, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, |
| GLsizei count, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, |
| GLsizei stride, |
| GLsizei count, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, |
| GLsizei count, const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, |
| GLsizei stride, GLsizei count, |
| const GLvoid *ptr ); |
| |
| GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, |
| const GLboolean *ptr ); |
| |
| GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params ); |
| |
| GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); |
| |
| GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, |
| GLsizei count ); |
| |
| |
| |
| /* GL_EXT_texture_object */ |
| |
| GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ); |
| |
| GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures); |
| |
| GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ); |
| |
| GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, |
| const GLuint *textures, |
| const GLclampf *priorities ); |
| |
| GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, |
| const GLuint *textures, |
| GLboolean *residences ); |
| |
| GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ); |
| |
| |
| |
| /* GL_EXT_texture3D */ |
| |
| GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, |
| GLenum internalFormat, |
| GLsizei width, GLsizei height, |
| GLsizei depth, GLint border, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ); |
| |
| GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint zoffset, GLsizei width, |
| GLsizei height, GLsizei depth, |
| GLenum format, |
| GLenum type, const GLvoid *pixels); |
| |
| GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint zoffset, GLint x, |
| GLint y, GLsizei width, |
| GLsizei height ); |
| |
| |
| |
| /* GL_EXT_color_table */ |
| |
| GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, |
| GLsizei width, GLenum format, |
| GLenum type, const GLvoid *table ); |
| |
| GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, |
| GLsizei start, GLsizei count, |
| GLenum format, GLenum type, |
| const GLvoid *data ); |
| |
| GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, |
| GLenum type, GLvoid *table ); |
| |
| GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, |
| GLenum pname, |
| GLfloat *params ); |
| |
| GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, |
| GLenum pname, |
| GLint *params ); |
| |
| |
| /* GL_ARB_multitexture */ |
| |
| GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); |
| GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); |
| GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); |
| GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); |
| GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); |
| GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); |
| GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); |
| GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); |
| GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); |
| GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); |
| GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
| GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
| GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); |
| GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); |
| GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); |
| GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); |
| GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
| GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); |
| |
| |
| |
| /* GL_EXT_point_parameters */ |
| GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); |
| GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, |
| const GLfloat *params ); |
| |
| |
| |
| /* GL_INGR_blend_func_separate */ |
| GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha ); |
| |
| |
| |
| /* GL_MESA_window_pos */ |
| |
| GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y ); |
| GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y ); |
| GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y ); |
| GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y ); |
| |
| GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p ); |
| GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p ); |
| GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p ); |
| GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p ); |
| |
| GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z ); |
| GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); |
| GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); |
| GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); |
| |
| GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p ); |
| GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p ); |
| GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p ); |
| GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p ); |
| |
| GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); |
| GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); |
| GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
| GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| |
| GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p ); |
| GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p ); |
| GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p ); |
| GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p ); |
| |
| |
| /* GL_MESA_resize_buffers */ |
| |
| GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); |
| |
| |
| /* 1.2 functions */ |
| GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, |
| GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
| |
| GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, |
| GLint internalFormat, |
| GLsizei width, GLsizei height, |
| GLsizei depth, GLint border, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ); |
| |
| GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint zoffset, GLsizei width, |
| GLsizei height, GLsizei depth, |
| GLenum format, |
| GLenum type, const GLvoid *pixels); |
| |
| GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint zoffset, GLint x, |
| GLint y, GLsizei width, |
| GLsizei height ); |
| |
| |
| /* 1.2 imaging extension functions */ |
| |
| GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); |
| |
| GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, |
| GLclampf blue, GLclampf alpha ); |
| |
| GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, |
| GLenum internalformat, GLboolean sink ); |
| |
| GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); |
| |
| GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, |
| GLenum format, GLenum type, |
| GLvoid *values ); |
| |
| GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, |
| GLfloat *params ); |
| |
| GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, |
| GLint *params ); |
| |
| GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, |
| GLboolean sink ); |
| |
| GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); |
| |
| GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, |
| GLenum format, GLenum types, |
| GLvoid *values ); |
| |
| GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, |
| GLfloat *params ); |
| |
| GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, |
| GLint *params ); |
| |
| GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, |
| GLenum internalformat, GLsizei width, GLenum format, GLenum type, |
| const GLvoid *image ); |
| |
| GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, |
| GLenum internalformat, GLsizei width, GLsizei height, GLenum format, |
| GLenum type, const GLvoid *image ); |
| |
| GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, |
| GLfloat params ); |
| |
| GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, |
| const GLfloat *params ); |
| |
| GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, |
| GLint params ); |
| |
| GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, |
| const GLint *params ); |
| |
| GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, |
| GLenum internalformat, GLint x, GLint y, GLsizei width ); |
| |
| GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, |
| GLenum internalformat, GLint x, GLint y, GLsizei width, |
| GLsizei height); |
| |
| GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, |
| GLenum type, GLvoid *image ); |
| |
| GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, |
| GLfloat *params ); |
| |
| GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, |
| GLint *params ); |
| |
| GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, |
| GLenum internalformat, GLsizei width, GLsizei height, GLenum format, |
| GLenum type, const GLvoid *row, const GLvoid *column ); |
| |
| GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, |
| GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); |
| |
| GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, |
| GLint x, GLint y, GLsizei width ); |
| |
| GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, |
| GLint x, GLint y, GLsizei width ); |
| |
| |
| |
| /* GL_EXT_compiled_vertex_array */ |
| GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); |
| GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); |
| |
| |
| /* |
| * GL_EXT_get_proc_address |
| * |
| * XXX this is a preliminary extension. It may change! Use at your |
| * own risk! Do not release code which uses this extension yet! |
| * If you want to try it out, #define GL_EXT_get_proc_address before |
| * #include <GL/gl.h> |
| */ |
| #define GL_EXT_get_proc_address 1 |
| #ifdef GL_EXT_get_proc_address |
| GLAPI void (GLAPIENTRY *glGetProcAddressEXT(const GLubyte *procName))(); |
| #endif |
| |
| #if defined(__BEOS__) || defined(__QUICKDRAW__) |
| #pragma export off |
| #endif |
| |
| |
| /* |
| * Compile-time tests for extensions: |
| */ |
| #define GL_EXT_blend_color 1 |
| #define GL_EXT_blend_logic_op 1 |
| #define GL_EXT_blend_minmax 1 |
| #define GL_EXT_blend_subtract 1 |
| #define GL_EXT_polygon_offset 1 |
| #define GL_EXT_vertex_array 1 |
| #define GL_EXT_texture_object 1 |
| #define GL_EXT_texture3D 1 |
| #define GL_EXT_paletted_texture 1 |
| #define GL_EXT_shared_texture_palette 1 |
| #define GL_EXT_point_parameters 1 |
| #define GL_EXT_rescale_normal 1 |
| #define GL_EXT_abgr 1 |
| #define GL_EXT_stencil_wrap 1 |
| #define GL_MESA_window_pos 1 |
| #define GL_MESA_resize_buffers 1 |
| #define GL_SGIS_texture_edge_clamp 1 |
| #define GL_INGR_blend_func_separate 1 |
| #define GL_ARB_multitexture 1 |
| #define GL_NV_texgen_reflection 1 |
| #define GL_PGI_misc_hints 1 |
| #define GL_EXT_compiled_vertex_array 1 |
| #define GL_EXT_clip_volume_hint 1 |
| |
| |
| #ifdef macintosh |
| #pragma enumsalwaysint reset |
| #if PRAGMA_IMPORT_SUPPORTED |
| #pragma import off |
| #endif |
| #endif |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |