| /* |
| * Copyright (c) 1993-1997, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. |
| */ |
| |
| #include <GL/glut.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| |
| static int leftFirst = GL_TRUE; |
| |
| static struct { GLenum func; const char *str; } funcs[] = |
| { |
| { GL_LESS, "GL_LESS" }, |
| { GL_LEQUAL, "GL_LEQUAL" }, |
| { GL_GREATER, "GL_GREATER" }, |
| { GL_GEQUAL, "GL_GEQUAL" }, |
| { GL_EQUAL, "GL_EQUAL" }, |
| { GL_NOTEQUAL, "GL_NOTEQUAL" }, |
| { GL_ALWAYS, "GL_ALWAYS" }, |
| { GL_NEVER, "GL_NEVER" }, |
| }; |
| |
| #define NUM_FUNCS (sizeof(funcs) / sizeof(funcs[0])) |
| |
| static int curFunc = 0; |
| static double clearVal = 1.0; |
| static float minZ = 0.0; |
| static float maxZ = 1.0; |
| |
| static void usage(void) |
| { |
| printf("t - toggle rendering order of triangles\n"); |
| printf("c - toggle Z clear value between 0, 1\n"); |
| printf("f - cycle through depth test functions\n"); |
| printf("n/N - decrease/increase depthrange minZ\n"); |
| printf("x/X - decrease/increase depthrange maxZ\n"); |
| printf("spc - reset\n"); |
| printf("z - set to reverse-direction (ztrick) mode\n"); |
| fflush(stdout); |
| } |
| |
| |
| static void init(void) |
| { |
| glEnable(GL_DEPTH_TEST); |
| glClearColor (1.0, 0.0, 0.0, 0.0); |
| } |
| |
| static void drawLeftTriangle(void) |
| { |
| /* draw yellow triangle on LHS of screen */ |
| glBegin (GL_TRIANGLES); |
| glColor4f(1.0, 1.0, 0.0, 0.75); |
| glVertex3f(0.1, 0.9, -1.0); |
| glVertex3f(0.1, 0.1, -1.0); |
| glVertex3f(0.8, 0.5, 1.0); |
| glEnd(); |
| } |
| |
| static void drawRightTriangle(void) |
| { |
| /* draw cyan triangle on RHS of screen */ |
| glBegin (GL_TRIANGLES); |
| glColor4f(0.0, 1.0, 1.0, 0.75); |
| glVertex3f(0.9, 0.9, 0.0); |
| glVertex3f(0.2, 0.5, 0.0); |
| glVertex3f(0.9, 0.1, 0.0); |
| glEnd(); |
| } |
| |
| void display(void) |
| { |
| printf("GL_CLEAR_DEPTH = %.2f, GL_DEPTH_FUNC = %s, DepthRange(%.1f, %.1f)\n", |
| clearVal, funcs[curFunc].str, minZ, maxZ); |
| fflush(stdout); |
| glClearDepth(clearVal); |
| glDepthRange(minZ, maxZ); |
| glDepthFunc(funcs[curFunc].func); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| if (leftFirst) { |
| drawLeftTriangle(); |
| drawRightTriangle(); |
| } |
| else { |
| drawRightTriangle(); |
| drawLeftTriangle(); |
| } |
| |
| glFlush(); |
| } |
| |
| void reshape(int w, int h) |
| { |
| glViewport(0, 0, (GLsizei) w, (GLsizei) h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= h) |
| gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w); |
| else |
| gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0); |
| } |
| |
| /* ARGSUSED1 */ |
| void keyboard(unsigned char key, int x, int y) |
| { |
| switch (key) { |
| case 'n': |
| minZ -= .1; |
| break; |
| case 'N': |
| minZ += .1; |
| break; |
| case 'x': |
| maxZ -= .1; |
| break; |
| case 'X': |
| maxZ += .1; |
| break; |
| case 'c': |
| case 'C': |
| clearVal = 1.0 - clearVal; |
| break; |
| case 'f': |
| case 'F': |
| curFunc = (curFunc + 1) % NUM_FUNCS; |
| break; |
| case 't': |
| case 'T': |
| leftFirst = !leftFirst; |
| break; |
| case ' ': |
| curFunc = 0; |
| clearVal = 1.0; |
| minZ = 0.0; |
| maxZ = 1.0; |
| break; |
| case 'z': |
| curFunc = 2; |
| clearVal = 0.0; |
| minZ = 1.0; |
| maxZ = 0.0; |
| break; |
| case 27: /* Escape key */ |
| exit(0); |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* Main Loop |
| * Open window with initial window size, title bar, |
| * RGBA display mode, and handle input events. |
| */ |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
| glutInitWindowSize (200, 200); |
| glutCreateWindow (argv[0]); |
| glutReshapeFunc (reshape); |
| glutKeyboardFunc (keyboard); |
| glutDisplayFunc (display); |
| init(); |
| usage(); |
| glutMainLoop(); |
| return 0; |
| } |